Difference between revisions of "GTB Artemis"
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''While it may feel a bit like a heavy fighter, the Artemis isn't one, and that is most clearly demonstrated by its gun configuration. Hitting a fighter-size target with both shots from the Artemis' single primary bank almost requires divine intervention, with the consequence that dogfighting in an Artemis should be considered a stopgap solution until your escort can pick the offending enemy fighters off you.''<br><br> | ''While it may feel a bit like a heavy fighter, the Artemis isn't one, and that is most clearly demonstrated by its gun configuration. Hitting a fighter-size target with both shots from the Artemis' single primary bank almost requires divine intervention, with the consequence that dogfighting in an Artemis should be considered a stopgap solution until your escort can pick the offending enemy fighters off you.''<br><br> | ||
''Personally i find the poor primary placement on the Artemis more a irritation than a huge weakness, as I tend to use the [[GTW Subach HL-7|HL-7]] with it and that is well suited to the "hail of fire" approach, I find the Artemis is the best bomber to be using when you really have to dogfight on the way in.''<br><br> | ''Personally i find the poor primary placement on the Artemis more a irritation than a huge weakness, as I tend to use the [[GTW Subach HL-7|HL-7]] with it and that is well suited to the "hail of fire" approach, I find the Artemis is the best bomber to be using when you really have to dogfight on the way in.''<br><br> | ||
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+ | ''While not the most potent dogfighter, its primary weapons placement mean you can hit a target that is veering out of your sight, or you can compensate by aiming slightly to the left or right of your intended target. I personally love the Artemis for its maneuverability and top speed. Firing your Cyclops at full burners with this means the bombs will almost definately hit, as they're travelling too fast to be hit. A true strike bomber, in every sense of the word.'' | ||
==Performance:== | ==Performance:== |
Revision as of 21:24, 21 July 2007
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File:Artemis320X240.jpg |
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The GTB Artemis |
Contents
Description:
FS2 Tech Room Description
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other slow targets. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.
FS2 MTS Model Description
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other targets whose defenses are slow to react. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.
Developer Notes
None
Veteran Comments
The Artemis may be the physical successor to the GTB Medusa, but something of the FS1 GTB Athena's spirit must have snuck in there, as the Artemis manuvers fairly well and is faster then the GTF Hercules Mark II, on a par with the Vasudan GVF Tauret.
While it may feel a bit like a heavy fighter, the Artemis isn't one, and that is most clearly demonstrated by its gun configuration. Hitting a fighter-size target with both shots from the Artemis' single primary bank almost requires divine intervention, with the consequence that dogfighting in an Artemis should be considered a stopgap solution until your escort can pick the offending enemy fighters off you.
Personally i find the poor primary placement on the Artemis more a irritation than a huge weakness, as I tend to use the HL-7 with it and that is well suited to the "hail of fire" approach, I find the Artemis is the best bomber to be using when you really have to dogfight on the way in.
While not the most potent dogfighter, its primary weapons placement mean you can hit a target that is veering out of your sight, or you can compensate by aiming slightly to the left or right of your intended target. I personally love the Artemis for its maneuverability and top speed. Firing your Cyclops at full burners with this means the bombs will almost definately hit, as they're travelling too fast to be hit. A true strike bomber, in every sense of the word.
Performance:
Statistics
Type | Medium Bomber |
Manufacturer | Han-Ronald Corp. |
Manuverability | Poor |
Max Velocity | 65.0 - 65.0 mps |
Max Afterburner Velocity | 110.0 mps |
Armor | Medium |
Hitpoints | 325 |
Shields | 500 |
Length | 36 m |
Armaments
Freespace 2 | ||
Bank | Guns | Standard Loadout |
1st | 4 | Subach HL-7 |
Compatible Primaries | ||
Subach HL-7, Prometheus R, Prometheus S, Lamprey, Circe, Maxim |
Freespace 2 | ||
Bank | Capacity | Standard Loadout |
1st | 40 | Hornet |
2nd | 60 | Cyclops |
3rd | 60 | Cyclops |
Compatible Secondaries | ||
MX-64, Emp. Adv, Stiletto II, Piranha, Hornet, Tornado, Trebuchet, Infyrno, Cyclops |