UEF Kentauroi
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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- For the original ship, see FTF Jackal.
Contents
Description:
The UEF Kentauroi |
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Blue Planet: War in Heaven Tech Description
The Kentauroi is a heavily armed, high-performance interception and strike platform. At full afterburn, the Kentauroi can outrun almost any other fighter class in the field, and is unrivalled in its ability to perform surgical strike missions against well-defended targets. Despite exceptional theoretical performance, the design suffers from occasional lock-up in its weapon systems. The Kentauroi has seen deployment primarily in Second and Third Fleet, where it is exceptionally popular but unforgiving to new pilots.
Developer Notes
The original FTF Jackal had a 2x2x2 primary bank setup with animated parts for the first and third banks. This caused a lot of problems with animating parts becoming stuck and the primary bank being unable to fire as a result. To minimise these issues the first two banks were merged into one, even though the code bug that made the alteration necessary was fixed for the 3.6.12 release.
Name Origin
Kentauroi (Κένταυροι) was the Greek name for the centaurs, mythical creatures that were part human and part horse.
Performance:
Statistics
Name | UEF Kentauroi | |
Type | Interceptor | |
Manufacturer | Oxys-Ultor Threat Workshop | |
Maneuverability | Excellent | |
Max Velocity | 90 - 120 ms-1 | |
Max Afterburner Velocity | 200 ms-1 | |
Max Afterburner Duration | 13.333 s | |
Armor | Medium | |
Hitpoints | 275 pts | |
Shields | 380 pts | |
Length | 28 m | |
Weaponry | ||
Primary weapons | ||
1st bank | 4 guns | |
2nd bank | 2 guns | |
Secondary weapons | ||
1st bank capacity | 40 | |
2nd bank capacity | 40 | |
3rd bank capacity | 40 | |
Countermeasures | ||
Countermeasure capacity | 25 countermeasures |
Armaments
Default Statistics | ||
Bank | Guns | Standard Loadout |
1st | 4 | Maul |
2nd | 2 | Rapier |
Compatible Primaries | ||
Vulcan, Scalpel, Maul, Rapier, Gattler, Sidhe, UX Accelerator |
Default Statistics | ||
Bank | Capacity | Standard Loadout |
1st | 40 | Hellfire |
2nd | 40 | Dirk |
3rd | 40 | Javelin |
Compatible Secondaries | ||
1st | Dirk, Dart, Hellfire, Javelin, Slammer, Paveway, Grimler | |
2nd | Dirk, Dart, Hellfire, Javelin | |
3rd | Dirk, Dart, Hellfire, Javelin |
Gallery
Veteran Comments
With Scalpels in the second gun bank and Paveways in the primary missile bank, the Kentauroi is good for disarming and disabling GTA warships. Using the remaining banks for the primary weapon and missiles of your choosing, you should be able to neutralize the armament of enemy warships and destroy fighters with equal efficacy. Plus, just look at those afterburner capabilities! It excels in it's duties as an interceptor, make no mistake.
The first sentence in the above statement does not hold true as of the recent War in Heaven revision, as you cannot mount Scalpels in the dual bank. You can still mount Paveways in the first bank.
It also has some really neat model features you're (sadly) unlikely to notice in game, like the variable-geometry tailfins that open up when afterburning (if you want to notice afterburner or weapon slot priming features on UEF ships, you MUST use the external camera view, default numpad-* is third-person combat view). No real effect, it just looks cool.
Oh, and it is not lying about that fire control system lock-up, which occurs as a scripted event in certain missions. Stay sharp.
In terms of lethality, much better than the Uhlan. It has much higher missile capacity, and much more primary firepower; it helps that the player gets it at the same time they get the Rapier. On the other hand, in terms of survivability, the Kentauroi, despite 25 more hull points, is far less survivable by virtue of the synergistic effect of less maneuverability and a much larger target profile (it's somewhere between 20 to 25 meters long); where an Uhlan is about the size of a Pegasus a Kentauroi is larger than a Myrmidon. This is particularly noticeable when dogfighting with a maneuverable GTA opponent, the Nyx, Atalanta, Perseus are all good examples of fighters that are hard to dogfight in this. This is also noticeable around anti-fighter defenses, the edge of a Hyperion's pulse cannon range, while not particularly dangerous to the Uhlan, are devastating to this fighter. It is, however, much faster than the Uhlan and has comparable firepower to an Atalanta. If given a choice between this and the very comparable Atalanta (Aristeia), I'll choose the Atalanta every time for its halved target profile.
If you are used to fast yet fragile craft, the Kent is a lifesaver. Never try to take a GTF Nyx head on with this (as you can always bet on it slaughtering a Kent or an Uriel, which is basically its job), always go for the side or soften it up with missiles. The fact that you can carry four Slammers helps as well if you need to scatter or destroy a wing.