Difference between revisions of "ULTRA Anti-Fighter Beam"
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==Veteran Comments== | ==Veteran Comments== | ||
'''''Very''' deadly AAA beam, more effective then the [[AAAf]] or [[AAAh]], not usually used, and never by default. Powerful enough to destroy most fighters in one pulse. In the main FS2 campaign, it is used by the [[Freespace_2_Terran_Ship_Database#GTCv_Warspite|GTCv Warspite]] in "A Game of TAG" to balance the player's lack of any proper missiles.'' | '''''Very''' deadly AAA beam, more effective then the [[AAAf]] or [[AAAh]], not usually used, and never by default. Powerful enough to destroy most fighters in one pulse. In the main FS2 campaign, it is used by the [[Freespace_2_Terran_Ship_Database#GTCv_Warspite|GTCv Warspite]] in "A Game of TAG" to balance the player's lack of any proper missiles.'' | ||
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+ | ''Also used by the [[Colossus]] in [[High Noon]].'' | ||
==Performance== | ==Performance== |
Revision as of 14:41, 9 July 2007
ULTRA Anti-Fighter Beam is beam used in the Freespace 2 to defend capital ships against fighters
Description
Anti-fighter beam weapon
Veteran Comments
Very deadly AAA beam, more effective then the AAAf or AAAh, not usually used, and never by default. Powerful enough to destroy most fighters in one pulse. In the main FS2 campaign, it is used by the GTCv Warspite in "A Game of TAG" to balance the player's lack of any proper missiles.
Also used by the Colossus in High Noon.
Performance
Statistics
Range | 4000 m |
Rate of Fire | 2.2 s |
Velocity | Instant |
Shots | 3 |
Damage per second | 165 |
Damage per pulse | 413 |
Against Hullplating | Excellent |
Against Shields | Excellent |
Against Subsystems | Excellent |