Difference between revisions of "UEF Uriel"
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==Veteran Comments== | ==Veteran Comments== | ||
{{Comment|The ''Uriel'', despite being classified as a heavy assault fighter by the UEF, is probably best defined as a hybrid of heavy assault fighter and light bomber by GTVA standards. Not only is it more durable than even the [[GTB Medusa|GTB ''Medusa'']], it has six primary gun mounts arranged in a 4-2 configuration as well as an additional weapon, the ammo-based [[Archer]], on its underside, perfect for sniping at subsystems and turrets from beyond the range of any warship turret. This increased firepower comes at a price; the ''Uriel'' pays for this impressive primary firepower with even less manoeuvrability and missile capacity than most GTVA heavy assault fighters. Reverse afterburn can only do so much for it, and it certainly isn't a way to find cover when a pair of [[GTM Trebuchet|Trebuchet]]s are less than 2000m away. | {{Comment|The ''Uriel'', despite being classified as a heavy assault fighter by the UEF, is probably best defined as a hybrid of heavy assault fighter and light bomber by GTVA standards. Not only is it more durable than even the [[GTB Medusa|GTB ''Medusa'']], it has six primary gun mounts arranged in a 4-2 configuration as well as an additional weapon, the ammo-based [[Archer]], on its underside, perfect for sniping at subsystems and turrets from beyond the range of any warship turret. This increased firepower comes at a price; the ''Uriel'' pays for this impressive primary firepower with even less manoeuvrability and missile capacity than most GTVA heavy assault fighters. Reverse afterburn can only do so much for it, and it certainly isn't a way to find cover when a pair of [[GTM Trebuchet|Trebuchet]]s are less than 2000m away. | ||
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+ | Good turret, good weapons package, excellent at disabling even the [[GTCv Deimos]]. The primary predator of this gunship is the [[GTF Nyx]] which is custom built to take [[UEF]] gunships down. Frankly, while wonderful at disarming single light warship targets and devastating fighters directly in front of themselves, it falls into the category of unsurvivable, un-maneuverable bomber for me. [[Slammer]]s help, but if your escort is down, and you're getting flanked, the only thing to do is stick close to the nearest [[UEC Sanctus]] and pray your turrets and countermeasures keep you alive.}} | ||
[[Category: User-made Ships]] | [[Category: User-made Ships]] | ||
[[Category: Blue Planet]] | [[Category: Blue Planet]] |
Revision as of 08:33, 18 December 2010
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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- For the original ship, see FTF Wraith.
Contents
Description:
The UEF Uriel |
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Blue Planet: War in Heaven Tech Description
The Uriel assault fighter is the mainstay gunship class of the Federation and the most indispensable element of its fighter corps. Heavy armour and a devastating frontal array of cannons makes the Uriel the premier weapons platform against large, slow-moving targets. Uriels excel in various mission profiles ranging from airstrikes on ground targets to full-scale assaults against cruiser assets to heavy fighter or turret suppression. The fighter is also equipped with an underslung heavy long-range gauss cannon, further increasing its weapons potential. The low manoeuverability and top speed of the Uriel limits its effectiveness in dogfights, but some pilots have learned to compensate for these shortcomings. When deployed in full squadron strength, Uriels can dominate an entire battlespace with Slammer fire. The GTVA has faced down the threat of the Uriel by simply destroying as many as possible through massed Trebuchet fire, and unfortunately for the Federation, the Uriel is growing scarce to the point where it can only be deployed in vital situations.
Developer Notes
N/A
Name Origin
Saint Uriel the Archangel is one of the archangels of post-Exilic Rabbinic tradition, and also of certain Christian traditions.
Performance:
Statistics
Name | UEF Uriel | |
Type | Heavy Assault | |
Manufacturer | Stormrider | |
Maneuverability | Average | |
Max Velocity | 65 - 90 ms-1 | |
Max Afterburner Velocity | 140 ms-1 | |
Max Afterburner Duration | 6.458 s | |
Armor | Heavy | |
Hitpoints | 470 pts | |
Shields | 640 pts | |
Length | 38 m | |
Weaponry | ||
Primary weapons | ||
1st bank | 2 guns | |
2nd bank | 6 guns | |
3rd bank | 1 guns | |
Secondary weapons | ||
1st bank capacity | 50 | |
2nd bank capacity | 50 | |
3rd bank capacity | 50 | |
Countermeasures | ||
Countermeasure capacity | 30 countermeasures | |
Turrets | 1 turrets |
Armaments
Default Statistics | ||
Bank | Guns | Standard Loadout |
1st | 2 | Vulcan |
2nd | 6 | Rapier |
3rd | 1 | Archer |
Compatible Primaries | ||
1st | Maul, Vulcan, Rapier, Gattler, Scalpel | |
2nd | Maul, Vulcan, Rapier, Gattler, Scalpel | |
3rd | Archer |
Default Statistics | ||
Bank | Capacity | Standard Loadout |
1st | 40 | Dart |
2nd | 40 | Slammer |
3rd | 40 | Slammer |
Compatible Secondaries | ||
1st | Dirk, Dart, Hellfire, Javelin, Slammer, Paveway, Grimler, Shrike | |
2nd | Dirk, Dart, Hellfire, Javelin, Slammer, Paveway, Grimler, Shrike, Jackhammer | |
3rd | Dirk, Dart, Hellfire, Javelin, Slammer, Paveway, Grimler, Shrike, Jackhammer |
Default Statistics | |
Turret Type | Amount |
Vulcan | 1 |
Veteran Comments