GTD Hades

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The GTD Hades was a warship of the class of the same name during and after the Great War. The Hades was an effort by Galactic Terran Intelligence (GTI) to utilize stolen Shivan technology and combine it with Terran technology. Disagreement from the side of the Galactic Terran Alliance (GTA) led to the Hades Rebellion, during which the Hades was destroyed by two squadrons of GTA fighters and bombers and the GTC Orff.

Description:

Gtdhades-old.jpg
The GTD Hades


FS1 Tech Room Description

Nothing much is known about the GTD Hades. It seems to be the GTI's top project. We believe the goal of the project is to recreate the SD Lucifer.

The GTD Hades should be considered a Class A threat.

FS2 Tech Room Description

The GTD Hades was a fusion of Terran and Shivan military technologies. It was constructed by Galactic Terran Intelligence (GTI), a rogue branch of the GTA. In 2335, GTI leaders sought to overthrow the provisional GTA government established in Delta Serpentis. After the defeat of the GTI and the destruction of the Hades, the GTA classified the details of this research at level Omega. There are rumors that the Alliance has attempted to reconstruct the Hades to learn more about the GTI's activities. These reports have yet to be confirmed by government sources.

Developer Notes

None


Command Brief Animation

The GTD Hades schematic in a CB Animation.

Name origin

In Greek mythology, Hades was the ruler of the Greek Underworld. Hades, along with his brothers Zeus and Poseidon defeated the Titans and claimed rulership over the universe, dividing the world among themselves. The Roman name for Hades is Pluto.

Trivia

In the FreeSpace 2 intro, a ship wreck on Deneb looks like the GTD Hades.

Performance:

Statistics

Name GTD Hades
Type Destroyer
Yaw, Pitch, Roll 200.0, 200.0, 200.0 s
Max Velocity 15.0 ms-1
Hitpoints 800 000 (FS1); 400 000 (FS2) pts
Length 3404 m
Turrets 22 turrets
Fighter Complement Unknown


Armaments

FreeSpace 1 FreeSpace 2
Turret Type Amount Turret Type Amount
Shivan Turret Laser 16 Shivan Turret Laser 16
FighterKiller 2 FighterKiller 2
Shivan Cluster 2 Shivan Cluster 2
Shivan Super Laser 2 Big Green Beam 2

Modding Resources

HTL Hades by Vasudan Admiral

Retail:

$POF File: capital05.pof
Textures: Capital05-01a(/b/c), Capital05-02a(/b), Capital05-03a(/b), Capital05-04a(/b), Capital05-05a(/b)

FSPort MediaVPs 3.6.13:

$POF File: Capital05.pof
Textures: HTLHades, Nameplate, HTLHadesGreebles1, HTLHadesLods, HTLHadesDebris


History
Model by: Vasudan Admiral
Textures by: Vasudan Admiral
First WIP Thread: [1] on 27 March 2008
Released as part of FSPort MediaVPs 3.6.13 [2] on 20 June 2011




Veteran Comments

Please read the Veteran Comments policy before editing this section.


Has too many hitpoints. In Secrets Revealed, standard practice is to hide in the "trench" halfway between fore and aft of this ship, and jam your keyboard's firing key down. I've found, however, that this is not as effective in FreeSpace 2. The weakest point of the Hades is the horrible protection of its subsystems. An Orion, although it has 1/4 - 1/8 the armor, can win in a fight with a Hades simply because the Hades will be disabled and mostly disarmed within 30 seconds of the battle. I've seen an Orion take out a Hades with relative ease, although it took a while.


The Hades is pretty capable in FS2. I've seen it take on multiple Demons and Molochs at once and survive. But its antifighter armament is decidedly FS1-era. The Hades' effectiveness against Shivan ships often surprises people, but it is actually quite simple when one comes down to it: Shivan ships do not have slash beams, greatly decreasing their chances of damaging the Hades' subsystems.


The Hades can be destroyed easily by an Orion because of its pathetic subsystem armor. Although its two BGreens would usually rip most destroyers to shreds, the fact that a single well-aimed Stiletto II can disable this behemoth makes them almost useless.


I find, that even though the scope of the Hades is mind boggling (especially the first time you actually fly over the whole thing, and before seeing things like the Colossus), it is fairly weak. In the FS1 mission where you are assigned the task of destroying the Hades, even though I had lost all of my wingmen, and it took me two hours, I found I was able to single-handedly destroy the ship, by disabling its underside cannons, engines, and sensors, and then just floating in the space below it... In an Athena. I actually found the squads of re-spawning Lokis more of a challenge, aside from the sheer amount of HP the Hades had.


I find the FS1 Hades to be a bit more difficult to destroy than the Hades in FS2. For some sick reason, in FS2, the Hades has only ONE engine subsystem ... and it's located at, of all places, the point where the destroyer's engines meet! You could fire an SGreen at that spot and the Hades will be disabled! Even ships smaller than itself have better subsystem defences!


With only 2 BGreens, the Hades has actually less firepower than the Orion (with 3 along with TerSlashes), and like the Orion, it can focus the two of them in one spot, making it fairly deadly. However, the Hades falls easily to flanking techniques.


Fair to point out that the hi-poly Hades has a completely different turret layout for the main guns than the original Hades - keep that in mind when playing a stock mission converted to the MVPs. The differing layout is thanks to Silent Threat: Reborn, giving the Hades 2.5x the anti-capship firepower it originally had.