Difference between revisions of "Last Stand"

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[[Image:STRLogo.png|480px|center|frameless|link=Silent Threat: Reborn|Silent Threat: Reborn]]<BR>
 
{{Mission|previous=Abandon Hope|last=No Next Mission|campaign=Silent Threat: Reborn Campaign Walkthrough}}
 
{{Mission|previous=Abandon Hope|last=No Next Mission|campaign=Silent Threat: Reborn Campaign Walkthrough}}
  
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==Background==
 
==Background==
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 +
The war has to end here and ''now.'' In order to defeat the GTI once and for all, a massive operation against the Hades is planned between the GTA and the PVE, to behead the rebel leadership. A first strike package will come in to disarm the Hades, then the rest of any available forces will come with the ''GTD Soyakaze'' and assist in destroying the Hades. Additional forces will come as provided.
  
 
==Walkthrough==
 
==Walkthrough==
  
 
Be prepared to take on a lot of Lokis and Zeuses for fifteen minutes. In fact, it's an endless stream of them. Thankfully, you'll have a lot of backup.
 
Be prepared to take on a lot of Lokis and Zeuses for fifteen minutes. In fact, it's an endless stream of them. Thankfully, you'll have a lot of backup.
 +
 +
You'll have Alpha (Zeuses by default) and Beta wings (Ulysses by default) of your own choosing. As the mission goes on, Delta and Iota will consist of Ursas, Epsilon and Sigma will consist of Ulysses, Theta, Pi, and Rho will consist of Vasudan fighters.
  
 
===As a bomber===
 
===As a bomber===
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While you keep pummeling the Hades, additional forces will come on their way. Even the Vasudans hand their support.
+
While you keep pummeling the Hades (as in, its hull integrity becomes lower than 45%), additional forces will come on their way. Even the Vasudans hand their support.
  
 
When the Hades goes below 10%, you get a message from the ''Soyakaze'' that the Hades is planning to escape. Assign any bombers still in the area to kill it once and for all.  
 
When the Hades goes below 10%, you get a message from the ''Soyakaze'' that the Hades is planning to escape. Assign any bombers still in the area to kill it once and for all.  
  
And when the Hades blows up... get as far away as you can, the best distance is as far as the far side of the ''Soyakaze''. In the case of your wingmen, tell all of them to depart, so they won't die by the explosion.  (Or you can just jump out; this mission does not penalize you for jumping before the RTB order is given.)
+
And when the Hades blows up... get as far away as you can, the best distance is as far as the far side of the ''Soyakaze'' or on the far side of the Orff. In the case of your wingmen, tell all of them to depart, so they won't die by the explosion.  (Or you can just jump out; this mission does not penalize you for jumping before the RTB order is given.) All remaining hostile fighters and bombers will be destroyed by the explosion, and after that, you can return to base and finish the campaign.
  
 
==Tips==
 
==Tips==
* Delta wing (consisting of [[GTB Ursa]]s) will always be replaced with fresh ordnance, so don't worry about a lack of bombers. Tell them to focus on the Hades.
+
* Delta wing (consisting of [[GTB Ursa]]s) will always be replaced with fresh ordnance, so don't worry about a lack of bombers unless there are too many Lokis in the area. Tell them to focus on the Hades. (You'll have five waves of four, so make sure they drop their payload!)
 
* If you're thinking that your wing of bombers is useless in the first few minutes, and you're playing as a fighter, a Disruptor and a set of Phoenix missiles can help you take down the beam turrets. Take a Prometheus or Avenger in the other slot to take on the enemy bombers.
 
* If you're thinking that your wing of bombers is useless in the first few minutes, and you're playing as a fighter, a Disruptor and a set of Phoenix missiles can help you take down the beam turrets. Take a Prometheus or Avenger in the other slot to take on the enemy bombers.
* Speaking of beam turrets, prioritize the forward cannon and the tower cannon. They recharge the fastest.
+
** However, if you have access to the Stiletto, take at least one bank, as each missile does 10% turret damage.
 +
* Speaking of beam turrets, prioritize the forward cannon and the tower cannon. They recharge the fastest, and will outright kill the Soyakaze if you don't kill them.
 +
* (As a bomber) Each beam turret requires only one Harbinger to destroy. If you are not using Harbingers or are flying a [[GTB Medusa]], you can dispatch the turrets with a dual Tsunami shot followed by a dual Stiletto shot with a few gun shots.
 
* If you need to evade a lot, sections of the Hades (such as the tower and the trench on its body) are good hiding spots.
 
* If you need to evade a lot, sections of the Hades (such as the tower and the trench on its body) are good hiding spots.
 +
* Let Sigma and Theta wing defend the ''Soyakaze'' against the Zeus bombers, and if you can, assist them in doing so. If you have a set of Phoenix missiles, one's enough to down a Zeus (which have Tsunami warheads).
 +
* If Epsilon is still in the area but you lost all of the Delta bombers, let them defend the ''Soyakaze'' or Orff.
  
 
==Notes==
 
==Notes==
*The battle takes place around Deneb 3 to explain why wreckage from the Hades ended up on Deneb 3, as seen on the FreeSpace 2 intro movie.
+
* Alpha 2, Beta 1, and Beta 4 have plot immunity as they have some mission-critical dialogue.
*There's a friendly, incapacitated Orion in the distance. This is another reference to the FreeSpace 2 intro.
+
 
 +
==Developer Commentary==
 +
 
 +
''Virtually nothing is known about the origins of the Hades from either [[Silent Threat]] or [[FreeSpace 2]], so its history is an extrapolation based on what little canon material we do have. Given that it took over twenty years to build the [[GTVA Colossus]] it seemed logical that the [[GTD Hades]] was intended for use in the [[Terran-Vasudan War]], with Shivan modifications late in development. We have to assume it wasn't deployed against the Lucifer due to technical issues with the integrated systems, though it may have been rushed to Sol if the Bastion's strike squad had failed.''
 +
 
 +
''The mission retcons the Hades' destruction here, rather than at Jotunheim, to explain why [http://i.ytimg.com/vi/khIWdolT9xY/hqdefault.jpg wreckage from the Hades ended up on a planet in the Deneb system, as seen in the FreeSpace 2 intro movie.] The derelict of the [[GTD Legion]] from the FS2 intro is also visible in the distance, bringing the campaign full circle to the first command brief.''
 +
 
 +
''The presence of the [[GTC Orff]] is also a callback to the first mission of the FS1 campaign and it was present in the attack on the Hades in Silent Threat [[Secrets Revealed]] as well. This time there's a little more attention paid to it; just make sure you've taken out that portside beam cannon or it will be a short reunion.''
 +
 
 +
''We think our version is a vast improvement over the original climax, but it just wouldn't be the Hades without it taking forever to hammer away at the 800,000 hit points; this is even lampshaded by the pilots in the mission. Players in the original campaign would put a rubber band around their joystick's trigger, turn on time compression, and get a snack. Likewise, the endless Lokis are mandatory, but manageable with allied support.''
 +
 
 +
''The Lokis' armaments are Terran retrofits of Shivan weaponry. These guns have full interface art and are available to the player in FRED as the UD-1 Volz. This is intended to be the first of many Shivan-derived weapons including the [[UD-8 Kayser]], and is a direct predecessor to the [[Subach HL-7]].''
 +
 
 +
[[User:Galemp|Galemp]] 23:35, 27 January 2016 (UTC)
 +
 
 +
 
 +
''Those who participated in [[162|Phoenix]] received a hint on how to improve their combat effectiveness against the Hades, a hint that was reinforced by some of the in-mission dialogue.  However, I have not heard from any player who managed to connect the dots.''
 +
 
 +
[[User:Goober5000|Goober5000]] 05:18, 28 January 2016 (UTC)
 +
 
 +
==Videos==
 +
===QuantumDelta===
 +
<videoflash>ZeJFJRkbzrc</videoflash>
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<videoflash>hFneFypTgmM</videoflash>
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<videoflash>0oA04S1HqRQ</videoflash>
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<videoflash>up7t2BHp9XE</videoflash>
  
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===Ending Cutscene===
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<videoflash>Lf2tlQkLbhE</videoflash>
 
[[Category:Silent Threat: Reborn]]
 
[[Category:Silent Threat: Reborn]]
[[Category:Stubs]]
 

Latest revision as of 06:31, 5 September 2020

Silent Threat: Reborn


Previous Mission


Campaign Walkthrough No Next Mission


SILENT THREAT: REBORN MISSION 18

Fighter squadron: 82nd Nighthawks

Description: It's big! It's an enemy! Blow it up!


Background

The war has to end here and now. In order to defeat the GTI once and for all, a massive operation against the Hades is planned between the GTA and the PVE, to behead the rebel leadership. A first strike package will come in to disarm the Hades, then the rest of any available forces will come with the GTD Soyakaze and assist in destroying the Hades. Additional forces will come as provided.

Walkthrough

Be prepared to take on a lot of Lokis and Zeuses for fifteen minutes. In fact, it's an endless stream of them. Thankfully, you'll have a lot of backup.

You'll have Alpha (Zeuses by default) and Beta wings (Ulysses by default) of your own choosing. As the mission goes on, Delta and Iota will consist of Ursas, Epsilon and Sigma will consist of Ulysses, Theta, Pi, and Rho will consist of Vasudan fighters.

As a bomber

Destroy the beams yourself. Destroy the fighters that attack you, but let your wingmen take care of the rest of the fighters until you torpedo the Hades. Rearm often. If you notice that your flight style attracts a lot of fighter attention, join the dogfight. It's better than keep hoping that you can sometimes unload some Harbingers while your bomber wingmen are falling like flies.

As an interceptor

Choose a fighter that you're most comfortable in. Assist Beta in taking down the Lokis and Zeus bombers that jump in. Order the bombers to disarm the Hades to give the Soyakaze and the rest of the allied task force a chance to survive. There are a lot of reinforcements in this mission, but you need to prioritize the fighters that are attacking the bombers. Don't underestimate the Hades's cluster missiles despite their inaccuracy: If they hit you, it'll hurt.


While you keep pummeling the Hades (as in, its hull integrity becomes lower than 45%), additional forces will come on their way. Even the Vasudans hand their support.

When the Hades goes below 10%, you get a message from the Soyakaze that the Hades is planning to escape. Assign any bombers still in the area to kill it once and for all.

And when the Hades blows up... get as far away as you can, the best distance is as far as the far side of the Soyakaze or on the far side of the Orff. In the case of your wingmen, tell all of them to depart, so they won't die by the explosion. (Or you can just jump out; this mission does not penalize you for jumping before the RTB order is given.) All remaining hostile fighters and bombers will be destroyed by the explosion, and after that, you can return to base and finish the campaign.

Tips

  • Delta wing (consisting of GTB Ursas) will always be replaced with fresh ordnance, so don't worry about a lack of bombers unless there are too many Lokis in the area. Tell them to focus on the Hades. (You'll have five waves of four, so make sure they drop their payload!)
  • If you're thinking that your wing of bombers is useless in the first few minutes, and you're playing as a fighter, a Disruptor and a set of Phoenix missiles can help you take down the beam turrets. Take a Prometheus or Avenger in the other slot to take on the enemy bombers.
    • However, if you have access to the Stiletto, take at least one bank, as each missile does 10% turret damage.
  • Speaking of beam turrets, prioritize the forward cannon and the tower cannon. They recharge the fastest, and will outright kill the Soyakaze if you don't kill them.
  • (As a bomber) Each beam turret requires only one Harbinger to destroy. If you are not using Harbingers or are flying a GTB Medusa, you can dispatch the turrets with a dual Tsunami shot followed by a dual Stiletto shot with a few gun shots.
  • If you need to evade a lot, sections of the Hades (such as the tower and the trench on its body) are good hiding spots.
  • Let Sigma and Theta wing defend the Soyakaze against the Zeus bombers, and if you can, assist them in doing so. If you have a set of Phoenix missiles, one's enough to down a Zeus (which have Tsunami warheads).
  • If Epsilon is still in the area but you lost all of the Delta bombers, let them defend the Soyakaze or Orff.

Notes

  • Alpha 2, Beta 1, and Beta 4 have plot immunity as they have some mission-critical dialogue.

Developer Commentary

Virtually nothing is known about the origins of the Hades from either Silent Threat or FreeSpace 2, so its history is an extrapolation based on what little canon material we do have. Given that it took over twenty years to build the GTVA Colossus it seemed logical that the GTD Hades was intended for use in the Terran-Vasudan War, with Shivan modifications late in development. We have to assume it wasn't deployed against the Lucifer due to technical issues with the integrated systems, though it may have been rushed to Sol if the Bastion's strike squad had failed.

The mission retcons the Hades' destruction here, rather than at Jotunheim, to explain why wreckage from the Hades ended up on a planet in the Deneb system, as seen in the FreeSpace 2 intro movie. The derelict of the GTD Legion from the FS2 intro is also visible in the distance, bringing the campaign full circle to the first command brief.

The presence of the GTC Orff is also a callback to the first mission of the FS1 campaign and it was present in the attack on the Hades in Silent Threat Secrets Revealed as well. This time there's a little more attention paid to it; just make sure you've taken out that portside beam cannon or it will be a short reunion.

We think our version is a vast improvement over the original climax, but it just wouldn't be the Hades without it taking forever to hammer away at the 800,000 hit points; this is even lampshaded by the pilots in the mission. Players in the original campaign would put a rubber band around their joystick's trigger, turn on time compression, and get a snack. Likewise, the endless Lokis are mandatory, but manageable with allied support.

The Lokis' armaments are Terran retrofits of Shivan weaponry. These guns have full interface art and are available to the player in FRED as the UD-1 Volz. This is intended to be the first of many Shivan-derived weapons including the UD-8 Kayser, and is a direct predecessor to the Subach HL-7.

Galemp 23:35, 27 January 2016 (UTC)


Those who participated in Phoenix received a hint on how to improve their combat effectiveness against the Hades, a hint that was reinforced by some of the in-mission dialogue. However, I have not heard from any player who managed to connect the dots.

Goober5000 05:18, 28 January 2016 (UTC)

Videos

QuantumDelta

Ending Cutscene