Difference between revisions of "Silence All Voices"
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:''This mission has an operational window of five minutes. Get in. Do your job. Get out. Good luck, pilot.'' | :''This mission has an operational window of five minutes. Get in. Do your job. Get out. Good luck, pilot.'' | ||
==Walkthrough== | ==Walkthrough== | ||
− | Aries 2 will escape | + | In the retail version of the game, Aries 2 will always escape, so ignore it. In [[Silent Threat: Reborn]], however, it is possible to destroy Aries 2 before it jumps out. Once it is destroyed or has departed, order your wingmen to take out Aries 3 and concentrate on taking out Aries 1 on your own before proceeding to take out all the rest of the annoying hostiles. The mission is an easy one, even on harder difficulty settings. |
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==Notes== | ==Notes== | ||
Even though no-one gives you the slightest hint of such; after all hostiles are eliminated please do jump out before the crucial five minutes are up and the GTD ''Intrepid'' arrives. You’ll be spared the de-briefing lecture. You’ll pass regardless, but it’s nicer that way. The ST campaign has a couple of design shortcomings. | Even though no-one gives you the slightest hint of such; after all hostiles are eliminated please do jump out before the crucial five minutes are up and the GTD ''Intrepid'' arrives. You’ll be spared the de-briefing lecture. You’ll pass regardless, but it’s nicer that way. The ST campaign has a couple of design shortcomings. |
Revision as of 08:14, 15 January 2009
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SILENT THREAT MISSION 1
Fighter squadron:
Description: Terran and Vasudan pilots are confronting each other at Outpost Fermi. GTI squadrons are sent in to kill all non-GTI personnel present.
Background
- At approximately 1530 hours, Terran and Vasudan fighters repelled a Shivan assault against Outpost Fermi. During the skirmish, Terran pilots fired on our Vasudan allies with intent to kill.
- The motives of these pilots are unclear. We do not believe their actions represent a large-scale insurrection within Terran ranks, but the situation must be contained.
- Hostilities have escalated to an all-out confrontation between Terran and Vasudan forces in the area. A GTI communications terminal in the sector transmitted an encoded message advising command of the situation, which threatens to jeopardize our treaty with the Vasudans.
- Your objective will be to sanitize the area. Destroy everything but the GTI communications terminal. All voices must be silenced to preserve the Terran-Vasudan alliance.
- This mission has an operational window of five minutes. Get in. Do your job. Get out. Good luck, pilot.
Walkthrough
In the retail version of the game, Aries 2 will always escape, so ignore it. In Silent Threat: Reborn, however, it is possible to destroy Aries 2 before it jumps out. Once it is destroyed or has departed, order your wingmen to take out Aries 3 and concentrate on taking out Aries 1 on your own before proceeding to take out all the rest of the annoying hostiles. The mission is an easy one, even on harder difficulty settings.
Notes
Even though no-one gives you the slightest hint of such; after all hostiles are eliminated please do jump out before the crucial five minutes are up and the GTD Intrepid arrives. You’ll be spared the de-briefing lecture. You’ll pass regardless, but it’s nicer that way. The ST campaign has a couple of design shortcomings.
Notable ships present
- GTD Intrepid
- GTSC Fermi