Difference between revisions of "Deals in Shadows"

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==Walkthrough==
 
==Walkthrough==
The Reshadiye will experience an internal explosion within a few seconds of the beginning. After some dialog Pisces and Sagittarius of [[Scimitar (Blue Planet)|Scimitars]] will jump in. Ignore Pisces, go straight for Sagittarius - they're armed with [[Warhammer]] bombs. If any fighters from Pisces try to follow you, the speed of the [[UEF Kentauroi|Kentauroi]] will give you time to destroy Sagittarius entirely before destroying your perusers. Splash Sagittarius, destroy bombs, and mop up Pisces.
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You end up in the vicinity of [[Eris Station]], a UEF installation in the Kuiper Belt abandoned by the Jovians early in the war. The Vasudans are nowhere in sight. Things are OK, albeit wary, when an unauthorized transmission is detected from the ''Reshadiye''. Not long after, the local intrasystem gate goes into shutdown, a pocket nuke goes off in the transport's engine room, and the comm bands are blanketed with jamming.
  
 +
And then two wings of [[Gaian Effort|Gef]] [[Scimitar (Blue Planet)|Scimitar]]s show up. This is your cue; start taking them out. Prioritize Sagittarius wing, as they're loaded with [[Warhammer]] torpedos. If any fighters from Pisces try to follow you, the speed of the [[UEF Kentauroi|Kentauroi]] will give you time to destroy Sagittarius entirely before destroying your pursuers. Splash Sagittarius, destroy warheads, and mop up Pisces; between you and the White Guard, they don't last long.
  
There's a minute or so of dialog a red blip appears in your radar. Put power to engines and burn over to it. It turns out to be the Spectre, a [[GTA Charybdis|Charybdis]] AWACs ship. It will jump out immediately after appearing, there's no chance of destroying it.  
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After the bandits are splashed, There's a minute or so of dialogue, and then an unidentified hostile blip appears in your radar. Put power to engines and burn over to it. 8 klicks later you'll see a [[GTVA]] [[GTA Charybdis|AWACS vessel]], the ''Spectre''; however, it will jump out as soon as it enters your weapons range. Double-time it back to the ''Reshadiye'', where the UET ''Erin'' and Templar wing will show up to retrieve the Elder and take them to a secondary negotiation site. The Elder's shuttle is launched, and there is some more dialogue between you and the Elder. In the midst of that, Sir Andrej will broadcast a warning about stealth fighters...right before 12 [[GTF Pegasus|Pegasi]], armed with [[Maxim]] cannons, utterly disintegrate the Elder's shuttle -- and, incidentally, the Elder. The Pegs will try for some more kills for another 30 seconds or so, then jump out. There's nothing you can do to save the Elder's shuttle; there are 12 of them, they fire from maximum range, and they're invisible to radar. So don't feel bad.
  
 
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More dialogue follows, mostly people reeling and Laporte raging at the Tevs. Then Admiral Recamai shows up...in the ''Shepseskaf''. Most unusual. Dialogue follows, then Gef Scimitars, led by Sergei Gwilym, show up to attack the ship "for the Buntu". The ''Shepseskaf'' fires up her secondary drive and jumps out. The Gefs, meanwhile, turn their attention to you. Sir Andrej you to jump out and take the evidence of the incident back to Command. You can stay and fight, but there's a huge gauntlet of them, and there are no checkpoints in the mission; if you die, you will have to restart the entire second half again.
Double it back to the Reshadiye. There is a large section of dialog, and then the Upanishad transport Erin will jump in, along with Templar wing, and the Reshadiye will deploy a GTEP Hermes "Shuttle" that you are supposed to escort. There is more dialog. Escorting the shuttle turns out to be impossible as Aquila and Cepheus of [[GTW Maxim|Maxim]] equipped [[GTF Pegasus|Pegasi]] appear out of nowhere and destroy the shuttle within seconds. If you're familiar with fighting un-targetable foes, you are likely going to be able to take out a few of the Pegasi.  
 
  
 
==Notes==
 
==Notes==

Revision as of 03:48, 25 August 2011

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The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.


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MISSION 13
ACT 2, MISSION 06

Fighter squadron: U/C

Description: U/C


Background

U/C

Walkthrough

You end up in the vicinity of Eris Station, a UEF installation in the Kuiper Belt abandoned by the Jovians early in the war. The Vasudans are nowhere in sight. Things are OK, albeit wary, when an unauthorized transmission is detected from the Reshadiye. Not long after, the local intrasystem gate goes into shutdown, a pocket nuke goes off in the transport's engine room, and the comm bands are blanketed with jamming.

And then two wings of Gef Scimitars show up. This is your cue; start taking them out. Prioritize Sagittarius wing, as they're loaded with Warhammer torpedos. If any fighters from Pisces try to follow you, the speed of the Kentauroi will give you time to destroy Sagittarius entirely before destroying your pursuers. Splash Sagittarius, destroy warheads, and mop up Pisces; between you and the White Guard, they don't last long.

After the bandits are splashed, There's a minute or so of dialogue, and then an unidentified hostile blip appears in your radar. Put power to engines and burn over to it. 8 klicks later you'll see a GTVA AWACS vessel, the Spectre; however, it will jump out as soon as it enters your weapons range. Double-time it back to the Reshadiye, where the UET Erin and Templar wing will show up to retrieve the Elder and take them to a secondary negotiation site. The Elder's shuttle is launched, and there is some more dialogue between you and the Elder. In the midst of that, Sir Andrej will broadcast a warning about stealth fighters...right before 12 Pegasi, armed with Maxim cannons, utterly disintegrate the Elder's shuttle -- and, incidentally, the Elder. The Pegs will try for some more kills for another 30 seconds or so, then jump out. There's nothing you can do to save the Elder's shuttle; there are 12 of them, they fire from maximum range, and they're invisible to radar. So don't feel bad.

More dialogue follows, mostly people reeling and Laporte raging at the Tevs. Then Admiral Recamai shows up...in the Shepseskaf. Most unusual. Dialogue follows, then Gef Scimitars, led by Sergei Gwilym, show up to attack the ship "for the Buntu". The Shepseskaf fires up her secondary drive and jumps out. The Gefs, meanwhile, turn their attention to you. Sir Andrej you to jump out and take the evidence of the incident back to Command. You can stay and fight, but there's a huge gauntlet of them, and there are no checkpoints in the mission; if you die, you will have to restart the entire second half again.

Notes

  • This mission has a hidden primary objective, and a fairly extensive Gian Effort gauntlet after you are told to "Jump out Immediately."

Total number of forces

Forces involved
Belligerents
  • Unknown
Ships


  • 1 Space Port
    • Eris Base
Strikecraft
  • 2 UEF Kentauroi
    • Alpha 1
      • Simms
    • Alpha 2
      • Laporte
  • 4 UEF Lao Tze
    • Knight 1
      • Leatt
    • Knight 2
      • Razali
    • Templar 1
      • Kane
    • Templar 2
      • Gauchier
  • 48-324 Scimitar
    • Auriga (6)
    • Borealis (6)
    • Cancer (6) *2 waves
    • Caedus (6)
      • Kostadin Assassins
    • Kukri (5)
      • Kostadin Elite
    • Leo (4)
    • Pisces (4)
    • Sagittarius (6)
    • Ungoliant (5) *55 waves


Casualties
  • 0-324 Scimitar
    • Auriga (6)
    • Borealis (6)
    • Cancer (6) *2 waves
    • Caedus (6)
      • Kostadin Assassins
    • Kukri (5)
      • Kostadin Elite
    • Leo (4)
    • Pisces (4)
    • Sagittarius (6)
    • Ungoliant (5) *55 waves