Difference between revisions of "AB Zakros"

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The '''AB ''Zakros''''' is a user-made [[Ancients|Ancient]] bomber. Originally created by Bobboau as part of his Ancients ships project. It was subsequently used by the [[Inferno Release 1]] mod, it has since been used in several other unrelated mods to represent a bomber of Ancient origin, or of another non-[[GTVA]] faction. In [[Blue Planet]], it served as a [[Vishnan Inquisitor|Vishnan bomber]]. The HTL version was created by the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] mod.
 
The '''AB ''Zakros''''' is a user-made [[Ancients|Ancient]] bomber. Originally created by Bobboau as part of his Ancients ships project. It was subsequently used by the [[Inferno Release 1]] mod, it has since been used in several other unrelated mods to represent a bomber of Ancient origin, or of another non-[[GTVA]] faction. In [[Blue Planet]], it served as a [[Vishnan Inquisitor|Vishnan bomber]]. The HTL version was created by the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] mod.
  
[[Image:Zakros.jpg|thumb|right|480px|The original Zakros, as seen in [[INFR1]]. ]]
+
[[Image:Zakros.jpg|thumb|right|650px|The original Zakros, as seen in [[INFR1]]. ]]
[[Image:Zakros_wiki.jpg|thumb|right|480px|The high-poly Zakros, as appearing in the [[Ancient-Shivan War]]. ]]
+
[[Image:Zakros_wiki.jpg|thumb|right|650px|The high-poly Zakros, as appearing in the [[Ancient-Shivan War]]. ]]
 +
[[Image:Vishnaninquisitor.jpg|thumb|right|650px|The Vishnan Inquisitor in BP]]
  
 
==Description:==
 
==Description:==
 
 
===Inferno Release 1 Tech Room Description===
 
===Inferno Release 1 Tech Room Description===
 
A very heavy assault bomber, the Zakros can be equipped with a variety of massive torpedoes for use against Allied and Shivan targets. Although fearsome-looking and well-armored, this bomber's lack of shielding and sluggish speed makes it very vulnerable to ACM and anti-hull cannons.
 
A very heavy assault bomber, the Zakros can be equipped with a variety of massive torpedoes for use against Allied and Shivan targets. Although fearsome-looking and well-armored, this bomber's lack of shielding and sluggish speed makes it very vulnerable to ACM and anti-hull cannons.
  
===The Procyon Insurgency Tech Room Description===
 
N/A
 
  
 
===Ancient-Shivan War Tech Room Description===
 
===Ancient-Shivan War Tech Room Description===
The Zakros, a heavy bombardier, is a vessel best suited for, and tasked with, eliminating any inferior craft larger than a corvette. Though heavily envisioned on the Attis design, the Zakros carries a more plentiful armament than its predecessor. At the sacrifice of primary firepower, the Zakros possesses a larger capacity for secondary weapons, which greatly enhances its strategic value in prolonged battles. While it is capable of withstanding a large amount of punishment due to heavier armor plating, evading fire can become difficult due to a relatively low maximum speed. Though theoretically capable of carrying super-heavy warheads, the need has yet to arise for such a frightfully devastating weapon to be deployed. In the event that such a threat does make itself known, the Zakros will always be ready to respond.
+
The Zakros assault-class bomber is a heavy bombardier built for the challenge of eliminating targets ranging well beyond corvette chassis. Using the Attis as a template, artisans greatly reinforced the design's already-impressive hull plating and extended available secondary capacity space. This places immense strategic value upon the Zakros. While it can easily absorb hostile fire, low maximum speeds means dodging it is not as simple. Also, the Empire has yet to utilize its humongous bays for the deployment of super warheads, a matter currently deemed unncessary. If a threat should appear that requires such frightening weapons, the Zakros will always be ready to respond.
 +
 
 +
 
 +
===Blue Planet Tech Room Description (Vishnan Inquisitor)===
 +
These larger variants of Vishnan bombers are deployed against capital ships, and appear to be equipped with significantly more powerful munitions. These craft seem to serve the role of assault bomber.
 +
 
  
 
===Credits List===
 
===Credits List===
Line 21: Line 24:
 
*High-poly model by '''FSF'''
 
*High-poly model by '''FSF'''
 
*High-poly texture by '''freespaceking'''
 
*High-poly texture by '''freespaceking'''
 +
  
 
==Performance:==
 
==Performance:==
 
===Statistics===
 
===Statistics===
====Inferno Release 1====
+
*'''INFR1'''
 
{|
 
{|
 
|-
 
|-
Line 47: Line 51:
 
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]
 
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]
 
| 4000
 
| 4000
|-
 
| [[Technical_Terms_and_Definitions#Shields|Shields]]
 
| N/A
 
 
|-
 
|-
 
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''
 
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''
 
| 72 m
 
| 72 m
 
|}
 
|}
====The Procyon Insurgency====
+
 
 +
*'''Procyon Insurgency'''
 
{|
 
{|
 
|-
 
|-
Line 62: Line 64:
 
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''
 
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''
 
| Ancients
 
| Ancients
|-
 
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''
 
| ???
 
 
|-
 
|-
 
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
 
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
Line 71: Line 70:
 
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''
 
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''
 
| 130.0 mps
 
| 130.0 mps
|-
 
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''
 
| ???
 
 
|-
 
|-
 
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]
 
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]
 
| 3200
 
| 3200
|-
 
| [[Technical_Terms_and_Definitions#Shields|Shields]]
 
| N/A
 
 
|-
 
|-
 
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''
 
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''
Line 85: Line 78:
 
|}
 
|}
  
====Ancient-Shivan War====
+
*'''ASW'''
{|
+
{{Ship_box
|-
+
|name = AB Zakros
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''
+
|type = Assault Bomber
| style="width:200px" | Heavy Bomber
+
|yaw_pitch_roll = 5.5 - 5.5 - 5
|-
+
|max_velocity = 70 (90)
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''
+
|max_ab_velocity = 120.0
| Ancients
+
|max_ab_duration = 2.5
|-
+
|hitpoints = 1200
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''
+
|length = 52.72
| Very Poor
+
|width = 22.22
|-
+
|height = 11.7
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
+
|gun_bank_1 = 4
| 70.0 - 90.0 mps
+
|gun_bank_2 = 2
|-
+
|missile_bank_1 = 90
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''
+
|missile_bank_2 = 90
| 120.0 mps
+
|missile_bank_3 = 80
|-
+
|countermeasures = 30
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''
+
|turrets = 1
| Very Heavy
+
}}
|-
+
*'''Blue Planet'''
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]
+
{{Ship_box
| 1200
+
|name = Vishnan Inquisitor
|-
+
|type = Assault Bomber
| [[Technical_Terms_and_Definitions#Shields|Shields]]
+
|manufacturer = Vishnan
| N/A
+
|yaw_pitch_roll = 6 - 6 - 6
|-
+
|max_velocity = 55 (90)
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''
+
|rear_velocity = 40
| 60 m
+
|max_ab_velocity = 120.0
|}
+
|max_ab_duration = 2.5
 +
|hitpoints = 1000
 +
|shields = 800
 +
|length = 52.72
 +
|width = 22.22
 +
|height = 11.7
 +
|gun_bank_1 = 4
 +
|gun_bank_2 = 2
 +
|missile_bank_1 = 180
 +
|missile_bank_2 = 180
 +
|countermeasures = 30
 +
|turrets = 1
 +
}}
  
 
===Armaments===
 
===Armaments===
 
+
*'''AB Zakros'''
 
 
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''
 
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
|- align="center"
 
|- align="center"
Line 158: Line 161:
 
| colspan=2| Pharnec, Quasar, Crete, Kratos, Talos, Nova
 
| colspan=2| Pharnec, Quasar, Crete, Kratos, Talos, Nova
 
|}
 
|}
 
 
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''
 
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
|- align="center"
 
|- align="center"
Line 207: Line 207:
 
| colspan=2| Wrath, Nightmare, Intruder, Punisher, Damnation
 
| colspan=2| Wrath, Nightmare, Intruder, Punisher, Damnation
 
|}
 
|}
 
 
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''
 
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
|- align="center"
 
|- align="center"
Line 230: Line 227:
 
| 1
 
| 1
 
|}
 
|}
 +
 +
 +
*'''Vishnan Inquisitor'''
 +
{| border=1 cellpadding=4 style="border-collapse: collapse"
 +
|- align="center"
 +
| colspan=4 style="background:#351515;"| '''Default Statistics'''
 +
|- align="center"
 +
| style="width:40px" |Bank
 +
| style="width:60px" |Guns
 +
| style="width:60px" |Capacity
 +
| style="width:160px" |Standard Loadout
 +
|- align="center"
 +
| 1st
 +
| 4
 +
|
 +
| Vishnan Primary
 +
|- align="center"
 +
| 2nd
 +
| 2
 +
|
 +
| Vishnan Primary
 +
|- align="center"
 +
| colspan=4| Compatible Primaries
 +
|-
 +
| colspan=4| Vishnan Primary, Vishnan Proximity Gun, Vishnan Gravity Spike
 +
|}
 +
{| border=1 cellpadding=4 style="border-collapse: collapse"
 +
|- align="center"
 +
| colspan=3 style="background:#351515;"| '''Default Statistics'''
 +
|- align="center"
 +
| style="width:40px" |Bank
 +
| style="width:60px" |Capacity
 +
| style="width:160px" |Standard Loadout
 +
|- align="center"
 +
| 1st
 +
| 180
 +
| Vishnan Megabomb
 +
|- align="center"
 +
| 2nd
 +
| 180
 +
| Vishnan Megabomb
 +
|- align="center"
 +
| colspan=3| Compatible Secondaries
 +
|-
 +
| colspan=3| Vishnan Missile, Vishnan Megabomb, Vishnan Ultrabomb, Vishnan Subspace Missile, Vishnan Flechette Pod
 +
|}
 +
{| border=1 cellpadding=4 style="border-collapse: collapse"
 +
|- align="center"
 +
| colspan=2 style="background:#351515;"| '''Default Statistics'''
 +
|- align="center"
 +
| style="width:120px" |Turret Type
 +
| style="width:60px" |Amount
 +
|- align="center"
 +
| Vishnan Primary
 +
| 1
 +
|}
 +
 +
 +
==Modding Resources==
 +
*'''ASW'''
 +
:$POF File: Zakros.pof
 +
:Texture list: Zakros;damage;Zakros_Turret
 +
 +
*'''BP'''
 +
:$POF File: Vishnan_Inquisitor.pof
 +
:Texture list: Zakros;damage;Zakros_Turret
 +
 +
 +
==Gallery==
 +
<gallery></gallery>
 +
  
 
===Veteran Comments===
 
===Veteran Comments===
Line 235: Line 303:
  
  
''Not really that well armored in ASW, given the fact that any damage you take accumulates due to not having shields. Luckily, the Damnation's shockwave is miniscule so being vaporized by your own bomb's shockwave isn't likely unless it gets intercepted. Even so, it's a good choice to bomb out the weapon subsystems of Shivan warships first, especially those with good anti-fighter defenses and can take a beating, like the [[Moloch]] or [[Lilith]]. Not only does it let your bombs connect better, you won't be taking as much damage from stray blobs, and the risk of being vaporized by your own bomb being intercepted while right under you is greatly reduced.''}}
+
''Not really that well armored in ASW, given the fact that any damage you take accumulates due to not having shields. Luckily, the Damnation's shockwave is miniscule so being vaporized by your own bomb's shockwave isn't likely unless it gets intercepted. Even so, it's a good choice to bomb out the weapon subsystems of Shivan warships first, especially those with good anti-fighter defenses and can take a beating, like the [[Moloch]] or [[Lilith]]. Not only does it let your bombs connect better, you won't be taking as much damage from stray blobs, and the risk of being vaporized by your own bomb being intercepted while right under you is greatly reduced.''
 +
 
 +
 
 +
''In the original version of Age of Aquarius, the Inquisitor had a ludicrous 8000 shield hitpoints, making nearly all weapons useless against it, save beams. To compare, the heaviest bomber in FreeSpace 2, the [[SB Seraphim]], has a shield system '''five times weaker'''. More significantly, this may have given the Inquisitor a slightly better rate of survivability over the [[Vishnan Protector]] in battle, which is larger and has 9000 hull, but no shields.''}}
  
==Download link:==
+
==External links:==
*Inferno Release 1: http://www.freespacemods.net/download.php?view.95
+
*INFR1:  
*Alternate: http://inferno.hard-light.net/R1.htm
+
**[http://www.freespacemods.net/download.php?view.95 Download | FSmods]
*Direct File: http://www.fileplanet.com/dl.aspx?/3dactionplanet/hlp/hosted/inferno/inf_enemies.exe
+
*ASW
 +
**[https://sectorgame.com/forums/viewtopic.php?f=54&t=4812 Release Thread | Sectorgame]
 +
*Blue Planet Complete:
 +
**[https://www.hard-light.net/forums/index.php?topic=90802.0 RELEASE - Blue Planet]
  
  
 
[[Category:Ancient-Shivan War]]
 
[[Category:Ancient-Shivan War]]

Latest revision as of 08:20, 7 June 2020

All information related to the AB Zakros is non-canon.
Back to User-made Ships

The AB Zakros is a user-made Ancient bomber. Originally created by Bobboau as part of his Ancients ships project. It was subsequently used by the Inferno Release 1 mod, it has since been used in several other unrelated mods to represent a bomber of Ancient origin, or of another non-GTVA faction. In Blue Planet, it served as a Vishnan bomber. The HTL version was created by the Ancient-Shivan War mod.

The original Zakros, as seen in INFR1.
The high-poly Zakros, as appearing in the Ancient-Shivan War.
The Vishnan Inquisitor in BP

Description:

Inferno Release 1 Tech Room Description

A very heavy assault bomber, the Zakros can be equipped with a variety of massive torpedoes for use against Allied and Shivan targets. Although fearsome-looking and well-armored, this bomber's lack of shielding and sluggish speed makes it very vulnerable to ACM and anti-hull cannons.


Ancient-Shivan War Tech Room Description

The Zakros assault-class bomber is a heavy bombardier built for the challenge of eliminating targets ranging well beyond corvette chassis. Using the Attis as a template, artisans greatly reinforced the design's already-impressive hull plating and extended available secondary capacity space. This places immense strategic value upon the Zakros. While it can easily absorb hostile fire, low maximum speeds means dodging it is not as simple. Also, the Empire has yet to utilize its humongous bays for the deployment of super warheads, a matter currently deemed unncessary. If a threat should appear that requires such frightening weapons, the Zakros will always be ready to respond.


Blue Planet Tech Room Description (Vishnan Inquisitor)

These larger variants of Vishnan bombers are deployed against capital ships, and appear to be equipped with significantly more powerful munitions. These craft seem to serve the role of assault bomber.


Credits List

  • Original model by Bobboau
  • High-poly model by FSF
  • High-poly texture by freespaceking


Performance:

Statistics

  • INFR1
Type Assault Bomber
Manufacturer Ancients
Maneuverability Very Poor
Max Velocity 75.0 - 90.0 mps
Max Afterburner Velocity 120.0 mps
Armor Very Heavy
Hitpoints 4000
Length 72 m
  • Procyon Insurgency
Type Bomber
Manufacturer Ancients
Max Velocity 75.0 - 90.0 mps
Max Afterburner Velocity 130.0 mps
Hitpoints 3200
Length 72 m
  • ASW
Name AB Zakros
Type Assault Bomber
Yaw, Pitch, Roll 5.5 - 5.5 - 5 s
Max Velocity 70 (90) ms-1
Max Afterburner Velocity 120.0 ms-1
Max Afterburner Duration 2.5 s
Hitpoints 1200 pts
Length 52.72 m
Width 22.22 m
Height 11.7 m
Weaponry
Primary weapons
1st bank 4 guns
2nd bank 2 guns
Secondary weapons
1st bank capacity 90
2nd bank capacity 90
3rd bank capacity 80
Countermeasures
Countermeasure capacity 30 countermeasures
Turrets 1 turrets
  • Blue Planet
Name Vishnan Inquisitor
Type Assault Bomber
Manufacturer Vishnan
Yaw, Pitch, Roll 6 - 6 - 6 s
Max Velocity 55 (90) ms-1
Rear Velocity 40 ms-1
Max Afterburner Velocity 120.0 ms-1
Max Afterburner Duration 2.5 s
Hitpoints 1000 pts
Shields 800 pts
Length 52.72 m
Width 22.22 m
Height 11.7 m
Weaponry
Primary weapons
1st bank 4 guns
2nd bank 2 guns
Secondary weapons
1st bank capacity 180
2nd bank capacity 180
Countermeasures
Countermeasure capacity 30 countermeasures
Turrets 1 turrets


Armaments

  • AB Zakros
Inferno Release 1 The Procyon Insurgency Ancient-Shivan War
Bank Guns Standard Loadout Guns Standard Loadout Guns Standard Loadout
1st 4 Pharnec 4 Reaper 4 Pharnec
2nd 2 Pharnec 2 Reaper 2 Quasar
Compatible Primaries Compatible Primaries Compatible Primaries
Pharnec, APC, Razor, Scalpel, Acolyte, Maul, Quasar, Scyth, Hammer, Vampyre Reaper Pharnec, Quasar, Crete, Kratos, Talos, Nova
Inferno Release 1 The Procyon Insurgency Ancient-Shivan War
Bank Capacity Standard Loadout Capacity Standard Loadout Capacity Standard Loadout
1st 90 Unknown Missile 90 Damnation
2nd 90 Unknown Megabomb 90 Damnation
3rd 80 Unknown Megabomb 80 Nightmare
Compatible Secondaries Compatible Secondaries Compatible Secondaries
Unknown Missile, Unknown Megabomb Wrath, Nightmare, Intruder, Punisher, Damnation
Inferno Release 1 The Procyon Insurgency Ancient-Shivan War
Turret Type Amount Turret Type Amount Turret Type Amount
Quasar 1 Ancient Mini Cannon 1 Pharnec 1


  • Vishnan Inquisitor
Default Statistics
Bank Guns Capacity Standard Loadout
1st 4 Vishnan Primary
2nd 2 Vishnan Primary
Compatible Primaries
Vishnan Primary, Vishnan Proximity Gun, Vishnan Gravity Spike
Default Statistics
Bank Capacity Standard Loadout
1st 180 Vishnan Megabomb
2nd 180 Vishnan Megabomb
Compatible Secondaries
Vishnan Missile, Vishnan Megabomb, Vishnan Ultrabomb, Vishnan Subspace Missile, Vishnan Flechette Pod
Default Statistics
Turret Type Amount
Vishnan Primary 1


Modding Resources

  • ASW
$POF File: Zakros.pof
Texture list: Zakros;damage;Zakros_Turret
  • BP
$POF File: Vishnan_Inquisitor.pof
Texture list: Zakros;damage;Zakros_Turret


Gallery


Veteran Comments

Please read the Veteran Comments policy before editing this section.


Strangely, it doesn't carry any secondaries at all in PI, despite being a "bomber". Then again, no secondaries exist at all for the Ancient ships in PI.


Not really that well armored in ASW, given the fact that any damage you take accumulates due to not having shields. Luckily, the Damnation's shockwave is miniscule so being vaporized by your own bomb's shockwave isn't likely unless it gets intercepted. Even so, it's a good choice to bomb out the weapon subsystems of Shivan warships first, especially those with good anti-fighter defenses and can take a beating, like the Moloch or Lilith. Not only does it let your bombs connect better, you won't be taking as much damage from stray blobs, and the risk of being vaporized by your own bomb being intercepted while right under you is greatly reduced.


In the original version of Age of Aquarius, the Inquisitor had a ludicrous 8000 shield hitpoints, making nearly all weapons useless against it, save beams. To compare, the heaviest bomber in FreeSpace 2, the SB Seraphim, has a shield system five times weaker. More significantly, this may have given the Inquisitor a slightly better rate of survivability over the Vishnan Protector in battle, which is larger and has 9000 hull, but no shields.


External links: