Blue planet ships p1

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GTVA Terran ships

GTVA Terran fighters

GTF Ulysses

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A product of joint Terran-Vasudan design, the Ulysses is a Great War-era light space superiority fighter renowned for its maneuverability and slim target profile. It saw limited action during the Second Shivan Incursion, serving on front-line units with the Neo-Terran Front and as a combat evaluation fighter with the GTVA. The Ulysses remains in very limited production, but has been completely retired from front-line GTVA formations.


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The Ulysses is notably used in one occasion by the Gaian Effort's Kostadin cell, as part of a semi-hidden, semi-bonus gauntlet. They use the callsign "Kostadin Habitat Guard", sport the Balls of Steele AI, are armed with Balor, Vulcan and Dart, and are part of a wing with 55 waves also comprising a couple of similarly-equipped Scimitar, and escorting a GEC Ancamna gunship.


GTF Loki

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The linchpin of GTI fighter forces during Rybak's Hades Rebellion was the Loki stealth fighter. Initially an invisible nightmare, the Loki lost its main tactical advantage when a weakness in its stealth systems was discovered. It was moved into the role of scout fighter during Reconstruction, but was often pressed into the dogfight and intercept role by the Neo-Terran Front, where it earned praise for its agility but struggled to compensate for its structural weakness. The Loki has not been produced since the NTF Rebellion, and most remaining spaceframes have been sold off.


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The only use of this ship in BP so far is as the mental representation of Ken in NoƩmie's mind.


GTF Hercules

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The Hercules assault fighter was the crowning jewel of Allied fighter forces during the Great War, and it remained a favorite amongst pilots even after the introduction of its successor, the Hercules II. Many Hercules units were lost during the NTF rebellion. The Hercules has been pulled from front-line service, and production has been discontinued. Remaining spaceframes serve as targets or in security operations.


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GTF Myrmidon

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The Myrmidon fighter, designed by RNI Systems to fulfill an impossibly broad request from the Admiralty, is a space superiority fighter with problematic handling, the primary firepower of an assault craft, and three secondary banks of unusual design and limited capacity. It is gradually being phased out, but still serves as a line fighter, bomber escort, and battle group guardian across the Terran elements of the Alliance fleet. Some pilots achieve a particular affinity with this unusual craft, but in general its wide target profile has given it a reputation as a pilot-killer. Captured Neo-Terran Front pilots reported that the Myrmidon was respected for its firepower but considered too clumsy for its role.


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Do NOT underestimate the ship based on how cheap and vulnerable it is, a 4x Balor and Tornado racks can easily ruin your day.


GTF Perseus

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The mainstay of the Terran fleet after the Second Incursion, the Perseus is produced on nearly every world in the Alliance and assigned to every destroyer in every battle group. Reassigned from intercept to multirole combatant after its sterling performance during the Second Incursion, the Perseus is cheap, flexible, and an excellent dogfighter and interceptor. In a pinch it can perform anti-subsystem strikes on warships with Stiletto II bombs. Even with the advent of next-generation fighters, the Perseus will remain in service for years to come.


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In Age of Aquarius, this is practically one of the best fighters of the game. The long distances you have to cross make the Perseus the ideal fighter, and its maneuverability is good enough so you can evade quite well. The only thing it cannot do for any less experienced pilot is basically destroy Shivan cruisers wholesale without risk of suffering heavy damage, that is typically left to wingmen you give Maxims to or with bomber support. Always take the Prometheus Standard with this ship, and if you can, take the UD-8 Kayser. Sometimes, the Balor may not be the ideal weapon to bring onto a Perseus because of the 2/2 gun configuration if you tend to use linked-fire mode on your primaries (on its own, it stands out as a good interception weapon). Most times, you may want to take a Perseus over an Aurora mainly because the Aurora simply doesn't have the reactor juice necessary to sustain use of higher-draw weaponry (the one true advantage the Aurora has over the Perseus is the ability to mount a quad Balor, which doesn't have the rate-of-fire suffering as a dual Balor in linked mode).


In War in Heaven, Persei armed with the Balor and Prometheus Standard are one of the few that actually hold a candle against UEF ships. They typically have Harpoons and/or Trebuchets. Expect at least one wing of them to be in your operations zone in every mission. Out of the Second Incursion-age craft, the Perseus remains as one of the most useful ships in the GTVA ranks, and it handles multi-tasking as well as the GTF Apollo of old (the difference being Apollos were mainly superiority/assault and Persei being superiority/intercept).


GTF Hercules Mark II

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The Hercules II assault fighter sacrifices some of its predecessor's cannon firepower for a boost in secondary capacity. The modernized, hybrid spaceframe offers enhanced ordnance bays and a sophisticated fire control computer. The Hercules II performed well during its OpEval period and, despite casualties during the Second Shivan Incursion, was judged a success in its assigned role attacking lightly defended targets and cruisers. However, the introduction of the Ares spaceframe, a modified Hercules II, has limited Hercules II deployment in the true heavy assault role. Hercules II fighters are used as skirmishers against lightly defended convoys, and as heavy missile pickets on escort missions.


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In Age of Aquarius, the Herc II can easily work for you, and one of the fighters with a somewhat high survival rate. Armed with a Kayser/Maxim combo, these ships can prove their salt in Forced Entry.


In War in Heaven, these ships are almost always on the scene rigging Maxim strikes at long range, making them a priority. The other massive threat they pose is with their swarm missiles, which can do a number on cruisers and frigates. If they are in an anti-fighter role (Delenda Est), they have a Prom S/Balor combination and are not afraid to abuse Harpoons against you.


GTF Erinyes

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The Erinyes had barely entered its OpEval period when the Second Shivan incursion began. It served with SOC units and, later, elite line squadrons, where it gained a reputation for massive firepower but low sustainability. Mounting the UD-8 Kayser probability weapon, the Erinyes' eight gun banks and good secondary capability give it tremendous killing power. But its reactor cannot handle the strain of sustained fire, and its maneuverability leaves something to be desired. Although it proved effective at massacring most Shivan fighters, and went into wide-scale production during the Threat Exigency Initiative, it remains an oddly paradoxical design - an excellent killer but a limited fighter. As agility became more and more critical to fighter design, the complex Erinyes proved impossible to re-engineer. Although it remains in service with elite squadrons for heavy space superiority missions, it will soon be superceded by the next-generation GTF Nyx.


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In My Brother, My Enemy, the Erinyes fighters you see are equipped with UD-8 Kaysers, often being the main source of frustration for that mission. Once you have access to the Rapier, these fighters are relatively easy to cut through.


GTF Ares

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The Ares was the result of a crash program to rebuild the Hercules Mark 2 as a heavily armored missile boat. Slower and clumsier than its base model, the Ares mounts depleted uranium armor plating over critical subsystems, molybdenum plates, and enhanced shields. It can carry sufficient Trebuchet missiles to disarm a light warship or fend off multiple bomber wings before rearming. The Ares entered service just as the Shivans stormed Capella, and what few units were available saved thousands of lives during escort missions. Despite a stormy production history, the Ares is now a front-line combatant, used in heavy assault missions, pop-up Trebuchet strikes, and critical defensive missions. Despite its usefulness as a missile platform, it cannot dogfight effectively, and must avoid interceptors at all costs.


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The few times you see the Ares, they will be launching plot-critical Trebuchet attacks against you or wings you need to defend. Missiles are a surefire way to bring them down.



GTF Pegasus

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The low-visibility, sensor-stealthed Pegasus fighter is a recon platform above all else. Operated primarily by Special Operations Command, Pegasus pilots work in pairs or alone, cruising for long cold hours or days without making telltale subspace jumps. The onboard sensor systems are adequate to the recon task, but limited by the need to maintain EMCON. Even when they must make subspace transits, Pegasus jump drives are difficult to detect or vector. Pegasus pilots gathered critical information that helped suppress brush wars after the Second Incursion, and allegedly performed deniable assassination missions.


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Note that the Pegasii used in Deals in Shadows are force-mounted with Maxim guns through the mission file, even though they would normally be incapable of equipping them.


GTF Aurora

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The Aurora is a heavy reconnaissance fighter designed to replace the Loki in its intended role of scouting, interception and space superiority. The Aurora is a swift fighter and carries several advanced avionics and sensor systems to assist in the gathering of information. However, the added equipment has produced a heavy hull, limiting the combat manoeuverability of the design. Aurora fighters are currently undergoing mission trials with the 14th Battlegroup in the Sol system.


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GTF Kulas

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The GTF Kulas was originally a civilian design popular with pirates and law enforcement agencies within GTVA systems. After the resolution of the Second Shivan Incursion, RNI Systems refurbished the design, replacing the old reactor with one of military grade. The result is a moderately powerful light fighter, notable for its excellent afterburner endurance - allowing it to cover large areas in pursuit of bombers. The GTVA purchased enormous numbers of Kulas to fill out escort squadrons.



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GTF Atalanta

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The Atalanta is the first of the Threat Exigency Initiative's Wave 2 fighters, true next-generation strike craft with extraordinarily capabilities. Produced in record time by the Alliance's first wholly classified procurement and design process - plagued by rumors of intrigue and mysterious 'red assets' - the Atalanta is an elegant, minimalist design wholly devoted to murdering other strike craft with very nearly Shivan flight characteristics. The original specifications of the Atalanta called for a multirole interceptor and space superiority fighter. Due to the United Earth Federation's fighter corps' successes, this variant has been field-modified to enhance its capabilities in the space-superiority role. These fighters remain rare in the Terran theatre, but they are likely to become a mainstay of Alliance forces in the near future.


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GTF Nyx

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A product of the second wave of Threat Exigency Initiative fighters, the advanced GTF Nyx is one of the newest GTVA heavy fighters, falling somewhere between multirole heavy assault/space superiority niche and the Vasudan concept of a space dominance fighter. The design was fast-tracked in 2385 as a response to increasing fighter losses to superior UEF fighter designs. A dedicated gunship killer, with heavy armour and firepower, this fighter has become the bane of many a UEF pilot. It marries the Erinyes' eight gun banks with the agility and versatility of the Perseus interceptor, producing a sterling design that has become a pilot favorite. Extraordinary cost, however, has slowed its planned deployment.



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GTF Draco

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Analysis of defensive actions during the Second Incursion, such as the evacuation of Third Fleet Headquarters in Capella, revealed systemic failures in defensive fighter coverage. Multi-axis attack by lightly escorted Shivan bombers demanded rapid redeployment across kilometers of space, and in terms of pure linear speed, no Terran fighter design was up to the challenge. When the Threat Exigency Initiative was launched, one of the first demands of the GTVA admiralty was for a new dedicated fighter design in the pure intercept role, a tactical niche left empty since the retirement of the GTF Valkyrie in 2361.

The result of a rare collaboration between Triton Dynamics and its longtime competitor Nankam Aeronautical, including subcontracts to Snapka-Flegel and Boone Thrusters, the Draco was accepted for combat evaluation trials a few weeks before the outbreak of the war in Sol, conducting peacekeeping and customs operations in the Terran periphery. Its stunning speed and fast recharge drive capacitors quickly made it a pilot favorite.

Evaluation did not complete in time for the departure of the 14th Battlegroup, and GTVA Command further held back its deployment to the Sol theater for fear that it would be easy prey for UEF point defenses and the heavier Kentauroi. While it remains a rare sight, these concerns were largely unfounded, and thanks to a doctrine of evasion and attack by pure speed, the Draco now enjoys one of the highest kill/casualty ratios of any Alliance strikecraft in the conflict. Although its light weapons suite - designed to engage Shivan bombers and intercept warheads - leaves it arguably undergunned when attacking heavier UEF strike craft, the Draco nonetheless exerts a powerful tactical presence, dictating terms of engagement and placing its opponents firmly on the defensive.


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GTVA Terran bombers

GTB Zeus

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The Zeus was a GTI tactical bomber, designed for light anti-shipping work and as a tactical missile platform. For nearly twelve years after the Second Incursion, the Zeus actually remained in production to serve as a stopgap Trebuchet delivery system, as well as in its historical role carrying light warheads like the Stiletto II. The Zeus now serves as a training target and has been largely removed from service.


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Don't bother flying this bomber. The Hercules Mark Two is much more survivable and capable (with the raw damage output from a Maxim and Trebuchets alone), and in A Time for Heroes, you're better off taking the Ursa or Boanerges.


GTB Medusa

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The Medusa is an obsolete Great War-era bomber. It was used in an anti-shipping role by the Neo-Terran Front, but never met with any real success. GTVA pilots considered the Medusa an ineffective deathtrap.


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You can see this bomber in use by the Gaian Effort in One Future.



GTB Artemis

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Artemis bombers were not anticipated to be a success, but after a strong showing during the NTF rebellion, they now represent the majority of the GTVA's tactical strike ability. Maneuverable and cheap, the Artemis is able to deliver its payload rapidly. Tactical analysis suggested that bombers rarely survived prolonged engagement, so the Artemis' limited warhead capacity is considered non-problematic. Without defensive turrets, the Artemis is reliant on fighter escort, but it can dogfight if pressed. This behavior is strongly discouraged during pilot training, but because Artemis bombers are often deployed with inadequate escort, it frequently becomes necessary. The bomber's single primary bank is often fitted with a Maxim cannon for supplementary firepower.


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Rigged with a quad Maxim and Cyclops Torpedoes, these bombers are more of a valid threat than other targets in the area. Intercept ASAP. Hellfire and Javelin volleys can do a number on them.


GTB Artemis D.H.

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A more maneuverable variant of the Artemis bomber, the Artemis DH has seen production alongside its white-skinned cousin. It is used in the same tactical role, targeting cruisers and corvettes.




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Same tactics as the Artemis, however some D.H. bombers have a 4x Balor.


GTB Boanerges

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A controversial new heavy bomber at the time of the Second Shivan Incursion, the Boanerges proved a logistical dream but a mixed blessing tactically. Heavily shielded and with a large payload, the Boanerges eschewed defensive turrets as "of limited use." Bomber pilots did not react strongly to this decision, and although the Boanerges is at least capable in its role, it still divides pilots today. Good maneuverability allows the Boanerges some success in reaching its targets, but in spite of heavy armor cannot withstand defensive fire from warships or interceptors. It is an open question whether heavy bombers will remain tactically relevant. For the moment, the Boanerges' easy maintenance, cheap assembly, and long lifespan make it common in the heavy anti-shipping and anti-installation role.


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In A Time for Heroes, you are given a choice to fly this ship in a Bearbaiting-like strike against a Sathanas juggernaut. This is probably the only mission ever made, canon- or fan-made regardless, that can do justice to this ship. Apart from better missile bank distribution, the Boanerges' slight speed advantage over the Ursa means that, defended properly by its escort, a single Boanerges could theoretically de-beam the Sathanas' main guns within a distance of two to three klicks without calling for a support ship, assuming that it carries two banks of Helios torpedoes, fires them in dual-fire mode, and each paired warhead shot scores a direct hit on each beam. Maxim compatibility means that it can still hang around and lay down barrages of anti-hull fire even if its bays are emptied.


The biggest failing of the Boanerges is its very low hull integrity, which is comparable to the Medusa rather than the Ursa. This makes anti-shield weapons useful against them as they can be easily dispatched with normal missiles once their shields are gone. Boanerges pilots tend to launch dual Cyclops torpedoes, or even the Helios on occasion. If all else fails, a Grimler or Slammer works.


GTB Ursa

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Fifty years after the Great War, the Ursa bomber still serves the GTVA as an inflexible but powerful anti-shipping platform. With limited speed, the Ursa struggles to reach its targets, and in spite of heavy armor it cannot survive engagement with even a single interceptor. Its large target profile renders it vulnerable to flak and beam fire. Tactical doctrine calls for Ursa deployment against destroyers after their antifighter defenses are disarmed and their fighter compliment depleted. Designers today consider the Ursa a dead end, and strive to manufacture bombers with fighter-like maneuverability and speed.


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Practically one of the ships that you can hand some of your wingmen in Universal Truth, Ursas can do a fantastic job of defense if they have a tri-Prometheus S and a dual Balor, along with anti-fighter missiles and area suppression warheads.


Not seen at all during War in Heaven Part One.


GTB Rhea

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The Rhea is Han-Ronald's next generation strike bomber. Its primary role was, at least in theory, to conduct precisions strikes against targets without the need for a dedicated escort wing. This tactic has been quietly discouraged by squadron leaders, and although the Rhea is generally considered a success, it now flies with escort like other bomber designs. Its unusual asymmetrical design is unpopular with pilots, but it appears to be a statistical success even amongst the historically casualty-prone bomber force.


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GTB Gorgon

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Next-generation GTVA fortress bomber. Designed to perform standoff attacks with Bifrost torpedos, launch local SSMs, and command flights of drone bombers. Survivability and return rate are primary design goals, so the class carries self-defense EMP charges, armor hardeners, and a sprint drive. BACKBREAKER integration provides the Gorgon with full AWACS capability.



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