Eos (torpedo)
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
Description
Age of Aquarius Tech Room Description
The Eos torpedo is a nuclear weapon carried in large numbers by Raynor-class destroyers. One of a number of munitions that can be launched from the Raynor's multiple missile batteries, the Eos is a long-range weapon with about half the yield of bomber-delivered Cyclops warheads. Though its role in the Raynor's arsenal is supplementary to that of beams, it has a powered flight range of nearly 6000 meters and it can engage enemies at any angle. Torpedoes are expected to play an even greater role in GTVA tactical doctrine in years to come.
Performance
Eos
Range | 7140 m | |
Reload time | 30 s | |
Velocity | 170 ms-1 | |
Base Damage | 1000 | |
Armor Damage | Full | 1000 |
Shield Damage | Low | 100 |
Subsystem Damage | Average | 500 |
Shockwave Radius | 150 / 300 m | |
Type: | Aspect Seeking | |
View Cone: | 360 | |
Minimum Lock Time: | 3 | |
Turn Rate (360 degrees): | 1 |
Notes
- Weapon is capable of easily damaging large vessels (Huge)
- Weapon cannot be mounted on small ships (Big Ship)
- Weapon lifetime not penalized if the angle to the target is too big (No Lifeleft Penalty)
- Weapon projectile generates particles (Particle Spew)
- Weapon can be shot down (Bomb)
- Weapon fires on the designated rate of fire on all difficulty levels and all AI levels (Same Turret Cooldown)
Veteran Comments
Outside of its SSM capabilites, the Eos is garbage. Each warhead can easily be shot down, and even when they hit they don't do much damage-coupled with their long recharge time, this knocks the Eos's sustained damage down to about half that of the SGreen. The Raynor would do well to swap its Eos batteries with some Cyclops or Fusion Mortars.
Given that the Eos has nearly four times the range of the Fusion Mortar and Cyclops and twice that of the SGreen, some tradeoffs are to be expected. The Raynor carries twelve launchers, and the Eos is a good fit for the long-range indirect engagement niche, particularly when the destroyer's trying to outrun something rather than charge into its teeth. Probably the biggest reason the Raynor is better off carrying Eos is the warhead's remarkably high speed.