Difference between revisions of "Descent: FreeSpace Medals Guide"

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[[Category:Campaign_Walkthroughs]]
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<div style="max-width:820px; margin:0 auto;">
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<div style="background-color:white; color:black; font-size: clamp(0.1rem, 1vw, 1.2rem);>
 
       DESCENT:
 
       DESCENT:
 
       ______  _____  _____  _____ ______  ______  _      _____  _____
 
       ______  _____  _____  _____ ______  ______  _      _____  _____
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       |_|    |_| \_\ |____\ |____\ /_____\|_|  /__/  \__\ |____\ |____\
 
       |_|    |_| \_\ |____\ |____\ /_____\|_|  /__/  \__\ |____\ |____\
 
                               THE GREAT WAR
 
                               THE GREAT WAR
 
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               __      __  ____  ____    _____  _      ____
 
               __      __  ____  ____    _____  _      ____
 
             |  \    /  | |  __| |  _ \  |  _  | | |    |  __|
 
             |  \    /  | |  __| |  _ \  |  _  | | |    |  __|
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                                     ==
 
                                     ==
 
                                   ===
 
                                   ===
 
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</div>
  
 
==Legal Info.==
 
==Legal Info.==
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This document is protected under Copyright law, (C) 2002 by David Wood. The only sites it can be found legally are listed below.
 
This document is protected under Copyright law, (C) 2002 by David Wood. The only sites it can be found legally are listed below.
  
http://www.cheatbook.de
+
*http://www.cheatbook.de
https://wiki.hard-light.net/
+
*https://wiki.hard-light.net/
  
 
If it is found anywhere else including another FAQ/Guide, or if it is altered in any way, it is a violation of copyright law. Please report it if you find it anywhere besides the sites listed above. Any wiki author on https://wiki.hard-light.net may make edits to improve the guide and should use their signature for their work. Links to this page are allowed as is any fair-use extrapolation and distribution of data. You may print or copy down any information needed as long as you do not distribute any part of the document to, or as part of, an organization, free or otherwise, without permission from the copyright holder or in the case of the hard-light wiki without permission of an editor/author of that website. This document is for private use only.
 
If it is found anywhere else including another FAQ/Guide, or if it is altered in any way, it is a violation of copyright law. Please report it if you find it anywhere besides the sites listed above. Any wiki author on https://wiki.hard-light.net may make edits to improve the guide and should use their signature for their work. Links to this page are allowed as is any fair-use extrapolation and distribution of data. You may print or copy down any information needed as long as you do not distribute any part of the document to, or as part of, an organization, free or otherwise, without permission from the copyright holder or in the case of the hard-light wiki without permission of an editor/author of that website. This document is for private use only.
 
  
 
==Intro.==
 
==Intro.==
  
 
Hello and welcome to the first and only, by the date of December 2002, Descent: FreeSpace medal guide on the internet. If you have any information, suggestions, or updates for the info presented here feel free to make changes to the version listed on https://wiki.hard-light.net/. Note that other versions are out of date. Questions can go in the discussion section. Note that this guide applies to the retail version of Descent: FreeSpace, so if you are using FreeSpace Open or a similar mod, I don't guarantee my information will be applicable in all cases. There are some slight differences in default score values for ships between Descent: FreeSpace retail and FSOpen and I have used both in the making of this guide, so expect some small deviations in score here and there (mostly in regard to fighters and bombers). Thank you for reading this section, enjoy the guide!
 
Hello and welcome to the first and only, by the date of December 2002, Descent: FreeSpace medal guide on the internet. If you have any information, suggestions, or updates for the info presented here feel free to make changes to the version listed on https://wiki.hard-light.net/. Note that other versions are out of date. Questions can go in the discussion section. Note that this guide applies to the retail version of Descent: FreeSpace, so if you are using FreeSpace Open or a similar mod, I don't guarantee my information will be applicable in all cases. There are some slight differences in default score values for ships between Descent: FreeSpace retail and FSOpen and I have used both in the making of this guide, so expect some small deviations in score here and there (mostly in regard to fighters and bombers). Thank you for reading this section, enjoy the guide!
 +
 +
Here are my other FreeSpace medal/rank/kills guides:
 +
* [[Silent Threat Rank and Kills Guide]]
 +
* [[FreeSpace 2 Medals Guide]]
  
 
==Before you start==
 
==Before you start==
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This section covers many things, from the basics to the advanced. Even if you are an expert I strongly suggest you look through this section. You can skip through and see what information might be useful to you.
 
This section covers many things, from the basics to the advanced. Even if you are an expert I strongly suggest you look through this section. You can skip through and see what information might be useful to you.
  
--In FreeSpace 2 the medals are essentially the game’s achievements. You get at most one medal per mission.
+
In Descent: FreeSpace the medals are essentially the game’s achievements. You get at most one medal per mission.
 +
Ace badges are also in the medals box to the right of rank. Ace badges are only earned when you reach a certain number of total fighter and bomber kills. The following ships contribute to this total.
 +
 
 +
: Terran: [[GTF Valkyrie]], [[GTF Apollo]], [[GTF Ulysses]], [[GTF Loki]], [[GTF Hercules]], [[GTB Athena]], [[GTB Zeus]], [[GTB Ursa]], [[GTB Medusa]]
 +
: Vasudan: [[PVF Anubis]], [[PVF Seth]], [[PVF Horus]], [[PVF Thoth]], [[PVB Amun]], [[PVB Osiris]]
 +
: Shivan: [[SF Scorpion]], [[SF Manticore]], [[SF Dragon]], [[SF Basilisk]], [[SB Shaitan]], [[SB Nephilim]], [[SB Seraphim]]
 +
 
 +
You will usually be informed when you get a medal, promotion, or ace badge on the debriefing screen of the mission if there is indeed a debriefing. Missions with a Red-Alert ending remove the debriefing, but you will still be awarded kills, medals, and rank which you can confirm if you look at your stats in the barracks. Normally there is only the debriefing dialog box along with the usual buttons. When you get a medal, ace badge, or promotion, there will be an additional dialog box connected on the side of the first. This box has what all medals, ace badges, or promotions you received in the mission. Optionally the person who debriefs you will say something, and though the medal screen appears for all Ace Badges and most ranks, it won't appear for ranks after Commodore. (The commentary is funny for these ranks though.) Note that you can get a medal, promotion, or badge without either the screen or the commentary, so the true way to confirm your progress is to check the barracks or your player file.
 +
 
 +
Q: How come I didn't get a medal on this level?
 +
Most likely there is no medal for you to get on that level. If the level is listed on this guide and you didn't get it, then you probably missed a part of the instructions that were needed to acquire the medal. If you were expecting an Ace Badge then you should recalculate your number of fighter/bomber kills. If you were expecting a rank up, note that this can be a complex calculation and the variables tend to be hidden.
 +
 
 +
=== The Medal Box ===
 +
 
 +
There are two ways to view the medal box. The first is to be awarded a medal on the debrief screen, and then click the medal icon that is located on the medal dialog. The second is more complicated, but always available. On the Flight Deck, find the Barracks and click on it. This will take you to a screen with the different players you've made, single and multi player, plus it will show you the all time stats for each player. To get to the medal box, click on the medal icon that is in the lower middle area of the screen.
 +
 
 +
{|
 +
| The fully unlocked Descent: FreeSpace Medal Box
 +
|-
 +
| [[File:Fs1_medals_full.png]]
 +
|}
 +
 
 +
 
 +
Each time you get a new medal, it appears in the medal box. Shown below is how the game displays your medal depending on amount. Once you get two medals, a small bronze patch appears, then a silver and gold patch for 3 and 4+ medals respectively. Medals are earned by triggering specific events in missions.
 +
 
 +
{|
 +
| The 4 levels of a medal, from 1 copy to 4+ copies
 +
|-
 +
| [[File:Fs1_galacticservice_levels.png]]
 +
|}
 +
 
 +
The Ace Badges are the three circular badges in the medal box directly to the lower right of the nameplate. Ace Badges are set up a little differently than the medals, there are 3 badges total and each additional badge will show up to the right of the first. Once you unlock all three you can't earn more Ace Badges. Ace Badges have a minimum fighter/bomber kill limit that must be hit to earn the badge. Nothing but fighter and bomber kills go towards getting Ace Badges. Other kills are still tracked in your player stats. Thanks to GameFAQs user Dman4835 for initially getting me this info.
 +
 
 +
{| class="wikitable" style="width:100%; background:black; font-weight: normal;"
 +
! BADGE || KILLS || IMAGE
 +
|-
 +
! Ace || 60 Fighter/Bomber kills ||[[file:fs1_ace_debrief.png]]
 +
|-
 +
! Double Ace ||150 Fighter/Bomber kills ||[[file:fs1_doubleace_debrief.png]]
 +
|-
 +
! Triple Ace ||350 Fighter/Bomber kills ||[[file:fs1_tripleace_debrief.png]]
 +
|-
 +
|}
 +
 
 +
Rank is set up much differently than both ace badges and medals. Rank is located directly to the lower left of the nameplate. Rank is your symbolic promotion level in the GTA. Oddly, the orders you can give are not limited by your rank (i.e. your call menu is the same when you're an Admiral as it is when you're an Ensign). To be determined, rank takes into account 2 variables: the “Rank” variable which can be directly added to and subtracted from, and the “Score” value which is contributed to by getting points in missions. Point values are defined by in the code and in FRED. Any objective, event, goal, directive, or various other things can be assigned a score value and add or subtract from your score. Calling in support subtracts points from your score. Every ship in the game is assigned a default point value, but this can be changed in FRED by tweaking the score value. The default values can be found here: https://wiki.hard-light.net/index.php/Ranks_in_FreeSpace. Note that this list refers to the default FreeSpace 2 values. Finally rank can be added and subtracted directly using the grant-promotion variable in FRED. This is used in the Black Omega campaign mission. This means that your Rank is determined by (extra promotions) + (current Rank score determination). See the [[Descent:_FreeSpace_Medals_Guide#Points_and_Score_System|Points and Score system]] section for in-depth details. The following is a list of all the different positions of rank determined by score in the order that you get them. Thanks to GameFAQs user Basilisk for the points for each rank.
 +
 
 +
{| class="wikitable" style="width:100%; background:black; font-weight: normal;"
 +
! RANK || POINTS || IMAGE
 +
|-
 +
! Ensign || 0-3999 ||[[file:fs1_ensign_debrief.png]]
 +
|-
 +
! Lt. Junior Grade ||4000-9999 ||[[file:fs1_ltjrgrade_debrief.png]]
 +
|-
 +
! Lieutenant ||10000-21999 ||[[file:fs1_lieutenant_debrief.png]]
 +
|-
 +
! Lt. Commander ||22000-49999 ||[[file:fs1_ltcommander_debrief.png]]
 +
|-
 +
! Commander ||50000-149999 ||[[file:fs1_commander_debrief.png]]
 +
|-
 +
! Captain ||150000-399999 ||[[file:fs1_captain_debrief.png]]
 +
|-
 +
! Commodore ||400000-1999999 ||[[file:fs1_commodore_debrief.png]]
 +
|-
 +
! Rear Admiral ||2000000-4999999 ||[[file:fs1_rearadmiral_debrief.png]]
 +
|-
 +
! Vice Admiral ||5000000-8999999 ||[[file:fs1_viceadmiral_debrief.png]]
 +
|-
 +
! Admiral ||9000000+ ||[[file:fs1_admiral_debrief.png]]
 +
|}
 +
 
 +
==Other Useful Information==
 +
 
 +
'''<u>You can restart a campaign</u>''' without losing any stats or medals. To do this, first go to the Flight Deck, then click Campaigns, then select the campaign you want to restart, then click restart campaign in the lower right corner of the screen.
 +
 
 +
'''<u>Backing up your player info</u>''' can save you loads of hassle in the long run. I can't get the "Clone" function to copy my player (I think it only copies the settings under "Options" to a new player) so I worked something else out. It's a little more advanced and you'll be messing with the game files, but don't worry, follow along and you'll do fine. Open your FreeSpace directory\players. By default on Windows that's C:\Games\FreeSpace\players, in FS Open it is at %APPDATA% HardLightProductions\FreeSpaceOpen\data\players. In retail FreeSpace \players folder if you are backing up a single player entry, open single, otherwise open multi. FSOpen combines single/multi so these folders don’t exist. Find your pilot's name, there will be some files associated with your player: a .plr or .json file for your player stats, and when you start a campaign a .css or .csg file to mark you have played a campaign which records directives and such that you've accomplished through the campaign, I assume the game sends you to alternate versions of levels this way. These look like this: Player.FreeSpace.csg, Player.FreeSpace.css, Player.plr. Select all of these which have your callsign in front and make a copy. You should make a backup folder to copy these to, such as FreeSpace/Backup. You can also rename pilots this way. Instead of using X.plr, change X to a different name (e.g. Backup.FreeSpace.csg, Backup.FreeSpace.css, Backup.plr). Back-Ups will help ensure you get everything, and help avoid any nasty glitch that wipes out all your player info. Note you can freely edit these files as well.
 +
 
 +
'''<u>The mission log</u>''' is something useful you can use while in mission to see what kills you've gotten and what objectives you've completed. To access it, press F4. The mission log has 3 parts: The objective screen displays what your objectives are and whether or not you've completed them. It will always display Primary and Secondary objectives, but Bonus objectives only appear on this screen when you've completed them. Hidden Objectives will never appear on this screen. Uncompleted objectives are represented by a white circle, complete by a greened in circle, and failed by a red x-ed out circle. The message log displays all messages received in-mission, and at what time. I don't ever use it, I don't find it helpful. The event log shows when objectives are satisfied, when enemy wings arrive and depart, when ships arrive and depart, when ships are destroyed and by whom, but unfortunately it only tells the name of the ships, not their class.
 +
 
 +
===The Five Glitches===
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 +
There are five useful glitches I have found in the game, and I will make reference to them throughout the guide so you may want to take note.
  
--Ace badges are also in the medals box to the right of rank. Ace badges are only earned when you reach a certain number of total fighter and bomber kills. The following ships contribute to this total.
+
* '''<u>The Infinite Weapons Glitch</u>''': If, on any level, you enter cheat mode (type www.volition-inc.com in mission) then enable infinite weapons for yourself (hold ~ and press w), your ship will have infinite missiles and weapons energy on any level until you exit FreeSpace or until you disable the code.
  
Terran: GTF Valkyrie, GTF Apollo, GTF Ulysses, GTF Loki, GTF Hercules, GTB Athena, GTB Zeus, GTB Ursa, GTB Medusa
+
* '''<u>The Reason for Treason Glitch</u>''': You can go traitor and pass most levels that do not have a debriefing, and when you do you can destroy friendly ships without failing the mission. In order to earn points instead of losing them for friendly kills, you must destroy them only after they turn hostile to you. Use a weak weapon to fire on a ship until you turn, then you can finish off all former allies without a score penalty. The exception is Tenderizer because the mission is coded so that the Galatea jumps out after you pass the primary objective, which isn’t possible as a traitor. Turning traitor will make it impossible to get points from objectives or medals. The following are missions where this glitch can occur:
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:{|
 +
|
 +
Evangelist<br>
 +
Reaching the Zenith<br>
 +
The Great Hunt<br>
 +
Good Luck<br>
 +
|}
  
Vasudan: PVF Anubis, PVF Seth, PVF Horus, PVF Thoth, PVB Amun, PVB Osiris
+
* '''<u>The Cheat and Pass Glitch</u>''': If a level has no debriefing, then the campaign will allow you to pass the level with cheats. Plus, if you used cheats to change your weapons (Hold ~ and press 9 or 0, and hold Shift as well to cycle backwards) to things such as [[Shivan Super Laser|Shivan Super Lasers]] or Cluster Babies, you get to keep those when you go to the next level. When customizing your loadout on these levels, I recommend using a fast ship. I also recommend giving your teammates virtually harmless weapons (i.e. [[Disruptor Cannon]], [[D-Advanced]], [[Disruptor Missile]] or no missile); this will ensure you get most if not all kills, and you won't risk losing points by removing teammates. I've listed the levels that have no debriefing below.
 +
:{|
 +
|
 +
Tenderizer<br>
 +
Evangelist<br>
 +
Reaching the Zenith<br>
 +
The Great Hunt<br>
 +
Good Luck<br>
 +
|}
  
Shivan: SF Scorpion, SF Manticore, SF Dragon, SF Basilisk, SB Shaitan, SB Nephilim, SB Seraphim
+
* '''<u>The Warp-In Glitch</u>''': As a large ship is warping in, you can go through its hull until it reaches the point where it's out of the vortex completely (and it begins to slow its velocity). This feature was added so in the event that you were in the path of a ship warping in, you wouldn't have the misfortune of being smashed at warp speed (you know what that's like if you've been in the path of a ship warping out). However, if you are still within the ship's hull when the vortex closes, you will remain unharmed, and will be able to fly around freely throughout the ship's hull, as long as you can keep up with the ship as it is slowing down from warp speed. When you are inside the ship, you can do many things, such as enter the fighter bays, destroy turrets, destroy the ship, or destroy fighters (they can't fight back). The following are missions where this glitch can occur:
 +
:{|
 +
|
 +
La Ruota Della Fortuna<br>
 +
Tenderizer<br>
 +
Playing Judas<br>
 +
Last Hope (unlikely you will reach the Hope in time)<br>
 +
Running the Gauntlet<br>
 +
Clash of the Titans<br>
 +
The Great Hunt<br>
 +
|}
 +
* '''<u>The NoClip Glitch</u>''': This glitch is rather tricky to pull off, and a bit hard to explain, so bear with me. This glitch allows you to get inside the hull of a ship just like the Warp-In Glitch does, but it does not require a ship to warp in. There are some requirements in regard to the target ship however. First, you will need to find a place where two parts of the ship meet at a 90 degree angle or less (the smaller the better). Turrets, dishes, and other auxiliary devices can also accomplish the goal, but you will probably be killed by the amount of collisions using those. When you find a suitable angle, align your ship so that the line where the two parts meet (the center of the angle) is vertical on your hud. Align your targeting reticle with that spot as well, and when you are ready, fly into the angle (you will be colliding into it, don't worry too much); afterburners aren't necessary, just use the increase speed button (bound to A on the keyboard by default). You can also shoot yourself backwards into the crack by detonating a missile near you, but this is risky and it doesn't seem to work better. Anyway, after a breif moment of ramming, turn your engine off. Unless your target ship is moving, keep your speed at zero. Now look around; you are looking for a point of entry into the ship. It isn't hard to see these; one minute the hull of the ship is visible, the next it isn't. If this phenomenon happens, maneuver your ship into the area where the hull disappeared; otherwise, try again. The following are ships susceptible to this glitch:
 +
:Terran: [[GTSC Faustus]], [[GTD Orion]], [[GTI Arcadia]]
 +
:Vasudan: [[PVD Typhon]]
 +
:Shivan: [[SD Demon]], [[SD Lucifer]]
  
--Your rank can be found in the medals box below your callsign and to the left of the Ace badges. Much of what I know about rank and scoring began with my observations in and out of the game, but fellow gamers are responsible for the initial information. Rank is your symbolic promotion level in the GTA. Oddly, the orders you can give are not limited by your rank (i.e. your call menu is the same when you're an Admiral as it is when you're an Ensign). To be determined, rank takes into account 2 variables: the “Rank” variable which can be directly added to and subtracted from, and the “Score” value which is contributed to by getting what I’ve always called “points” in missions. Point values are defined by in the code and in FRED. Any objective, event, goal, or directive can be assigned a score value and add or subtract from your score. Calling in support subtracts points from your score. Every ship in the game is assigned a default point value, but this can be changed in FRED by tweaking the score value. The default values can be found here: https://wiki.hard-light.net/index.php/Ranks_in_FreeSpace. Note that this list refers to the default FreeSpace 2 values. Finally rank can be added and subtracted directly using the grant-promotion variable in FRED. This is used in the Black Omega campaign mission. This means that your Rank is determined by (extra promotions) + (current Rank score determination). The following is a list of all the different positions of rank determined by score in the order that you get them, plus the point range for each, and how many pins you have for each one. If there is a - next to a number, it means one pin has no triangles on it. If there is a + next to a number, it means there is a gold pin on that many regular pins. See The Medal Box in this section for more info.
+
==Points and Score System==
  
      RANK        POINTS          PINS
+
I used DMTOOLS to extract the missions to a file, and used Notepad++ to view the mission files and find score values.
  
Ensign            0-4000            1
+
The score system is a feature that determines your rank. It adds up a hidden value, points, to calculate your rank-up score. Rank-up score determination is applied to the rank range listed above to give a score rank, which is then added to your current rank which can be modified by the game and either added to or subtracted to. Specifically the grant-promotion variable encountered in Black Omega will give you (rank-up score)+1 Rank. You acquire points by doing certain things in the game, which I have labeled further down. Points awarded multiply or divide depending on your skill level. The skill-to-points ratio is as follows:
Lt. Junior Grade  4001-10000      -2
 
Lieutenant        10001-22000      2
 
Lt. Commander    22001-50000      -3
 
Commander        50001-150000      3
 
Captain          150001-400000    4
 
Commodore        400001-2000000  +1
 
Rear Admiral      2000001-5000000  +2
 
Vice Admiral      5000001-9000000  +3
 
Admiral          9000001<        +4
 
  
--You will usually know when you get a medal on the debriefing screen of the mission if there is indeed a debriefing. Missions before Red-Alert missions remove the debrief, but you will still be awarded kills, medals, and rank which you can confirm if you look at your stats in the barracks. Normally there is only the debriefing dialog box along with the usual buttons. When you get a medal, ace badge, or promotion, there will be an additional dialog box connected on the side of the first. This box has what all medals, ace badges, or promotions you received in the mission. Optionally the person who debriefs you will say something, and though the medal screen appears for all Ace Badges and most ranks, it won't appear for ranks after Commodore. (The commentary is funny for these ranks though.) Note that you can get a medal, promotion, or badge without either the screen or the commentary, so the true way to confirm your progress is to check the barracks or your player file.
+
{|
 +
|
 +
Very Easy :<br>
 +
Easy      :<br>
 +
Medium    :<br>
 +
Hard      :<br>
 +
Insane    :<br>
 +
|
 +
0.2<br>
 +
0.4<br>
 +
0.7<br>
 +
1.0<br>
 +
1.2<br>
 +
|}
 +
This means when you play on Hard difficulty the points are face value, otherwise multiply by the number listed to see the points you earn. Points are awarded when completing objectives/events/goals/directives or when ships are destroyed. Points are subtracted when calling in a resupply ship (by 50 points). An objective gives points when the objective is completed. Ships give or penalize points based on 1) their alignment when they die and 2) whether they count as your kill. A ship killed by you will penalize you its point value if friendly or award you its point value if hostile. Whether you "killed" the ship is determined by a calculation that begins when the ship is assigned a new alignment, overwriting any prior data before the alignment changed. The calculation is just (Current remaining HP) * 30%. This means if 10 ships do 8% damage to a target and you do the entire remaining 20% damage you can't get the points for this kill because you didn't do 30% of the damage. If you and another ship both do 30% of the damage, the points go to whoever did more damage or are otherwise random. Some examples, if you do 30 damage to an enemy ship with 100 HP worth 100 points you'll be awarded 100 points at the end of the mission. If that same enemy has 100 HP and you damage it down to 3 HP before it changes alignment and then someone else finishes it off, they are awarded the points because they did 100% of the damage to it after it changed. If you teamkill and every ship turns against you and you kill every ship and still successfully complete the mission, every enemy ship you killed including your former allies will count as points gained and every friendly ship you killed before turning traitor will count as points penalized. Worth noting is that some missions are modded to give points based on the exact percentage of damage you deal instead of whether you're confirmed as the killer but this is not default behavior.
  
Q: How come I didn't get a medal on this level?
+
==Single Player Medals, Rank, and Kills==
Most likely there is no medal for you to get on that level. If the level is listed on this guide and you didn't get it, then you probably missed a part of the instructions that were needed to acquire the medal. If you were expecting an Ace Badge then you should recalculate your number of fighter/bomber kills. If you were expecting a rank up, note that this can be a complex calculation and the variables tend to be hidden.
+
This section lists each level in chronological order, and lays out the medals, points, and kills for each. Also listed are details of possible kills on the level and all mission objectives, including hidden ones. Any enemies that aren't listed but are in the level are important ships that you can’t kill for one reason or another. Note that all details here refer only to the Descent: FreeSpace campaign, unless otherwise specified. When revising this list I used the FSOpen missions instead of the Retail FreeSpace missions and I’m not sure if these were changed, so there may be slight differences in some score values if you play retail. The following is a short list of all the medals you should have after completing the main FreeSpace campaign.
 +
{|
 +
|
 +
*Commendation Medal - 2<br>
 +
*Conspicuous Gallantry - 2<br>
 +
*Distinguished Flying Cross - 3<br>
 +
*Distinguished Service Cross - 1<br>
 +
*Galactic Service - 1<br>
 +
*Galatea Survivor - 1<br>
 +
*Good Conduct - 3<br>
 +
*Legion of Merit - 1<br>
 +
*Medal of Honor - 1<br>
 +
*Meritorious Unit - 2<br>
 +
*Military Defense - 1<br>
 +
*Pilot Wings - 2<br>
 +
*Vasudan Alliance Medal - 1<br>
 +
|}<br>
 +
 
 +
For other strategies see the following links:
 +
 
 +
[https://wiki.hard-light.net/index.php/FreeSpace_1_Campaign_Walkthrough HLP FreeSpace 1 Campaign Walkthrough]
 +
 
 +
[https://www.youtube.com/watch?v=xppYjL1mwPw FS1 Speedrun]
 +
 
 +
=== Training Mission 1 ===
 +
 
 +
'''Strategy:''' No stats kept! To skip this mission, click the 'Skip Training' button at the top right corner of the screen.
 +
 
 +
=== Training Mission 2 ===
 +
 
 +
'''Strategy:''' No stats kept! To skip this mission, click the 'Skip Training' button at the top right corner of the screen.
 +
 
 +
=== Training Mission 3 ===
 +
 
 +
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! colspan="2" style="text-align:center;" | '''Medal: Pilot Wings'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_wings_debrief.png|Pilot Wings]] [[File:Fs1_advwings_debrief.png|Adv. Pilot Wings]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Complete Basic Training 3.
 +
|}
 +
'''Strategy:''' On this one you get a medal for beating the level so don't skip this mission. Press "Shift+." and "Shift+," to speed up and slow down time, because other than the medal, you don't retain any stats.
 +
 
 +
=== The Eve of Destruction ===
 +
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1078 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 30 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 13 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 13 kills
 +
|}
 +
 
 +
'''Objectives'''
 +
 
 +
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''2 Primary''' || Protect the [[FreeSpace_1_Terran_Ship_Database#GTC_Orff|GTC Orff]] || 700
 +
|-
 +
|  || Eliminate Hostiles || 300
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1000
 +
|}
 +
 
 +
'''Hostile Ships'''
 +
 
 +
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[PVF Anubis]] × 13 || 6 points each || 78
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 78
 +
|}
 +
 
 +
'''Friendly Ships'''
 +
 
 +
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Alpha 2, Delta 1–2 || 10 points each || -30
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -30
 +
|}
 +
 
 +
=== The Field of Battle ===
 +
 
 +
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! colspan="2" style="text-align:center;" | '''Medal: Distinguished Flying Cross'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_distinguishedflyingcross_debrief.png|75px|Distinguished Flying Cross]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | '''Medium+''': The <u>Vasudan Ace</u> must be destroyed. In order for the Ace to appear you must be above 50% health. After you destroy three Vasudan wings the Vasudan Ace will warp in.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1172 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 30 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 13 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 13 kills
 +
|}
 +
 
 +
'''Objectives'''
 +
 
 +
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Destroy all Vasudan Wings || 700
 +
|-
 +
| '''1 Bonus''' || Destroy Vasudan Ace || 300
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1000
 +
|}
 +
 
 +
'''Hostile Ships'''
 +
 
 +
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[PVF Anubis]] × 12 || 6 points each || 72
 +
|-
 +
| [[PVF Seth]] × 1 || 100 points || 100
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 172
 +
|}
  
--The Medal Box--
+
'''Friendly Ships'''
  
There are two ways to view the medal box.  The first is to be awarded a medal on the debrief screen, and then click the medal icon that is located on the medal dialog. The second is more complicated, but always available. On the Flight Deck, find the Barracks and click on it. This will take you to a screen with the different players you've made, single and multi player, plus it will show you the all time stats for each player. To get to the medal box, click on the medal icon that is in the lower middle area of the screen.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Alpha 2–4 || 10 points each || -30
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -30
 +
|}
  
````insert pics here
+
'''Strategy:''' The [[PVF Seth]], or <u>Vasudan Ace</u>, only jumps in if you are above 50% health.
  
 +
=== Basic Training Stage 4 ===
  
The way the medals are set up is like so: each time you get a new medal, it appears in the medal box. When you get two of the same, a small bronze patch will appear on the cloth part of the medal. When you get 3 of a medal, the patch turns silver, and when you have 4 or more it turns gold.
+
'''Strategy:''' No stats kept! This mission is fun because you can kill a Terran cruiser, but it doesn't count. To skip this mission, click the 'Skip Training' button at the top right corner of the screen.
                          ___    ___
 
                        /*^*\  /*^*\
 
                        |*<0>*| |*<#>*|<--- Double Ace
 
                        \___/  \___/
 
  
 +
=== Small Deadly Space ===
  
The ace badges are circular, with a star in the center and ridges on the edge. The ace badges are set up a little differently than the medals. There are only 3 badges and each have a minimum fighter/bomber kill limit that must be hit to earn the badge. When you get the second ace badge, instead of sitting on top of the first or replacing it, it will just show up next to it, and so will the third.
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1416 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 180 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 29 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 16 kills
 +
|}
  
                            _    _
+
'''Objectives'''
                          /_\ </_\> <---- Lt. Junior Grade
 
                                V
 
  
Rank is set up much differently than both ace badges and medals. You start out as an Ensign, which has 1 pin with triangles on the flat sides. Then you get promoted to Lt. Junior Grade, which has 2 pins, one (furthest out) without triangles. Then you get promoted to Lieutenant, which has 2 pins, both with triangles. Next is Lt. Commander with 3 pins, 1 without triangles. Then you get to Commander and you get 3 pins, all with triangles. When you get to captain you get 4 pins with triangles. After that you go to Commodore and go back to 1 pin, with triangles, and it has a small, round, gold pin on it. You get another pin like this each time you rise in rank after Commodore, for Rear Admiral, Vice Admiral, and Admiral.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''2 Primary''' || Secure area until [[FreeSpace_1_Terran_Ship_Database#GTC_Orff|Orff]] arrives || 700
 +
|-
 +
|  || Destroy Second Wave || 100
 +
|-
 +
| '''2 Secondary''' || Protect the cargo containers || 100
 +
|-
 +
|  || Eliminate all Vasudan freighters || 300
 +
|-
 +
| '''1 Bonus''' || Find Weapon Prototype || 100
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1300
 +
|}
  
--Other Useful Information--
+
'''Hostile Ships'''
  
--You can restart a campaign without losing any stats or medals. To do this, first go to the Flight Deck, then click Campaigns, then select the campaign you want to restart, then click restart campaign in the lower right corner of the screen.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[VC 3]] × 7, [[VAC 4]] × 3, [[PVFr Ma'at]] ×1 || || 0
 +
|-
 +
| [[VAC 4]] × 2 || 3 points each || 6
 +
|-
 +
| [[PVF Anubis]] × 15 || 6 points each || 90
 +
|-
 +
| [[PVFr Bast]] × 1 || 20 points || 20
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 116
 +
|}
  
--Backing up your player info can save you loads of hassle in the long run. I can't get the "Clone" function to copy my player (I think it only copies the settings under "Options" to a new player) so I worked something else out. It's a little more advanced and you'll be messing with the game files, but don't worry, follow along and you'll do fine. Open your FreeSpace directory\players. By default on Windows that's C:\Games\FreeSpace\players, in FS Open it is at %APPDATA% HardLightProductions\FreeSpaceOpen\data\players. In retail FreeSpace \players folder if you are backing up a single player entry, open single, otherwise open multi. FSOpen combines single/multi so these folders don’t exist. Find your pilot's name, there will be some files associated with your player: a .plr or .json file for your player stats, and when you start a campaign a .css or .csg file to mark you have played a campaign which records directives and such that you've accomplished through the campaign, I assume the game sends you to alternate versions of levels this way. These look like this: Player.FreeSpace.csg, Player.FreeSpace.css, Player.plr. Select all of these which have your callsign in front and make a copy. You should make a backup folder to copy these to, such as FreeSpace/Backup. You can also rename pilots this way. Instead of using X.plr, change X to a different name (e.g. Backup.FreeSpace.csg, Backup.FreeSpace.css, Backup.plr). Back-Ups will help ensure you get everything, and help avoid any nasty glitch that wipes out all your player info. Note you can freely edit these files as well.
+
'''Friendly Ships'''
  
--The mission log is something useful you can use while in mission to see what kills you've gotten and what objectives you've completed. To access it, press F4. The mission log has 3 parts: The objective screen displays what your objectives are and whether or not you've completed them. It will always display Primary and Secondary objectives, but Bonus objectives only appear on this screen when you've completed them. Hidden Objectives will never appear on this screen. Uncompleted objectives are represented by a white circle, complete by a greened in circle, and failed by a red x-ed out circle. The message log displays all messages received in-mission, and at what time. I don't ever use it, I don't find it helpful. The event log shows when objectives are satisfied, when enemy wings arrive and depart, when ships arrive and depart, when ships are destroyed and by whom, but unfortunately it only tells the name of the ships, not their class.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Alpha 2–4, Delta 1–2, Epsilon 1–2, Omega (8 total) || 10 points each || -80
 +
|-
 +
| [[FreeSpace_1_Terran_Ship_Database#GTC_Orff|Orff]] × 1 || 100 points || -100
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -180
 +
|}
  
--The Five Glitches--
+
'''Strategy:''' [[FreeSpace_1_Terran_Ship_Database#GTT_Omega|Omega]] must not die. Do not depart before the [[FreeSpace_1_Terran_Ship_Database#GTC_Orff|Orff]] arrives or you will miss out on the medal in the next level. Ignore the first secondary objective; it fulfills itself if you pass the mission. The only way to get the cargo container kills is to destroy them before you destroy all the ships in the area. Before you destroy all the cargo, find the '''Weapons Prototype''' cargo container (it's a [[VAC 4]]) and make sure not to destroy it. If one or more freighters escape, 2 '''[[PVF Anubis]]''' class fighters will jump in — they are included in the total kills. This is the only level with a '''[[PVFr Bast]]'''-class freighter kill.
  
There are five useful glitches I have found in the game, and I will make reference to them throughout the guide so you may want to take note.
+
=== Avenging Angels ===
  
--The Infinite Weapons Glitch: if, on any level, you enter cheat mode (type www.volition-inc.com in mission) then enable infinite weapons for yourself (hold ~ and press w), your ship will have infinite missiles and weapons energy on any level until you exit FreeSpace or until you disable the code.
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! colspan="2" style="text-align:center;" | '''Medal: Commendation Medal'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_commendationmedal_debrief.png|75px|Commendation Medal]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Disable and capture the [[FreeSpace_1_Vasudan_Ship_Database#PVT_Rasputin|Rasputin]], ensure the <u>GTT Intelligence 1</u> survives. Not possible if you depart before the [[FreeSpace_1_Terran_Ship_Database#GTC_Orff|Orff]] arrives in Small Deadly Space.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1437 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 185 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 13 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 13 kills
 +
|}
  
--Reason for Treason Glitch: You can go traitor and pass most levels that do not have a debriefing, and when you do you can destroy any friendly ship without penalty. The exception is Tenderizer because the mission is coded so that the Galatea jumps out after you pass the primary objective, which isn’t possible as a traitor. Turning traitor will make it impossible to get points from objectives or medals. The following are missions where this glitch can occur:
+
'''Objectives'''
 +
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Disable and capture the [[FreeSpace_1_Terran_Ship_Database#GTT_Omega|Omega]] || 1000
 +
|-
 +
| '''1 Secondary''' || Destroy all enemy fighters || 200
 +
|-
 +
| '''1 Bonus''' || Disable and capture the [[FreeSpace_1_Vasudan_Ship_Database#PVT_Rasputin|Rasputin]] || 100
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1300
 +
|}
  
Evangelist
+
'''Hostile Ships'''
Reaching the Zenith
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
The Great Hunt
+
! style="width:55%; text-align:left;" | Description
Good Luck
+
! style="width:30%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[PVF Anubis]] × 6, [[GTF Apollo]] × 4, [[PVF Horus]] × 2 || 10 points each || 120
 +
|-
 +
| [[PVB Osiris]] × 1 || 17 points || 17
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 137
 +
|}
  
--The Cheat and Pass Glitch: if a level has no debriefing, then the campaign
+
'''Friendly Ships'''
will allow you to pass the level with cheats. Plus, if you used cheats to change
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
your weapons (Hold ~ and press 9 or 0, and hold Shift as well to cycle
+
! style="width:55%; text-align:left;" | Description
backwards) to things such as Shivan Super Lasers or Cluster Babies, you get to
+
! style="width:30%; text-align:left;" | Notes
keep those when you go to the next level. When customizing your loadout on these
+
! style="width:15%; text-align:left;" | Points
levels, I recommend using a fast ship. I also recommend giving your teammates
+
|-
virtually harmless weapons (i.e. Disruptor Cannon, D-Advanced, Disruptor
+
| [[FreeSpace_1_Vasudan_Ship_Database#PVT_Rasputin|Rasputin]] || 15 points || -15
Missile or no missile); this will ensure you get most if not all kills, and you
+
|-
won't risk losing points by removing teammates. I've listed the levels that have
+
| Other friendlies × 17 || 10 points each || -170
no debriefing below.
+
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -185
 +
|}
  
Tenderizer
+
'''Strategy:''' If you decide to kill the [[FreeSpace_1_Vasudan_Ship_Database#PVT_Rasputin|Rasputin]] you’ll get 15 points and lose out on 100 points from the bonus objective so I didn’t count it here. If the [[FreeSpace_1_Terran_Ship_Database#GTT_Comet|GTT Comet]] or the [[FreeSpace_1_Terran_Ship_Database#GTT_Omega|Omega]] is destroyed, you lose. This is the only level with enemy [[GTF Apollo]] class fighters.
Evangelist
 
Reaching the Zenith
 
The Great Hunt
 
Good Luck
 
  
--The Warp-In Glitch: As a large ship is warping in, you can go through its
+
===Out of the Dark, Into the Night===
hull until it reaches the point where it's out of the vortex completely (and
 
it begins to slow its velocity). This feature was added so in the event that
 
you were in the path of a ship warping in, you wouldn't have the misfortune
 
of being smashed at warp speed (you know what that's like if you've been in the
 
path of a ship warping out). However, if you are still within the ship's hull
 
when the vortex closes, you will remain unharmed, and will be able to fly
 
around freely throughout the ship's hull, as long as you can keep up with the
 
ship as it is slowing down from warp speed. When you are inside the ship, you
 
can do many things, such as enter the fighter bays, destroy turrets, destroy
 
the ship, or destroy fighters (they can't fight back). The following are
 
missions where this glitch can occur:
 
  
La Ruota Della Fortuna
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
Tenderizer
+
! colspan="2" style="text-align:center;" | '''Medal: Distinguished Flying Cross (Part 1)'''
Playing Judas
+
|-
Last Hope (unlikely you will reach the Hope in time)
+
! colspan="2" style="text-align:center;" | [[File:Fs1_distinguishedflyingcross_debrief.png|75px|Distinguished Flying Cross]]
Running the Gauntlet
+
|-
Clash of the Titans
+
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | This medal spans across the next two missions. The medal is granted in [[Descent:_FreeSpace_Medals_Guide#Paving_the_Way|Paving the Way]], but events in this mission will determine whether or not it will be possible for the medal to be granted in the next mission. On this mission destroy an <u>Unknown</u> fighter. They are black and red, and very powerful. You can't target these. Easiest is the [[SB Shaitan]], but one [[SF Scorpion]] will stay in the area longer; though this type has less armor, it is much harder to hit. See Part 2 for further instructions.
The Great Hunt
+
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1421 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 110 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 10 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 9 kills
 +
|}
  
--The NoClip Glitch: This glitch is rather tricky to pull off, and a bit hard to
+
'''Objectives'''
explain, so bear with me. This glitch allows you to get inside the hull of a
 
ship just like the Warp-In Glitch does, but it does not require a ship to warp
 
in. There are some requirements in regard to the target ship however. First,
 
you will need to find a place where two parts of the ship meet at a 90 degree
 
angle or less (the smaller the better). Turrets, dishes, and other auxiliary
 
devices can also accomplish the goal, but you will probably be killed by the
 
amount of collisions using those. When you find a suitable angle, align your
 
ship so that the line where the two parts meet (the center of the angle) is
 
vertical on your hud. Align your targeting reticle with that spot as well, and
 
when you are ready, fly into the angle (you will be colliding into it, don't
 
worry too much); afterburners aren't necessary, just use the increase speed
 
button (bound to A on the keyboard by default). You can also shoot yourself
 
backwards into the crack by detonating a missile near you, but this is risky and
 
it doesn't seem to work better. Anyway, after a breif moment of ramming, turn
 
your engine off. Unless your target ship is moving, keep your speed at zero. Now
 
look around; you are looking for a point of entry into the ship. It isn't hard
 
to see these; one minute the hull of the ship is visible, the next it isn't. If
 
this phenomenon happens, maneuver your ship into the area where the hull
 
disappeared; otherwise, try again. The following are ships susceptible to this
 
glitch:
 
  
-Terran-   -Vasudan-   -Shivan-
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
Faustus    Typhon      Demon
+
! style="width:20%; text-align:left;" | Category
  Orion                  Lucifer
+
! style="width:65%; text-align:left;" | Description
Arcadia
+
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Escort the crew of the [[FreeSpace_1_Terran_Ship_Database#GTSC_Plato|Plato]] to the Jump Node || 700
 +
|-
 +
| '''1 Secondary''' || Identify Unknowns || 200
 +
|-
 +
| '''1 Bonus''' || Destroy the Unknown Fighter || 200
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1100
 +
|}
  
 +
'''Hostile Ships'''
  
==Ace Badges & Rank==
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[PVF Anubis]] × 7 || 6 points each || 42
 +
|-
 +
| Unknown 1,2,3,5,7 || 10 points each || 50
 +
|-
 +
| Unknown 4,6,8 || 15 points each || 45
 +
|-
 +
| [[PVB Osiris]] × 2 || 17 points each || 34
 +
|-
 +
| [[PVC Aten]] × 1 || 150 points || 150
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 321
 +
|}
  
The following is a short list of all the medals you should have after completing the main FreeSpace campaign.
+
'''Friendly Ships'''
  
Commendation Medal - 2
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
Conspicuous Gallantry - 2
+
! style="width:60%; text-align:left;" | Description
Distinguished Flying Cross - 3
+
! style="width:25%; text-align:left;" | Notes
Distinguished Service Cross - 1
+
! style="width:15%; text-align:left;" | Points
Galactic Service - 1
+
|-
Galatea Survivor - 1
+
| Fighters × 5 and [[FreeSpace_1_Terran_Ship_Database#GTEP_Plato_Escape|Escape Pod]] || 10 points each || -60
Good Conduct - 3
+
|-
Legion of Merit - 1
+
| [[FreeSpace_1_Terran_Ship_Database#GTSC_Plato|Plato]] × 1 || 50 points || -50
Medal of Honor - 1
+
|-
Meritorious Unit - 2
+
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
Military Defense - 1
+
| -110
Pilot Wings - 2
+
|}
Vasudan Alliance Medal - 1
 
________________________________________________________________________________
 
  
--Ace Badges--
+
'''Strategy:''' [[FreeSpace_1_Terran_Ship_Database#GTSC_Plato|Plato]] is worth 50 points and will always die so don’t attack it. <u>Unknown</u> ships jump in which don't count as kills when you destroy them but do count for points and the bonus objective. The secondary objective does itself. Most likely you will only get 1 wing of Vasudans, which consists of 3 [[PVF Anubis]] fighters and 1 [[PVB Osiris]] bomber. The other ships are very far away, and are set up to be destroyed like so: when the <u>Unknowns</u> appear, they go after the Vasudan fighters. When the first fighter is destroyed, a timer is started so that X seconds after that, the [[FreeSpace_1_Vasudan_Ship_Database#PVC_Taurus|Taurus]] dies on its own. Don't let [[FreeSpace_1_Terran_Ship_Database#GTEP_Plato_Escape|Plato Escape]] die or you fail the mission.
Nothing but fighter and bomber kills go towards getting Ace Badges. Other kills are still tracked in your player stats. Thanks to GameFAQs user Dman4835 for initially getting me this info.
 
  
Ace - Have at least 60 fighter/bomber kills.
+
===Paving the Way===
  
Double Ace - Have at least 150 fighter/bomber kills.
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! colspan="2" style="text-align:center;" | '''Medal: Distinguished Flying Cross (Part 2)'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_distinguishedflyingcross_debrief.png|75px|Distinguished Flying Cross]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Continued from Part 1, you must do those steps before proceeding. This medal spans across this and the prior mission. The medal is granted in this mission, but events in [[Descent:_FreeSpace_Medals_Guide#Out_of_the_Dark.2C_Into_the_Night|Out of the Dark, Into the Night]] will determine whether or not it will be possible for the medal to be granted. On this mission keep the [[GTD_Galatea|Galatea's]] hull above 50%.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1030 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 10 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 0 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 0 kills
 +
|}
  
Triple Ace - Have at least 350 fighter/bomber kills.
+
'''Objectives'''
  
--Rank--
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
The following is a list of all the different positions of rank, in the order
+
! style="width:20%; text-align:left;" | Category
that you get them, plus the point range for each, and how many pins you have for
+
! style="width:65%; text-align:left;" | Description
each one. If there is a - next to a number, it means one pin has no triangles on
+
! style="width:15%; text-align:left;" | Points
it. If there is a + next to a number, it means there is a gold pin on that many
+
|-
regular pins. Thanks to GameFAQs user Basilisk for the points for each rank.
+
| '''1 Primary''' || Escort the [[GTD_Galatea|Galatea]] to the Jump Node || 700
 +
|-
 +
| '''1 Secondary''' || Ensure [[GTD_Galatea|Galatea]] hull remain above 50% || 300
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1000
 +
|}
  
 +
'''Hostile Ships'''
  
      RANK        POINTS          PINS
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Unknowns × 2 || 15 points each || 30
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 30
 +
|}
  
Ensign            0-4000            1
+
'''Friendly Ships'''
Lt. Junior Grade  4001-10000      -2
 
Lieutenant        10001-22000      2
 
Lt. Commander    22001-50000      -3
 
Commander        50001-150000      3
 
Captain          150001-400000    4
 
Commodore        400001-2000000  +1
 
Rear Admiral      2000001-5000000  +2
 
Vice Admiral      5000001-9000000  +3
 
Admiral          9000001<        +4
 
  
==Points and Score System==
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Alpha 2 || 10 points || -10
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -10
 +
|}
  
I used DMTOOLS to extract the missions to a file, and used Notepad++ to view the mission files and find score values.
+
'''Strategy:''' Just like in the previous level, the mere 2 enemies in this one don't count as kills but you do get points for them.
  
The score system is a feature that determines your rank. It adds up a hidden value, points, to calculate your rank-up score. Rank-up score determination is applied to the rank range listed above to give a score rank, which is then added to your current rank which can be modified by the game and either added to or subtracted to. Specifically the grant-promotion variable encountered in Black Omega will give you (rank-up score)+1 Rank. You acquire points by doing certain things in the game, which I have labeled further down. Points awarded multiply or divide depending on your skill level. The skill-to-points ratio is as follows:
+
===Pandora's Box===
  
Very Easy : 0.2
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
Easy      : 0.4
+
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
Medium    : 0.7
+
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1606 points
Hard      : 1.0
+
|-
Insane    : 1.2
+
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 30 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 35 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 0 kills
 +
|}
  
This means when you play on Hard difficulty the points are face value, otherwise multiply by the number listed to see the points you earn. Points are awarded when completing objectives/events/goals/directives or when ships are destroyed. Points are subtracted when calling in a resupply ship (by 50 points). An objective gives points when the objective is completed. Ships give or penalize points based on 1) their alignment when they die and 2) whether they count as your kill. A ship killed by you will penalize you its point value if friendly or award you its point value if hostile. Whether you "killed" the ship is determined by a calculation that begins when the ship is assigned a new alignment, overwriting any prior data before the alignment changed. The calculation is just (Current remaining HP) * 30%. This means if 10 ships do 8% damage to a target and you do the entire remaining 20% damage you can't get the points for this kill because you didn't do 30% of the damage. If you and another ship both do 30% of the damage, the points go to whoever did more damage or are otherwise random. Some examples, if you do 30 damage to an enemy ship with 100 HP worth 100 points you'll be awarded 100 points at the end of the mission. If that same enemy has 100 HP and you damage it down to 3 HP before it changes alignment and then someone else finishes it off, they are awarded the points because they did 100% of the damage to it after it changed. If you teamkill and every ship turns against you and you kill every ship and still successfully complete the mission, every enemy ship you killed including your former allies will count as points gained and every friendly ship you killed before turning traitor will count as points penalized. Worth noting is that some missions are modded to give points based on the exact percentage of damage you deal instead of whether you're confirmed as the killer but this is not default behavior.
+
'''Objectives'''
  
==Points & Kills List for Single Player Levels==
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''2 Primary''' || Destroy the Sentry Guns || 300
 +
|-
 +
|  || Investigate Remaining Cargo || 1000
 +
|-
 +
| '''1 Secondary''' || Use your sensors to scan the Shivan cargo containers || 100
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1400
 +
|}
  
This section lists each level in chronological order, and lays out the medals, points, and kills for each. Also listed are details of possible kills on the level and all mission objectives, including hidden ones. Any enemies that aren't listed but are in the level are important ships that you can’t kill for one reason or another. Note that all details here refer only to the Descent: FreeSpace campaign, unless otherwise specified.
+
'''Hostile Ships'''
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SC 5]] × 21, [[SAC 2]] × 8 || 0 points || 0
 +
|-
 +
| [[SSG Trident]] × 6 || 5 points each || 30
 +
|-
 +
| Arjuna 2,3,4 || 10 points each || 30
 +
|-
 +
| Rama 1-4, Krishna 1-4 || 12 points each || 96
 +
|-
 +
| Arjuna 5,6 || 25 points each || 50
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 206
 +
|}
  
                              :TRAINING MISSION 1:
+
'''Friendly Ships'''
  
Strategy: No stats kept! To skip this mission, click the 'Skip Training' button at the top right corner of the screen.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Alpha 2-4 (3 total) || 10 points each || -30
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -30
 +
|}
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
'''Strategy:''' The Shivan fighters in this level are all worth points but not worth kills and are next to impossible to kill even with cheats on. A cruiser will warp in but it’s invulnerable and untargetable so even with cheats you should just avoid it. Your secondary objective in this level is set up to fail (there is no way for you to pass it unless you fail the mission) so there are 100 points less than listed available. The only way to get the 29 cargo container kills is to approach them slowly, attack from afar, and when they start exploding on you destroy as many as you can, but do not destroy cargo containers 35, 34, 37, or 32.
  
                              :TRAINING MISSION 2:
+
===The Hammer and the Anvil===
  
Strategy: No stats kept! To skip this mission, click the 'Skip Training' button at the top right corner of the screen.
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! colspan="2" style="text-align:center;" | '''Medal: Vasudan Alliance'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_vasudanalliance_debrief.png|75px|Vasudan Alliance]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Make sure all 3 shield prototypes survive. You can call <u>Rho 1</u>, a damaged Vasudan fighter who warps in with the [[FreeSpace_1_Vasudan_Ship_Database#PVFr_Andromeda|Andromeda]], to assist you. If some Vasudans warp in near the end of the mission and claim they will escort the cargo, watch the [[PVF Anubis]] class fighters, they turn enemy and attack <u>Cargo 3</u>.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1638 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1193 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 43 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 43 kills
 +
|}
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
'''Objectives'''
  
                              :TRAINING MISSION 3:
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Escort Shield Prototypes || 700
 +
|-
 +
| '''1 Bonus''' || Escort all prototypes to Jump Node || 500
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1200
 +
|}
  
Medal: Pilot Wings - Complete Basic Training 3.
+
'''Hostile Ships'''
  
Strategy: On this one you get a medal for beating the level so don't skip this mission. Press "Shift+." and "Shift+," to speed up and slow down time, because other than the medal, you don't retain any stats.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[PVF Anubis]] × 7 || 6 points each || 42
 +
|-
 +
| [[PVF Seth]] × 6 || 8 points each || 48
 +
|-
 +
| [[SF Scorpion]] × 6 || 10 points each || 60
 +
|-
 +
| [[SF Basilisk]] × 24 || 12 points each || 288
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 438
 +
|}
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
'''Friendly Ships'''
  
                              :THE EVE OF DESTRUCTION:
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Rho 1 || 6 points || -6
 +
|-
 +
| Terran Fighters × 5 || 10 points each || -50
 +
|-
 +
| Omicron 1 || 12 points || -12
 +
|-
 +
| Omega 1,2,3 || 15 points each || -45
 +
|-
 +
| [[FreeSpace_1_Vasudan_Ship_Database#PVFr_Andromeda|Andromeda]], Theta 1-3 || 20 points each || -80
 +
|-
 +
| [[FreeSpace_1_Terran_Ship_Database#GTI_Beta_Cygni_Installation|Beta Cygni Installation]] || 1000 points || -1000
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -1193
 +
|}
  
Total Potential Score Reward: 1078
+
'''Strategy:''' Friendlies: The traitor ships included in the Hostiles section above count against you if you kill them while they are friendly, but I didn't include them in the Friendlies section because they end up as enemies if you do well on the mission. It is unlikely that you will get the first 2 Vasudan wings (4 [[PVF Anubis]], 4 [[PVF Seth]]) that jump in, as they will jump out as soon as the [[FreeSpace_1_Vasudan_Ship_Database#PVFr_Andromeda|Andromeda]] is destroyed. Also, the last Vasudan wing will only turn hostile if you dispatch of the Shivan enemies quickly enough so that when the Vasudans jump in there is enough time for them to go traitor without the cargo jumping out.
Total Potential Score Penalty: 30
 
  
Mission Objectives: 2 Primary (Protect the GTC Orff) - 700 points
+
===Advanced Training 2===
                    1 Hidden (Eliminate Hostiles) - 300 points
 
  
Hostiles: 13 kills, 13 f/b. 13 PVF Anubis worth 6 points each.
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! colspan="2" style="text-align:center;" | '''Medal: Pilot Wings'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_wings_debrief.png|Pilot Wings]] [[File:Fs1_advwings_debrief.png|Adv. Pilot Wings]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Complete Advanced Training 2.
 +
|}
  
Friendlies: Alpha 2, Delta 1,2 worth 10 points each.
+
'''Strategy:''' On this one you get a medal for beating the level so don't skip this mission, but no stats are kept.
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
===The Darkness and the Light===
  
                              :THE FIELD OF BATTLE:
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1845 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 30 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 38 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 19 kills
 +
|}
  
Medal: Distinguished Flying Cross [Medium+] - The Vasudan Ace must be destroyed. In order for the Ace to appear you must be above 50% health. After you destroy three Vasudan wings the Vasudan Ace will warp in.
+
'''Objectives'''
Total Potential Score Reward: 1172
 
Total Potential Score Penalty: 30
 
  
Mission Objectives: 1 Primary (Destroy all Vasudan Wings) - 700 Points
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
                    1 Bonus (Destroy Vasudan Ace) - 300 points
+
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Capture the [[FreeSpace_1_Vasudan_Ship_Database#PVC_Ramses|Ramses]] || 500
 +
|-
 +
| '''1 Secondary''' || Destroy Cargo Depot || 700
 +
|-
 +
| '''1 Bonus''' || Destroy Any Freighters || 300
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1500
 +
|}
  
Hostiles: 13 kills, 13 f/b. 12 PVF Anubis worth 6 points each, 1 Vasudan PVF Seth interceptor worth 100 points.
+
'''Hostile Ships'''
  
Friendlies: Alpha 2-4 worth 10 points each.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[VC 3]] × 11 || 0 points || 0
 +
|-
 +
| [[VAC 4]] × 5 || 3 points each || 15
 +
|-
 +
| [[PVF Anubis]] × 4 || 6 points each || 24
 +
|-
 +
| [[SF Scorpion]] × 8 || 10 points each || 80
 +
|-
 +
| [[PVF Seth]] × 3 || 12 points each || 36
 +
|-
 +
| [[SB Shaitan]] × 4 || 15 points each || 60
 +
|-
 +
| [[PVFr Satis]] × 2 || 20 points each || 40
 +
|-
 +
| [[PVC Aten]] × 1 || 150 points || 150
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 405
 +
|}
  
Strategy: The PVF Seth, or Vasudan Ace, only jumps in if you are above 50% health.
+
'''Friendly Ships'''
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Alpha 2-4 || 10 points each || -30
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -30
 +
|}
  
                              :BASIC TRAINING STAGE 4:
+
'''Strategy:''' Your primary objective is set up to fail because a few minutes into the mission a Shivan strike force will warp in and destroy the [[FreeSpace_1_Vasudan_Ship_Database#PVC_Ramses|Ramses]]. If you knock its health below 70% you will get the [[FreeSpace_1_Vasudan_Ship_Database#PVC_Ramses|Ramses's]] kill. The rest of the [[SF Scorpion]] fighters appear if you stay in the mission after everything has happened. There are two things on this mission that make you automatically fail: if you destroy the Shivan cruiser that warps in (called the [[FreeSpace_1_Shivan_Ship_Database#SC_Taranis|Taranis]]), or if you destroy the [[FreeSpace_1_Vasudan_Ship_Database#PVC_Ramses|Ramses]] before you destroy all other Vasudan ships, unless they have departed.
  
Strategy: No stats kept! This mission is fun because you can kill a Terran cruiser, but it doesn't count. To skip this mission, click the 'Skip Training' button at the top right corner of the screen.
+
===First Strike===
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! colspan="2" style="text-align:center;" | '''Medal: Good Conduct'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_goodconduct_debrief.png|75px|Good Conduct]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Disarm, disable, and capture the [[FreeSpace_1_Shivan_Ship_Database#SC_Taranis|Taranis]].
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 2061 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 195 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 59 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 59 kills
 +
|}
  
                                  :SMALL DEADLY SPACE:
+
'''Objectives'''
  
Total Potential Score Reward: 1416
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
Total Potential Score Penalty: 180
+
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Capture the [[FreeSpace_1_Shivan_Ship_Database#SC_Taranis|Taranis]] || 700
 +
|-
 +
| '''2 Secondary''' || Disable The [[FreeSpace_1_Shivan_Ship_Database#SC_Taranis|Taranis]] || 350
 +
|-
 +
|  || Disarm The [[FreeSpace_1_Shivan_Ship_Database#SC_Taranis|Taranis]] || 350
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1400
 +
|}
  
Mission Objectives: 1 Primary (Secure area until Orff arrives) - 700 points
+
'''Hostile Ships'''
                    2 Secondary (Protect the cargo containers) - 100 points
 
                                (Eliminate all Vasudan freighters) - 300 points
 
                    1 Bonus (Find Weapon Prototype) - 100 points
 
                    1 Hidden Objective (Destroy Second Wave) - 100 points
 
  
Hostiles: 25 kills, 13 f/b. 7 VC 3, 3 VAC 4, 1 PVFr Ma'at worth 0 points. 15 PVF Anubis worth 6 points each. 2 Vac 4 worth 3 points. 1 PVFr Bast Vasudan freighter worth 20 points.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SF Scorpion]] × 28 || 10 points each || 280
 +
|-
 +
| [[SF Basilisk]] × 28 || 12 points each || 336
 +
|-
 +
| [[SB Shaitan]] × 3 || 15 points each || 45
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 661
 +
|}
  
Friendlies: Alpha 2-4, Delta 1,2, Epsilon 1,2, Omega worth 10 points. Orff worth 100 points.
+
'''Friendly Ships'''
  
Strategy: Do not depart before the Orff arrives or you will miss out on the mission in the next level. Ignore the first secondary objective; it fulfills itself if you pass the mission. The only way to get the cargo container kills is to destroy them before you destroy all the ships in the area. Before you destroy all the cargo, find the Weapons Prototype cargo container (it's dark grey with blue spots) and make sure not to destroy it. If you let 1 or more freighters escape, 2 PVF Anubis class fighters will jump in (all included in the kills). This is the only level with a Bast class freighter kill. Omega must not die.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Gamma 1-4, Beta 1-4, Delta 1-3, Omega 1,2 || 10 points each || -130
 +
|-
 +
| Alpha 2-4 || 15 points each || -45
 +
|-
 +
| [[FreeSpace_1_Terran_Ship_Database#GTFr_Halkins|Halkins]] || 20 points || -20
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -195
 +
|}
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
'''Strategy:''' Ensure Omega 1, Omega 2, the [[FreeSpace_1_Terran_Ship_Database#GTFr_Halkins|Halkins]], and the [[FreeSpace_1_Shivan_Ship_Database#SC_Taranis|Taranis]] survive.
  
                                  :AVENGING ANGELS:
+
===The Aftermath===
  
Medal: Commendation Medal - Disable and capture the Rasputin, ensure the GTT Intelligence 1 survives. Not possible if you depart before the Orff arrives in Small Deadly Space.
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
Total Potential Score Reward: 1437
+
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
Total Potential Score Penalty: 185
+
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1464 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 2269 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 41 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 41 kills
 +
|}
  
 +
'''Objectives'''
  
Mission Objectives: 1 Primary (Disable and capture the Omega) - 1000 Points
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
                    1 Secondary (Destroy all enemy fighters) - 200 Points
+
! style="width:20%; text-align:left;" | Category
                    1 Bonus (Disable and capture the Rasputin) - 100 Points.
+
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Escort Iota to meet with the [[FreeSpace_1_Vasudan_Ship_Database#PVD_Pinnacle|Pinnacle]] || 800
 +
|-
 +
| '''1 Secondary''' || Destroy All Remaining Fighters || 200
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1000
 +
|}
  
Hostiles 13 kills, 13 f/b. 6 PVF Anubis, 4 GTF Apollo, 2 PVF Horus worth 10 points each. 1 PVB Osiris worth 17 points.
+
'''Hostile Ships'''
  
Friendlies: All 17 worth 10 each, except Rasputin (worth 15).
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SF Scorpion]] × 8 || 10 points each || 80
 +
|-
 +
| [[SF Basilisk]] × 24, [[SF Manticore]] × 3 || 12 points each || 324
 +
|-
 +
| [[SB Shaitan]] × 6 || 15 points each || 60
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 464
 +
|}
  
Strategy: If you decide to kill the Rasputin you’ll get 15 points and lose out on 100 points from the bonus objective so I didn’t count it here. If the GTT Comet or the Omega is destroyed, you lose. This is the only level with enemy GTF Apollo class fighters.
+
'''Friendly Ships'''
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Epsilon 1,2, Kappa 1-3, Kho 1-4 || 6 points each || -54
 +
|-
 +
| Alpha 2,3, Beta 1,2, Iota 1-3, Sigma 1,3 || 10 points each || -90
 +
|-
 +
| Omega 1,2, Sigma 2 || 15 points each || -45
 +
|-
 +
| [[FreeSpace_1_Terran_Ship_Database#GTFr_Nelson|GTFr Nelson]], Pi 1-3 || 20 points each || -80
 +
|-
 +
| [[FreeSpace_1_Vasudan_Ship_Database#PVD_Pinnacle|PVD Pinnacle]] || 2000 points || -2000
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -2269
 +
|}
  
                            :OUT OF THE DARK, INTO THE NIGHT:
+
'''Strategy:''' If any transports/freighters die in this mission you'll hear about it in the debriefing but you aren’t otherwise penalized.
  
Medal (Part 1): Distinguished Flying Cross - These two levels are separate, but their cumulative results will determine if you get the medal, collected on Paving the Way. On the Out of the Dark, Into the Night, destroy an Unknown fighter. They are black and red, and very powerful. You can't target these. Easiest is the SB SB Shaitan (the one that looks like a flat computer chip thing), but one SF SF Scorpion (the bigger and faster type) will stay in the area longer; though this type has less armor, it is much harder to hit. Part 2 is in the next level.
+
===The Big Bang===
Total Potential Score Reward: 1421
 
Total Potential Score Penalty: 110
 
  
Mission Objectives: 1 Primary (Escort the crew of the Plato to the Jump
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
Node) - 700 points.
+
! colspan="2" style="text-align:center;" | '''Medal: Conspicuous Gallantry'''
                    1 Bonus (Destroy the Unknown Fighter) - 200 points
+
|-
                    1 Hidden (Identify Unknowns) - 200 points
+
! colspan="2" style="text-align:center;" | [[File:Fs1_conspicuousgallantry_debrief.png|75px|Conspicuous Gallantry]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Ensure the [[FreeSpace_1_Terran_Ship_Database#GTC_Ravage|GTC Ravage]] survives.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1680 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 230 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 15 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 15 kills
 +
|}
  
Hostiles: 10 kills, 9 f/b. 7 PVF Anubis worth 6 points each. Unknown 1,2,3,5,7 worth 10 points each. Unknown 4,6,8 worth 15 points. 2 PVB Osiris worth 17 points each. 1 PVC Aten worth 150 points.
+
'''Objectives'''
  
Friendlies: Friendly fighters and Escape pod (6 total) worth 10 points each. Plato is worth 50 points and will always die so don’t attack it.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''3 Primary''' || Protect [[FreeSpace_1_Terran_Ship_Database#GTSC_Asimov|GTSC Asimov]] || 800
 +
|-
 +
|  || Guard <u>GTT Spomer</u> || 200
 +
|-
 +
|  || Guard <u>GTT Stull</u> || 0
 +
|-
 +
| '''1 Secondary''' || Protect [[FreeSpace_1_Terran_Ship_Database#GTC_Ravage|GTC Ravage]] || 500
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1500
 +
|}
  
Strategy: Unknown ships jump in which don't count as kills when you destroy them but do count for points & the bonus objective. The hidden objective does itself. Most likely you will only get 1 wing of Vasudans, which consists of 3 PVF Anubis fighters and 1 PVB Osiris bomber. The other ships are very far away, and are set up to be destroyed like so: when the Unknowns appear, they go after the Vasudan fighters. When the first fighter is destroyed, a timer is started so that X seconds after that, the Taurus dies on its own. Don't let Plato Escape die or you fail the mission.
+
'''Hostile Ships'''
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SF Scorpion]] × 9 || 10 points each || 90
 +
|-
 +
| [[SB Shaitan]] × 6 || 15 points each || 90
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 180
 +
|}
  
                                    :PAVING THE WAY:
+
'''Friendly Ships'''
  
Medal (Part 2): Distinguished Flying Cross - These two levels are separate, but their cumulative results will determine if you get the medal, collected on Paving the Way. After finishing Out of the Dark, Into the Night as stated above, keep the Galatea's hull above 50% on the level after it, Paving the Way.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
Total Potential Score Reward: 1030
+
! style="width:60%; text-align:left;" | Description
Total Potential Score Penalty: 20
+
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Alpha 2,3, Beta 1,2, Delta 1,2, <u>GTT Spomer</u>, <u>GTT Stull</u> || 10 points each || -80
 +
|-
 +
| [[FreeSpace_1_Terran_Ship_Database#GTSC_Asimov|GTSC Asimov]] || 50 points each || -50
 +
|-
 +
| [[FreeSpace_1_Terran_Ship_Database#GTC_Ravage|GTC Ravage]] || 100 points || -100
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -230
 +
|}
  
Mission Objectives: 1 Primary (Escort the Galatea to the Jump Node) - 700 points
+
'''Strategy:''' Go after the bombers first. Keep the [[FreeSpace_1_Terran_Ship_Database#GTSC_Asimov|Asimov's]] HP above 8%, and don't let the <u>GTT Spomer</u> and <u>Stull</u> die or you fail the mission.
                    1 Secondary (Ensure Galatea hull remain above 50%) - 300 points
 
  
Hostiles: 0 kills counted. Unknowns (2) are worth 15 points each.
+
===La Ruota Della Fortuna===
  
Friendlies: Alpha 2 worth 10 points.
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! colspan="2" style="text-align:center;" | '''Medal: Distinguished Service Cross'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_distinguishedservicecross_debrief.png|75px|Distinguished Service Cross]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Keep the [[GTD_Galatea|Galatea's]] Hull above 50%.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 2174 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1888 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 25 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 23 kills
 +
|}
  
Strategy: Just like in the previous level, the mere 2 enemies in this one don't count as kills, but you do get points for them.
+
'''Objectives'''
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''2 Primary''' || Destroy All Shivans in Area || 1000
 +
|-
 +
|  || Destroy the HOL Outpost || 10
 +
|-
 +
| '''1 Secondary''' || Ensure [[GTD_Galatea|Galatea]] Hull >50 || 300
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1310
 +
|}
  
                                  :PANDORA'S BOX:
+
'''Hostile Ships'''
  
Total Potential Score Reward: 1606
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
Total Potential Score Penalty: 30
+
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SF Scorpion]] × 17 || 10 points each || 170
 +
|-
 +
| [[SF Basilisk]] × 2 || 12 points each || 24
 +
|-
 +
| [[SB Shaitan]] × 2 || 15 points each || 30
 +
|-
 +
| [[SB Nephilim]] × 2 || 20 points each || 40
 +
|-
 +
| [[SC Cain]] × 1 || 150 points || 150
 +
|-
 +
| [[SC Lilith]] × 1 || 450 points || 450
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 864
 +
|}
  
Mission Objectives: 1 Primary (Destroy the Sentry Guns) - 300 Points
+
'''Friendly Ships'''
                    1 Secondary (Use your sensors to scan the Shivan cargo
 
                                containers) - 100 points
 
                    1 Hidden (Investigate Remaining Cargo) - 1000 points
 
  
Hostiles: 35 kills, 0 f/b. 21 SC 5, 8 SAC 2 worth 0 points. 6 SSG Trident worth 5 points each. Arjuna 2,3,4 worth 10 points. Arjuna 5,6 worth 25 points so kill these if any. Rama 1-4, Krishna 1-4, worth 12 points each.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Fighters × 7 || 10 points each || -70
 +
|-
 +
| Gamma 1,2, Delta 1,2 || 17 points each || -68
 +
|-
 +
| [[GTD_Galatea|Galatea]] || 1750 points || -1750
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -1888
 +
|}
  
Friendlies: Alpha 2-4 worth 10 points each.
+
'''Strategy:''' Make sure you go after the cruisers, because they are a less common kill and are worth some points. Don't let the [[GTD_Galatea|Galatea]] get destroyed or you fail.
  
Strategy: The Shivan fighters in this level are all worth points but not worth kills and are next to impossible to kill even with cheats on.  A cruiser will warp in but it’s invulnerable and untargetable so even with cheats you should just avoid it. Your secondary objective in this level is set up to fail (there is no way for you to pass it unless you fail the mission). The only way to get the 29 cargo container kills is to approach them slowly, attack from afar, and when they start exploding on you, destroy as many as you can, but do not destroy cargo containers 35, 34, 37, or 32.
+
===Where Eagles Dare===
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1226 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 145 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 26 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 12 kills
 +
|}
  
                            :THE HAMMER AND THE ANVIL:
+
'''Objectives'''
  
Medal: Vasudan Alliance - Make sure all 3 shield prototypes survive. You can call Rho 1, a damaged Vasudan fighter who warps in with the Andromeda, to assist you. If some Vasudans warp in near the end of the mission and claim they will escort the cargo, watch the PVF Anubis class fighters, they turn enemy and attack cargo 3.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
Total Potential Score Reward: 1638
+
! style="width:20%; text-align:left;" | Category
Total Potential Score Penalty: 1193
+
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''2 Primary''' || Clear the area of all Hostile ships || 400
 +
|-
 +
|  || Patrol until the freighters have finished || 300
 +
|-
 +
| '''1 Secondary''' || Destroy <u>Gemini</u> Transports || 300
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1000
 +
|}
  
Mission Objectives: 1 Primary (Escort Shield Prototypes) - 700 points
+
'''Hostile Ships'''
                    1 Bonus (Escort all prototypes to Jump Node) - 500 points
 
  
Hostiles: 43 kills, 43 f/b. 7 PVF Anubis fighters worth 6 points each. 6 PVF Seth interceptors worth 8 points each. 6 SF Scorpion interceptors worth 10 points each. 24 Shivan SF Basilisk fighters worth 12 points each.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[VC 3]] × 2 || 0 points || 0
 +
|-
 +
| [[VAC 4]] × 2 || 3 points each || 6
 +
|-
 +
| [[PVSG Ankh]] × 3 || 4 points each || 12
 +
|-
 +
| [[PVF Anubis]] × 6 || 6 points each || 36
 +
|-
 +
| [[PVFr Ma'at]] × 3 || 10 points each || 30
 +
|-
 +
| [[PVF Seth]] × 6 || 12 points each || 72
 +
|-
 +
| [[PVT Isis]] × 2 || 15 points each || 30
 +
|-
 +
| [[PVFr Satis]] × 2 || 20 points each || 40
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 226
 +
|}
  
Friendlies: Rho 1 is worth 6 points. Friendly Terran fighters (5) worth 10 points each. Omicron 1 is worth 12 points. Omega 1,2,3 worth 15 points each. Andromeda, Theta 1-3 worth 20 points each. The Arcadia is worth 1000. The traitor ships included in the section above count against you if you kill them while they are friendly, but I won’t count them here because they end up as enemies if you do well on the mission.
+
'''Friendly Ships'''
  
Strategy: It is unlikely that you will get the first 2 Vasudan wings (4 PVF Anubis, 4 PVF Seth) that jump in, as they will jump out as soon as the Andromeda is destroyed. Also, the last Vasudan wing will only turn hostile if you dispatch of the Shivan enemies quickly enough so that when the Vasudans jump in there is enough time for them to go traitor without the cargo jumping out.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Alpha 2-4, Iota 1 || 10 points each || -40
 +
|-
 +
| Beta 1-3 || 15 points each || -45
 +
|-
 +
| Kappa Wing × 3|| 20 points each || -60
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -145
 +
|}
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
'''Strategy:''' Don't worry about that 2nd primary objective; when the Terran freighters arrive command will say something afterward and you can then depart. You can destroy all the cargo on the level without penalty (your team may do it instead). This is the only level with [[PVSG Ankh]] class sentry gun kills.
  
                                :ADVANCED TRAINING 2:
+
===Tenderizer===
  
Medal: Pilot Wings - Complete Advanced Training 2
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1618 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 50 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 45 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 38 kills
 +
|}
  
Strategy: On this one you get a medal for beating the level so don't skip this mission, but no stats are kept.
+
'''Objectives'''
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Protect the [[GTD_Galatea|Galatea]] until it Jumps || 1000
 +
|-
 +
| '''1 Secondary''' || Inspect the Sentry Guns || 10
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1010
 +
|}
  
                            :THE DARKNESS AND THE LIGHT:
+
'''Hostile Ships'''
  
Total Potential Score Reward: 1885
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
Total Potential Score Penalty: 30
+
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[GTSG Cerberus]] × 6 || 3 points each || 18
 +
|-
 +
| [[PVF Anubis]] × 16 || 6 points each || 96
 +
|-
 +
| [[PVF Seth]] × 9 || 12 points each || 108
 +
|-
 +
| [[PVB Osiris]] × 8 || 17 points each || 136
 +
|-
 +
| [[PVB Amun]] × 5 || 20 points each || 100
 +
|-
 +
| [[PVC Aten]] × 1 || 150 points || 150
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 608
 +
|}
 +
               
 +
'''Friendly Ships'''
  
Mission Objectives: 1 Primary (Capture the Ramses) - 500 points
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
                    1 Secondary (Destroy Cargo Depot) - 700 points
+
! style="width:60%; text-align:left;" | Description
                    1 Bonus (Destroy Any Freighters) - 300 points
+
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Fighters × 5 || 10 points each || -50
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -50
 +
|}
  
Hostiles: 36 kills, 15 f/b. 11 VC 3 worth 0 points. 5 VAC 4 worth 3 points each. 4 PVF Anubis fighters worth 6 points each. 2 SF Scorpion fighters worth 10 points each. 3 PVF Seth fighters worth 12 points each. 4 SB Shaitan bombers worth 15 each. 4 PVFr Satis worth 20 points each. 1 PVC Aten worth 150 points.
+
'''Strategy:''' This is probably the third hardest level. To get all 10 kills in the beginning destroy the sentries after destroying all enemy wings. [[PVB Amun]] class bombers and enemy [[GTSG Cerberus]] sentries only appear on this level. I suggest using the Cheat and Pass Glitch to make this easier. If you turn traitor in this level you cannot proceed to the next level.
  
Friendlies: Alpha 2,3,4 worth 10 each.
+
===Shell Game===
  
Strategy: Your primary objective is set up to fail because a few minutes into the mission a Shivan strike force will warp in and destroy the Ramses. If you knock its health below 70% you will get the Ramses's kill. The rest of the SF Scorpion fighters appear if you stay in the mission after everything has happened. There are two things on this mission that make you automatically fail: if you destroy the Shivan cruiser that warps in (called the Taranis), or if you destroy the Ramses before you destroy all other Vasudan ships, unless they have departed.
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! colspan="2" style="text-align:center;" | '''Medal: Good Conduct'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_goodconduct_debrief.png|75px|Good Conduct]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Destroy both Shivan transports.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1270 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 154 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 18 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 12 kills
 +
|}
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
'''Objectives'''
  
                                :FIRST STRIKE:
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''2 Primary''' || Destroy the Shivan Transports || 400
 +
|-
 +
|  || Protect the Shivan Cargo || 300
 +
|-
 +
| '''1 Secondary''' || Destroy the Shivan freighters || 300
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1000
 +
|}
  
Medal: Good Conduct - Disarm, disable, and capture the Taranis.
+
'''Hostile Ships'''
Total Potential Score Reward: 2061
 
Total Potential Score Penalty: 195
 
  
Mission Objectives: 1 Primary (Capture the Taranis) - 700 points
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
                    2 Secondary (Disable The Taranis) - 350 points
+
! style="width:60%; text-align:left;" | Description
                                (Disarm The Taranis) - 350 points
+
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SF Scorpion]] × 12 || 10 points each || 120
 +
|-
 +
| [[ST Azrael]] × 2 || 15 points each || 30
 +
|-
 +
| [[SFr Mephisto]] × 2, [[SFr Asmodeus]] × 2 || 30 points each || 120
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 270
 +
|}
  
Hostiles: 59 Kills, 59 f/b. 28 SF Scorpion worth 10 points each. 28 SF Basilisk worth 12 points each. 3 SB Shaitan worth 15 points each.
+
'''Friendly Ships'''
  
Friendlies: Gamma 1-4, Beta 1-4, Delta 1-3 worth 10 points each. Omega 1,2 worth 10 each. Alpha 2-4 worth 15. Halkins worth 20 points.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Epsilon 1-3, Beta 1-3, GTT Stern, GTT Harmon, GTT Dobbs, GTT Marcos || 10 points each || -100
 +
|-
 +
| Alpha 2,3 || 12 points each || -24
 +
|-
 +
| Delta × 2 || 15 points each || -30
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -154
 +
|}
  
Strategy: Ensure Omega 1, Omega 2, the Halkins, and the Taranis survive.
+
'''Strategy:''' You can’t kill the [[FreeSpace_1_Shivan_Ship_Database#SD_Eva|Eva]] here even using cheats, the [[FreeSpace_1_Shivan_Ship_Database#SD_Eva|Eva]] can’t be targeted and is invulnerable. To get all the freighters, go after the [[SFr Mephisto|SFr Mephistos]], then the 2 [[SFr Asmodeus]] freighters, then the transports. If any cargo is destroyed, you will fail the mission. Ensure all friendly transports survive until they dock with the cargo. [[SFr Mephisto|SFr Mephistos]] can only be destroyed on this level.
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
===Enter the Dragon===
  
                                :THE AFTERMATH:
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! colspan="2" style="text-align:center;" | '''Medal: Distinguished Flying Cross'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_distinguishedflyingcross_debrief.png|75px|Distinguished Flying Cross]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | '''Medium+''': Complete all mission objectives without Delta wing jumping in.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1549 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 123 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 19 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 5 kills
 +
|}
  
Total Potential Score Reward: 1479
+
'''Objectives'''
Total Potential Score Penalty: 2269
 
  
Mission Objectives: 1 Primary (Escort Iota to meet with the Pinnacle) - 800 points
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
                    1 Secondary (Destroy All Remaining Fighters) - 200 points
+
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''2 Primary''' || Destroy the [[SC Cain]] cruiser <u>Shakti</u> || 500
 +
|-
 +
|  || Disable and Capture the <u>Arjuna 1</u> Fighter || 400
 +
|-
 +
| '''1 Bonus''' || Disable <u>Arjuna</u> without Delta's help || 300
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1200
 +
|}
  
Hostiles: 41 kills, 41 f/b. 8 SF Scorpion worth 10 points each. 24 SF Basilisk, 3 SF Manticore worth 12 points each. 6 SB Shaitan worth 15 each.
+
'''Hostile Ships'''
  
Friendlies: Epsilon 1,2, Kappa 1-3, Kho 1-4 worth 6 points each. Alpha 2,3, Beta 1,2, Iota 1-3, Sigma 1,3 worth 10 points each. Omega 1,2, Sigma 2 worth 15 points each. GTFr Nelson, Pi 1-3 worth 20 points each. PVD Pinnacle worth 2000 points.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SSG Trident]] × 6 || 5 points each || 30
 +
|-
 +
| [[SF Scorpion]] × 1 || 10 points || 10
 +
|-
 +
| [[SAC 2]] × 5, [[SF Basilisk]] × 2 || 12 points each || 84
 +
|-
 +
| [[SB Shaitan]] × 2, [[ST Azrael]] × 1 || 15 points each || 45
 +
|-
 +
| [[SFr Asmodeus]] × 1 || 30 points || 30
 +
|-
 +
| [[SC Cain]] × 1 || 150 points || 150
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 349
 +
|}
  
Strategy: If any transports/freighters die in this mission you'll hear about it in the debriefing but you aren’t otherwise penalized.
+
'''Friendly Ships'''
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Alpha × 2, Delta × 4 || 12 points each || -72
 +
|-
 +
| Beta × 3 || 17 points each || -51
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -123
 +
|}
  
                                :THE BIG BANG:
+
'''Strategy:''' Ensure the [[FreeSpace_1_Terran_Ship_Database#GTS_Charon|Charon]] survives or you will fail the mission. If you destroy the <u>Lorkonius</u> there will be fewer enemies on the next level. The last [[SAC 2]] is the one the <u>Lorkonius</u> brings in.
  
Medal: Conspicuous Gallantry - Ensure the GTC Ravage survives.
+
===Playing Judas===
Total Potential Score Reward: 1680
 
Total Potential Score Penalty: 230
 
  
Mission Objectives: 1 Primary (Protect GTS Asimov) - 800 points
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
                    1 Secondary (Protect GTC Ravage) - 500 points
+
! colspan="2" style="text-align:center;" | '''Medal: Meritorious Unit'''
                    2 Hidden (Guard GTT Spomer) - 200 points
+
|-
                            (Guard GTT Stull) - 0 points
+
! colspan="2" style="text-align:center;" | [[File:Fs1_meritoriousunit_debrief.png|75px|Meritorious Unit]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Scan all ships and cargo except for the fighters and sentry guns; they will detect you if you get closer than 400 meters. Do not fire until the enemy detects you. This is easier if you assign the sentries and [[SF Dragon|SF Dragons]] to an F key by using F3.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 6192 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 0 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 11 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 6 kills
 +
|}
  
Hostiles: 15 kills, 15 f/b. 9 SF Scorpion worth 10 each. 6 SB Shaitan worth 15 each.
+
'''Objectives'''
  
Friendlies: Alpha 2,3, Beta 1,2, Delta 1,2, GTT Spomer, GTT Stull worth 10 points each. GTSC Asimov worth 50 points. GTC Ravage worth 100 points.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Scan all Destroyers and Cruisers || 700
 +
|-
 +
| '''1 Secondary''' || Scan All Freighters and Transports || 200
 +
|-
 +
| '''1 Bonus''' || Scan all Cargo || 200
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1100
 +
|}
  
Strategy: Go after the bombers first. Keep the Asimov's HP above 8%, and don't let the GTT Spomer and Stull die or you fail the mission.
+
'''Hostile Ships'''
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SSG Trident]] × 4 || 5 points each || 20
 +
|-
 +
| [[SF Manticore]] × 6 || 12 points each || 72
 +
|-
 +
| [[SD Lucifer]] × 1 || 5000 points || 5000
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 5092
 +
|}
  
                            :LA RUOTA DELLA FORTUNA:
+
'''Strategy:''' In order to get the small amount of kills on this level, you will need to wait until the [[Lucifer]] jumps in (after the [[FreeSpace_1_Shivan_Ship_Database#SD_Eva|Eva]] departs) and use the Warp-In Glitch. You will be told to "enter the docking bays", assumedly meaning fighter bays. You don't really have to enter them (and can’t in any legitimate way in FS1 retail), just get very close. In the FSOpen port you can cheat and remove the [[Lucifer|Lucifer’s]] invulnerability and kill it. You fail this mission if you fire before you are detected, or if you are detected by a [[SF Dragon]] class fighter or [[SSG Trident]] sentry gun. Detection happens when you are within 400 m of the enemy.
  
Medal: Distinguished Service Cross - Keep the Galatea's Hull above 50%.
+
===Evangelist===
  
Mission Objectives: 2 Primary (Destroy All Shivans in Area) - 1000
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
                              (Destroy the HOL Outpost) - 10
+
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
                    1 Secondary (Ensure Galatea Hull >50) - 300
+
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 6344 (5426 as traitor)
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 82 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 13 kills (19 as traitor)
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 12 kills (18 as traitor)
 +
|}
  
Hostiles: 25 kills, 23 f/b. 17 SF Scorpion worth 10 points each. 2 SF Basilisk worth 12 each. 2 SB Shaitan worth 15 each. 2 SB Nephilim bombers worth 20 points each. 1 SC Cain worth 150 points. 1 SC Lilith worth 450 points.
+
'''Objectives'''
  
Friendlies: Fighters (7) worth 10, Bombers Gamma 1,2 and Delta 1,2 each worth 17 points. Galatea is worth 1750.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Destroy the [[FreeSpace_1_Shivan_Ship_Database#SD_Eva|Eva]] || 1000
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1000
 +
|}
  
Strategy: Make sure you go after the cruisers, because they are a less common kill and are worth some points. Don't let the Galatea get destroyed or you fail.
+
'''Hostile Ships'''
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
:WHERE EAGLES DARE:
+
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SF Manticore]] × 12 || 12 points each || 144
 +
|-
 +
| [[SF Dragon]] × 2 || 25 points each || 50
 +
|-
 +
| [[SC Cain]] × 1 || 150 points || 150
 +
|-
 +
| [[SD Demon]] × 1 || 5000 points || 5000
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 5344
 +
|}
  
Total Potential Score Reward: 1226
+
'''Friendly Ships'''
Total Potential Score Penalty: 145
 
  
Mission Objectives: 2 Primary (Clear the area of all Hostile ships) - 400 points
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
                              (Patrol until the freighters have finished) - 300
+
! style="width:60%; text-align:left;" | Description
                                                                            points
+
! style="width:25%; text-align:left;" | Notes
                    1 Secondary (Destroy Gemini Transports) - 300 points
+
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Beta 1,2, Gamma 1,2 || 12 points each || -48
 +
|-
 +
| Alpha 2,3 || 17 points each || -34
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -82
 +
|}
  
Hostiles: 27 kills, 13 f/b. 2 VC 3 worth 0 points. 2 VAC 4 worth 3 points each. 3 PVSG Ankh worth 4 points each. 6 PVF Anubis worth 6 points each. 3 PVFr Ma'at worth 10 points each. 6 PVF Seth worth 12 points each. 2 PVT Isis worth 15 points each. 2 PVFr Satis worth 20 points each.
+
'''Strategy:''' The [[FreeSpace_1_Shivan_Ship_Database#SC_Raja|SC Raja]] only appears if you did not pass the Inspect Warships objective in the prior mission. Wait until the [[FreeSpace_1_Shivan_Ship_Database#SD_Eva|Eva]] stops launching ships before you destroy it to get max kills. You can go traitor and pass this mission as long as you destroy the [[FreeSpace_1_Shivan_Ship_Database#SD_Eva|Eva]] as well at the cost of the points for the primary objectives. The best mission to do this exploit on is [[Descent:_FreeSpace_Medals_Guide#The_Great_Hunt|The Great Hunt]] since you make up for all lost points as a traitor. If you do so empty your allies’ guns and call in a support when you get in to get a [[GTS Centaur]] kill (worth 6 points) as well as the unique kills for the ships you put your wing-mates in. Since [[GTF Apollo]] class fighters are the only legitimate Terran kill in the campaign I would suggest putting other ships in play to get those kills.
  
Friendlies: Alpha 2-4, Iota 1 worth 10 points each. Beta 1-3 worth 15 points each. Kappa wing (3) worth 20 each.
+
===Doomsday===
  
Strategy: Don't worry about that 2nd primary objective; when the Terran freighters arrive command will say something afterward and you can then depart. You can destroy all the cargo on the level without penalty (your team may do it instead). This is the only level with PVSG Ankh class sentry gun kills.
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! colspan="2" style="text-align:center;" | '''Medal: Galatea Survivor'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_galateasurvivor_debrief.png|75px|Galatea Survivor]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | '''Medium+''': Ensure all of the escape pods survive.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 6342 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 145 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 21 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 20 kills
 +
|}
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
'''Objectives'''
    :TENDERIZER:
 
  
Total Potential Score Reward: 1618
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
Total Potential Score Penalty: 50
+
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Protect The [[GTD_Galatea|GTD Galatea]] || 0
 +
|-
 +
| '''1 Secondary''' || Protect the Escaping Escape Pods || 1000
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1000
 +
|}
  
Mission Objectives: 1 Primary (Protect the Galatea until it Jumps) - 1000 points
+
'''Hostile Ships'''
                    1 Secondary (Inspect the Sentry Guns) - 10 points
 
  
Hostiles: 45 kills, 38 f/b. 6 GTSG Cerberus worth 3 points each. 16 PVF Anubis worth 6 points each. 9 PVF Seth worth 12 points each. 8 PVB Osiris worth 17 points each. 5 PVB Amun bombers worth 20 points each. 1 PVC Aten worth 150 points.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
               
+
! style="width:60%; text-align:left;" | Description
Friendlies: All 5 fighters worth 10 points.
+
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SF Manticore]] × 8 || 12 points each || 96
 +
|-
 +
| [[SB Nephilim]] × 2 "Bheema" || 18 points each || 36
 +
|-
 +
| [[SB Nephilim]] × 8 || 20 points each || 160
 +
|-
 +
| [[SF Manticore]] × 2 "Krishna" || 25 points each || 50
 +
|-
 +
| [[SD Lucifer]] × 1 || 5000 points || 5000
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 5342
 +
|}
  
Strategy: This is probably the third hardest level. To get all 10 kills in the beginning destroy the sentries after destroying all enemy wings. PVB Amun class bombers and enemy GTSG Cerberus sentries only appear on this level. I suggest using the Cheat and Pass Glitch to make this easier. If you turn traitor in this level it will not automatically proceed to the next level.
+
'''Friendly Ships'''
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
  :SHELL GAME:
+
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Escapes × 6, Delta 1,2 || 10 points each || -80
 +
|-
 +
| Beta 1,2, Gamma 1,2 || 12 points each || -48
 +
|-
 +
| Alpha 2 || 17 points || -17
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -145
 +
|}
  
Medal: Good Conduct - Destroy both Shivan transports.
+
'''Strategy:''' The primary objective is set up to fail but you should still try to go after the fighters and bombers, mainly because you pass this mission only if the [[GTD_Galatea|Galatea]] is destroyed after the [[Lucifer|Lucifer]] arrives. A [[Lucifer|Lucifer]] kill is only possible in FSOpen by using cheats to disable its invulnerability.
Total Potential Score Reward: 1270
 
Total Potential Score Penalty: 142
 
  
Mission Objectives: 2 Primary (Destroy the Shivan Transports) - 400 points
+
===Exodus===
                              (Protect the Shivan Cargo) - 300 points
 
                    1 Secondary (Destroy the Shivan freighters) - 300 points
 
  
Hostiles: 18 kills, 12 f/b. 12 SF Scorpion worth 10 points each. 2 ST Azrael worth 15 points each. 2 SFr Mephisto, 2 SFr Asmodeus worth 30 points each.
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! colspan="2" style="text-align:center;" | '''Medal: Meritorious Unit'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_meritoriousunit_debrief.png|75px|Meritorious Unit]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Make sure all non-fighter ships that warp in survive.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 2377 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 766 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 38 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 36 kills
 +
|}
  
Friendlies: Epsilon 1-3, Beta 1-3, GTT Stern, GTT Harmon, GTT Dobbs, GTT Marcos worth 10 points each. Alpha 2,3 worth 12 points each. 2 Deltas worth 15 each.
+
'''Objectives'''
  
Strategy: You can’t kill the Eva here even using cheats, the Eva can’t be targeted and is invulnerable. To get all the freighters, go after the SFr Mephistos, then the 2 SFr Asmodeus freighters, then the transports. If any cargo is destroyed, you will fail the mission. Ensure all friendly transports survive until they dock with the cargo. SFr Mephistos can only be destroyed on this level.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''2 Primary''' || Protect Allied Ships || 500
 +
|-
 +
|  || Secure Area Until Relief Arrives || 500
 +
|-
 +
| '''2 Secondary''' || Safely Escort All Ships || 300
 +
|-
 +
|  || Protect Mecross || 300
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1600
 +
|}
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
'''Hostile Ships'''
:ENTER THE DRAGON:
 
  
Medal: Distinguished Flying Cross [Medium+] - Complete all mission objectives without Delta wing jumping in.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
Total Potential Score Reward: 1549
+
! style="width:60%; text-align:left;" | Description
Total Potential Score Penalty: 123
+
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SF Scorpion]] × 9 || 10 points each || 90
 +
|-
 +
| [[SF Basilisk]] × 16 || 12 points each || 192
 +
|-
 +
| [[SB Shaitan]] × 6 || 15 points each || 90
 +
|-
 +
| [[SB Nephilim]] × 4 || 20 points each || 80
 +
|-
 +
| [[SF Dragon]] × 1 || 25 points || 25
 +
|-
 +
| [[SC Cain]] × 2 || 150 points || 300
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 777
 +
|}
  
Mission Objectives: 2 Primary (Destroy the SC Cain cruiser Shakti) - 500 points
+
'''Friendly Ships'''
                              (Disable and Capture the Arjuna 1 Fighter)-400 points
 
                    1 Bonus (Disable Arjuna without Delta's help) - 300 points
 
  
Hostiles: 19 kills, 5 f/b. 6 SSG Trident worth 5 points each. 1 SF Scorpion worth 10 points. 5 SAC 2, 2 SF Basilisk worth 12 points. 2 SB Shaitan, 1 ST Azrael worth 15 points. 1 SFr Asmodeus worth 30 points. 1 SC Cain worth 150 points.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[VAC 4]] × 3 || 3 points each || -9
 +
|-
 +
| Rho 1,2, Phi 1,2 || 6 points each || -24
 +
|-
 +
| Kappa 3,6, Pi 1-4, Omicron 1,2, Phi 4-6 || 10 points each || -110
 +
|-
 +
| Alpha 2-4, Epsilons 1-4, Delta 1,2, Phi 3,7, Zeta 1-4 || 12 points each || -180
 +
|-
 +
| Iota 1,2 || 14 points each || -28
 +
|-
 +
| Mu 1-3 || 15 points each || -45
 +
|-
 +
| Kappa 1,2,4-6,9-11, Theta 1-3 || 20 points each || -220
 +
|-
 +
| [[FreeSpace_1_Vasudan_Ship_Database#PVC_Mecross|Mecross]] || 150 points || -150
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -766
 +
|}
  
Friendlies: 2 Alpha, 4 Delta worth 12 points each. 3 Beta worth 17 points each.
+
===Last Hope===
  
Strategy: Ensure the Charon survives or you will fail the mission. If you destroy the Lorkonius there will be fewer enemies on the next level. The last SAC 2 is the
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
one the Lorkonius brings in.
+
! colspan="2" style="text-align:center;" | '''Medal: Conspicuous Gallantry'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_conspicuousgallantry_debrief.png|75px|Conspicuous Gallantry]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Make sure the [[Hope|Hope]] and <u>Isis Repair</u> survive, destroy all enemies, and stay in area until Vasudan reinforcements arrive.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 893 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 408 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 35 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 33 kills
 +
|}
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
'''Objectives'''
  :PLAYING JUDAS:
 
  
Medal: Meritorious Unit - Scan all ships and cargo except for the fighters and sentry guns; they will detect you if you get closer than 800 meters. Do not fire until the enemy detects you. This is easier if you assign the sentries and Dragons to an F key by using F3.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
Total Potential Score Reward: 6192
+
! style="width:20%; text-align:left;" | Category
Total Potential Score Penalty: 0
+
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Protect the [[Hope|Hope]] || 0
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 0
 +
|}
  
Mission Objectives: 1 Primary (Scan all Destroyers and Cruisers) - 700 points
+
'''Hostile Ships'''
                    1 Secondary (Scan All Freighters and Transports) - 200 points
 
                    1 Bonus (Scan all Cargo) - 200 points
 
  
Hostiles: 11 kills, 6 f/b. 4 SSG Trident worth 5 points each. 6 SF Manticore worth 12 points each. 1 SD Lucifer worth 5000 points.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SF Scorpion]] × 4 || 10 points each || 40
 +
|-
 +
| [[SF Manticore]] × 4 || 12 points each || 48
 +
|-
 +
| [[SB Shaitan]] × 3 || 15 points each || 45
 +
|-
 +
| [[SB Nephilim]] × 18 || 20 points each || 360
 +
|-
 +
| [[SF Dragon]] × 4 || 25 points each || 100
 +
|-
 +
| [[SC Cain]] × 2 || 150 points each || 300
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 893
 +
|}
  
Strategy: In order to get the small amount of kills on this level, you will need to wait until the Lucifer jumps in (after the Eva departs) and use the Warp-In Glitch. You will be told to "enter the docking bays", assumedly meaning fighter bays. You don't really have to enter them (and can’t in any legitimate way in FS1 retail), just get very close. In the FSOpen port you can cheat and remove the Lucifer’s invulnerability and kill it. You fail this mission if you fire before you are detected, or if you are detected by a Dragon class fighter or SSG Trident sentry gun. Detection happens when you are within 400 m of the enemy.
+
'''Friendly Ships'''
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
      :EVANGELIST:
+
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Alpha 2-4, Pi 1,2 || 10 points each || -50
 +
|-
 +
| Beta 1-4, Epsilon 1-4 || 12 points each || -96
 +
|-
 +
| Mu 1-4, Rho 1-4 || 14 points each || -112
 +
|-
 +
| [[FreeSpace_1_Vasudan_Ship_Database#PVC_Mecross|Mecross]] || 150 points || -150
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -408
 +
|}
  
Total Potential Score Reward: 6290 (5372 as traitor)
+
'''Strategy:''' Don't let <u>Isis Repair</u> die or you will fail.
Total Potential Score Penalty: 82
 
  
Mission Objective: 1 Primary (Destroy the Eva) - 1000 points
+
===A Failure to Communicate===
  
Hostiles: 13 kills, 12 f/b. 10 SF Manticore worth 12 points each. 2 SF Dragon fighters worth 25 each. 1 SD Demon worth 5000 points.
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! colspan="2" style="text-align:center;" | '''Medal: Good Conduct'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_goodconduct_debrief.png|75px|Good Conduct]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Save at least 2 of the escape pods.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 7240 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 5232 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 48 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 47 kills
 +
|}
  
Friendlies: Beta 1,2, Gamma 1,2 are worth 12 each. Alpha 2,3 are worth 17.
+
'''Objectives'''
  
Strategy: Wait until the Eva stops launching ships before you destroy it to get max kills. You can go traitor and pass this mission as long as you destroy the Eva as well at the cost of the points for the primary objectives. The best mission to do this exploit on is The Great Hunt since you make up for all lost points as a traitor. If you do so empty your allies’ guns and call in a support when you get in to get a GTS Centaur kill (worth 6 points) as well as the unique kills for the ships you put your wing-mates in. Since GTF Apollo class fighters are the only legitimate Terran kill in the campaign I would suggest putting other ships in play to get those kills.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''2 Primary''' || Defend Communications Station]] arrives || 1000
 +
|-
 +
|  || Protect Aquilae Installation || 0
 +
|-
 +
| '''1 Secondary''' || Protect Escape Pods || 300
 +
|-
 +
| '''1 Bonus''' || Protect all four escape pods || 200
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1500
 +
|}
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
'''Hostile Ships'''
:DOOMSDAY:
 
  
Medal: Galatea Survivor [Medium+] - Ensure all of the escape pods survive.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
Total Potential Score Reward: 6342
+
! style="width:60%; text-align:left;" | Description
Total Potential Score Penalty: 145
+
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SF Scorpion]] × 3 || 10 points each || 30
 +
|-
 +
| [[SF Basilisk]] × 8, [[SF Manticore]] × 12 || 12 points each || 240
 +
|-
 +
| [[SB Shaitan]] × 4 || 15 points each || 60
 +
|-
 +
| [[SB Nephilim]] × 18 || 20 points each || 360
 +
|-
 +
| [[SF Dragon]] × 2 || 25 points each || 50
 +
|-
 +
| [[SD Lucifer]] × 1 || 5000 points || 5000
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 5740
 +
|}
  
Mission Objectives: 1 Primary (Protect The GTD Galatea) - 0 points
+
'''Friendly Ships'''
                    1 Secondary (Protect the Escaping Escape Pods) - 1000 points
 
  
Hostiles: 21 kills, 20 f/b. 8 SF Manticore worth 12 points each. 2 SB Nephilim (Bheema) worth 18 points each. 8 SB Nephilims worth 20 points each. 2 SF Manticore (Krishna) worth 25 points each. SD Lucifer worth 5000 points.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Sentries 1-4 || 3 points each || -12
 +
|-
 +
| Escape 1-4, Alpha 2-4, Cancer 1-4 || 10 points each || -110
 +
|-
 +
| Epsilon 1-4 || 15 points each || -60
 +
|-
 +
| [[FreeSpace_1_Terran_Ship_Database#GTSC_Aquilae_Communications|Aquilae Communication Station]] || 50 points || -50
 +
|-
 +
| [[FreeSpace_1_Terran_Ship_Database#GTI_Beta_Aquilae_Installation|Beta Aquilae Installation]] || 1000 points || -1000
 +
|-
 +
| [[FreeSpace_1_Vasudan_Ship_Database#PVD_Pinnacle|PVD Pinnacle]], [[Hope|PVD Hope]] || 2000 points || -4000
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -5232
 +
|}
  
Friendlies: Alpha 2 worth 17 points. Beta 1,2 worth 12 points. 6 Escapes, Delta 1,2 each worth 10 points. Gamma 1,2 worth 12 points each.
+
'''Strategy:''' Your second primary objective listed is set up to fail. This is an extremely hard mission; I'd say the second hardest in the campaign. If you can get the Bonus objective then pat yourself on the back, otherwise don't bother trying. You can let 2 pods die to pass the mission (and in my opinion, it isn't worth it to try saving all the escape pods, unless you seriously want a challenge). If you leave one Krishna fighter alive, the rest won't warp in, but you still need to destroy that fighter (and 1 wing afterwards) to finish the level. For this to be useful you’d need to disable or distract the fighter as well, otherwise it will kill your escape pods. The [[Lucifer|Lucifer]] can be killed using cheats in this mission if you’re playing the FS1 port. Use any of the Shivan Super Laser Beams, not the [[Shivan Super Laser]] since it doesn’t break through the [[Lucifer|Lucifer]] shield.
  
Strategy: The primary objective is set up to fail but you should still try to go after the fighters and bombers, mainly because you pass this mission only if the
+
===Reaching the Zenith===
Galatea is destroyed after the Lucifer arrives. A Lucifer kill is only possible in FSOpen by using cheats to disable its invulnerability.
 
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
:EXODUS:
+
! colspan="2" style="text-align:center;" | '''Medal: Legion of Merit'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_legionofmerit_debrief.png|75px|Legion of Merit]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | '''Medium+''': Destroy the [[FreeSpace_1_Shivan_Ship_Database#SC_Zenith|Zenith]] and the [[FreeSpace_1_Vasudan_Ship_Database#PVC_Benedict|Benedict]].
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 2100 (1000 as traitor)
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 200 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 40 kills (55 as traitor)
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 38 kills (53 as traitor)
 +
|}
  
Medal: Meritorious Unit - Make sure all non-fighter ships that warp in survive.
+
'''Objectives'''
Total Potential Score Reward: 2277
 
Total Potential Score Penalty: 730
 
  
Mission Objectives: 2 Primary (Protect Allied Ships) - 500 points
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
                              (Secure Area Until Relief Arrives) - 500 points
+
! style="width:20%; text-align:left;" | Category
                    1 Secondary (Safely Escort All Ships) - 300 points
+
! style="width:65%; text-align:left;" | Description
                    1 Hidden (Protect Mecross) - 200 points
+
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Disarm the Cruiser [[FreeSpace_1_Shivan_Ship_Database#SC_Zenith|Zenith]] || 500
 +
|-
 +
| '''1 Secondary''' || Destroy the cruiser [[FreeSpace_1_Shivan_Ship_Database#SC_Zenith|Zenith]] || 500
 +
|-
 +
| '''1 Bonus''' || Destroy the [[FreeSpace_1_Vasudan_Ship_Database#PVC_Benedict|Benedict]] || 300
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1300
 +
|}
  
Hostiles: 38 kills, 36 f/b. 9 SF Scorpion fighters worth 10 points. 16 SF Basilisk fighters worth 12 points. 6 SB Shaitan bombers worth 15 points. 4 SB Nephilim bombers worth 20 points. 1 SF Dragon fighters worth 25 points. 2 SC Cain cruisers worth 150 points each.
+
'''Hostile Ships'''
  
Friendlies: 3 VAC 4 cargos are 3 points each. Iota 1,2 worth 14 points each. Rho 1,2, Phi 1,2 worth 6 points each. Kappa 3,6, Pi 1-4, Omicron 1,2, Phi 4-6 worth 10 points each. Alpha 2-4, Epsilons 1-4, Delta 1,2, Phi 3,7, Zeta 1-4 worth 12 points each. Mu 1-3 worth 15 points each. Kappa 1,2,4-6,9-11, Theta 1-3 worth 20 points each. Mecross worth 150 points.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SF Scorpion]] × 9 || 10 points each || 90
 +
|-
 +
| [[SF Manticore]] × 9 || 12 points each || 108
 +
|-
 +
| [[PVF Thoth]] × 18 || 14 points each || 252
 +
|-
 +
| [[SF Dragon]] × 2 || 25 points each || 50
 +
|-
 +
| [[PVC Aten]] × 1, [[SC Lilith]] × 1 || 150 points each || 300
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 800
 +
|}
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
'''Friendly Ships'''
    :LAST HOPE:
 
  
Medal: Conspicuous Gallantry - Make sure the Hope and Isis Repair survive, destroy all enemies, and stay in area until Vasudan reinforcements arrive.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
Total Potential Score Reward: 839
+
! style="width:60%; text-align:left;" | Description
Total Potential Score Penalty: 408
+
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Alpha 2-4, Gamma 1-4, [[GTF Hercules]] × 4 "Delta 1-4" || 12 points each || -132
 +
|-
 +
| Beta 1-4 || 17 points each || -68
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -200
 +
|}
  
Mission Objective: 1 Primary (Protect the Hope) - 0 points
+
'''Strategy:''' The [[PVF Thoth|Thoths]] stop spawning after the [[FreeSpace_1_Vasudan_Ship_Database#PVC_Benedict|Benedict]] dies. The [[SF Scorpion]] interceptors only show up if you don't destroy the [[FreeSpace_1_Shivan_Ship_Database#SC_Zenith|Zenith's]] Comm. Subsystem. If you take out the [[FreeSpace_1_Shivan_Ship_Database#SC_Zenith|Zenith's]] engines, you will have extra time and infinite time for this level in retail FS1. If you remove wingmates the [[FreeSpace_1_Vasudan_Ship_Database#PVC_Benedict|Benedict]] will glitch and immediately warp out, so if you are going to have your wingmates go away make sure to order them to leave when you get into the mission. You can betray your team on this level to get their kills as was the case on [[Descent:_FreeSpace_Medals_Guide#Evangelist|Evangelist]] at the cost of losing out on the points for the objectives and the medal. The best mission to do this exploit on is [[Descent:_FreeSpace_Medals_Guide#The_Great_Hunt|The Great Hunt]] since you make up for all lost points as a traitor. If you do so empty your allies’ guns and call in a support when you get in to get a [[GTS Centaur]] kill (worth 6 points) as well as the unique kills for the ships you put your wing-mates in. Since [[GTF Apollo]] class fighters are the only legitimate Terran kill in the campaign I would suggest putting other ships in play to get those kills.
  
Hostiles: 35 kills, 33 f/b. 4 SF Scorpion worth 10 points each. 4 SF Manticore worth 12 points each. 3 SB Shaitan worth 15 points each. 18 SB Nephilim worth 20 points each. 4 SF Dragon worth 25 points each. 2 SC Cain worth 150 points each.
+
===Running the Gauntlet===
  
Friends: Alpha 2-4, Pi 1,2 worth 10 points each. Beta 1-4, Epsilon 1-4 worth 12 points each. Mu 1-4, Rho 1-4 worth 14 points each. Mecross worth 150 points.
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! colspan="2" style="text-align:center;" | '''Medal: Commendation Medal'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_commendationmedal_debrief.png|75px|Commendation Medal]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Make sure the <u>Rosetta</u> survives.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 8170 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 270 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 118 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 116 kills
 +
|}
  
Strategy: Don't let Isis Repair die or you will fail.
+
'''Objectives'''
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
  :A FAILURE TO COMMUNICATE:
+
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Get at least one Omega to the Jump Node || 500
 +
|-
 +
| '''1 Secondary''' || Get both Omegas to the Jump Node || 500
 +
|-
 +
| '''1 Bonus''' || Protect the <u>Rosetta</u> until it departs || 200
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1300
 +
|}
  
Medal: Good Conduct - Save at least 2 of the escape pods.
+
'''Hostile Ships'''
Total Potential Score Reward: 7156
 
Total Potential Score Penalty: 5232
 
  
Mission Objectives: 2 Primary (Defend Communications Station) - 1000 points
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
                              (Protect Aquilae Installation) - 0 points
+
! style="width:60%; text-align:left;" | Description
  1 Secondary (Protect Escape Pods) - 300 points
+
! style="width:25%; text-align:left;" | Notes
  1 Bonus (Protect all four escape pods) - 200 points
+
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SF Scorpion]] × 16 || 10 points each || 160
 +
|-
 +
| [[SF Basilisk]] × 80 || 12 points each || 960
 +
|-
 +
| [[SB Shaitan]] × 20 || 15 points each || 300
 +
|-
 +
| [[SC Lilith]] × 1 || 450 points || 450
 +
|-
 +
| [[SD Lucifer]] × 1 || 5000 points || 5000
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 6870
 +
|}
  
Hostiles: 42 kills, 42 f/b. 3 SF Scorpion worth 10 points each. 10 SF Manticore, 8 SF Basilisk worth 12 points each. 4 SB Shaitan worth 15 points each. 15 SB Nephilim worth 20 points each. 2 SF Dragon worth 25 points each. SD Lucifer worth 5000 points.
+
'''Friendly Ships'''
  
Friends: Sentries 1-4 worth 3 points each. Escape 1-4, Alpha 2-4, Cancer 1-4 worth 10 points each. Epsilon 1-4 worth 15 each. Comm. Station worth 50 points. Aquilae is worth 1000 points (don’t accidentally attack it). Pinnacle and Hope worth 2000 points each.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Omega 1,2 || 10 points each || -20
 +
|-
 +
| Alpha 2-4, Gamma 1-4, Epsilon 1-4 || 12 points each || -132
 +
|-
 +
| Beta 1-4 || 17 points each || -68
 +
|-
 +
| <u>GTSC Rosetta</u> || 50 points || -50
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -270
 +
|}
  
Strategy: Your second primary objective listed is set up to fail. This is an extremely hard mission; I'd say the second hardest in the campaign. If you can get the Bonus objective then pat yourself on the back, otherwise don't bother trying. You can let 2 pods die to pass the mission (and in my opinion, it isn't worth it to try saving all the escape pods, unless you seriously want a challenge). If you leave one Krishna fighter alive, the rest won't warp in, but you still need to destroy that fighter (and 1 wing afterwards) to finish the level. For this to be useful you’d need to disable or distract the fighter as well, otherwise it will kill your escape pods. The Lucifer can be killed using cheats in this mission if you’re playing the FS1 port. Use any of the Shivan Super Laser beams, not the shivan super laser since it doesn’t break through the Lucifer shield.
+
'''Strategy:''' The only way you can get a [[SC Lilith]] kill on this level is if you didn't manage to kill the [[FreeSpace_1_Shivan_Ship_Database#SC_Zenith|Zenith]] in the previous level in time (but it always shows up in the mission sim). The way you get so many kills is to first use the Cheat and Pass glitch on the previous level, then stay in the area until the [[Lucifer|Lucifer]] stops launching ships (20 wings of [[SF Basilisk]]). Make sure 1 Omega transport survives.
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
===Black Omega===
:REACHING THE ZENITH:
 
  
Medal: Legion of Merit [Medium+] - Destroy the Zenith and the Benedict.
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
Total Potential Score Reward: 2100 (1000 as traitor)
+
! colspan="2" style="text-align:center;" | '''Medal: Medal of Honor'''
Total Potential Score Penalty: 200
+
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_medalofhonor_debrief.png|75px|Medal of Honor]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | '''Medium+''': Make sure both Omega transports survive.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Full Promotion Granted
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | Points awarded equivalent to new Rank. Destroy the [[FreeSpace_1_Vasudan_Ship_Database#PVD_Anvil|Anvil]] and pass the mission.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 3450 + score value of 1 full promotion (see [[Ranks_in_FreeSpace|rank table]])
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 176 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 21 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 20 kills
 +
|}
  
Mission Objectives: 1 Primary (Disarm the Cruiser Zenith) - 500 points
+
'''Objectives'''
                    1 Secondary (Destroy the cruiser Zenith) - 500 points
 
                    1 Bonus (Destroy the Benedict) - 300 points
 
  
Hostiles: 40 kills, 38 f/b. 9 SF Scorpion worth 10 points each. 9 SF Manticore worth 12 points each. 18 PVF Thoth worth 14 points each (they stop spawning after the Benedict dies). 2 SF Dragon worth 25 points each. 1 SC Lilith, 1 PVC Aten worth 150 points each.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Escort Omega to Jump Node || 500
 +
|-
 +
| '''2 Secondary''' || Escort Both Omegas to the Jump Node || 500
 +
|-
 +
|  || Destroy the [[FreeSpace_1_Vasudan_Ship_Database#PVD_Anvil|Anvil]] || 200
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1200
 +
|}
  
Friendlies: Alpha 2-4, Gamma 1-4, 4 GTF Hercules “Delta 1-4” worth 12 points each. Beta 1-4 worth 17 points each.
+
'''Hostile Ships'''
  
Strategy: The SF Scorpion interceptors only show up if you don't destroy the Zenith's Comm. Subsystem. If you take out the Zenith's engines, you will have extra time and infinite time for this level in retail FS1. If you remove wingmates the Benedict will glitch and immediately warp out, so if you are going to have your wingmates go away make sure to order them to leave when you get into the mission. You can betray your team on this level to get their kills as was the case on Evangelist at the cost of losing out on the points for the objectives and the medal. The best mission to do this exploit on is The Great Hunt since you make up for all lost points as a traitor. If you do so empty your allies’ guns and call in a support when you get in to get a GTS Centaur kill (worth 6 points) as well as the unique kills for the ships you put your wing-mates in. Since GTF Apollo class fighters are the only legitimate Terran kill in the campaign I would suggest putting other ships in play to get those kills.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[PVF Horus]] × 9 || 10 points each || 90
 +
|-
 +
| [[PVF Thoth]] × 9 || 14 points each || 126
 +
|-
 +
| [[PVB Osiris]] × 2 || 17 points each || 34
 +
|-
 +
| [[PVD Typhon]] × 1 || 2000 points || 2000
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 2250
 +
|}
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
'''Friendly Ships'''
:RUNNING THE GAUNTLET:
 
  
Medal: Commendation Medal - Make sure the Rosetta survives.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
Total Potential Score Reward: 8070
+
! style="width:60%; text-align:left;" | Description
Total Potential Score Penalty: 270
+
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Omega 1,2 || 10 points each || -20
 +
|-
 +
| Beta 1-4, Gamma 1-4 || 12 points each || -96
 +
|-
 +
| Alpha 2-4 || 20 points each || -60
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -176
 +
|}
  
Mission Objectives: 1 Primary (Get at least one Omega to the Jump Node) -500 points
+
'''Strategy:''' Ensure 1 Omega survives to proceed to the next mission. This mission grants you a full promotion regardless of points as long as you destroy the [[FreeSpace_1_Vasudan_Ship_Database#PVD_Anvil|Anvil]], making it the highest points award of any retail FreeSpace series mission (the points to get from Vice Admiral to Admiral is 4000000 points which are supplied if you destroy the [[FreeSpace_1_Vasudan_Ship_Database#PVD_Anvil|Anvil]]). Realistically this is the only way you will ever reach Admiral short of creating/playing a custom campaign. For example there are some FS2 levels that supply nearly 100,000 points which you'd need to replay 90 times to approach Admiral taking full advantage of the exploits that yield that many points on Insane.
                    1 Secondary (Get both Omegas to the Jump Node) - 500 points
 
                    1 Bonus (Protect the Rosetta until it departs) - 200 points
 
  
Hostiles: 117 kills, 116 f/b. 16 SF Scorpion worth 10 points each. 80 SF Basilisk worth 12 points each. 20 SB Shaitan worth 15 points each. 1 SC Lilith worth 450 points. 1 SD Lucifer worth 5000 points.
+
===Clash of the Titans===
  
Friendlies: Omega 1,2 worth 10 points each. Alpha 2-4, Gamma 1-4, Epsilon 1-4 worth 12 points each. Beta 1-4 worth 17 points each. GTSC Rosetta worth 50 points.
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! colspan="2" style="text-align:center;" | '''Medal: Military Defense'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_militarydefense_debrief.png|75px|Military Defense]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | '''Medium+''': Keep the [[Bastion|Bastion's]] hull above 35%, destroy the [[FreeSpace_1_Shivan_Ship_Database#SD_Tantalus|SD Tantalus]].
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 7448 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 96 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 33 kills
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 32 kills
 +
|}
  
Strategy: The only way you can get a SC Lilith kill on this level is if you didn't manage to kill the Zenith in the previous level in time (but it always shows up in the mission sim). The way you get so many kills is to first use the Cheat and Pass glitch on the previous level, then stay in the area until the Lucifer stops launching ships (20 wings of SF Basilisk). Make sure 1 Omega transport survives.
+
'''Objectives'''
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
  :BLACK OMEGA:
+
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Escort [[Bastion|GTD Bastion]] to the Lucifer || 1000
 +
|-
 +
| '''1 Secondary''' || Keep the [[Bastion|GTD Bastion's]] hull above 35 || 1000
 +
|-
 +
| '''1 Bonus''' || Destroy the [[FreeSpace_1_Shivan_Ship_Database#SD_Tantalus|SD Tantalus]] || 0
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 2000
 +
|}
  
Medal: Medal of Honor [Medium+] - Make sure both Omega transports survive.
+
'''Hostile Ships'''
Total Potential Score Reward: 3450 + score value of 1 full promotion
 
Total Potential Score Penalty: 176
 
  
Mission Objectives: 1 Primary (Escort Omega to Jump Node) - 500 points
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
                    2 Secondary (Escort Both Omegas to the Jump Node) - 500 points
+
! style="width:60%; text-align:left;" | Description
                                (Destroy the Anvil) - 200 points
+
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
|[[SF Basilisk]] × 18, [[SF Manticore]] × 4, [[SB Shaitan]] × 2 || 12 points each || 288
 +
|-
 +
| [[SB Nephilim]] × 8 || 20 points each || 160
 +
|-
 +
| [[SD Demon]] × 1 || 5000 points || 5000
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 5448
 +
|}
  
Hostiles: 21 kills, 20 f/b. 9 PVF Horus worth 10 points each. 9 PVF Thoth worth 14 points each. 2 PVB Osiris worth 17 points each. 1 PVD Typhon worth 2000 points.
+
'''Friendly Ships'''
  
Friends: Omega 1,2 worth 10 points. Beta 1-4, Gamma 1-4 worth 12 points. Alpha 2-4 worth 20 points.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Alpha 2,3, Gamma 1-3, Beta 1-3 || 12 points each || -96
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -96
 +
|}
  
Strategy: Ensure 1 Omega survives to proceed to the next mission. This mission grants you a full promotion regardless of points as long as you destroy the Anvil, making it the highest awarded for points of any retail FreeSpace series mission (the points to get from Vice Admiral to Admiral is 4000000 points which are supplied if you destroy the Anvil). Realistically this is the only way you will ever reach Admiral short of creating/playing a custom campaign.
+
'''Strategy:''' Out of all the single player missions, I have the most trouble with this one. It's unlikely that you will get the [[SD Demon]] class destroyer kill, as you will be occupied with fighting the [[Bastion|Bastion's]] attackers. Instead have Beta wing take it out, and tell them to disarm it, but don't give them stilettos. Have Beta wing protect the [[Bastion|Bastion]] until the second wing of [[SB Nephilim|SB Nephilims]] is gone.
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
===The Great Hunt===
:CLASH OF THE TITANS:
 
  
Medal: Military Defense [Medium+] - Keep the Bastion's hull above 35%, destroy the SD Tantalus.
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
Total Potential Score Reward: 9448
+
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
Total Potential Score Penalty: 96
+
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 8783 (9745 as traitor)
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 1962 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 57 kills (72 as traitor)
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 55 kills (70 as traitor)
 +
|}
  
Mission Objectives: 1 Primary (Escort GTD Bastion to the Lucifer) - 1000 points
+
'''Objectives'''
                    1 Secondary (Keep the GTD Bastion's hull above 35) -1000 points
 
                    1 Bonus (Destroy the SD Tantalus) - 0 points
 
  
Hostiles: 33 kills, 32 f/b. 18 SF Basilisk, 4 SF Manticore, 2 SB Shaitan each worth 12 points. 8 SB Nephilim each worth 20 points. 1 SD Demon worth 5000 points.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Reach the Subspace Node || 1000
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 1000
 +
|}
  
Friendlies: Alpha 2,3, Gamma 1-3, Beta 1-3 each worth 12 points.
+
'''Hostile Ships'''
  
Strategy: Out of all the single player missions, I have the most trouble with this one. It's unlikely that you will get the SD Demon class destroyer kill, as you will be occupied with fighting the Bastion's attackers. Instead have Beta wing take it out, and tell them to disarm it, but don't give them stilettos. Have Beta wing protect the Bastion until the second wing of SB Nephilims is gone.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SF Scorpion]] × 4 || 10 points each || 40
 +
|-
 +
| [[SF Basilisk]] × 29, [[SF Manticore]] × 6 || 12 points each || 420
 +
|-
 +
| [[PVF Thoth]] × 7 || 14 points each || 98
 +
|-
 +
| [[SF Dragon]] × 9 || 25 points each || 225
 +
|-
 +
| [[PVD Typhon]] × 1 || 2000 points || 2000
 +
|-
 +
| [[SD Lucifer]] × 1 || 5000 points || 5000
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 7783
 +
|}
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
'''Friendly Ships'''
  :THE GREAT HUNT:
 
  
Total Potential Score Reward: 8783 (9745 as traitor)
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
Total Potential Score Penalty: 1962
+
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Alpha 2-4, Beta 1-4, [[PVF Thoth]] × 4 "Epsilon 1-4"|| 12 points each || -132
 +
|-
 +
| [[GTB Ursa]] × 4 "Delta 1-4"|| 20 points each || -80
 +
|-
 +
| [[GTD Orion]] × 1 "[[Bastion|Bastion]]"|| 1750 points || -1750
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -1962
 +
|}
  
1 Mission Objective: 1 Primary (Reach the Subspace Node) - 1000 points
+
'''Strategy:''' This is one of the levels you can use the Cheat and Pass glitch on as well as Reason for Treason glitch. If you decide you are going to cheat, you'll want a fast ship (I suggest [[GTF Valkyrie]]), and since there are a large number of kills and a nice variety, you will want to do this one solo (so don't let any teammates kill enemies; remove their weapons). Also, switch out your primary weapons for [[Ml-16 laser|ML-16's]] (you'll see why in-mission). In FS1 retail- as soon as you enter the mission, enter cheat mode as fast as you can. Make yourself invulnerable, then switch both of your primary weapons to [[Shivan Super Laser|Shivan Super Lasers]] (select a gun mount, hold ~ and shift, press 0 only once). Select the [[Lucifer]] with the escort button (e by default), then hold ~ and press k a 7 times or until its health reaches 12%. Aim for the [[Lucifer]] and shoot however many times you think it will take you to finish off the [[Lucifer]] (it only takes 2-3 hits to kill it, but the [[Lucifer]] is extremely hard to hit from 20 kilometers away). If you hit it enough times, you will get a [[Lucifer]] kill (if it jumps out you can restart and try again). In FSOpen this is much easier to do given you can slow down time and use a Shivan Super Laser Beam instead which are hitscan weapons. If you are using the Reason for Treason glitch, call in a [[GTS Centaur]] (call in support) to get that kill. After you kill the first wing of fighters that jumps in Command will talk to you. At this point the [[Bastion]] can die without penalty, although it will deploy some [[PVF Thoth|Thoths]] later. If you don’t go traitor just select the [[Bastion]] and `+k it, otherwise kill all the fighters it deploys before killing it. This mission says its timed but isn’t and can be completed after the time runs out. In order to finish it you need to go to the jump node.
  
Hostiles: 57 kills, 55 f/b. 4 SF Scorpion worth 10 points each. 29 SF Basilisk, 6 SF Manticore worth 12 points each. 7 PVF Thoth worth 14 points each. 9 SF Dragon worth 25 points each. 1 PVE Typhon worth 2000 points. 1 SD Lucifer Shivan Destroyer worth 5000 points.
+
===Good Luck===
  
Friends: Alpha 2-4, Beta 1-4, 4 PVF Thoth “Epsilon 1-4” worth 12 points each. 4 GTB Ursa “Delta 1-4” worth 20 points each. 1 GTD Orion “Bastion” worth 1750 points.
+
{| class="wikitable" style="width:100%; word-wrap:break-word; text-align:left;"
 +
! colspan="2" style="text-align:center;" | '''Medal: Galactic Service'''
 +
|-
 +
! colspan="2" style="text-align:center;" | [[File:Fs1_galacticservice_debrief.png|75px|Galactic Service]]
 +
|-
 +
! colspan="2" style="word-wrap:break-word; text-align:left; font-weight:normal;" | Destroy the [[Lucifer]] or its reactors.
 +
|-
 +
! style="width:23%; text-align:left; font-weight:bold;" |Total Potential Score Reward
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 11753 (8973 as traitor)
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Potential Score Penalty
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 220 points
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Total Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 304 kills (319 as traitor)
 +
|-
 +
! style="width:23%; word-wrap:break-word; text-align:left; font-weight:bold;" |Fighter/Bomber Kills
 +
! style="word-wrap:break-word; text-align:left; font-weight:normal;" | 303 kills (318 as traitor)
 +
|}
  
Strategy: This is one of the levels you can use the Cheat and Pass glitch on as well as Reason for Treason glitch. If you decide you are going to cheat, you'll want a fast ship (I suggest Valkyrie), and since there are a large number of kills and a nice variety, you will want to do this one solo (so don't let any teammates kill enemies; remove their weapons). Also, switch out your primary weapons for ML-16's (you'll see why in-mission). In FS1 retail- as soon as you enter the mission, enter cheat mode as fast as you can. Make yourself invulnerable, then switch both of your primary weapons to Shivan Super Lasers (select a gun mount, hold ~ and shift, press 0 only once). Select the Lucifer with the escort button (e by default), then hold ~ and press k a 7 times or until its health reaches 12%. Aim for the Lucifer and shoot however many times you think it will take you to finish off the Lucifer (it only takes 2-3 hits to kill it, but the Lucifer is extremely hard to hit from 20 kilometers away). If you hit it enough times, you will get a Lucifer kill (if it jumps out you can restart and try again). In FSOpen this is much easier to do given you can slow down time and use a Shivan Super Laser Beam instead which are hitscan weapons. If you are using the Reason for Treason glitch, call in a GTS Centaur (call in support) to get that kill. After you kill the first wing of fighters that jumps in Command will talk to you. At this point the Bastion can die without penalty, although it will deploy some Thoths later. If you don’t go traitor just select the Bastion and `+k it, otherwise kill all the fighters it deploys before killing it. This missions says its timed, but it isn’t and can be completed after the time runs out. In order to finish it you need to go to the jump node.
+
'''Objectives'''
  
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
    :GOOD LUCK:
+
! style="width:20%; text-align:left;" | Category
 +
! style="width:65%; text-align:left;" | Description
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| '''1 Primary''' || Destroy the [[Lucifer]] || 3000
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 +
| 3000
 +
|}
  
Medal: Galactic Service - Destroy the Lucifer or its reactors.
+
'''Hostile Ships'''
Total Potential Score Reward: 11753 (8793 as traitor)
 
Total Potential Score Penalty: 220
 
  
Mission Objective: 1 Primary (Destroy the Lucifer) - 3000 points
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| [[SF Manticore]] × 294 || 12 points each || 3528
 +
|-
 +
| [[SF Dragon]] × 9 || 25 points each || 225
 +
|-
 +
| [[SD Lucifer]] × 1 || 5000 points || 5000
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 +
| 8753
 +
|}
  
Hostiles: 304 kills, 303 f/b. 294 SF Manticore worth 12 points each. 9 SF Dragon worth 25 points each. 1 SD Lucifer worth 5000 points.
+
'''Friendly Ships'''
  
Friendlies: Alpha 2-4, Beta 1-4 worth 12 each. Epsilon 1-4 worth 14 each. Delta 1-4 worth 20 each.
+
{| class="wikitable" style="width:100%; table-layout:fixed; word-wrap:break-word; text-align:left;"
 +
! style="width:60%; text-align:left;" | Description
 +
! style="width:25%; text-align:left;" | Notes
 +
! style="width:15%; text-align:left;" | Points
 +
|-
 +
| Alpha 2-4, Beta 1-4 || 12 points each || -84
 +
|-
 +
| Epsilon 1-4 || 14 points each || -56
 +
|-
 +
| Delta 1-4 || 20 points each || -80
 +
|-
 +
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 +
| -220
 +
|}
  
Strategy: Use the Cheat and Pass glitch on this level. To get 304 kills, first disable the Lucifer (it has 2 engines). After you do this, the Lucifer won't jump out, but it will keep spitting out ships (you can leave the game running while the mouse is on trigger, but use Synaptics). When fighters are no longer appearing, destroy the Lucifer like you normally would destroy a ship. Make sure you DON'T destroy all 5 reactors; otherwise you won't get the Lucifer's kill. If all your allies died in the previous mission they won’t appear in this one. Without any kind of cheating or exploiting, soloing the Lucifer is effectively impossible. You can betray your team on this level to get their kills as was the case on The Great Hunt at the cost of losing out on the points for the objectives (you still get the medal). The best mission to do this exploit on is The Great Hunt since you make up for all lost points as a traitor. If you do so call in a support when you get in to get a GTS Centaur kill (worth 6 points) as well as the unique kills for the ships you put your wing-mates in. Since GTF Apollo class fighters are the only legitimate Terran kill in the campaign I would suggest putting other ships in play to get those kills.
+
'''Strategy:''' Use the Cheat and Pass glitch on this level. To get 304 kills, first disable the [[Lucifer]] (it has 2 engines). After you do this, the [[Lucifer]] won't jump out, but it will keep spitting out ships (you can leave the game running while the mouse is on trigger, but use something like [[Synaptic|Synaptics]]). When fighters are no longer appearing, destroy the [[Lucifer]] like you normally would destroy a ship. Make sure you DON'T destroy all 5 reactors; otherwise you won't get the [[Lucifer|Lucifer's]] kill. If all your allies died in the previous mission they won’t appear in this one. Without any kind of cheating or exploiting, soloing the [[Lucifer]] is effectively impossible. You can betray your team on this level to get their kills as was the case on [[Descent:_FreeSpace_Medals_Guide#The_Great_Hunt|The Great Hunt]] at the cost of losing out on the points for the objectives (you still get the medal). The best mission to do this exploit on is [[Descent:_FreeSpace_Medals_Guide#The_Great_Hunt|The Great Hunt]] since you make up for all lost points as a traitor. Since [[GTF Apollo]] class fighters are the only legitimate Terran kill in the campaign I would suggest putting other ships in play to get those kills.
  
 
==Multiplayer Medals==
 
==Multiplayer Medals==
Since they are in no particular order, I organized the Multiplayer Medals in alphabetical order by mission. Thanks to SF Basilisk for the backbone of this. This part of the guide will only cover the multiplayer missions that come with the game.
+
Since they are in no particular order, I organized the Multiplayer Medals in alphabetical order by mission. Thanks to SF Basilisk for the backbone of this. This part of the guide will only cover the multiplayer missions that come with the game. The following is a short list of all the medals you should have after completing each multiplayer mission once.
 +
{|
 +
|
 +
*Commendation Medal - 1<br>
 +
*Conspicuous Gallantry - 1<br>
 +
*Distinguished Flying Cross - 1<br>
 +
*Distinguished Service Cross - 1<br>
 +
*Galactic Service - 1<br>
 +
*Galatea Survivor - 0<br>
 +
*Good Conduct - 1<br>
 +
*Legion of Merit - 1<br>
 +
*Medal of Honor - 1<br>
 +
*Meritorious Unit - 1<br>
 +
*Military Defense - 1<br>
 +
*Pilot Wings - 0<br>
 +
*Vasudan Alliance Medal - 1<br>
 +
|}<br>
  
 +
This is what to do in order to obtain medals, besides your normal objectives, unless that is what you must complete.
  
Commendation Medal - 1
+
'''A Failure to Communicate''' [Any Difficulty]: Ensure the Comm. Terminal survives.
Conspicuous Gallantry - 1
+
Medal: Good Conduct
Distinguished Flying Cross - 1
 
Distinguished Service Cross - 1
 
Galactic Service - 1
 
Galatea Survivor - 0
 
Good Conduct - 1
 
Legion of Merit - 1
 
Medal of Honor - 1
 
Meritorious Unit - 1
 
Military Defense - 1
 
Pilot Wings - 0
 
Vasudan Alliance Medal - 1
 
________________________________________________________________________________
 
This is what to do in order to obtain medals, besides your normal objectives,
 
unless that is what you must complete.
 
  
-6az-
+
'''Black Omega''' [Hard+]: Make sure both Omega transports survive.
A Failure to Communicate [Any Difficulty]: Ensure the Comm. Terminal survives.
+
Medal: Medal of Honor
Medal: Good Conduct
 
  
-6bz-
+
'''Convoy Assault''' [Hard+]: Complete the Primary Objective (Destroy the Convoy).
Black Omega [Hard+]: Make sure both Omega transports survive.
+
Medal: Distinguished Flying Cross
Medal: Medal of Honor
 
  
-6cz-
+
'''Cruiser Rescue''' [Hard+]: Complete the primary objective (Rescue the Cruiser).
Convoy Assault [Hard+]: Complete the Primary Objective (Destroy the Convoy).
+
Medal: Military Defense
Medal: Distinguished Flying Cross
 
  
-6dz-
+
'''Exodus''' [Any Difficulty]: Ensure all ships including the Mecross survive without Delta.
Cruiser Rescue [Hard+]: Complete the primary objective (Rescue the Cruiser).
+
Medal: Meritorious Unit
Medal: Military Defense
 
  
-6ez-
+
'''Last Hope''' [Hard+]: Complete Primary Objective (Protect the Hope), Alpha 1 needs to play (as Human, not AI).
Exodus [Any Difficulty]: Ensure all ships including the Mecross survive without
+
Medal: Conspicuous Gallantry
Delta.
 
Medal: Meritorious Unit
 
  
-6fz-
+
'''Orion Recovery''' [Hard+]: Complete the Primary Objective (Recover the Storm).
Last Hope [Hard+]: Complete Primary Objective (Protect the Hope), Alpha 1 needs
+
Medal: Vasudan Alliance
to play (as Human, not AI).
 
Medal: Conspicuous Gallantry
 
  
-6gz-
+
'''Reaching the Zenith''' [Medium+]: Destroy the Zenith and the Benedict without the help of Delta.
Orion Recovery [Hard+]: Complete the Primary Objective (Recover the Storm).
+
Medal: Legion of Merit
Medal: Vasudan Alliance
 
  
-6hz-
+
'''Running the Gauntlet''' [Any Difficulty]: Make sure the Rosetta survives.
Reaching the Zenith [Medium+]: Destroy the Zenith and the Benedict without
+
Medal: Commendation Medal
the help of Delta.
 
Medal: Legion of Merit
 
  
-6iz-
+
'''Unstoppable''' [Insane]: Destroy the Hellfire, the Omen and the Hoyle must survive.
Running the Gauntlet [Any Difficulty]: Make sure the Rosetta survives.
+
Medal: Galactic Service
Medal: Commendation Medal
 
  
-6jz-
+
'''Vasudan Assault''' [Hard+]: Destroy both the PVD Ptolmey and PVC Gateway and all escape pods.
Unstoppable [Insane]: Destroy the Hellfire, the Omen and the Hoyle must survive.
+
Medal: Legion of Merit
Medal: Galactic Service
 
  
-6kz-
 
Vasudan Assault [Hard+]: Destroy both the PVD Ptolmey and PVC Gateway and all
 
escape pods.
 
Medal: Legion of Merit
 
 
==Special Thanks & Conclusion==
 
==Special Thanks & Conclusion==
  
GameFAQs user previously known as redalert19243: For requesting a medal list on the message boards, for if he hadn't, this guide would not exist.
+
<u>redalert19243</u> on GameFAQs: For requesting a medal list on the message boards, for if he hadn't, this guide would not exist.
  
GameFAQs user previously known as Tahna Los: Pointed out a few errors.
+
<u>Tahna Los</u> on GameFAQs: Pointed out a few errors.
  
GameFAQs user previously known as Razoriel: Made me have an innovation about making a basis for the point system.
+
<u>Razoriel</u> on GameFAQs: Made me have an innovation about making a basis for the point system.
  
GameFAQs user previously known as Basilisk: Giving me many fixes and tips on the guide, as well as the idea of a multiplayer guide and an e-mail. Also has given me the points for the ranks.
+
<u>Basilisk</u> on GameFAQs: Giving me many fixes and tips on the guide, as well as the idea of a multiplayer guide and an e-mail. Also has given me the points for the ranks.
  
GameFAQs user previously known as Dman4835: For pinpointing the Ace Badges kills and helping me identify an error in my Ace Badge ranking system.
+
<u>Dman4835</u> on GameFAQs: For pinpointing the Ace Badges kills and helping me identify an error in my Ace Badge ranking system.
  
GameFAQs user previously known as Valkyerie: Gave me missing info in the rank section.
+
<u>Valkyerie</u> on GameFAQs: Gave me missing info in the rank section.
  
GameFAQs user previously known as Bobotheking: Pointed me to a program that helps get the point values and makes the missions easier to dissect.
+
<u>Bobotheking</u> on GameFAQs: Pointed me to a program that helps get the point values and makes the missions easier to dissect.
  
HLP Coder Goober5000: Provided more info within a few days about code, hidden values, how scoring works, and various exploits than I learned in the years I had previously worked on this.
+
[[User:Goober5000|Goober5000]]: Provided more info within a few days about code, hidden values, how scoring works, and various exploits than I learned in the years I had previously worked on this.
 +
</div>

Latest revision as of 20:10, 1 October 2025

      DESCENT:
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                              THE GREAT WAR



             __      __   ____   ____    _____   _      ____
            |  \    /  | |  __| |  _ \  |  _  | | |    |  __|
            | \ \  / / | | |__  | | \ \ | |_| | | |    | |__
            | |\ \/ /| | |  __| | | | | |  _  | | |    |__  |
            | | \__/ | | | |__  | |_/ / | | | | | |__   __| |
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Legal Info.

This document is protected under Copyright law, (C) 2002 by David Wood. The only sites it can be found legally are listed below.

If it is found anywhere else including another FAQ/Guide, or if it is altered in any way, it is a violation of copyright law. Please report it if you find it anywhere besides the sites listed above. Any wiki author on https://wiki.hard-light.net may make edits to improve the guide and should use their signature for their work. Links to this page are allowed as is any fair-use extrapolation and distribution of data. You may print or copy down any information needed as long as you do not distribute any part of the document to, or as part of, an organization, free or otherwise, without permission from the copyright holder or in the case of the hard-light wiki without permission of an editor/author of that website. This document is for private use only.

Intro.

Hello and welcome to the first and only, by the date of December 2002, Descent: FreeSpace medal guide on the internet. If you have any information, suggestions, or updates for the info presented here feel free to make changes to the version listed on https://wiki.hard-light.net/. Note that other versions are out of date. Questions can go in the discussion section. Note that this guide applies to the retail version of Descent: FreeSpace, so if you are using FreeSpace Open or a similar mod, I don't guarantee my information will be applicable in all cases. There are some slight differences in default score values for ships between Descent: FreeSpace retail and FSOpen and I have used both in the making of this guide, so expect some small deviations in score here and there (mostly in regard to fighters and bombers). Thank you for reading this section, enjoy the guide!

Here are my other FreeSpace medal/rank/kills guides:

Before you start

This section covers many things, from the basics to the advanced. Even if you are an expert I strongly suggest you look through this section. You can skip through and see what information might be useful to you.

In Descent: FreeSpace the medals are essentially the game’s achievements. You get at most one medal per mission. Ace badges are also in the medals box to the right of rank. Ace badges are only earned when you reach a certain number of total fighter and bomber kills. The following ships contribute to this total.

Terran: GTF Valkyrie, GTF Apollo, GTF Ulysses, GTF Loki, GTF Hercules, GTB Athena, GTB Zeus, GTB Ursa, GTB Medusa
Vasudan: PVF Anubis, PVF Seth, PVF Horus, PVF Thoth, PVB Amun, PVB Osiris
Shivan: SF Scorpion, SF Manticore, SF Dragon, SF Basilisk, SB Shaitan, SB Nephilim, SB Seraphim

You will usually be informed when you get a medal, promotion, or ace badge on the debriefing screen of the mission if there is indeed a debriefing. Missions with a Red-Alert ending remove the debriefing, but you will still be awarded kills, medals, and rank which you can confirm if you look at your stats in the barracks. Normally there is only the debriefing dialog box along with the usual buttons. When you get a medal, ace badge, or promotion, there will be an additional dialog box connected on the side of the first. This box has what all medals, ace badges, or promotions you received in the mission. Optionally the person who debriefs you will say something, and though the medal screen appears for all Ace Badges and most ranks, it won't appear for ranks after Commodore. (The commentary is funny for these ranks though.) Note that you can get a medal, promotion, or badge without either the screen or the commentary, so the true way to confirm your progress is to check the barracks or your player file.

Q: How come I didn't get a medal on this level? Most likely there is no medal for you to get on that level. If the level is listed on this guide and you didn't get it, then you probably missed a part of the instructions that were needed to acquire the medal. If you were expecting an Ace Badge then you should recalculate your number of fighter/bomber kills. If you were expecting a rank up, note that this can be a complex calculation and the variables tend to be hidden.

The Medal Box

There are two ways to view the medal box. The first is to be awarded a medal on the debrief screen, and then click the medal icon that is located on the medal dialog. The second is more complicated, but always available. On the Flight Deck, find the Barracks and click on it. This will take you to a screen with the different players you've made, single and multi player, plus it will show you the all time stats for each player. To get to the medal box, click on the medal icon that is in the lower middle area of the screen.

The fully unlocked Descent: FreeSpace Medal Box
Fs1 medals full.png


Each time you get a new medal, it appears in the medal box. Shown below is how the game displays your medal depending on amount. Once you get two medals, a small bronze patch appears, then a silver and gold patch for 3 and 4+ medals respectively. Medals are earned by triggering specific events in missions.

The 4 levels of a medal, from 1 copy to 4+ copies
Fs1 galacticservice levels.png

The Ace Badges are the three circular badges in the medal box directly to the lower right of the nameplate. Ace Badges are set up a little differently than the medals, there are 3 badges total and each additional badge will show up to the right of the first. Once you unlock all three you can't earn more Ace Badges. Ace Badges have a minimum fighter/bomber kill limit that must be hit to earn the badge. Nothing but fighter and bomber kills go towards getting Ace Badges. Other kills are still tracked in your player stats. Thanks to GameFAQs user Dman4835 for initially getting me this info.

BADGE KILLS IMAGE
Ace 60 Fighter/Bomber kills Fs1 ace debrief.png
Double Ace 150 Fighter/Bomber kills Fs1 doubleace debrief.png
Triple Ace 350 Fighter/Bomber kills Fs1 tripleace debrief.png

Rank is set up much differently than both ace badges and medals. Rank is located directly to the lower left of the nameplate. Rank is your symbolic promotion level in the GTA. Oddly, the orders you can give are not limited by your rank (i.e. your call menu is the same when you're an Admiral as it is when you're an Ensign). To be determined, rank takes into account 2 variables: the “Rank” variable which can be directly added to and subtracted from, and the “Score” value which is contributed to by getting points in missions. Point values are defined by in the code and in FRED. Any objective, event, goal, directive, or various other things can be assigned a score value and add or subtract from your score. Calling in support subtracts points from your score. Every ship in the game is assigned a default point value, but this can be changed in FRED by tweaking the score value. The default values can be found here: https://wiki.hard-light.net/index.php/Ranks_in_FreeSpace. Note that this list refers to the default FreeSpace 2 values. Finally rank can be added and subtracted directly using the grant-promotion variable in FRED. This is used in the Black Omega campaign mission. This means that your Rank is determined by (extra promotions) + (current Rank score determination). See the Points and Score system section for in-depth details. The following is a list of all the different positions of rank determined by score in the order that you get them. Thanks to GameFAQs user Basilisk for the points for each rank.

RANK POINTS IMAGE
Ensign 0-3999 Fs1 ensign debrief.png
Lt. Junior Grade 4000-9999 Fs1 ltjrgrade debrief.png
Lieutenant 10000-21999 Fs1 lieutenant debrief.png
Lt. Commander 22000-49999 Fs1 ltcommander debrief.png
Commander 50000-149999 Fs1 commander debrief.png
Captain 150000-399999 Fs1 captain debrief.png
Commodore 400000-1999999 Fs1 commodore debrief.png
Rear Admiral 2000000-4999999 Fs1 rearadmiral debrief.png
Vice Admiral 5000000-8999999 Fs1 viceadmiral debrief.png
Admiral 9000000+ Fs1 admiral debrief.png

Other Useful Information

You can restart a campaign without losing any stats or medals. To do this, first go to the Flight Deck, then click Campaigns, then select the campaign you want to restart, then click restart campaign in the lower right corner of the screen.

Backing up your player info can save you loads of hassle in the long run. I can't get the "Clone" function to copy my player (I think it only copies the settings under "Options" to a new player) so I worked something else out. It's a little more advanced and you'll be messing with the game files, but don't worry, follow along and you'll do fine. Open your FreeSpace directory\players. By default on Windows that's C:\Games\FreeSpace\players, in FS Open it is at %APPDATA% HardLightProductions\FreeSpaceOpen\data\players. In retail FreeSpace \players folder if you are backing up a single player entry, open single, otherwise open multi. FSOpen combines single/multi so these folders don’t exist. Find your pilot's name, there will be some files associated with your player: a .plr or .json file for your player stats, and when you start a campaign a .css or .csg file to mark you have played a campaign which records directives and such that you've accomplished through the campaign, I assume the game sends you to alternate versions of levels this way. These look like this: Player.FreeSpace.csg, Player.FreeSpace.css, Player.plr. Select all of these which have your callsign in front and make a copy. You should make a backup folder to copy these to, such as FreeSpace/Backup. You can also rename pilots this way. Instead of using X.plr, change X to a different name (e.g. Backup.FreeSpace.csg, Backup.FreeSpace.css, Backup.plr). Back-Ups will help ensure you get everything, and help avoid any nasty glitch that wipes out all your player info. Note you can freely edit these files as well.

The mission log is something useful you can use while in mission to see what kills you've gotten and what objectives you've completed. To access it, press F4. The mission log has 3 parts: The objective screen displays what your objectives are and whether or not you've completed them. It will always display Primary and Secondary objectives, but Bonus objectives only appear on this screen when you've completed them. Hidden Objectives will never appear on this screen. Uncompleted objectives are represented by a white circle, complete by a greened in circle, and failed by a red x-ed out circle. The message log displays all messages received in-mission, and at what time. I don't ever use it, I don't find it helpful. The event log shows when objectives are satisfied, when enemy wings arrive and depart, when ships arrive and depart, when ships are destroyed and by whom, but unfortunately it only tells the name of the ships, not their class.

The Five Glitches

There are five useful glitches I have found in the game, and I will make reference to them throughout the guide so you may want to take note.

  • The Infinite Weapons Glitch: If, on any level, you enter cheat mode (type www.volition-inc.com in mission) then enable infinite weapons for yourself (hold ~ and press w), your ship will have infinite missiles and weapons energy on any level until you exit FreeSpace or until you disable the code.
  • The Reason for Treason Glitch: You can go traitor and pass most levels that do not have a debriefing, and when you do you can destroy friendly ships without failing the mission. In order to earn points instead of losing them for friendly kills, you must destroy them only after they turn hostile to you. Use a weak weapon to fire on a ship until you turn, then you can finish off all former allies without a score penalty. The exception is Tenderizer because the mission is coded so that the Galatea jumps out after you pass the primary objective, which isn’t possible as a traitor. Turning traitor will make it impossible to get points from objectives or medals. The following are missions where this glitch can occur:

Evangelist
Reaching the Zenith
The Great Hunt
Good Luck

  • The Cheat and Pass Glitch: If a level has no debriefing, then the campaign will allow you to pass the level with cheats. Plus, if you used cheats to change your weapons (Hold ~ and press 9 or 0, and hold Shift as well to cycle backwards) to things such as Shivan Super Lasers or Cluster Babies, you get to keep those when you go to the next level. When customizing your loadout on these levels, I recommend using a fast ship. I also recommend giving your teammates virtually harmless weapons (i.e. Disruptor Cannon, D-Advanced, Disruptor Missile or no missile); this will ensure you get most if not all kills, and you won't risk losing points by removing teammates. I've listed the levels that have no debriefing below.

Tenderizer
Evangelist
Reaching the Zenith
The Great Hunt
Good Luck

  • The Warp-In Glitch: As a large ship is warping in, you can go through its hull until it reaches the point where it's out of the vortex completely (and it begins to slow its velocity). This feature was added so in the event that you were in the path of a ship warping in, you wouldn't have the misfortune of being smashed at warp speed (you know what that's like if you've been in the path of a ship warping out). However, if you are still within the ship's hull when the vortex closes, you will remain unharmed, and will be able to fly around freely throughout the ship's hull, as long as you can keep up with the ship as it is slowing down from warp speed. When you are inside the ship, you can do many things, such as enter the fighter bays, destroy turrets, destroy the ship, or destroy fighters (they can't fight back). The following are missions where this glitch can occur:

La Ruota Della Fortuna
Tenderizer
Playing Judas
Last Hope (unlikely you will reach the Hope in time)
Running the Gauntlet
Clash of the Titans
The Great Hunt

  • The NoClip Glitch: This glitch is rather tricky to pull off, and a bit hard to explain, so bear with me. This glitch allows you to get inside the hull of a ship just like the Warp-In Glitch does, but it does not require a ship to warp in. There are some requirements in regard to the target ship however. First, you will need to find a place where two parts of the ship meet at a 90 degree angle or less (the smaller the better). Turrets, dishes, and other auxiliary devices can also accomplish the goal, but you will probably be killed by the amount of collisions using those. When you find a suitable angle, align your ship so that the line where the two parts meet (the center of the angle) is vertical on your hud. Align your targeting reticle with that spot as well, and when you are ready, fly into the angle (you will be colliding into it, don't worry too much); afterburners aren't necessary, just use the increase speed button (bound to A on the keyboard by default). You can also shoot yourself backwards into the crack by detonating a missile near you, but this is risky and it doesn't seem to work better. Anyway, after a breif moment of ramming, turn your engine off. Unless your target ship is moving, keep your speed at zero. Now look around; you are looking for a point of entry into the ship. It isn't hard to see these; one minute the hull of the ship is visible, the next it isn't. If this phenomenon happens, maneuver your ship into the area where the hull disappeared; otherwise, try again. The following are ships susceptible to this glitch:
Terran: GTSC Faustus, GTD Orion, GTI Arcadia
Vasudan: PVD Typhon
Shivan: SD Demon, SD Lucifer

Points and Score System

I used DMTOOLS to extract the missions to a file, and used Notepad++ to view the mission files and find score values.

The score system is a feature that determines your rank. It adds up a hidden value, points, to calculate your rank-up score. Rank-up score determination is applied to the rank range listed above to give a score rank, which is then added to your current rank which can be modified by the game and either added to or subtracted to. Specifically the grant-promotion variable encountered in Black Omega will give you (rank-up score)+1 Rank. You acquire points by doing certain things in the game, which I have labeled further down. Points awarded multiply or divide depending on your skill level. The skill-to-points ratio is as follows:

Very Easy :
Easy  :
Medium  :
Hard  :
Insane  :

0.2
0.4
0.7
1.0
1.2

This means when you play on Hard difficulty the points are face value, otherwise multiply by the number listed to see the points you earn. Points are awarded when completing objectives/events/goals/directives or when ships are destroyed. Points are subtracted when calling in a resupply ship (by 50 points). An objective gives points when the objective is completed. Ships give or penalize points based on 1) their alignment when they die and 2) whether they count as your kill. A ship killed by you will penalize you its point value if friendly or award you its point value if hostile. Whether you "killed" the ship is determined by a calculation that begins when the ship is assigned a new alignment, overwriting any prior data before the alignment changed. The calculation is just (Current remaining HP) * 30%. This means if 10 ships do 8% damage to a target and you do the entire remaining 20% damage you can't get the points for this kill because you didn't do 30% of the damage. If you and another ship both do 30% of the damage, the points go to whoever did more damage or are otherwise random. Some examples, if you do 30 damage to an enemy ship with 100 HP worth 100 points you'll be awarded 100 points at the end of the mission. If that same enemy has 100 HP and you damage it down to 3 HP before it changes alignment and then someone else finishes it off, they are awarded the points because they did 100% of the damage to it after it changed. If you teamkill and every ship turns against you and you kill every ship and still successfully complete the mission, every enemy ship you killed including your former allies will count as points gained and every friendly ship you killed before turning traitor will count as points penalized. Worth noting is that some missions are modded to give points based on the exact percentage of damage you deal instead of whether you're confirmed as the killer but this is not default behavior.

Single Player Medals, Rank, and Kills

This section lists each level in chronological order, and lays out the medals, points, and kills for each. Also listed are details of possible kills on the level and all mission objectives, including hidden ones. Any enemies that aren't listed but are in the level are important ships that you can’t kill for one reason or another. Note that all details here refer only to the Descent: FreeSpace campaign, unless otherwise specified. When revising this list I used the FSOpen missions instead of the Retail FreeSpace missions and I’m not sure if these were changed, so there may be slight differences in some score values if you play retail. The following is a short list of all the medals you should have after completing the main FreeSpace campaign.

  • Commendation Medal - 2
  • Conspicuous Gallantry - 2
  • Distinguished Flying Cross - 3
  • Distinguished Service Cross - 1
  • Galactic Service - 1
  • Galatea Survivor - 1
  • Good Conduct - 3
  • Legion of Merit - 1
  • Medal of Honor - 1
  • Meritorious Unit - 2
  • Military Defense - 1
  • Pilot Wings - 2
  • Vasudan Alliance Medal - 1

For other strategies see the following links:

HLP FreeSpace 1 Campaign Walkthrough

FS1 Speedrun

Training Mission 1

Strategy: No stats kept! To skip this mission, click the 'Skip Training' button at the top right corner of the screen.

Training Mission 2

Strategy: No stats kept! To skip this mission, click the 'Skip Training' button at the top right corner of the screen.

Training Mission 3

Medal: Pilot Wings
Pilot Wings Adv. Pilot Wings
Complete Basic Training 3.

Strategy: On this one you get a medal for beating the level so don't skip this mission. Press "Shift+." and "Shift+," to speed up and slow down time, because other than the medal, you don't retain any stats.

The Eve of Destruction

Total Potential Score Reward 1078 points
Total Potential Score Penalty 30 points
Total Kills 13 kills
Fighter/Bomber Kills 13 kills

Objectives

Category Description Points
2 Primary Protect the GTC Orff 700
Eliminate Hostiles 300
Subtotal – Mission Objectives 1000

Hostile Ships

Description Notes Points
PVF Anubis × 13 6 points each 78
Subtotal – Reward (if killed by player) 78

Friendly Ships

Description Notes Points
Alpha 2, Delta 1–2 10 points each -30
Total Penalty (if killed by player) -30

The Field of Battle

Medal: Distinguished Flying Cross
Distinguished Flying Cross
Medium+: The Vasudan Ace must be destroyed. In order for the Ace to appear you must be above 50% health. After you destroy three Vasudan wings the Vasudan Ace will warp in.
Total Potential Score Reward 1172 points
Total Potential Score Penalty 30 points
Total Kills 13 kills
Fighter/Bomber Kills 13 kills

Objectives

Category Description Points
1 Primary Destroy all Vasudan Wings 700
1 Bonus Destroy Vasudan Ace 300
Subtotal – Mission Objectives 1000

Hostile Ships

Description Notes Points
PVF Anubis × 12 6 points each 72
PVF Seth × 1 100 points 100
Subtotal – Reward (if killed by player) 172

Friendly Ships

Description Notes Points
Alpha 2–4 10 points each -30
Total Penalty (if killed by player) -30

Strategy: The PVF Seth, or Vasudan Ace, only jumps in if you are above 50% health.

Basic Training Stage 4

Strategy: No stats kept! This mission is fun because you can kill a Terran cruiser, but it doesn't count. To skip this mission, click the 'Skip Training' button at the top right corner of the screen.

Small Deadly Space

Total Potential Score Reward 1416 points
Total Potential Score Penalty 180 points
Total Kills 29 kills
Fighter/Bomber Kills 16 kills

Objectives

Category Description Points
2 Primary Secure area until Orff arrives 700
Destroy Second Wave 100
2 Secondary Protect the cargo containers 100
Eliminate all Vasudan freighters 300
1 Bonus Find Weapon Prototype 100
Subtotal – Mission Objectives 1300

Hostile Ships

Description Notes Points
VC 3 × 7, VAC 4 × 3, PVFr Ma'at ×1 0
VAC 4 × 2 3 points each 6
PVF Anubis × 15 6 points each 90
PVFr Bast × 1 20 points 20
Subtotal – Reward (if killed by player) 116

Friendly Ships

Description Notes Points
Alpha 2–4, Delta 1–2, Epsilon 1–2, Omega (8 total) 10 points each -80
Orff × 1 100 points -100
Total Penalty (if killed by player) -180

Strategy: Omega must not die. Do not depart before the Orff arrives or you will miss out on the medal in the next level. Ignore the first secondary objective; it fulfills itself if you pass the mission. The only way to get the cargo container kills is to destroy them before you destroy all the ships in the area. Before you destroy all the cargo, find the Weapons Prototype cargo container (it's a VAC 4) and make sure not to destroy it. If one or more freighters escape, 2 PVF Anubis class fighters will jump in — they are included in the total kills. This is the only level with a PVFr Bast-class freighter kill.

Avenging Angels

Medal: Commendation Medal
Commendation Medal
Disable and capture the Rasputin, ensure the GTT Intelligence 1 survives. Not possible if you depart before the Orff arrives in Small Deadly Space.
Total Potential Score Reward 1437 points
Total Potential Score Penalty 185 points
Total Kills 13 kills
Fighter/Bomber Kills 13 kills

Objectives

Category Description Points
1 Primary Disable and capture the Omega 1000
1 Secondary Destroy all enemy fighters 200
1 Bonus Disable and capture the Rasputin 100
Subtotal – Mission Objectives 1300

Hostile Ships

Description Notes Points
PVF Anubis × 6, GTF Apollo × 4, PVF Horus × 2 10 points each 120
PVB Osiris × 1 17 points 17
Subtotal – Reward (if killed by player) 137

Friendly Ships

Description Notes Points
Rasputin 15 points -15
Other friendlies × 17 10 points each -170
Total Penalty (if killed by player) -185

Strategy: If you decide to kill the Rasputin you’ll get 15 points and lose out on 100 points from the bonus objective so I didn’t count it here. If the GTT Comet or the Omega is destroyed, you lose. This is the only level with enemy GTF Apollo class fighters.

Out of the Dark, Into the Night

Medal: Distinguished Flying Cross (Part 1)
Distinguished Flying Cross
This medal spans across the next two missions. The medal is granted in Paving the Way, but events in this mission will determine whether or not it will be possible for the medal to be granted in the next mission. On this mission destroy an Unknown fighter. They are black and red, and very powerful. You can't target these. Easiest is the SB Shaitan, but one SF Scorpion will stay in the area longer; though this type has less armor, it is much harder to hit. See Part 2 for further instructions.
Total Potential Score Reward 1421 points
Total Potential Score Penalty 110 points
Total Kills 10 kills
Fighter/Bomber Kills 9 kills

Objectives

Category Description Points
1 Primary Escort the crew of the Plato to the Jump Node 700
1 Secondary Identify Unknowns 200
1 Bonus Destroy the Unknown Fighter 200
Subtotal – Mission Objectives 1100

Hostile Ships

Description Notes Points
PVF Anubis × 7 6 points each 42
Unknown 1,2,3,5,7 10 points each 50
Unknown 4,6,8 15 points each 45
PVB Osiris × 2 17 points each 34
PVC Aten × 1 150 points 150
Subtotal – Reward (if killed by player) 321

Friendly Ships

Description Notes Points
Fighters × 5 and Escape Pod 10 points each -60
Plato × 1 50 points -50
Total Penalty (if killed by player) -110

Strategy: Plato is worth 50 points and will always die so don’t attack it. Unknown ships jump in which don't count as kills when you destroy them but do count for points and the bonus objective. The secondary objective does itself. Most likely you will only get 1 wing of Vasudans, which consists of 3 PVF Anubis fighters and 1 PVB Osiris bomber. The other ships are very far away, and are set up to be destroyed like so: when the Unknowns appear, they go after the Vasudan fighters. When the first fighter is destroyed, a timer is started so that X seconds after that, the Taurus dies on its own. Don't let Plato Escape die or you fail the mission.

Paving the Way

Medal: Distinguished Flying Cross (Part 2)
Distinguished Flying Cross
Continued from Part 1, you must do those steps before proceeding. This medal spans across this and the prior mission. The medal is granted in this mission, but events in Out of the Dark, Into the Night will determine whether or not it will be possible for the medal to be granted. On this mission keep the Galatea's hull above 50%.
Total Potential Score Reward 1030 points
Total Potential Score Penalty 10 points
Total Kills 0 kills
Fighter/Bomber Kills 0 kills

Objectives

Category Description Points
1 Primary Escort the Galatea to the Jump Node 700
1 Secondary Ensure Galatea hull remain above 50% 300
Subtotal – Mission Objectives 1000

Hostile Ships

Description Notes Points
Unknowns × 2 15 points each 30
Subtotal – Reward (if killed by player) 30

Friendly Ships

Description Notes Points
Alpha 2 10 points -10
Total Penalty (if killed by player) -10

Strategy: Just like in the previous level, the mere 2 enemies in this one don't count as kills but you do get points for them.

Pandora's Box

Total Potential Score Reward 1606 points
Total Potential Score Penalty 30 points
Total Kills 35 kills
Fighter/Bomber Kills 0 kills

Objectives

Category Description Points
2 Primary Destroy the Sentry Guns 300
Investigate Remaining Cargo 1000
1 Secondary Use your sensors to scan the Shivan cargo containers 100
Subtotal – Mission Objectives 1400

Hostile Ships

Description Notes Points
SC 5 × 21, SAC 2 × 8 0 points 0
SSG Trident × 6 5 points each 30
Arjuna 2,3,4 10 points each 30
Rama 1-4, Krishna 1-4 12 points each 96
Arjuna 5,6 25 points each 50
Subtotal – Reward (if killed by player) 206

Friendly Ships

Description Notes Points
Alpha 2-4 (3 total) 10 points each -30
Total Penalty (if killed by player) -30

Strategy: The Shivan fighters in this level are all worth points but not worth kills and are next to impossible to kill even with cheats on. A cruiser will warp in but it’s invulnerable and untargetable so even with cheats you should just avoid it. Your secondary objective in this level is set up to fail (there is no way for you to pass it unless you fail the mission) so there are 100 points less than listed available. The only way to get the 29 cargo container kills is to approach them slowly, attack from afar, and when they start exploding on you destroy as many as you can, but do not destroy cargo containers 35, 34, 37, or 32.

The Hammer and the Anvil

Medal: Vasudan Alliance
Vasudan Alliance
Make sure all 3 shield prototypes survive. You can call Rho 1, a damaged Vasudan fighter who warps in with the Andromeda, to assist you. If some Vasudans warp in near the end of the mission and claim they will escort the cargo, watch the PVF Anubis class fighters, they turn enemy and attack Cargo 3.
Total Potential Score Reward 1638 points
Total Potential Score Penalty 1193 points
Total Kills 43 kills
Fighter/Bomber Kills 43 kills

Objectives

Category Description Points
1 Primary Escort Shield Prototypes 700
1 Bonus Escort all prototypes to Jump Node 500
Subtotal – Mission Objectives 1200

Hostile Ships

Description Notes Points
PVF Anubis × 7 6 points each 42
PVF Seth × 6 8 points each 48
SF Scorpion × 6 10 points each 60
SF Basilisk × 24 12 points each 288
Subtotal – Reward (if killed by player) 438

Friendly Ships

Description Notes Points
Rho 1 6 points -6
Terran Fighters × 5 10 points each -50
Omicron 1 12 points -12
Omega 1,2,3 15 points each -45
Andromeda, Theta 1-3 20 points each -80
Beta Cygni Installation 1000 points -1000
Total Penalty (if killed by player) -1193

Strategy: Friendlies: The traitor ships included in the Hostiles section above count against you if you kill them while they are friendly, but I didn't include them in the Friendlies section because they end up as enemies if you do well on the mission. It is unlikely that you will get the first 2 Vasudan wings (4 PVF Anubis, 4 PVF Seth) that jump in, as they will jump out as soon as the Andromeda is destroyed. Also, the last Vasudan wing will only turn hostile if you dispatch of the Shivan enemies quickly enough so that when the Vasudans jump in there is enough time for them to go traitor without the cargo jumping out.

Advanced Training 2

Medal: Pilot Wings
Pilot Wings Adv. Pilot Wings
Complete Advanced Training 2.

Strategy: On this one you get a medal for beating the level so don't skip this mission, but no stats are kept.

The Darkness and the Light

Total Potential Score Reward 1845 points
Total Potential Score Penalty 30 points
Total Kills 38 kills
Fighter/Bomber Kills 19 kills

Objectives

Category Description Points
1 Primary Capture the Ramses 500
1 Secondary Destroy Cargo Depot 700
1 Bonus Destroy Any Freighters 300
Subtotal – Mission Objectives 1500

Hostile Ships

Description Notes Points
VC 3 × 11 0 points 0
VAC 4 × 5 3 points each 15
PVF Anubis × 4 6 points each 24
SF Scorpion × 8 10 points each 80
PVF Seth × 3 12 points each 36
SB Shaitan × 4 15 points each 60
PVFr Satis × 2 20 points each 40
PVC Aten × 1 150 points 150
Subtotal – Reward (if killed by player) 405

Friendly Ships

Description Notes Points
Alpha 2-4 10 points each -30
Total Penalty (if killed by player) -30

Strategy: Your primary objective is set up to fail because a few minutes into the mission a Shivan strike force will warp in and destroy the Ramses. If you knock its health below 70% you will get the Ramses's kill. The rest of the SF Scorpion fighters appear if you stay in the mission after everything has happened. There are two things on this mission that make you automatically fail: if you destroy the Shivan cruiser that warps in (called the Taranis), or if you destroy the Ramses before you destroy all other Vasudan ships, unless they have departed.

First Strike

Medal: Good Conduct
Good Conduct
Disarm, disable, and capture the Taranis.
Total Potential Score Reward 2061 points
Total Potential Score Penalty 195 points
Total Kills 59 kills
Fighter/Bomber Kills 59 kills

Objectives

Category Description Points
1 Primary Capture the Taranis 700
2 Secondary Disable The Taranis 350
Disarm The Taranis 350
Subtotal – Mission Objectives 1400

Hostile Ships

Description Notes Points
SF Scorpion × 28 10 points each 280
SF Basilisk × 28 12 points each 336
SB Shaitan × 3 15 points each 45
Subtotal – Reward (if killed by player) 661

Friendly Ships

Description Notes Points
Gamma 1-4, Beta 1-4, Delta 1-3, Omega 1,2 10 points each -130
Alpha 2-4 15 points each -45
Halkins 20 points -20
Total Penalty (if killed by player) -195

Strategy: Ensure Omega 1, Omega 2, the Halkins, and the Taranis survive.

The Aftermath

Total Potential Score Reward 1464 points
Total Potential Score Penalty 2269 points
Total Kills 41 kills
Fighter/Bomber Kills 41 kills

Objectives

Category Description Points
1 Primary Escort Iota to meet with the Pinnacle 800
1 Secondary Destroy All Remaining Fighters 200
Subtotal – Mission Objectives 1000

Hostile Ships

Description Notes Points
SF Scorpion × 8 10 points each 80
SF Basilisk × 24, SF Manticore × 3 12 points each 324
SB Shaitan × 6 15 points each 60
Subtotal – Reward (if killed by player) 464

Friendly Ships

Description Notes Points
Epsilon 1,2, Kappa 1-3, Kho 1-4 6 points each -54
Alpha 2,3, Beta 1,2, Iota 1-3, Sigma 1,3 10 points each -90
Omega 1,2, Sigma 2 15 points each -45
GTFr Nelson, Pi 1-3 20 points each -80
PVD Pinnacle 2000 points -2000
Total Penalty (if killed by player) -2269

Strategy: If any transports/freighters die in this mission you'll hear about it in the debriefing but you aren’t otherwise penalized.

The Big Bang

Medal: Conspicuous Gallantry
Conspicuous Gallantry
Ensure the GTC Ravage survives.
Total Potential Score Reward 1680 points
Total Potential Score Penalty 230 points
Total Kills 15 kills
Fighter/Bomber Kills 15 kills

Objectives

Category Description Points
3 Primary Protect GTSC Asimov 800
Guard GTT Spomer 200
Guard GTT Stull 0
1 Secondary Protect GTC Ravage 500
Subtotal – Mission Objectives 1500

Hostile Ships

Description Notes Points
SF Scorpion × 9 10 points each 90
SB Shaitan × 6 15 points each 90
Subtotal – Reward (if killed by player) 180

Friendly Ships

Description Notes Points
Alpha 2,3, Beta 1,2, Delta 1,2, GTT Spomer, GTT Stull 10 points each -80
GTSC Asimov 50 points each -50
GTC Ravage 100 points -100
Total Penalty (if killed by player) -230

Strategy: Go after the bombers first. Keep the Asimov's HP above 8%, and don't let the GTT Spomer and Stull die or you fail the mission.

La Ruota Della Fortuna

Medal: Distinguished Service Cross
Distinguished Service Cross
Keep the Galatea's Hull above 50%.
Total Potential Score Reward 2174 points
Total Potential Score Penalty 1888 points
Total Kills 25 kills
Fighter/Bomber Kills 23 kills

Objectives

Category Description Points
2 Primary Destroy All Shivans in Area 1000
Destroy the HOL Outpost 10
1 Secondary Ensure Galatea Hull >50 300
Subtotal – Mission Objectives 1310

Hostile Ships

Description Notes Points
SF Scorpion × 17 10 points each 170
SF Basilisk × 2 12 points each 24
SB Shaitan × 2 15 points each 30
SB Nephilim × 2 20 points each 40
SC Cain × 1 150 points 150
SC Lilith × 1 450 points 450
Subtotal – Reward (if killed by player) 864

Friendly Ships

Description Notes Points
Fighters × 7 10 points each -70
Gamma 1,2, Delta 1,2 17 points each -68
Galatea 1750 points -1750
Total Penalty (if killed by player) -1888

Strategy: Make sure you go after the cruisers, because they are a less common kill and are worth some points. Don't let the Galatea get destroyed or you fail.

Where Eagles Dare

Total Potential Score Reward 1226 points
Total Potential Score Penalty 145 points
Total Kills 26 kills
Fighter/Bomber Kills 12 kills

Objectives

Category Description Points
2 Primary Clear the area of all Hostile ships 400
Patrol until the freighters have finished 300
1 Secondary Destroy Gemini Transports 300
Subtotal – Mission Objectives 1000

Hostile Ships

Description Notes Points
VC 3 × 2 0 points 0
VAC 4 × 2 3 points each 6
PVSG Ankh × 3 4 points each 12
PVF Anubis × 6 6 points each 36
PVFr Ma'at × 3 10 points each 30
PVF Seth × 6 12 points each 72
PVT Isis × 2 15 points each 30
PVFr Satis × 2 20 points each 40
Subtotal – Reward (if killed by player) 226

Friendly Ships

Description Notes Points
Alpha 2-4, Iota 1 10 points each -40
Beta 1-3 15 points each -45
Kappa Wing × 3 20 points each -60
Total Penalty (if killed by player) -145

Strategy: Don't worry about that 2nd primary objective; when the Terran freighters arrive command will say something afterward and you can then depart. You can destroy all the cargo on the level without penalty (your team may do it instead). This is the only level with PVSG Ankh class sentry gun kills.

Tenderizer

Total Potential Score Reward 1618 points
Total Potential Score Penalty 50 points
Total Kills 45 kills
Fighter/Bomber Kills 38 kills

Objectives

Category Description Points
1 Primary Protect the Galatea until it Jumps 1000
1 Secondary Inspect the Sentry Guns 10
Subtotal – Mission Objectives 1010

Hostile Ships

Description Notes Points
GTSG Cerberus × 6 3 points each 18
PVF Anubis × 16 6 points each 96
PVF Seth × 9 12 points each 108
PVB Osiris × 8 17 points each 136
PVB Amun × 5 20 points each 100
PVC Aten × 1 150 points 150
Subtotal – Reward (if killed by player) 608

Friendly Ships

Description Notes Points
Fighters × 5 10 points each -50
Total Penalty (if killed by player) -50

Strategy: This is probably the third hardest level. To get all 10 kills in the beginning destroy the sentries after destroying all enemy wings. PVB Amun class bombers and enemy GTSG Cerberus sentries only appear on this level. I suggest using the Cheat and Pass Glitch to make this easier. If you turn traitor in this level you cannot proceed to the next level.

Shell Game

Medal: Good Conduct
Good Conduct
Destroy both Shivan transports.
Total Potential Score Reward 1270 points
Total Potential Score Penalty 154 points
Total Kills 18 kills
Fighter/Bomber Kills 12 kills

Objectives

Category Description Points
2 Primary Destroy the Shivan Transports 400
Protect the Shivan Cargo 300
1 Secondary Destroy the Shivan freighters 300
Subtotal – Mission Objectives 1000

Hostile Ships

Description Notes Points
SF Scorpion × 12 10 points each 120
ST Azrael × 2 15 points each 30
SFr Mephisto × 2, SFr Asmodeus × 2 30 points each 120
Subtotal – Reward (if killed by player) 270

Friendly Ships

Description Notes Points
Epsilon 1-3, Beta 1-3, GTT Stern, GTT Harmon, GTT Dobbs, GTT Marcos 10 points each -100
Alpha 2,3 12 points each -24
Delta × 2 15 points each -30
Total Penalty (if killed by player) -154

Strategy: You can’t kill the Eva here even using cheats, the Eva can’t be targeted and is invulnerable. To get all the freighters, go after the SFr Mephistos, then the 2 SFr Asmodeus freighters, then the transports. If any cargo is destroyed, you will fail the mission. Ensure all friendly transports survive until they dock with the cargo. SFr Mephistos can only be destroyed on this level.

Enter the Dragon

Medal: Distinguished Flying Cross
Distinguished Flying Cross
Medium+: Complete all mission objectives without Delta wing jumping in.
Total Potential Score Reward 1549 points
Total Potential Score Penalty 123 points
Total Kills 19 kills
Fighter/Bomber Kills 5 kills

Objectives

Category Description Points
2 Primary Destroy the SC Cain cruiser Shakti 500
Disable and Capture the Arjuna 1 Fighter 400
1 Bonus Disable Arjuna without Delta's help 300
Subtotal – Mission Objectives 1200

Hostile Ships

Description Notes Points
SSG Trident × 6 5 points each 30
SF Scorpion × 1 10 points 10
SAC 2 × 5, SF Basilisk × 2 12 points each 84
SB Shaitan × 2, ST Azrael × 1 15 points each 45
SFr Asmodeus × 1 30 points 30
SC Cain × 1 150 points 150
Subtotal – Reward (if killed by player) 349

Friendly Ships

Description Notes Points
Alpha × 2, Delta × 4 12 points each -72
Beta × 3 17 points each -51
Total Penalty (if killed by player) -123

Strategy: Ensure the Charon survives or you will fail the mission. If you destroy the Lorkonius there will be fewer enemies on the next level. The last SAC 2 is the one the Lorkonius brings in.

Playing Judas

Medal: Meritorious Unit
Meritorious Unit
Scan all ships and cargo except for the fighters and sentry guns; they will detect you if you get closer than 400 meters. Do not fire until the enemy detects you. This is easier if you assign the sentries and SF Dragons to an F key by using F3.
Total Potential Score Reward 6192 points
Total Potential Score Penalty 0 points
Total Kills 11 kills
Fighter/Bomber Kills 6 kills

Objectives

Category Description Points
1 Primary Scan all Destroyers and Cruisers 700
1 Secondary Scan All Freighters and Transports 200
1 Bonus Scan all Cargo 200
Subtotal – Mission Objectives 1100

Hostile Ships

Description Notes Points
SSG Trident × 4 5 points each 20
SF Manticore × 6 12 points each 72
SD Lucifer × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5092

Strategy: In order to get the small amount of kills on this level, you will need to wait until the Lucifer jumps in (after the Eva departs) and use the Warp-In Glitch. You will be told to "enter the docking bays", assumedly meaning fighter bays. You don't really have to enter them (and can’t in any legitimate way in FS1 retail), just get very close. In the FSOpen port you can cheat and remove the Lucifer’s invulnerability and kill it. You fail this mission if you fire before you are detected, or if you are detected by a SF Dragon class fighter or SSG Trident sentry gun. Detection happens when you are within 400 m of the enemy.

Evangelist

Total Potential Score Reward 6344 (5426 as traitor)
Total Potential Score Penalty 82 points
Total Kills 13 kills (19 as traitor)
Fighter/Bomber Kills 12 kills (18 as traitor)

Objectives

Category Description Points
1 Primary Destroy the Eva 1000
Subtotal – Mission Objectives 1000

Hostile Ships

Description Notes Points
SF Manticore × 12 12 points each 144
SF Dragon × 2 25 points each 50
SC Cain × 1 150 points 150
SD Demon × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5344

Friendly Ships

Description Notes Points
Beta 1,2, Gamma 1,2 12 points each -48
Alpha 2,3 17 points each -34
Total Penalty (if killed by player) -82

Strategy: The SC Raja only appears if you did not pass the Inspect Warships objective in the prior mission. Wait until the Eva stops launching ships before you destroy it to get max kills. You can go traitor and pass this mission as long as you destroy the Eva as well at the cost of the points for the primary objectives. The best mission to do this exploit on is The Great Hunt since you make up for all lost points as a traitor. If you do so empty your allies’ guns and call in a support when you get in to get a GTS Centaur kill (worth 6 points) as well as the unique kills for the ships you put your wing-mates in. Since GTF Apollo class fighters are the only legitimate Terran kill in the campaign I would suggest putting other ships in play to get those kills.

Doomsday

Medal: Galatea Survivor
Galatea Survivor
Medium+: Ensure all of the escape pods survive.
Total Potential Score Reward 6342 points
Total Potential Score Penalty 145 points
Total Kills 21 kills
Fighter/Bomber Kills 20 kills

Objectives

Category Description Points
1 Primary Protect The GTD Galatea 0
1 Secondary Protect the Escaping Escape Pods 1000
Subtotal – Mission Objectives 1000

Hostile Ships

Description Notes Points
SF Manticore × 8 12 points each 96
SB Nephilim × 2 "Bheema" 18 points each 36
SB Nephilim × 8 20 points each 160
SF Manticore × 2 "Krishna" 25 points each 50
SD Lucifer × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5342

Friendly Ships

Description Notes Points
Escapes × 6, Delta 1,2 10 points each -80
Beta 1,2, Gamma 1,2 12 points each -48
Alpha 2 17 points -17
Total Penalty (if killed by player) -145

Strategy: The primary objective is set up to fail but you should still try to go after the fighters and bombers, mainly because you pass this mission only if the Galatea is destroyed after the Lucifer arrives. A Lucifer kill is only possible in FSOpen by using cheats to disable its invulnerability.

Exodus

Medal: Meritorious Unit
Meritorious Unit
Make sure all non-fighter ships that warp in survive.
Total Potential Score Reward 2377 points
Total Potential Score Penalty 766 points
Total Kills 38 kills
Fighter/Bomber Kills 36 kills

Objectives

Category Description Points
2 Primary Protect Allied Ships 500
Secure Area Until Relief Arrives 500
2 Secondary Safely Escort All Ships 300
Protect Mecross 300
Subtotal – Mission Objectives 1600

Hostile Ships

Description Notes Points
SF Scorpion × 9 10 points each 90
SF Basilisk × 16 12 points each 192
SB Shaitan × 6 15 points each 90
SB Nephilim × 4 20 points each 80
SF Dragon × 1 25 points 25
SC Cain × 2 150 points 300
Subtotal – Reward (if killed by player) 777

Friendly Ships

Description Notes Points
VAC 4 × 3 3 points each -9
Rho 1,2, Phi 1,2 6 points each -24
Kappa 3,6, Pi 1-4, Omicron 1,2, Phi 4-6 10 points each -110
Alpha 2-4, Epsilons 1-4, Delta 1,2, Phi 3,7, Zeta 1-4 12 points each -180
Iota 1,2 14 points each -28
Mu 1-3 15 points each -45
Kappa 1,2,4-6,9-11, Theta 1-3 20 points each -220
Mecross 150 points -150
Total Penalty (if killed by player) -766

Last Hope

Medal: Conspicuous Gallantry
Conspicuous Gallantry
Make sure the Hope and Isis Repair survive, destroy all enemies, and stay in area until Vasudan reinforcements arrive.
Total Potential Score Reward 893 points
Total Potential Score Penalty 408 points
Total Kills 35 kills
Fighter/Bomber Kills 33 kills

Objectives

Category Description Points
1 Primary Protect the Hope 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Scorpion × 4 10 points each 40
SF Manticore × 4 12 points each 48
SB Shaitan × 3 15 points each 45
SB Nephilim × 18 20 points each 360
SF Dragon × 4 25 points each 100
SC Cain × 2 150 points each 300
Subtotal – Reward (if killed by player) 893

Friendly Ships

Description Notes Points
Alpha 2-4, Pi 1,2 10 points each -50
Beta 1-4, Epsilon 1-4 12 points each -96
Mu 1-4, Rho 1-4 14 points each -112
Mecross 150 points -150
Total Penalty (if killed by player) -408

Strategy: Don't let Isis Repair die or you will fail.

A Failure to Communicate

Medal: Good Conduct
Good Conduct
Save at least 2 of the escape pods.
Total Potential Score Reward 7240 points
Total Potential Score Penalty 5232 points
Total Kills 48 kills
Fighter/Bomber Kills 47 kills

Objectives

Category Description Points
2 Primary Defend Communications Station]] arrives 1000
Protect Aquilae Installation 0
1 Secondary Protect Escape Pods 300
1 Bonus Protect all four escape pods 200
Subtotal – Mission Objectives 1500

Hostile Ships

Description Notes Points
SF Scorpion × 3 10 points each 30
SF Basilisk × 8, SF Manticore × 12 12 points each 240
SB Shaitan × 4 15 points each 60
SB Nephilim × 18 20 points each 360
SF Dragon × 2 25 points each 50
SD Lucifer × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5740

Friendly Ships

Description Notes Points
Sentries 1-4 3 points each -12
Escape 1-4, Alpha 2-4, Cancer 1-4 10 points each -110
Epsilon 1-4 15 points each -60
Aquilae Communication Station 50 points -50
Beta Aquilae Installation 1000 points -1000
PVD Pinnacle, PVD Hope 2000 points -4000
Total Penalty (if killed by player) -5232

Strategy: Your second primary objective listed is set up to fail. This is an extremely hard mission; I'd say the second hardest in the campaign. If you can get the Bonus objective then pat yourself on the back, otherwise don't bother trying. You can let 2 pods die to pass the mission (and in my opinion, it isn't worth it to try saving all the escape pods, unless you seriously want a challenge). If you leave one Krishna fighter alive, the rest won't warp in, but you still need to destroy that fighter (and 1 wing afterwards) to finish the level. For this to be useful you’d need to disable or distract the fighter as well, otherwise it will kill your escape pods. The Lucifer can be killed using cheats in this mission if you’re playing the FS1 port. Use any of the Shivan Super Laser Beams, not the Shivan Super Laser since it doesn’t break through the Lucifer shield.

Reaching the Zenith

Medal: Legion of Merit
Legion of Merit
Medium+: Destroy the Zenith and the Benedict.
Total Potential Score Reward 2100 (1000 as traitor)
Total Potential Score Penalty 200 points
Total Kills 40 kills (55 as traitor)
Fighter/Bomber Kills 38 kills (53 as traitor)

Objectives

Category Description Points
1 Primary Disarm the Cruiser Zenith 500
1 Secondary Destroy the cruiser Zenith 500
1 Bonus Destroy the Benedict 300
Subtotal – Mission Objectives 1300

Hostile Ships

Description Notes Points
SF Scorpion × 9 10 points each 90
SF Manticore × 9 12 points each 108
PVF Thoth × 18 14 points each 252
SF Dragon × 2 25 points each 50
PVC Aten × 1, SC Lilith × 1 150 points each 300
Subtotal – Reward (if killed by player) 800

Friendly Ships

Description Notes Points
Alpha 2-4, Gamma 1-4, GTF Hercules × 4 "Delta 1-4" 12 points each -132
Beta 1-4 17 points each -68
Total Penalty (if killed by player) -200

Strategy: The Thoths stop spawning after the Benedict dies. The SF Scorpion interceptors only show up if you don't destroy the Zenith's Comm. Subsystem. If you take out the Zenith's engines, you will have extra time and infinite time for this level in retail FS1. If you remove wingmates the Benedict will glitch and immediately warp out, so if you are going to have your wingmates go away make sure to order them to leave when you get into the mission. You can betray your team on this level to get their kills as was the case on Evangelist at the cost of losing out on the points for the objectives and the medal. The best mission to do this exploit on is The Great Hunt since you make up for all lost points as a traitor. If you do so empty your allies’ guns and call in a support when you get in to get a GTS Centaur kill (worth 6 points) as well as the unique kills for the ships you put your wing-mates in. Since GTF Apollo class fighters are the only legitimate Terran kill in the campaign I would suggest putting other ships in play to get those kills.

Running the Gauntlet

Medal: Commendation Medal
Commendation Medal
Make sure the Rosetta survives.
Total Potential Score Reward 8170 points
Total Potential Score Penalty 270 points
Total Kills 118 kills
Fighter/Bomber Kills 116 kills

Objectives

Category Description Points
1 Primary Get at least one Omega to the Jump Node 500
1 Secondary Get both Omegas to the Jump Node 500
1 Bonus Protect the Rosetta until it departs 200
Subtotal – Mission Objectives 1300

Hostile Ships

Description Notes Points
SF Scorpion × 16 10 points each 160
SF Basilisk × 80 12 points each 960
SB Shaitan × 20 15 points each 300
SC Lilith × 1 450 points 450
SD Lucifer × 1 5000 points 5000
Subtotal – Reward (if killed by player) 6870

Friendly Ships

Description Notes Points
Omega 1,2 10 points each -20
Alpha 2-4, Gamma 1-4, Epsilon 1-4 12 points each -132
Beta 1-4 17 points each -68
GTSC Rosetta 50 points -50
Total Penalty (if killed by player) -270

Strategy: The only way you can get a SC Lilith kill on this level is if you didn't manage to kill the Zenith in the previous level in time (but it always shows up in the mission sim). The way you get so many kills is to first use the Cheat and Pass glitch on the previous level, then stay in the area until the Lucifer stops launching ships (20 wings of SF Basilisk). Make sure 1 Omega transport survives.

Black Omega

Medal: Medal of Honor
Medal of Honor
Medium+: Make sure both Omega transports survive.
Full Promotion Granted Points awarded equivalent to new Rank. Destroy the Anvil and pass the mission.
Total Potential Score Reward 3450 + score value of 1 full promotion (see rank table)
Total Potential Score Penalty 176 points
Total Kills 21 kills
Fighter/Bomber Kills 20 kills

Objectives

Category Description Points
1 Primary Escort Omega to Jump Node 500
2 Secondary Escort Both Omegas to the Jump Node 500
Destroy the Anvil 200
Subtotal – Mission Objectives 1200

Hostile Ships

Description Notes Points
PVF Horus × 9 10 points each 90
PVF Thoth × 9 14 points each 126
PVB Osiris × 2 17 points each 34
PVD Typhon × 1 2000 points 2000
Subtotal – Reward (if killed by player) 2250

Friendly Ships

Description Notes Points
Omega 1,2 10 points each -20
Beta 1-4, Gamma 1-4 12 points each -96
Alpha 2-4 20 points each -60
Total Penalty (if killed by player) -176

Strategy: Ensure 1 Omega survives to proceed to the next mission. This mission grants you a full promotion regardless of points as long as you destroy the Anvil, making it the highest points award of any retail FreeSpace series mission (the points to get from Vice Admiral to Admiral is 4000000 points which are supplied if you destroy the Anvil). Realistically this is the only way you will ever reach Admiral short of creating/playing a custom campaign. For example there are some FS2 levels that supply nearly 100,000 points which you'd need to replay 90 times to approach Admiral taking full advantage of the exploits that yield that many points on Insane.

Clash of the Titans

Medal: Military Defense
Military Defense
Medium+: Keep the Bastion's hull above 35%, destroy the SD Tantalus.
Total Potential Score Reward 7448 points
Total Potential Score Penalty 96 points
Total Kills 33 kills
Fighter/Bomber Kills 32 kills

Objectives

Category Description Points
1 Primary Escort GTD Bastion to the Lucifer 1000
1 Secondary Keep the GTD Bastion's hull above 35 1000
1 Bonus Destroy the SD Tantalus 0
Subtotal – Mission Objectives 2000

Hostile Ships

Description Notes Points
SF Basilisk × 18, SF Manticore × 4, SB Shaitan × 2 12 points each 288
SB Nephilim × 8 20 points each 160
SD Demon × 1 5000 points 5000
Subtotal – Reward (if killed by player) 5448

Friendly Ships

Description Notes Points
Alpha 2,3, Gamma 1-3, Beta 1-3 12 points each -96
Total Penalty (if killed by player) -96

Strategy: Out of all the single player missions, I have the most trouble with this one. It's unlikely that you will get the SD Demon class destroyer kill, as you will be occupied with fighting the Bastion's attackers. Instead have Beta wing take it out, and tell them to disarm it, but don't give them stilettos. Have Beta wing protect the Bastion until the second wing of SB Nephilims is gone.

The Great Hunt

Total Potential Score Reward 8783 (9745 as traitor)
Total Potential Score Penalty 1962 points
Total Kills 57 kills (72 as traitor)
Fighter/Bomber Kills 55 kills (70 as traitor)

Objectives

Category Description Points
1 Primary Reach the Subspace Node 1000
Subtotal – Mission Objectives 1000

Hostile Ships

Description Notes Points
SF Scorpion × 4 10 points each 40
SF Basilisk × 29, SF Manticore × 6 12 points each 420
PVF Thoth × 7 14 points each 98
SF Dragon × 9 25 points each 225
PVD Typhon × 1 2000 points 2000
SD Lucifer × 1 5000 points 5000
Subtotal – Reward (if killed by player) 7783

Friendly Ships

Description Notes Points
Alpha 2-4, Beta 1-4, PVF Thoth × 4 "Epsilon 1-4" 12 points each -132
GTB Ursa × 4 "Delta 1-4" 20 points each -80
GTD Orion × 1 "Bastion" 1750 points -1750
Total Penalty (if killed by player) -1962

Strategy: This is one of the levels you can use the Cheat and Pass glitch on as well as Reason for Treason glitch. If you decide you are going to cheat, you'll want a fast ship (I suggest GTF Valkyrie), and since there are a large number of kills and a nice variety, you will want to do this one solo (so don't let any teammates kill enemies; remove their weapons). Also, switch out your primary weapons for ML-16's (you'll see why in-mission). In FS1 retail- as soon as you enter the mission, enter cheat mode as fast as you can. Make yourself invulnerable, then switch both of your primary weapons to Shivan Super Lasers (select a gun mount, hold ~ and shift, press 0 only once). Select the Lucifer with the escort button (e by default), then hold ~ and press k a 7 times or until its health reaches 12%. Aim for the Lucifer and shoot however many times you think it will take you to finish off the Lucifer (it only takes 2-3 hits to kill it, but the Lucifer is extremely hard to hit from 20 kilometers away). If you hit it enough times, you will get a Lucifer kill (if it jumps out you can restart and try again). In FSOpen this is much easier to do given you can slow down time and use a Shivan Super Laser Beam instead which are hitscan weapons. If you are using the Reason for Treason glitch, call in a GTS Centaur (call in support) to get that kill. After you kill the first wing of fighters that jumps in Command will talk to you. At this point the Bastion can die without penalty, although it will deploy some Thoths later. If you don’t go traitor just select the Bastion and `+k it, otherwise kill all the fighters it deploys before killing it. This mission says its timed but isn’t and can be completed after the time runs out. In order to finish it you need to go to the jump node.

Good Luck

Medal: Galactic Service
Galactic Service
Destroy the Lucifer or its reactors.
Total Potential Score Reward 11753 (8973 as traitor)
Total Potential Score Penalty 220 points
Total Kills 304 kills (319 as traitor)
Fighter/Bomber Kills 303 kills (318 as traitor)

Objectives

Category Description Points
1 Primary Destroy the Lucifer 3000
Subtotal – Mission Objectives 3000

Hostile Ships

Description Notes Points
SF Manticore × 294 12 points each 3528
SF Dragon × 9 25 points each 225
SD Lucifer × 1 5000 points 5000
Subtotal – Reward (if killed by player) 8753

Friendly Ships

Description Notes Points
Alpha 2-4, Beta 1-4 12 points each -84
Epsilon 1-4 14 points each -56
Delta 1-4 20 points each -80
Total Penalty (if killed by player) -220

Strategy: Use the Cheat and Pass glitch on this level. To get 304 kills, first disable the Lucifer (it has 2 engines). After you do this, the Lucifer won't jump out, but it will keep spitting out ships (you can leave the game running while the mouse is on trigger, but use something like Synaptics). When fighters are no longer appearing, destroy the Lucifer like you normally would destroy a ship. Make sure you DON'T destroy all 5 reactors; otherwise you won't get the Lucifer's kill. If all your allies died in the previous mission they won’t appear in this one. Without any kind of cheating or exploiting, soloing the Lucifer is effectively impossible. You can betray your team on this level to get their kills as was the case on The Great Hunt at the cost of losing out on the points for the objectives (you still get the medal). The best mission to do this exploit on is The Great Hunt since you make up for all lost points as a traitor. Since GTF Apollo class fighters are the only legitimate Terran kill in the campaign I would suggest putting other ships in play to get those kills.

Multiplayer Medals

Since they are in no particular order, I organized the Multiplayer Medals in alphabetical order by mission. Thanks to SF Basilisk for the backbone of this. This part of the guide will only cover the multiplayer missions that come with the game. The following is a short list of all the medals you should have after completing each multiplayer mission once.

  • Commendation Medal - 1
  • Conspicuous Gallantry - 1
  • Distinguished Flying Cross - 1
  • Distinguished Service Cross - 1
  • Galactic Service - 1
  • Galatea Survivor - 0
  • Good Conduct - 1
  • Legion of Merit - 1
  • Medal of Honor - 1
  • Meritorious Unit - 1
  • Military Defense - 1
  • Pilot Wings - 0
  • Vasudan Alliance Medal - 1

This is what to do in order to obtain medals, besides your normal objectives, unless that is what you must complete.

A Failure to Communicate [Any Difficulty]: Ensure the Comm. Terminal survives.
Medal: Good Conduct
Black Omega [Hard+]: Make sure both Omega transports survive.
Medal: Medal of Honor
Convoy Assault [Hard+]: Complete the Primary Objective (Destroy the Convoy).
Medal: Distinguished Flying Cross
Cruiser Rescue [Hard+]: Complete the primary objective (Rescue the Cruiser).
Medal: Military Defense
Exodus [Any Difficulty]: Ensure all ships including the Mecross survive without Delta.
Medal: Meritorious Unit
Last Hope [Hard+]: Complete Primary Objective (Protect the Hope), Alpha 1 needs to play (as Human, not AI).
Medal: Conspicuous Gallantry
Orion Recovery [Hard+]: Complete the Primary Objective (Recover the Storm).
Medal: Vasudan Alliance
Reaching the Zenith [Medium+]: Destroy the Zenith and the Benedict without the help of Delta.
Medal: Legion of Merit
Running the Gauntlet [Any Difficulty]: Make sure the Rosetta survives.
Medal: Commendation Medal
Unstoppable [Insane]: Destroy the Hellfire, the Omen and the Hoyle must survive.
Medal: Galactic Service
Vasudan Assault [Hard+]: Destroy both the PVD Ptolmey and PVC Gateway and all escape pods.
Medal: Legion of Merit

Special Thanks & Conclusion

redalert19243 on GameFAQs: For requesting a medal list on the message boards, for if he hadn't, this guide would not exist.

Tahna Los on GameFAQs: Pointed out a few errors.

Razoriel on GameFAQs: Made me have an innovation about making a basis for the point system.

Basilisk on GameFAQs: Giving me many fixes and tips on the guide, as well as the idea of a multiplayer guide and an e-mail. Also has given me the points for the ranks.

Dman4835 on GameFAQs: For pinpointing the Ace Badges kills and helping me identify an error in my Ace Badge ranking system.

Valkyerie on GameFAQs: Gave me missing info in the rank section.

Bobotheking on GameFAQs: Pointed me to a program that helps get the point values and makes the missions easier to dissect.

Goober5000: Provided more info within a few days about code, hidden values, how scoring works, and various exploits than I learned in the years I had previously worked on this.