Difference between revisions of "Guide to FS Open on Linux"
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+ | {{Warning|This guide assumes some fundamental command line knowledge. As a rule of thumb, <b>do not copy & paste commands without fully understanding them</b>, especially as root. With great power comes great responsibility.}} | ||
+ | <p></p> | ||
*[[Fs2_open_on_Linux/Introduction|Introduction]] | *[[Fs2_open_on_Linux/Introduction|Introduction]] | ||
− | *[[Fs2_open_on_Linux/ | + | *[[Fs2_open_on_Linux/Quickstart|Quickstart]] |
− | **[[Fs2_open_on_Linux/Installing | + | *[[Fs2_open_on_Linux/Preparation|Preparation]] |
+ | **[[Fs2_open_on_Linux/Installing Git|Installing Git]] | ||
**[[Fs2_open_on_Linux/Installing the Development Libraries|Installing the Development Libraries]] | **[[Fs2_open_on_Linux/Installing the Development Libraries|Installing the Development Libraries]] | ||
*[[Fs2_open_on_Linux/Acquiring the Code|Acquiring the Code]] | *[[Fs2_open_on_Linux/Acquiring the Code|Acquiring the Code]] | ||
− | |||
*[[Fs2_open_on_Linux/Pre-Compile Configuration|Pre-Compile Configuration]] | *[[Fs2_open_on_Linux/Pre-Compile Configuration|Pre-Compile Configuration]] | ||
**[[Fs2_open_on_Linux/Optimization|Optimization]] | **[[Fs2_open_on_Linux/Optimization|Optimization]] | ||
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***[[Fs2_open_on_Linux/Dedicated X Display|Dedicated X Display]] | ***[[Fs2_open_on_Linux/Dedicated X Display|Dedicated X Display]] | ||
***[[Fs2_open_on_Linux/Joystick Errors|Joystick Errors]] | ***[[Fs2_open_on_Linux/Joystick Errors|Joystick Errors]] | ||
+ | ***[[Mouse jumping to bottom right corner]] | ||
+ | ***[[Fullscreen issue with multiple monitors]] | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | *[[Fs2_open_on_Linux/Compiling_PCS2|Compiling PCS2]] | ||
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+ | [[Category:FreeSpace Open on Linux]] |
Latest revision as of 04:34, 3 May 2015
Warning: This guide assumes some fundamental command line knowledge. As a rule of thumb, do not copy & paste commands without fully understanding them, especially as root. With great power comes great responsibility.
- Introduction
- Quickstart
- Preparation
- Acquiring the Code
- Pre-Compile Configuration
- Compiling
- Acquiring the Game Data
- Post-Compile Configuration
- Troubleshooting