UEF Izra'il

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The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.


UEFIzrail.jpg
The UEF Izra'il


Description:

Blue Planet: War in Heaven Tech Room Description

Where the Uriel excels in offensive precision strikes, the Izra'il is a more versatile design, suited for nearly every mission profile including defense. The Izra'il has higher secondary loadout capacity and three primary banks with exceptional weapons compatibility. As a recently introduced design, the Izra'il's full performance profiles have yet to be declassified.


Credits List

  • Model by Steve-O


Performance:

Statistics

Name UEF Izra'il
Type Special Assault Fighter
Manufacturer Wartime Special Projects
Maneuverability Average
Yaw, Pitch, Roll 3.8, 4.3, 3.8 s
Max Velocity 65 - 90 ms-1
Max Afterburner Velocity 140 ms-1
Max Afterburner Duration 11.25 s
Armor Heavy
Hitpoints 300 pts
Shields 540 pts
Length 33 m
Weaponry
Primary weapons
1st bank 2 guns
2nd bank 4 guns
3rd bank 4 guns
Secondary weapons
1st bank capacity 80
2nd bank capacity 40
3rd bank capacity 80
Countermeasures
Countermeasure capacity 40 countermeasures
Turrets 1 turrets


Armaments

Default Statistics
Bank Guns Standard Loadout
1st 2 Rapier
2nd 4 Rapier
3rd 4 Rapier
Compatible Primaries
1st
2nd
Vulcan, Rapier, Scalpel, Maul, Gattler, Sidhe, UX Accelerator
3rd Vulcan, Rapier, Scalpel, Maul, Gattler, Sidhe
Default Statistics
Bank Capacity Standard Loadout
1st 80 Warhammer
2nd 40 Dart
3rd 80 Warhammer
Compatible Secondaries
Hellfire, Dirk, Dart, Javelin, Slammer, Paveway, Grimler, Jackhammer, Warhammer
Default Statistics
Turret Type Amount
Maul 1


Veteran Comments

Please read the Veteran Comments policy before editing this section.


As of the Tenebra release of War in Heaven, this ship has been mentioned once in a command briefing, is only seen during Icarus and Her Finest Hour, and has not been flyable by the player in the main story yet.


However, if you wish to practice flying it, you can do so in the Kentauroi Race. The energy capacity is massively high and all fire points can be linked together, meaning at the moment, you can spew out ten Rapier shots and keep at sustained fire for at least two minutes. Seems to be a true multi-role fighter in the sense of the term, being able to carry bombs, missiles, high weapon energy, and decent maneuverability. Somewhat like the real-life F/A-18F Super Hornet or F-15E Strike Eagle. Added with wide weapon compatibility (meaning you can mount almost every UEF weapon) and ten gun mounts, you can do almost anything reasonable for a pilot. This versatile selection means you could do almost anything a GVB Sekhmet could do (heavy escort/assault, AND do moderate-level bombing runs). However, one disadvantage of this craft is how much the wingspan presents a large target profile.


About the third Primary mount... if you want to start firing those, wait three seconds (it has the weapon "draw out" animation). And the rod on the nose? That's your turret.


Some noticeable changes as of the 2016 iteration: the nose turret is a Vulcan, and the gun setup is now 4/4 offense, 2 field repair kit. This has since been reverted as of version 3.X where the third bank can support field kits in addition to standard weapons.


For the love of God, stay out of its forward arc. As a GTVA pilot, those ten guns can ruin your day very, very quickly.