GTI Arcadia
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The GTI Arcadia |
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The GTI Arcadia is the only known class of space stations. These installations were known to be durable, but lacked proper self-defense capabilities, especially after the development of Beam cannons.
Contents
Description:
FS1 Tech Room Description
Early Terran space stations were constructed much smaller, and were mostly used for Zero-G research purposes. Later on, with advancements in space construction technologies, stations grew bigger and bigger. When the first Arcadia-class station was commissioned, GTA decided to rename it to an Installation rather than a Space Station. Used for a variety of purposes, almost all major systems are home to at least one Installation, which is often used as the center of trade and communications. Home to scores of small ship, including repair vessels, fighters, and transports, an Arcadia class Installation is always a safe haven for a convoy of attack ships, returning from battle. Where the Orion is the symbol of Terran power, the Arcadia is the shining beacon of stability.
FS2 Tech Room Description
The GTI Arcadia is a multi-purpose installation that has served the Terran fleet since the days of the Great War. Almost every major star system is host to at least one Arcadia, which is often used as a center for trade and communications. Home to scores of small ships, including repair vessels, fighters, and transports, an Arcadia installation is always a hub of intrasystem and interstellar traffic. An Arcadia is not an easy target for hostile forces, as it combines the firepower of over 20 weapon turrets with the ability to launch up to ten wings of fighters from its fighterbay.
Developer Notes
None
Veteran Comments
There is nothing tactically good about the Arcadia, it is armed only with FighterKillers and Terran Turrets, and only has two and a half squadrons of fighters, compared to the Hecate's twelve and a half, and the Orion's eight. A GTC Leviathan can simpley sit and bombard this installation, but it is after all, a civillian installation.
When armed with flak cannons (as in the HOL campaign), their effectiveness increases greatly.
Those FighterKillers were a cause for concern in FS1. The FS2 Arcadia, as noted, is badly in need of a weapons retrofit however. Two BGreens, one positioned to either side of the installation, could go a long way to making this thing safe.
The Arcadia is the only proof in existence that sheer number of turrets does not constitute a good defense. The Arcadia has as many turrets as the Lucifer, and nearly twice as many as on the Orion, yet can't defend itself.
Performance:
Statistics
Type | Installation |
Manufacturer | Unknown |
Maneuverability | N/A |
Yaw, Pitch, Roll | N/A s |
Max Velocity | N/A ms-1 |
Max Afterburner Velocity | N/A ms-1 |
Armor | 100 000 |
Hitpoints | N/A |
Shields | 3792 |
Length | {{{10}}} m |
Armaments
Freespace 1 | Freespace 2 | ||
Turret Type | Amount | Turret Type | Amount |
Terran Turret | 19 | Terran Turret | 19 |
FighterKiller | 5 | FighterKiller | 5 |