Difference between revisions of "GVB Bakha"
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''Probably simply a cheaper version of [[GVB Sekhmet]], as that is superior to it in all regards. Simply try Bearbaiting in a [[GVB Sekhmet|Sekhmet]] with cheats. ([[FRED]]ded version with ship picker)'' | ''Probably simply a cheaper version of [[GVB Sekhmet]], as that is superior to it in all regards. Simply try Bearbaiting in a [[GVB Sekhmet|Sekhmet]] with cheats. ([[FRED]]ded version with ship picker)'' | ||
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+ | ''It could be noted that the Sekhmet is much easier to intercept due to its huge profile, while the Bakha can be somewhat harder to kill due to its small size. It's easy to hit a Sekhmet with a Tempest volley, it's a bit harder to do so to a Bakha. However, you never have a chance to fight a Bakha in the main campaign.'' | ||
Revision as of 11:23, 6 December 2008
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The GVB Bakha |
Contents
Description:
FS2 Tech Room Description
Learning a lesson from the bomber losses of the Great War, Vasudan defense contractor Akheton designed the GVB Bakha, a fast, agile bomber that could still deliver a warship-shattering payload. The Bakha's dual Akh-12 engines are baffled and masked, giving it a small profile for heat-seeking missiles. The bomber's speed and maneuverability make it the craft of choice for taking out destroyers and corvettes with multiple flak, AAA, and anti-ship beam turrets. Over 6,000 Bakhas have been produced in the orbiting shipyards around Vasuda Prime.
Developer Notes
None
Name origin
Bakha was the manifestation of the god of power Ka and the war of god Menthu. He was said to be a wild bull.
Performance:
Statistics
Type | Advanced Bomber |
Manufacturer | Akheton Corporation |
Maneuverability | Good |
Yaw, Pitch, Roll | 65.0 - 65.0 s |
Max Velocity | 105.0 ms-1 |
Max Afterburner Velocity | Heavy ms-1 |
Armor | 440 |
Hitpoints | 620 |
Shields | 18 |
Length | {{{10}}} m |
Armaments
Freespace 2 | ||
Bank | Guns | Standard Loadout |
1st | 2 | Mekhu HL-7 |
2nd | 2 | Mekhu HL-7 |
Compatible Primaries | ||
Mekhu HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, Circe, Lamprey |
Freespace 2 | ||
Bank | Capacity | Standard Loadout |
1st | 80 | Piranha |
2nd | 100 | Stiletto II |
Compatible Secondaries | ||
MX-64, Emp. Adv, Harpoon, Trebuchet, TAG-B, Infyrno, Stiletto II, Cyclops |
Veteran Comments
The Bakha is truly a bomber with pretensions of the wild life, and can dogfight fairly well against any heavy or space superiority fighters you may encounter. Don't let it go to your head, though, as the interceptors can still outmaneuver you easily. Also keep in mind that you have only two secondary banks (the bomber-issue third is missing) and that diverting power to your engines does not increase your speed, only the rate at which your afterburners recharge.
Never quite understood the Bakha. The Vasudans had a superb bomber in the form of the Sekhmet, which can do everything the Bakha can do, if not better. What I'm wondering is why they're wasting production capacity on the Bakha when they could simply run only Sekhmets through the lines. The Bakha is a good bomber but it simply doesn't hold up to the Sekhmet. Maybe it's the slightly better maneuverability and the secondary gunpoint, but those are not nearly big enough advantages in my view.
Probably simply a cheaper version of GVB Sekhmet, as that is superior to it in all regards. Simply try Bearbaiting in a Sekhmet with cheats. (FREDded version with ship picker)
It could be noted that the Sekhmet is much easier to intercept due to its huge profile, while the Bakha can be somewhat harder to kill due to its small size. It's easy to hit a Sekhmet with a Tempest volley, it's a bit harder to do so to a Bakha. However, you never have a chance to fight a Bakha in the main campaign.
The Bahka just doesn't know what it wants to be. Like most other Vasudan ships, it's severely deficient in shields. Though it can carry Helios bombs, don't expect that to matter much. Fighters seem to latch on to you, and in any situation where a Bahka would be used (eliminating hostile destroyers and corvettes before they can damage friendly forces, strategic strikes on large capital ships) the fighter defenses alone on the hostile ship spell death, especially on higher difficulty levels. Making matters worse, the Bahka can't carry Maxims, defeating one of the few good purposes of dividing the firepower. This also means that a Bahka can't snipe off enemy turrets from afar, thus clearing an area for an attack run.