Difference between revisions of "UEF Izra'il"
(→Veteran Comments: Appearances, and scratched a redundant paragraph of mine.) |
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− | About the third Primary mount... if you want to start firing those, wait three seconds (it has the weapon "draw out" animation). And the rod on the nose? That's your turret.}} | + | About the third Primary mount... if you want to start firing those, wait three seconds (it has the weapon "draw out" animation). And the rod on the nose? That's your turret. |
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+ | A noticeable change as of the 2016 iteration: the third primary bank is no longer for offense, as that slot is allocated to a field repair kit. You still get eight guns to work with.}} | ||
[[Category: Blue Planet]] | [[Category: Blue Planet]] | ||
[[Category:Blue_Planet_ships]] | [[Category:Blue_Planet_ships]] |
Revision as of 09:53, 11 November 2016
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
Description:
The UEF Izra'il |
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Blue Planet: War in Heaven Tech Room Description
Where the Uriel excels in offensive precision strikes, the Izra'il is a more versatile design, suited for nearly every mission profile including defense. The Izra'il has higher secondary loadout capacity and three primary banks with exceptional weapons compatibility. As a recently introduced design, the Izra'il's full performance profiles have yet to be declassified.
Credits List
- Model by Steve-O
Performance:
Statistics
Name | UEF Izra'il | |
Type | Special Assault Fighter | |
Manufacturer | Wartime Special Projects | |
Maneuverability | Average | |
Yaw, Pitch, Roll | 3.8, 4.3, 3.8 s | |
Max Velocity | 65 - 90 ms-1 | |
Max Afterburner Velocity | 140 ms-1 | |
Max Afterburner Duration | 11.25 s | |
Armor | Heavy | |
Hitpoints | 300 pts | |
Shields | 540 pts | |
Length | 33 m | |
Weaponry | ||
Primary weapons | ||
1st bank | 2 guns | |
2nd bank | 4 guns | |
3rd bank | 4 guns | |
Secondary weapons | ||
1st bank capacity | 80 | |
2nd bank capacity | 40 | |
3rd bank capacity | 80 | |
Countermeasures | ||
Countermeasure capacity | 40 countermeasures | |
Turrets | 1 turrets |
Armaments
Default Statistics | ||
Bank | Guns | Standard Loadout |
1st | 2 | Rapier |
2nd | 4 | Rapier |
3rd | 4 | Rapier |
Compatible Primaries | ||
1st 2nd |
Vulcan, Rapier, Scalpel, Maul, Gattler, Sidhe, UX Accelerator | |
3rd | Vulcan, Rapier, Scalpel, Maul, Gattler, Sidhe |
Default Statistics | ||
Bank | Capacity | Standard Loadout |
1st | 80 | Warhammer |
2nd | 40 | Dart |
3rd | 80 | Warhammer |
Compatible Secondaries | ||
Hellfire, Dirk, Dart, Javelin, Slammer, Paveway, Grimler, Jackhammer, Warhammer |
Default Statistics | |
Turret Type | Amount |
Maul | 1 |
Veteran Comments
However, if you wish to practice flying it, you can do so in the Kentauroi Race. The energy capacity is massively high and all fire points can be linked together, meaning at the moment, you can spew out ten Rapier shots and keep at sustained fire for at least two minutes. Seems to be a true multi-role fighter in the sense of the term, being able to carry bombs, missiles, high weapon energy, and decent maneuverability. Somewhat like the real-life F-16 Falcon or F-15E Strike Eagle. Added with wide weapon compatibility (meaning you can mount almost every UEF weapon) and ten gun mounts, you can do almost anything reasonable for a pilot. This versatile selection means you could do almost anything a GVB Sekhmet could do (heavy escort/assault, AND do moderate-level bombing runs). However, one disadvantage of this craft is how much the wingspan presents a large target profile.
About the third Primary mount... if you want to start firing those, wait three seconds (it has the weapon "draw out" animation). And the rod on the nose? That's your turret.