Prometheus frame

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Prometheus Frame


This craft, designated the Prometheus Frame by the LSF, but known to its creators as the Infinity Light Fighter, is an immensely powerful vessel, believed to have been created by an ancient race known as the Aleyurians. The Prometheus Frame could only be controlled by individuals who were able to synchronize with the vessel's systems. The only known living being capable of this was a genetically engineered human, Dawn Crossfire.

Description:

Wings of Dawn Tech Room Description

Archaeologists recent uncovered the 'Prometheus Frame' under the barren surface of Abyss Prime. Dating suggests that the vessel has been sealed in such a state for over ten thousand years. Evidence suggests that the craft was constructed by the Aluyerians, an alien race which seems to have mysteriously vanished around eight thousand years ago.

The craft's onboard A.I. has been found to be operational, and assists the pilot in controlling the vessel. According to on-board data banks, the craft is classified as a 'light fighter' despite being larger than even a Cordi Gunship, firmly placing it as a frigate under current designation schemes. The Prometheus brings four devastating beam cannons to the field and can fire these continuously as long as there is weapon power available. Along with four powerful beam turrets, eighteen pulse guns and two banks of highly advanced and effective missiles.

Powerplant of unknown design, output rated at around 280 MW
Maximum forward velocity: 55
Maximum slide velocity: 30
180-degree turn time Yaw: 2.5 seconds
180-degree turn time Pitch: 2.0 seconds
Hull armor strength rated at 10000
Shield generator of unknown design, strength rated at 15000

Credits List

  • Model by Spoon

Name Origin

Prometheus was the Titan who gave fire to humanity.

Performance:

Statistics

Name Prometheus frame
Type Light Fighter
Manufacturer Unknown
Maneuverability Poor (can glide)
Max Velocity 55 - 80 ms-1
Max Afterburner Velocity 110 ms-1
Max Afterburner Duration 7 s
Armor Capital
Hitpoints 10 000 pts
Shields 15 000 pts
Length 131 m
Weaponry
Primary weapons
1st bank 18 guns
2nd bank 4 guns
Secondary weapons
1st bank capacity 80
2nd bank capacity 150
Countermeasures
Countermeasure capacity 35 countermeasures


Armaments

Default Statistics
Bank Guns Standard Loadout
1st 18 YX-2 Pulse
Compatible Primaries
YX-2 Pulse
2nd 4 YX-1 Beam
Compatible Primaries
YX-1 Beam
Default Statistics
Bank Capacity Standard Loadout
1st 80 HSM
Compatible Secondaries
HSM
2nd 150 QS
Compatible Secondaries
QS


Veteran Comments

Read the Veteran Comments policy before editing this section.


Missions in which you fly this thing are quite hard to lose.

This thing is insanely powerful, but it has the worst handling and maneuverability in all of the player flyable craft. Its primary weapon of firepower are it's four beam cannons, which are pretty close to an Sred with a faster refire rate. However, later on those beams are effectively destroyed, and without them, the Prometheus frame becomes vulnerable to point blank attacks, as its other primary weapon's hardpoints are spread too far out to be really effective at that range. At the same time, its missiles turn too slow to be effective against fighters. In short, it's any capships' worst nightmare, but as soon as the fighters start swarming on it, it's a goner. Maybe not right away, as it has a good deal of shields and hitpoints, but it will happen within a short amount of time.


When you have to deal with a large number of enemy fighters, the main problem is the fact that although your primaries have an auto-aim feature, at close ranges it's pretty useless because the enemy is within your firing cone. Your best bet is to try get distance between yourself and your target, which may take some time. This is when that insane amount of shielding and armor comes in handy.