SB Seraphim
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File:Seraphim320x240.jpg |
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The SB Seraphim |
Contents
Description:
FS1 Tech Room Description
The new Seraphim class bomber is the Shivan's latest threat. It is three times larger than a Nephilim, and carries a massive payload at least 150% the size of the Nephilim. With strong hulls and almost impenetrable shield system, the Seraphim is easily the most dangerous bomber we have yet encountered.
The Seraphim has been designated a Class A threat to GTA destroyers and cruisers. In unpopulated systems, it is to be considered a Class B threat.
FS2 Tech Room Description
The SB Seraphim is a familiar foe to GTVA forces. They appear to be similar to Nephilims in speed, armor, and shield strength, but have demonstrated a larger bomb capacity.
Developer Notes
None
Performance:
Statistics
Type | Ultra Heavy Bomber |
Manufacturer | Unknown |
Manuverability | N/A |
Max Velocity | 60.0 - 90.0 mps |
Max Afterburner Velocity | N/A |
Armor | N/A |
Hitpoints | 500 |
Shields | 1 600 |
Length | 74 m |
Armaments
Freespace 1 | Freespace 2 | ||
Bank | Guns | Standard Loadout | Standard Loadout |
1st | 6 | Shivan Light Laser | Shivan Light Laser |
2nd | 2 | Shivan Light Laser | Shivan Light Laser |
3rd | 3 | Shivan Light Laser | Shivan Light Laser |
Freespace 1 | Freespace 2 | ||
Bank | Capacity | Standard Loadout | Standard Loadout |
1st | 40 | MX-50 | MX-64 |
2nd | 40 | Synaptic | Piranha |
3rd | 80 | Phoenix V | Trebuchet |
4th | 80 | MX-50 | MX-64 |
Freespace 1 | Freespace 2 | ||
Turret Type | Amount | Turret Type | Amount |
Shivan Light Laser | 2 | Shivan Light Laser | 2 |
Veteran Comments
This Shivan equivalent of the Ursa, or Sekhmet is tough and deadly, and a serious threat to everything ranging from cruisers to superdestroyers.
Even twin Trebuchets won't bring this beast down. So try not to use any missiles on it but rather get up behind one and tear it to pieces with your cannon and Tempests if you have any. Another good idea is not to stand in front of it, as it has alot of gun points, more than any other craft in the game, including the Erinyes.
You might want to bring those Trebs anyways; when hit by a pair from dead ahead they have an odd tendancy to drop to 3% hull and be disabled. This looks rather amusing, and if you can keep your wingmen away from it then you might be able to delay the next wave.
I agree with the comment above this, but instead of using trebs i usuaully use a circe/maxim combo to bring this thing down. if it weren't for the ammount of bombs this thing carries you could probably call it a gunboat