Difference between revisions of "FD Vexor"
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− | The above-mentioned lighting issues have been fixed by Droid803. However, the Vexor still combines the detail of a [[Solaris]] with the optimization of a [[Karuna]]. FREDers, multiple Vexors should not appear in-mission together. Ever.}} | + | The above-mentioned lighting issues have been fixed by Droid803. However, the Vexor still combines the detail of a [[UED Solaris|Solaris]] with the optimization of a [[Karuna]]. FREDers, multiple Vexors should not appear in-mission together. Ever.}} |
==External links:== | ==External links:== |
Latest revision as of 15:14, 5 November 2022
All information related to the FD Vexor is non-canon. |
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Back to User-made Ships |
Contents
Description:
Tech Room Description
The Federal Vexor class destroyer. born at the Regulus shipyards it was designed to go toe to toe with the GTVA's Orion, Hecate and Raynor class destroyers. while boasting only 2 turret mounted Mjolnir Beam cannons (12 RBC's went missing from GTVA storage sites, thats a different story) it more than makes up for it with a nasty array of plasma cannons and torpedo launchers as well as 120 assorted fighters. currently only 6 Vexors are in active service in the Federal fleet, another 2 are nearing completion. these ships have the distinction of being relatively easy to produce, rugged and easy to maintain. at current rates 1 Vexor can be built every 6 months. but with war looming on the horizon these 8 warships might be the only thing standing between us and them.
Credits
- Model by Steve-O
- Lighting fixed by Droid803
- Federal revision version by Steve-O
Performance:
Statistics
- Original
Name | FD Vexor | |
Yaw, Pitch, Roll | 150 - 150 - 150 s | |
Max Velocity | 35 (40) ms-1 | |
Hitpoints | 210000 pts | |
Length | 3326.88 m | |
Width | 772.84 m | |
Height | 594.71 m | |
Turrets | 36 turrets | |
Fighterbays | 2 |
- Federal navy revision
Name | FD Vexor | |
Yaw, Pitch, Roll | 175 - 175 - 175 s | |
Max Velocity | 40 (50) ms-1 | |
Hitpoints | 210000 pts | |
Length | 3447.75 m | |
Width | 778.8 m | |
Height | 682.82 m | |
Turrets | 46 turrets | |
Fighterbays | 2 |
Armaments
- Original
Default Statistics | |
Turret Type | Amount |
Mjolnir Beam | 2 |
Shark | 2 |
Fusillade | 2x2 |
Dart | 2x2 |
Long Range Flak | 4x3 |
Heavy Plasma | 9x2 |
Terran Anti-Fighter Beam | 5 |
Terran Turret | 10 |
- Federal Navy Revision
Default Statistics | |
Turret Type | Amount |
Mass Driver vex | 9 |
HeavyPlasma | 2 |
BURST Flak | 7 |
PDT fed | 22 |
Grimler | 4 |
SledgeHammer Mk.2 | 2 |
Gallery
Modding Resources
- $POF File: VexorHNGR.pof
- Texture list: capital7;VEXMAINHULL;ctile4a;shiphull2;vexskirtsnew;VexSupSub;ftile4;tcov3a;cargot1;tcov1a;capital01-03a;awactile1;warnsrp;ctileMOD;plastur;VexHngr;HypHngr;turFlkNEW;plasmagun;turret;hull1;Fusilade;0-laser1;MISSILE;WACTileA2;damage;baywall;bayroof
- $POF File: VexorXD.pof
- Texture list: VexorHNGR2048;Vexor2048;FedTurrets2048;Vex2048hngrParts
Veteran Comments
The Vexor also has some bizarre lighting errors caused either by Boolean or smoothing problems. This makes it look very very unfortunate under anything but the darkest lighting conditions.
The Vexor was used as the United Earth Federation's primary destroyer for much of War in Heaven development but was ultimately cut due to technical issues.
External links:
- Original version
- Download | Sectorgame
- Fixed Smoothing (link pending)
- Federal Navy Revision project:
- GTD Gallileo version