GTW Prometheus S
The GTW-5 Prometheus (standard) Cannon is a primary weapon developed by the Galactic Terran-Vasudan Alliance. It is a minor variant of the GTW Prometheus, which saw widespread use during the Great War and Hades Rebellion, and has similar performance statistics to the original weapon.
The Prometheus S's power-generation module required, among other essential components, argon, which was obtained in large quantities from Earth and, by extension, Sol. Thus, when the Delta Serpentis-Sol jump node collapsed from the destruction of the SD Lucifer, the GTVA was unable to obtain sufficient quantities of argon to continue the manufacture of the Prometheus S and was forced to temporarily remove it from service. Following the GTVA's deployment of gas miners, production of the Prometheus S was resumed.
The Prometheus S is an excellent weapon, boasting high hull damage, high shield damage, and very good range. Almost every Allied fighter and bomber can be equipped with the Prometheus S. Disadvantages include a moderate-to-high energy usage and a relatively slow rate of fire that requires patience and marksmanship to line up shots.
Contents
Tech Room Data
The GTW-5 Prometheus (standard) Cannon |
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The original GTW-5 Prometheus S was removed from service when the link to Earth was lost and the GTVA was unable to obtain sufficient quantities of argon (a required element in the Prometheus's power-generation module). Recent deployment of Anuket and Zephyrus gas miners has enabled us to resume production of the GTW-5 Prometheus S. The S-type is a minor variant of the original Prometheus laser cannon. The S-type's faster recharge cycle and lower energy drain cause many pilots to prefer it over the R variant.
Performance
Prometheus S
Name | Prometheus S | |
Range | 1500 m | |
Rate of fire | 2.857 s-1 | |
Velocity | 750 ms-1 | |
Damage | 30 | |
Armor damage | 27 | |
Shield damage | 30 | |
Subsystem damage | 10.5 |
Additional properties
- Weapon is a primary cannon (Primary weapon)
Prometheus D
Name | Prometheus D | |
Range | 900 m | |
Rate of fire | 3.333 s-1 | |
Velocity | 450 ms-1 | |
Damage | 20 | |
Armor damage | 16 | |
Shield damage | 20 | |
Subsystem damage | 7 |
Additional properties
- Weapon is a primary cannon (Primary weapon)
Compatibility
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.
Terran Compatibility | Vasudan Compatibility | ||
Ship Class | Compatible | Ship Class | Compatible |
GTF Ulysses | ✓ | GVF Thoth | ✓ |
GTF Loki | ✓ | GVF Serapis | ✓ |
GTF Hercules | ✓ | GVF Horus | ✓ |
GTF Hercules Mark II | ✓ | GVF Seth | ✓ |
GTF Myrmidon | ✓ | GVF Tauret | ✓ |
GTF Perseus | ✓ | GVF Ptah | ✓ |
GTF Pegasus | ✓ | GVB Osiris | ✓ |
GTF Erinyes | ✓ | GVB Bakha | ✓ |
GTF Ares | ✓ | GVB Sekhmet | ✓ |
SF Mara (Terrans) | ✗ | ||
GTB Zeus | ✓ | ||
GTB Medusa | ✓ | ||
GTB Artemis (Inc. D.H.) | ✓ | ||
GTB Ursa | ✓ | ||
GTB Boanerges | ✓ |
Veteran Comments
Ideal targets for the Prometheus are larger vessels, such as bombers, cruisers and corvettes. It does a great deal of hull damage. But because of its full shield damage value, it is extremely effective against bombers. As another note, the Prometheus of FS2 acts more like the Banshee of FS1, though with considerably better damage against hulls and lesser damage against shields.
Fires farther and faster, hits harder and penetrates shields better than the FS1 version, but pays with a slightly lower fire rate and greater energy consumption; in fact about all this and the GTW Prometheus have in common is superiority to the GTW Prometheus R.
Its projectile speed is the fastest and longest lasting (thus extending its range) after the Maxim and the Morning Star. The higher speed increases accuracy for the same shooting distance (obviously!) against maneuvering targets. This weapon is in fact perfect for taking down Shivan bombers.
It's worth noting that, if you outfit both primary banks of an Erinyes with this thing, it is entirely possible to one-salvo-kill some of the lighter fighters in the game.
After spending a long time trying to determine what the best primary to give your wingmen in the FreeSpace 2 campaign was, I've noticed that they seem to do best with this weapon. The high volley damage and relatively long range can be exploited to great effect by the AI's aiming abilities. If you want to boost your wingmates' effectiveness, and you have this weapon available, it's a great choice.