Difference between revisions of "ULTRA Anti-Fighter Beam"
From FreeSpace Wiki
Stormkeeper (talk | contribs) (→Veteran Comments) |
Stormkeeper (talk | contribs) m (→Veteran Comments) |
||
Line 21: | Line 21: | ||
− | Replaced all the anti-fighter beams on an [[Aeolus]] with this baby and no fighter got | + | Replaced all the anti-fighter beams on an [[Aeolus]] with this baby and no fighter got within 2 klicks of it. Bottom line ? Use sparingly in your own campaigns. This weapon more or less means death for most if not all fighters and boombers.}} |
[[Category:Weapon]] | [[Category:Weapon]] |
Revision as of 10:58, 13 July 2008
ULTRA Anti-Fighter Beam is beam used in the Freespace 2 to defend capital ships against fighters
Description
Anti-fighter beam weapon
Performance
Statistics
Range | 4 000 m |
Recharge Time | 2.2 s |
Beam Lifetime | 2.5 s |
Type: | Anti fighter |
Shots | 3 |
Damage per second | 165 |
Damage per second (sustained) | 413 (total) |
Damage per pulse | {{{8}}} |
Notes
Veteran Comments
Please read the Veteran Comments policy before editing this section.
Very deadly AAA beam, more effective then the AAAf or AAAh, not usually used, and never by default. Powerful enough to destroy most fighters in one pulse. In the main FS2 campaign, it is used by the GTCv Warspite in "A Game of TAG" to balance the player's lack of any proper missiles.
Also used by the Colossus in High Noon.
Unlike other beam weapons, this appears to be the only one that does not need to recharge in between shots. Once, I replaced all the AAAfs on the Colossus with this in a user-made level; I could hear them firing over and over again like nobody's business.