Difference between revisions of "The Sixth Wonder"
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With the agility of the [[GTF Perseus]], you can easily reach the hostile [[GTB Zeus|Zeus bombers]] before they launch their warheads at the station. Even if they do so, you can destroy the bombs by shooting them; destroy them by sight or use your Bomb key to target them (B by default). Several waves of hostile bombers and fighters will keep jump in, but they do not mean much danger for you. Concentrate on the bombers. While you are fighting the bombers, the Hawkwood, a [[GTCv Deimos|Deimos-class corvette]] jumps in. Do not engage it. After the Hawkwood bombards the station for a short while, a massive warship will emerge from subspace and stop directly above the corvette. As it does so, all NTF ships, save the Hawkwood and Cato, will jump out. The unknown warship identifies itself as the [[GTVA Colossus]] and immediately destroys the Hawkwood with a beam salvo. If the Cato is still alive at this point, destroy it, as the Colossus will be too far away to hit it with its beams. | With the agility of the [[GTF Perseus]], you can easily reach the hostile [[GTB Zeus|Zeus bombers]] before they launch their warheads at the station. Even if they do so, you can destroy the bombs by shooting them; destroy them by sight or use your Bomb key to target them (B by default). Several waves of hostile bombers and fighters will keep jump in, but they do not mean much danger for you. Concentrate on the bombers. While you are fighting the bombers, the Hawkwood, a [[GTCv Deimos|Deimos-class corvette]] jumps in. Do not engage it. After the Hawkwood bombards the station for a short while, a massive warship will emerge from subspace and stop directly above the corvette. As it does so, all NTF ships, save the Hawkwood and Cato, will jump out. The unknown warship identifies itself as the [[GTVA Colossus]] and immediately destroys the Hawkwood with a beam salvo. If the Cato is still alive at this point, destroy it, as the Colossus will be too far away to hit it with its beams. | ||
− | Once the Cato and Hawkwood are destroyed, you will be authorized to return to base. | + | Once the Cato and Hawkwood (and the Conquest; see the Notes below) are destroyed, you will be authorized to return to base. |
==Tips== | ==Tips== |
Revision as of 05:26, 31 December 2008
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ACT 1, MISSION 8
Fighter squadron: 242nd Suicide Kings
Description: The 242nd protects Enif Station from NTF attacks.
Background
In the contested Epsilon Pegasi system, a vital GTVA installation, Enif Station, is under attack by the Neo-Terran Front. Alpha wing of the 242nd is sortied to oversee the evacuation of civilian personnel and defend the station.
Walkthrough
You can only use the GTF Perseus in this mission. A recommended loadout is two GTW Subach HL-7s, a bank of harpoons and a bank of Tempest dumbfire missiles.
Your primary objective in this mission is to defend Enif Station, an Arcadia-class installation, from NTF forces. You jump in a few clicks away from the installation, and just in time to see the Cato, a hostile Leviathan-class cruiser, open fire on the Calypso, a civilian Triton-class freighter. On the other side of the installation, the Mannheim, an Elysium transport, is docked to Enif Station.
Start approaching the installation and target the Hercules fighters, which pose a danger to the escaping civilian freighters. If you fail to take them out quickly, you will lose the Calypso and fail to accomplish the secondary objective.
You should destroy the Cato's main beam cannon to prevent it from dangerously damaging the station. The Tempest missile is of good use here. Fire at will while the beam cannon is in your reticle, and once the beam cannon is down, the Cato is barely worth your time. You may not have time to destroy it in any case because enemy bombers will soon jump in and attack the station. You should then divert all your power to engines and approach the bombers.
With the agility of the GTF Perseus, you can easily reach the hostile Zeus bombers before they launch their warheads at the station. Even if they do so, you can destroy the bombs by shooting them; destroy them by sight or use your Bomb key to target them (B by default). Several waves of hostile bombers and fighters will keep jump in, but they do not mean much danger for you. Concentrate on the bombers. While you are fighting the bombers, the Hawkwood, a Deimos-class corvette jumps in. Do not engage it. After the Hawkwood bombards the station for a short while, a massive warship will emerge from subspace and stop directly above the corvette. As it does so, all NTF ships, save the Hawkwood and Cato, will jump out. The unknown warship identifies itself as the GTVA Colossus and immediately destroys the Hawkwood with a beam salvo. If the Cato is still alive at this point, destroy it, as the Colossus will be too far away to hit it with its beams.
Once the Cato and Hawkwood (and the Conquest; see the Notes below) are destroyed, you will be authorized to return to base.
Tips
- If your wingmen keep attacking the Hawkwood, distract them with other orders, such as attacking the Cato or the bombers.
- You may wish to destroy the Fusion Mortar on the Cato. In the time it takes to recharge the main beam cannon of the Cato, the Mortar can actually do around as much damage.
Notes
- The Cato has been neutered by the mission designer. It has no working AAA beams.
- Do not order any of your wingmen to ignore the Hawkwood, or else the Colossus will not open fire on it.
- It is possible for the Colossus to jump in before the Cato is destroyed. If this happens, all of your wingmen will automatically stop fighting.
- If the Hawkwood is destroyed before the arrival of the Colossus, the NTC Conquest, a Leviathan-class cruiser, will jump in and ultimately replace the Hawkwood as the first ship destroyed by the Allied warship.