Difference between revisions of "GTF Ares"

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{{FS12_Ships}}
 
{{FS12_Ships}}
{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}
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The '''GTF ''Ares''''' is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF ''Hercules Mark II'']] with more missiles and thicker armoring.
 
 
The '''GTF Ares''' was a heavy fighter class during the [[Second Shivan Incursion]]. It was an upgraded version to the [[GTF Hercules Mark II]] with more missiles and thicker armoring. The Ares's production was limited because of its high specifications and maintenance cost.
 
  
 
==Description:==
 
==Description:==
 
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{{shipimage|image=[[Image:Gtfares-old.jpg]]|caption=The GTF Ares}}
 
===FS2 Tech Room Description===
 
===FS2 Tech Room Description===
 
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.
 
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.
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None
 
None
  
===Veteran Comments===
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===Name origin===
''The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you're defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.''<br><br>
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In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares's half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare.
''This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents.''<br><br>
 
''The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].''<br><br>
 
''When using this fighter, think mobile sentry gun if you're going to go attack other fighters. It is truly atrocious in handling, and will be a severe detriment in dogfighting, so if you want to, try and sit still and take out fighters with harpoons. However, the good firepower, great missile capacity, and armour makes this good for attacking warships.''<br><br>
 
 
 
''This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of Bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the Cripled survivors with [[GTW UD-8 Kayser]]'s, In most respects however the Aries is actaully more a Light Bomber than a Fighter''
 
<br><br>
 
  
 
==Performance:==
 
==Performance:==
 
===Statistics===
 
===Statistics===
{|
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{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|4.5, 5.0, 4.0|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}
|-
 
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''
 
| style="width:200px" | Strategic Assault
 
|-
 
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''
 
| Nankam Aeronautical
 
|-
 
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''
 
| Poor
 
|-
 
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
 
| 50.0 - 62.0 mps
 
|-
 
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''
 
| 120.0 mps
 
|-
 
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''
 
| Ultra Heavy
 
|-
 
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]
 
| 425
 
|-
 
| [[Technical_Terms_and_Definitions#Shields|Shields]]
 
| 650
 
|-
 
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''
 
| 20 m
 
|}
 
  
 
===Armaments===
 
===Armaments===
 
 
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''
 
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
|- align="center"
 
|- align="center"
| colspan=3 style="background:#351515;"| '''Freespace 2'''
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| colspan=3 style="background:#351515;"| '''FreeSpace 2'''
 
|- align="center"
 
|- align="center"
 
| style="width:40px" |Bank
 
| style="width:40px" |Bank
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{| border=1 cellpadding=4 style="border-collapse: collapse"
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
|- align="center"
 
|- align="center"
| colspan=3 style="background:#351515;"| '''Freespace 2'''
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| colspan=3 style="background:#351515;"| '''FreeSpace 2'''
 
|- align="center"
 
|- align="center"
 
| style="width:40px" |Bank
 
| style="width:40px" |Bank
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| colspan=3| Compatible Secondaries
 
| colspan=3| Compatible Secondaries
 
|-
 
|-
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]
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| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]
 
|}
 
|}
  
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==Modding Resources==
 +
{{shipimage|image=[[File:HTLAres.png|600px]]|caption=The GTF ''Ares'' in the latest MVPs}}
 +
'''Retail''':
 +
:$POF File: bonus2t-02.pof
 +
:Textures: hercbone( /b/c), thruster01
 +
 +
 +
'''MediaVP 3.6.10''':
 +
:$POF File: bonus2t-02.pof
 +
:Textures: bonus2t-02, GoldGlass, Tercoc01
 +
 +
 +
'''MediaVP 4.4.X''':
 +
:$POF File: Ares.pof
 +
:Textures: Ares, TerranCockpit1b, GoldGlass-trans, Ares-debris, newdamage
 +
:Model and textures by: Axem
 +
 +
 +
==Gallery==
 +
 +
<gallery widths=250px >
 +
 +
File:Gtfares.jpg|<center>The GTF ''Ares'' in FS2_Open with the 3.6.14 [[mediavps]].
 +
File:Aristeia8.png|<center>A wing of [[Ares]] engaging the Wargods in [[Aristeia]].
 +
File:Sathanas destroys Colossus.jpg|<center>An Ares flies away seeing the [[Colossus]] destroyed by a [[Sathanas]].
 +
 +
</gallery>
 +
 +
==Veteran Comments==
 +
{{Comment|
 +
''The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily-defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you're defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.''
 +
 +
 +
''This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].''
 +
 +
 +
''This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more or less written for the player to respond to nearly everything with massed GTM Trebuchet fire and finish off the crippled survivors with GTW UD-8 Kaysers. In most respects, however, the Ares is actually more a light bomber than a fighter.''
 +
 +
 +
''Though I'm not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU-controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornados, then point them at cruisers and corvettes. They'll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren't quite so vulnerable to enemy fighters.''
 +
 +
 +
''When you can use it, do so. Try loading the Ares with a low-power primary on the first bank (I prefer the [[GTW Subach HL-7]]) and a high-power primary on the second bank (I prefer the Kayser). Load up secondaries with only the GTM Trebuchet and be ready to take on some AI enemies. Even against fighters on Hard or higher difficulty, it is very possible to take out 80% of fighters and 90% of bombers (except for the [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]], which will require more than just two Trebs to kill). If anything survives, it's probably badly damaged and can be finished off quickly with primaries. The AI doesn't seem to know how to use this fighter properly, so you're probably better off loading it with a configuration adjusted for the AI&mdash;use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.''
 +
 +
 +
''The Ares has exceptional primary energy recharge, greater than any other craft including the [[SF_Mara_%28Terrans%29|Terran Mara]]. Its reserves are slightly below the Terran Mara's, but equal to or better than anything else.''
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 +
 +
''In my experience, an Ares armed with the [[GTW Maxim|Maxim]] can be just as damaging to cruisers as a bomber or two, if not moreso, and the [[GTW Morning Star|Morning Star]] in the other bank allows it to shoot down enemy bombs with ease. That said, its handling does leave something to be desired, although it's no [[GTB Ursa|Ursa]]...''
 +
 +
 +
As has been previously stated, the Ares cannot hold its own against fighters on Hard/Insane difficulties. If you're skilled, you can probably dogfight on Very Easy/Medium. However, this thing tears cruisers apart like lunch meat. If you load a Maxim cannon and a Kayser onto an Ares, along with an Infyrno or two, and maybe some Trebs, you will rip through a Cain, Fenris, Mentu, Leviathan, and even a Lilith in seconds.}}
  
 
[[Category:Ship]]
 
[[Category:Ship]]

Latest revision as of 16:00, 18 October 2021

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Notable ships of FreeSpace 2



The GTF Ares is a heavy fighter class during the Second Shivan Incursion. It is an upgraded version of the GTF Hercules Mark II with more missiles and thicker armoring.

Description:

Gtfares-old.jpg
The GTF Ares


FS2 Tech Room Description

The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.

Developer Notes

None

Name origin

In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of Zeus and Hera. Ares's half-sister is Athena, who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare.

Performance:

Statistics

Type Strategic Assault
Manufacturer Nankam Aeronautical
Maneuverability Poor
Yaw, Pitch, Roll 4.5, 5.0, 4.0 s
Max Velocity 50.0 - 62.0 ms-1
Max Afterburner Velocity 120.0 ms-1
Armor Ultra Heavy
Hitpoints 425
Shields 650
Length 20 m


Armaments

FreeSpace 2
Bank Guns Standard Loadout
1st 2 Subach HL-7
2st 4 Prometheus R
Compatible Primaries
Subach HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, UD-8 Kayser, Lamprey, Circe, Maxim
FreeSpace 2
Bank Capacity Standard Loadout
1st 90 Harpoon
2nd 100 Hornet
Compatible Secondaries
MX-64, EMP Adv., Harpoon, Tempest, Hornet, Tornado, Trebuchet, Infyrno

Modding Resources

HTLAres.png
The GTF Ares in the latest MVPs


Retail:

$POF File: bonus2t-02.pof
Textures: hercbone( /b/c), thruster01


MediaVP 3.6.10:

$POF File: bonus2t-02.pof
Textures: bonus2t-02, GoldGlass, Tercoc01


MediaVP 4.4.X:

$POF File: Ares.pof
Textures: Ares, TerranCockpit1b, GoldGlass-trans, Ares-debris, newdamage
Model and textures by: Axem


Gallery

Veteran Comments

Please read the Veteran Comments policy before editing this section.


The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily-defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with GTM Trebuchets, park next to what you're defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.


This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the GTF Hercules Mark II. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a Fenris at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. The Ares is compatible with a wide range of weapons, including the most destructive GTW Maxim and GTW UD-8 Kayser.


This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more or less written for the player to respond to nearly everything with massed GTM Trebuchet fire and finish off the crippled survivors with GTW UD-8 Kaysers. In most respects, however, the Ares is actually more a light bomber than a fighter.


Though I'm not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU-controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornados, then point them at cruisers and corvettes. They'll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren't quite so vulnerable to enemy fighters.


When you can use it, do so. Try loading the Ares with a low-power primary on the first bank (I prefer the GTW Subach HL-7) and a high-power primary on the second bank (I prefer the Kayser). Load up secondaries with only the GTM Trebuchet and be ready to take on some AI enemies. Even against fighters on Hard or higher difficulty, it is very possible to take out 80% of fighters and 90% of bombers (except for the Nephilim and Seraphim, which will require more than just two Trebs to kill). If anything survives, it's probably badly damaged and can be finished off quickly with primaries. The AI doesn't seem to know how to use this fighter properly, so you're probably better off loading it with a configuration adjusted for the AI—use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks.


The Ares has exceptional primary energy recharge, greater than any other craft including the Terran Mara. Its reserves are slightly below the Terran Mara's, but equal to or better than anything else.


In my experience, an Ares armed with the Maxim can be just as damaging to cruisers as a bomber or two, if not moreso, and the Morning Star in the other bank allows it to shoot down enemy bombs with ease. That said, its handling does leave something to be desired, although it's no Ursa...


As has been previously stated, the Ares cannot hold its own against fighters on Hard/Insane difficulties. If you're skilled, you can probably dogfight on Very Easy/Medium. However, this thing tears cruisers apart like lunch meat. If you load a Maxim cannon and a Kayser onto an Ares, along with an Infyrno or two, and maybe some Trebs, you will rip through a Cain, Fenris, Mentu, Leviathan, and even a Lilith in seconds.