GTF Erinyes
| ||||||||
|
File:Erinyes320X240.jpg |
---|
The GTF Erinyes |
The GTF Erinyes was a heavy fighter used mainly by elite pilots around and after the time of the Second Shivan Incursion. Special Operations Command also preferred to use the Erinyes for their dangerous missions.
Contents
Description:
FS2 Tech Room Description
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.
Developer Notes
None
Performance:
Statistics
Type | Heavy Assault |
Manufacturer | Triton Dynamics |
Maneuverability | Average |
Yaw, Pitch, Roll | 65.0 - 70.0 s |
Max Velocity | 130.0 ms-1 |
Max Afterburner Velocity | Heavy ms-1 |
Armor | 325 |
Hitpoints | 500 |
Shields | 17 |
Length | {{{10}}} m |
Armaments
Freespace 2 | ||
Bank | Guns | Standard Loadout |
1st | 4 | Subach HL-7 |
2st | 4 | Prometheus R |
Compatible Primaries | ||
Subach HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, UD-8 Kayser, Lamprey, Circe, Maxim |
Freespace 2 | ||
Bank | Capacity | Standard Loadout |
1st | 40 | Harpoon |
2nd | 50 | Hornet |
Compatible Secondaries | ||
MX-64, Emp. Adv, Harpoon, Tempest, Hornet, Tornado, Trebuchet, Infyrno, TAG-A, TAG-B |
Veteran Comments
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Eryines. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles then the standard GTVA fighter. Those eight primary cannon, however, are truly impressive in their destructive power. Unfortunately, the Eryines mounts a few too many guns for its capicator to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small, but adequate considering the amount of firepower it has. A four-shot burst from all banks on an Erinyes armed with Prometheus S can take out any fighter in the game. It also has lots of armour, and good maneuverability and speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides, it being as long as a long limousine.
The real advantage of the Eryines is its versatiliy, it can mount nearly every non-Bomb weapon, sure most ships can do one or two things better than it can, but It betters every one of them in at least one useful respect. Its the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordinanace, and nothing chews through entire Shivan Bomber waves quite as fast as close in Primary fire from an Eryines. This is the fighter that rewards good piloting more than any other
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, inmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both.
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice