Difference between revisions of "Enter the Dragon"

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(redid the walkthrough a bit + fixes/additions)
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==Walkthrough==
 
==Walkthrough==
Okay, here goes; attack the fighters but order your wingmen to ignore Arjuna 1 otherwise they will destroy it. Destroy Morkali which is docked with Shakti, then kill sentries, cargo for fun, and join in against the Shakti.
+
Okay, here goes; attack the fighters but disregard Arjuna 1. Order all of your wingmen to disable it while you go about your business; even on Insane, your friendlies can easily disable the Dragon, which saves you a lot of trouble. You should have no need to call in Delta, which is only armed with Disruptors.
  
When the Lorkonius jumps in, order all wingmen to kill it. If you don't, you won't have time to kill it. It only stays for about 45 seconds. Then order everyone to ignore Arjuna 1 again and party on with the Shakti. Once the Shakti is dead, switch to Advanced Disruptor and disable Arjuna 1. It can't recharge its shields so once you hit the shields, the damage is permanently done. Be patient!
+
Once all fighters are taken care of, destroy the Morkali, an Azrael docked with Shakti. Then kill sentries, cargo for fun, and join in against the Shakti.
 +
 
 +
When the Lorkonius jumps in, order all wingmen to kill it. If you don't, you won't have time to kill it. It only stays for about 45 seconds. You may have to keep hitting C-3-1 every 10-20 seconds because your wingmen tend to go off-task. By now the Charon should have jumped out carrying Arjuna 1. Once in a blue moon the Centaur will be ''disabled'' by the Cain's turret fire, in which case you'll have to restart the mission.
 +
 
 +
Or, if you've chosen to disable Arjuna 1 yourself, now's the time. It's a special Dragon table entry with no energy recharge, so once you hit the shields, the damage is permanently done. Be patient!
  
Once it is disabled, wait until the Charon has departed. Then jump out.
 
 
==Notes==
 
==Notes==
Try your utmost to eliminate the Lorkonius. Eliminating the Lorkonius will make the next mission a lot easier.
+
Eliminating the Lorkonius will make the next mission a little easier. If you fail to do so, there will be another Dragon on patrol in [[Playing Judas]], although it will be flying "below" the jump node and you're unlikely to come near it.
 +
 
 
==Notable ships present==
 
==Notable ships present==
 
*SC Shakti
 
*SC Shakti
 +
*[[Arjuna 1]]
 
[[Category:Main Freespace 1 Campaign]]
 
[[Category:Main Freespace 1 Campaign]]

Revision as of 14:53, 12 March 2008

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ACT 2 MISSION 7

Fighter squadron:
Description:


Background

The Shivans have established quite a base of operations in the Deneb system. They have multiple supply depots scattered across the system, as well as several repair centers for their damaged fighters.
Each of their repair stations consists of a Cain-class cruiser and extra supplies. The Shakti is one such cruiser in the area.
All fighters in the area around the Shakti badly damaged and in need of repair. This makes them easy targets. One of our objectives is to put this repair station out of commission. This will greatly reduce Shivan capacity in the Deneb system.
One of the fighters being repaired by the Shakti is a Dragon-class fighter, designated "Arjuna 1." The Dragon is the Shivans' most maneuverable craft, and the most dangerous.
Intelligence has requested tat we capture the Dragon for research purposes. Since the Arjuna 1 Dragon is very low on power, it is in a weakened state, and is the best candidate for this operation. You must disable Arjuna 1 by destroying its engine subsystem.
Once Arjuna 1 has been disabled, the Charon will dock with it and jump back to the Galatea. We must capture Arjuna 1. We cannot allow it to be destroyed. To this end, we've equipped it with our advanced disruptor cannon. Use it to take out its engines.
Since this station is so poorly defended, we are only sending Alpha and Beta to attack. Alpha will cover Beta until the Shakti has been destroyed. Then Alpha will attempt to disable Arjuna 1.
If Alpha fails to disable Arjuna 1, Delta wing will be available. As Delta is currently guarding the Bastion, we will only send them if it is imperative. However, we believe you can do it without their help.
Because we are custom outfitting your ship, you will not be able to customize your loadout. You have your orders. Dismissed.

Walkthrough

Okay, here goes; attack the fighters but disregard Arjuna 1. Order all of your wingmen to disable it while you go about your business; even on Insane, your friendlies can easily disable the Dragon, which saves you a lot of trouble. You should have no need to call in Delta, which is only armed with Disruptors.

Once all fighters are taken care of, destroy the Morkali, an Azrael docked with Shakti. Then kill sentries, cargo for fun, and join in against the Shakti.

When the Lorkonius jumps in, order all wingmen to kill it. If you don't, you won't have time to kill it. It only stays for about 45 seconds. You may have to keep hitting C-3-1 every 10-20 seconds because your wingmen tend to go off-task. By now the Charon should have jumped out carrying Arjuna 1. Once in a blue moon the Centaur will be disabled by the Cain's turret fire, in which case you'll have to restart the mission.

Or, if you've chosen to disable Arjuna 1 yourself, now's the time. It's a special Dragon table entry with no energy recharge, so once you hit the shields, the damage is permanently done. Be patient!

Notes

Eliminating the Lorkonius will make the next mission a little easier. If you fail to do so, there will be another Dragon on patrol in Playing Judas, although it will be flying "below" the jump node and you're unlikely to come near it.

Notable ships present