Difference between revisions of "GTI Ganymede"
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− | Ganymede is frequently used in a way that appears outright wrong in practice, though this way is based how it was used in the Colossus cutscene (though those Ganymedes are considerably more huge then the standard model). Considering the large arms projecting off the ring, it seems more likely ships were not meant to go in the middle but between projections on the arms. This is, however, difficult to do in FRED because of the lack of dockpoints anywhere.}} | + | Ganymede is frequently used in a way that appears outright wrong in practice, though this way is based how it was used in the Colossus cutscene (though those Ganymedes are considerably more huge then the standard model). Considering the large arms projecting off the ring, it seems more likely ships were not meant to go in the middle but between projections on the arms. This is, however, difficult to do in FRED because of the lack of dockpoints anywhere. |
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+ | I disagree with the third comment. By testing, you can't have a ship enter a Ganymede at some point in the mission without hitting the umbilicals. If you start the mission with the ship in middle of the Ganymede, the umbilicals actually go though the "docked" ship. The ship can move though the umbilicals without any collision issues, just if it gets out, it can't get back in.}} | ||
[[Category:Ship]] | [[Category:Ship]] |
Revision as of 04:46, 27 June 2009
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File:Ganymede320x240.jpg |
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The GTI Ganymede |
Contents
Description:
The Ganymede is a repair and construction dock. Ships are usually placed in the center of the dock, although there is no dockpoint there. The Ganymede never appears in the official FS2 campaign, although it is featured in one multiplayer dogfight and a sample mission, included with Volition's FRED documentation.
FS2 Demo Tech Room Description
Ganymede was a cup bearer of ambrosia and nectar to the Greek Gods. Like its namesake, this repair station restores the life blood to the Alliance fleet, the fuel and supplies needed to undertake the journey back to Earth.
FS2 Tech Room Description
The GTI Ganymede is the Alliance's newest repair and resupply facility. Ganymede installations are currently deployed behind the front lines in the Vega, Vasuda, and Capella systems. Each Ganymede can service up to five warships simultaneously. Repairs of any type or degree can be made here, on any ship in the GTVA fleet. Ganymedes also provide retrofitting services, enabling Allied Command to extend the lifetime of aging ships by upgrading weaponry, systems, and engines.
Developer Notes
None
Name origin
In Greek mythology, Ganymede was a cupbearer to the gods. Zeus may have had a relationship with Ganymede.
Performance:
Statistics
Type | Installation |
Manufacturer | Unknown |
Maneuverability | N/A |
Yaw, Pitch, Roll | N/A s |
Max Velocity | N/A ms-1 |
Max Afterburner Velocity | N/A ms-1 |
Armor | 90 000 |
Hitpoints | N/A |
Shields | 1348 |
Length | {{{10}}} m |
Armaments
None
Veteran Comments
There is nothing tactical about this installation, although well armored with only 10,000 fewer hitpoints than a Orion or Hecate, it is a defenseless and a fairly high-value target, this should be considered whenever there is a mission or campaign that could involve such an installation.
The center of some of the Ganymede's subsystems are located to the side of the model, rather than inside the model. This can cause torpedos to try to turn circles around empty space, rather than actually impacting the installation.
Capital ships cannot enter or leave the center of the ring in-mission, as they collide with the docking umbilicals. Depending on the demands of the mission, a hijacked vessel can attempt to shoot itself free (destroying the Ganymede), or smaller ships, such as cruisers, can be set ahead of the docking umbilicals, so that they can move freely, when the need arises.
Ganymede is frequently used in a way that appears outright wrong in practice, though this way is based how it was used in the Colossus cutscene (though those Ganymedes are considerably more huge then the standard model). Considering the large arms projecting off the ring, it seems more likely ships were not meant to go in the middle but between projections on the arms. This is, however, difficult to do in FRED because of the lack of dockpoints anywhere.