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- ...e and putting something together.' This is a fatal faux pas in the mission design process and leads to mission after mission of Endorian-like battles, battle ...missions. Here are some questions to ask yourself when starting a mission design:9 KB (1,527 words) - 11:08, 15 May 2011
- ...nues to be one of the authoritative voices on FreeSpace design. As mission design issues became more complex, sites such as the SwapMeet and the FDL Review w ...new campaign. Many authors submitted their designs to Interplay's Mission Design Contest in hopes of winning prizes and securing a free copy of Silent Threa7 KB (1,120 words) - 07:53, 21 July 2009
- ...er-made campaign projects of all-time, excelling in story concept, mission design, cutscene use and music selection. [[Blue Planet: Chanticleer]], a spin-off campaign released in 2023, completes the arc of the GTVA-UEF civil war, as seen from29 KB (4,423 words) - 04:37, 14 January 2024
- ...ing the Light turns in good performances in every category, resulting in a campaign more than the sum of its parts and a superb overall experience. [[User:Ngtm *[http://www.moddb.com/mods/shrouding-the-light Campaign profile | ModDB.com]2 KB (252 words) - 00:40, 29 May 2018
- Decent mission design and few spelling errors. By FS1 standards, a nice campaign.453 bytes (56 words) - 02:12, 24 March 2022
- ...te: Campaigns which haven't been released can be found on the [[Unreleased Campaign List]].''''' !Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !53 KB (7,856 words) - 22:45, 19 March 2024
- ...ices. Some transitions between missions are a bit awkward, though, and the campaign as released now ends abruptly. As for difficulty, the released part is way The campaign is available from:2 KB (237 words) - 20:02, 17 July 2011
- ...an Ancient fighter, the '''AF ''Tylisos''''', in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] mod. ...jpg|thumb|right|480px|The AF Tylisos, as seen in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]].]]3 KB (419 words) - 21:44, 30 December 2010
- ...Vishnan bomber]]. The HTL version was created by the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] mod. ...te chassis. Using the Attis as a template, artisans greatly reinforced the design's already-impressive hull plating and extended available secondary capacity10 KB (1,304 words) - 08:20, 7 June 2020
- ...[[Ancients|Ancient]] bomber. Originally created by Bobboau for his failed campaign Dark Breed it was latter picked up by the [[Inferno Release 1]] mod, it has The Attis appears to be an older design, perhaps in use when the Shivans slaughtered the Ancients eight thousand ye8 KB (1,070 words) - 17:04, 6 June 2020
- In the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]], the Phaistos recived minor mesh alterations and is r ...|right|650px|The ACv ''Arkalochori'', as seen in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]].]]5 KB (625 words) - 15:33, 6 June 2020
- ...the GVC Somtus is one of the strangest Vasudan cruisers of all time. This design is very different from the GVC Mentu: the primary role of this ship is to i *Renegade Resurgence Campaign: [http://www.freespacemods.net/download.php?view.39 Link | FreeSpaceMods.ne4 KB (617 words) - 21:51, 28 October 2009
- ...s technology have proved increasingly taxing on the Perseus' aging reactor design. In 2390, faced with the fighter's inability to maintain its superb all-aro ...druple Hastors (the default loadout available with this ship in the INF R1 campaign, and by far the best choice) will shred pretty much anything in the Perseus7 KB (910 words) - 03:53, 30 September 2020
- * One 5-mission campaign ...) that combines the GTVA's [[GTVA Colossus|''Colossus''-class juggernaut]] design with that of the CDF's Prometheus-Class battlestar.4 KB (663 words) - 18:29, 15 January 2014
- '''SPOILERS:''' As this is a campaign walkthrough, all spoilers for that mission and all previous ones will be un ...[Concept art|GVA Setekh concept art]]. A Vasudan science vessel using this design appears in Scroll of Atankharzim.''8 KB (1,430 words) - 17:10, 28 January 2016
- ...t (ST:R)|next=The Return to Ross 128 (ST:R)|campaign=Silent Threat: Reborn Campaign Walkthrough}} ...[[Hellfire|original mission]] this was a textbook example of lazy mission design. The core gameplay of racing against the clock to take down four cruisers w3 KB (509 words) - 04:09, 24 March 2018
- ...e itself shipped with FreeSpace Editor (FRED) that allowed every player to design and create their own missions. ...GTA. ''Silent Threat'' was considered as a decent expansion pack. The main campaign suffered from bugs, weird plot development and generic mission designs, but12 KB (1,989 words) - 20:59, 17 September 2023
- A '''character-driven campaign''' is a campaign in which characters play an important part in the development of plot and i A good character-driven campaign often requires well-planned [[Making cutscenes (basic)|cutscenes]] and well2 KB (229 words) - 20:26, 13 December 2023
- * One 14-mission campaign ...tained an expansive number of additional ships and weapons not used in the campaign, which were likely intended to be used during further development of the In6 KB (815 words) - 17:02, 22 December 2023
- ...y won the contract to build the Sanctus, drawing upon its years of cruiser design experience to conceptualise a hybrid cruiser-freighter. Deploying a wing of ...where deficiencies in firepower and armour were finally addressed and the design would reach its full potential as a line combatant.6 KB (898 words) - 11:26, 27 July 2016