Difference between revisions of "Engine limitations"
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Inferno builds will become the standard, starting at FS2_Open revision 3.7, with 3.6.12 being the last version to be distributed both in normal and Inferno variants. | Inferno builds will become the standard, starting at FS2_Open revision 3.7, with 3.6.12 being the last version to be distributed both in normal and Inferno variants. | ||
+ | ==General== | ||
+ | The overall limits of the various subsystem managers. | ||
+ | {| border=1 cellpadding=4 style="border-collapse: collapse" | ||
+ | |- align="center" | ||
+ | | style="background:#351515; width:150px"| '''Name''' | ||
+ | | style="background:#300505;"| '''Limit''' | ||
+ | |- align="center" | ||
+ | | Textures | ||
+ | | 4750 | ||
+ | |- align="center" | ||
+ | | Sound tracks | ||
+ | | 30 | ||
+ | |- align="center" | ||
+ | | Sounds | ||
+ | | No Limit | ||
+ | |} | ||
==Tables== | ==Tables== | ||
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|- align="center" | |- align="center" | ||
| rowspan=2 style="background:#351515; width:150px"| '''Name''' | | rowspan=2 style="background:#351515; width:150px"| '''Name''' | ||
− | | colspan=2 style="background:#300505;"| '''Limit''' | + | | colspan=2 style="background:#300505; width:75px"| '''Limit''' |
|- align="center" | |- align="center" | ||
| style="background:#300505; width:75px"| '''Standard''' | | style="background:#300505; width:75px"| '''Standard''' |
Revision as of 19:14, 4 December 2011
The maximum numbers of certain types of entities that can exist in the FS2_Open engine. Please note that 'Inferno' refers to INF builds, developed to boost engine limits. Starting with FS2_Open 3.6.10 these builds can be used in Multiplayer, older builds are not capable of joining the servers due to several incompatibilities. In addition, Inferno and regular builds are incompatible to each other in Multiplayer; someone using an Inferno build will not be able to play with someone using a regular build and vice versa. Those builds are named after the Inferno mod, but are extensively used by many other projects, like TBP. Inferno builds will become the standard, starting at FS2_Open revision 3.7, with 3.6.12 being the last version to be distributed both in normal and Inferno variants.
General
The overall limits of the various subsystem managers.
Name | Limit |
Textures | 4750 |
Sound tracks | 30 |
Sounds | No Limit |
Tables
The maximum types of an entity that can exist in the table
Name | Limit | |
Standard | Inferno | |
Ship Classes | 130 | 250 |
Weapon Classes | 200 | 300 |
Beam Sections | 5 | |
Object Types | 16 | |
IFFs | 10 | |
AI Profiles | 5 | |
Hud Gauges | 64 | |
Intelligence Entries | 75 | |
Debriefing | 2,000 Characters per Stage |
Please Note - Although not hardcoded, there are limits to the numbers of .tbm files that the game will recognize.
Objects
The maximum number of objects that can exist in a mission at any given time (except for ships and waypoints, which apply to the whole mission).
Name | Limit |
Objects | 2000 |
Ships | 400 |
Weapons | 700 |
Beams | 500 |
Waypoints Per Path | 20 |
Waypoint Paths | 32 |
Wings
The maximum number wings or ships in a wing that can exist
Name | Limit |
Wings | 75 |
Ships per Wing | 6 |
Starting Wings | 3 |
Squadron Wings | 5 |
TvT Teams | 2 |
TvT Wings per Team | 1 |
TvT Wings | 2 |
Models
The maximum number of models that can exist at one time
Name | Limit | |
Standard | Inferno | |
Polygon Models | 128 | 300 |
The maximum number of a certain entity that can exist within a model
Name | Limit |
Textures | 64 |
Ship Primary Banks | 3 |
Ship Secondary Banks | 4 |
Firing Points Per-Bank | 25 |
Debris Chunks | 64 |
Sub-Weapon Types
The maximums for the sub types of weapons.
Type | Max Instances |
Corkscrew Missiles | 64 |
Swarm Missiles | 100 |