Difference between revisions of "Player-use-ai"

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(New page: player-use-ai player-use-ai Causes the player's ship to be controlled by the FreeSpace AI. Takes 0 arguments. ===Comments=== Locks the player's controls and places the ship und...)
 
m (Added a comment plus a reference to the newly created Player-not-use-ai article.)
 
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     Causes the player's ship to be controlled by the FreeSpace AI. Takes 0 arguments.  
 
     Causes the player's ship to be controlled by the FreeSpace AI. Takes 0 arguments.  
 
===Comments===
 
===Comments===
Locks the player's controls and places the ship under AI control, allowing issuing of orders via add-goals, including docking operations that are not normally possible for a player ship. Also useful for cutscenes.
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Locks the player's controls and places the ship under AI control, allowing issuing of orders via add-goals, including docking operations that are not normally possible for a player ship.  
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This SEXP is extremely useful for cutscenes since it allows to plan the player's spacecraft movements. In very complex missions featuring in-mission cutscenes, player-use-ai can be used to "freeze" the player's spacecraft during the in-mission cutscene and then "reactivate" it using [[Player-not-use-ai]].
 
[[Category:SCP SEXPs]]
 
[[Category:SCP SEXPs]]

Latest revision as of 14:27, 14 March 2009

player-use-ai
    player-use-ai
    Causes the player's ship to be controlled by the FreeSpace AI. Takes 0 arguments. 

Comments

Locks the player's controls and places the ship under AI control, allowing issuing of orders via add-goals, including docking operations that are not normally possible for a player ship.

This SEXP is extremely useful for cutscenes since it allows to plan the player's spacecraft movements. In very complex missions featuring in-mission cutscenes, player-use-ai can be used to "freeze" the player's spacecraft during the in-mission cutscene and then "reactivate" it using Player-not-use-ai.