SF Mara (Terrans)

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File:Mara320x240.jpg
The SF Mara (Terrans)


The SF Mara was an advanced starfighter used by the Shivans during their incursion into the galaxy in 2367. It is known that the SF Mara was one of the first fighter classes that were spotted and designated after the destruction of the GTC Vigilant. Terran operatives acquired at least four of these fighters and retrofitted them to Terran standards. Then, Special Operations Command launched a mission beyond the second Knossos device to reconnoiter the area.

Description:

FS2 Tech Room Description

The SF Mara class of Shivan fighters was first encountered by the GTC Vigilant while patrolling the Gamma Draconis jump node in the Capella system. All other information concerning the Mara is classified level Psi.

Developer Notes

None

Performance:

Statistics

Type Advanced Space Superiority
Manufacturer Triton Dynamics
Maneuverability Excellent
Yaw, Pitch, Roll 75.0 - N/A s
Max Velocity 135.0 ms-1
Max Afterburner Velocity Very Heavy ms-1
Armor 475
Hitpoints 700
Shields 17.8
Length {{{10}}} m


Armaments

FreeSpace 2
Bank Guns Standard Loadout
1st 2 Subach HL-7
2nd 2 UD-8 Kayser
FreeSpace 2
Bank Capacity Standard Loadout
1st 13 Trebuchet
2nd 105 Hornet

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Easily one of the best fighters, if not the best. A simple joy to fly. Only weak point is the 4 gun mounts, but even then the other stats are so ridiculous you can wreak havoc.


Superior to the Shivan original Mara, just as Snipes says.


As odd as it sounds, Into the Lion's Den is actually somewhat unkind to the Terran Mara, as you spend most of your time scrambling between widely spaced targets and don't really get the chance to stop and dogfight it much. Still, as can be seen from the above commentary, even a tiny taste of the SF Mara (Terrans) capablities is enough to make most people fall in love.


The Mara is a dream come true for any GTVA pilot. Not only is it very agile, it has a large afterburner capacity and cavernous missile banks. This, coupled with a massive reactor core that generates and recharges enough power to fire Kaysers like Subachs, makes the Mara superior to any other GTVA fighter in almost every, if not every, respect. To get an idea of how big the Mara's banks are, here are some statistics: It can hold 42 Harpoons in each of its two missile banks. That equates to 84 Tornados, or 13 Trebuchets, per bank. Not even the GVF Tauret can compare to that.


Some credit the Mara with an ultra-powerful reactor because of its ability to shoot twin Kaysers with minimal energy drain, but before one uses that point, one must bear in mind that it only has four gun mounts. A Perseus can do the same thing. Even so, the speed and maneuverability of the Mara allow it get right up close to enemies, so often primary firepower isn't really a problem.


The Terran Mara is far more powerful than any canon Terran, Vasudan, or Shivan fighter. It has the missile capacity of the Ares and Tauret, somewhat better armor than the Ares, the shielding of a medium bomber, and the speed and maneuverability of a space superiority fighter. It doesn't even suffer from the usual weakness of Shivan fighters, namely a weak hull. The only real downside to this awesome fighter is that it has four gun mounts—average for a space superiority fighter, but not really consistent with the otherwise grossly overpowered theme of this craft.


If I were going to incapacitate a ship and steal it, this would be the one. This ship is unmatched as being what some might call the "perfect ship," though I would disagree with that. The fact that it has low weapons compatibility and few gun mounts makes it a poor choice for those who want to be able to have all of their favorite weapons available to them. The lack of gun mounts also kills it a little bit, but does not stop most experienced players from shredding their enemies to little bite-sized pieces.


The Mara's biggest weakness is that it is only compatible with the following the Subach HL-7 and the Kayser. Nevertheless, this being the most serious weakness for this fighter, it doesn't really do much to it, since the Kayser is widely considered to be the best weapon in the game. Plus, even if you can't carry the Maxim to disarm capships from afar, the heavy shielding and hull of the Terran Mara can allow you to get up close to turrets in order to knock them out and not take a lot of damage to yourself while doing it (though using Trebuchets is a better idea, since there isn't as much risk involved). Needless to say, this is the ship that trades in Primary weapon compatibility for high energy capacity/recharge rate, even a higher secondary payload, higher shielding and hull than the original Mara, while retaining its well-known maneuverability. Even though in the Main Campaign you fly it only once, it's a treat.