Difference between revisions of "Feint! Parry! Riposte!"

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m (Total number of forces: De-bold)
(Cleaned up the walkthrough a bit, language was confusing. I still want to work on it more, but I'll come back to it.)
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==Background==
 
==Background==
The 242nd Suicide Kings and the GTC ''Rampart'' are to act as bait for the [[Neo-Terran Front]]. Their orders are to launch a feint attack on two NTF cruisers, which will hopefully lure [[Famous persons#FreeSpace 2|Rear-Admiral Koth]]'s warship, the [[NTD Repulse|NTD ''Repulse'']], into the immediate area so that the GTVA ''Colossus'' can destroy it.
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The 242nd Suicide Kings and the GTC ''Rampart'' are to act as bait for the [[Neo-Terran Front]]. Their orders are to launch a feint attack on two NTF cruisers, which will hopefully lure [[Famous persons#FreeSpace 2|Rear-Admiral Koth]]'s warship, the [[NTD Repulse|NTD ''Repulse'']], into the open.
  
 
==Walkthrough==
 
==Walkthrough==
When you jump in, the [[FreeSpace 2 Terran Ship Database#GTC Rampart|GTC ''Rampart'']], a [[GTC Leviathan|''Leviathan'']]-class cruiser, will be flying beside you, escorted by Iotas and Zetas 1 and 2. About four kilometers in front of you, a wing of six [[GTF Hercules|Hercules-class fighters]] have their guns pointed at you and your wing and are advancing at full speed. Behind them are six more fighters and two cruisers.
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At the onset of the mission, the [[FreeSpace 2 Terran Ship Database#GTC Rampart|GTC ''Rampart'']], a [[GTC Leviathan|''Leviathan'']]-class cruiser, will be behind you, it will be escorted by Iota and Zeta wing. About four kilometers in front of you, will be a NTF wing of six [[GTF Hercules|Hercules-class fighters]]. Further on are six more fighters and two cruisers. Avoid face-to-face combat with the Hercules on higher difficulties as they have a lot of firepower. You can try sending your wingmen out ahead, or stay abreast of them; this makes it easier for them to cover you. After the initial approach, if you took a [[GTF Perseus]], you can dogfight the Hercules fighters in one without much trouble. The [[GTF Hercules Mark II|Herc II]] isn't a bad choice in this mission either, and good shield and energy management in one can be just as effective in the mission opening.  
  
You will be facing a total of twelve Hercules fighters and two hostile [[GTC Fenris|''Fenris'' cruisers]], the [[FreeSpace 2 Rebel Ship Database#NTC Majestic|NTC ''Majestic'']] and the [[FreeSpace 2 Rebel Ship Database#NTC Refute|NTC ''Refute'']], for the first part of this mission. They may only be ''Fenris''-class, but the cruisers' AAA beams are a danger to your squadron. Try to lure the Hercules fighters away. You can lure six of them away on the first approach. Avoid face-to-face combat on higher difficulties as Hercules fighters are more durable and have more firepower. On the upside, if you get on well with an interceptor fighter, you can take down the Hercules fighters in a [[GTF Perseus]] without much trouble.
 
  
Taking down the second group of fighters is much more difficult. Approach the fighters carefully, and pull back if they seem to begin approaching on you. You have to do the same like you did with the first wave, but the cruisers here are within firing range. Take down some of the anti-fighter beams, and after it, assist your wingmen in taking down the fighters. Alternatively, you can fly back to the Rampart if the NTF fighters engage, keeping them just out of range, but close enough so that they will be enticed to chase you. If you choose to do the latter, matching speeds with your closest attacker is recommended. Once the fighters are down, do not continue (or start) attacking the cruisers. Pull back and rearm while Iota and Zeta wings break formation and bombard the two NTF cruisers. By this time, all three warships should be within firing range, so they will be firing their beams at each other. The Rampart should have no problems attacking the cruisers and bearing the brunt of their combined firepower.
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You will be facing a total of twelve Hercules fighters and two [[GTC Fenris|''Fenris'' cruisers]], the [[FreeSpace 2 Rebel Ship Database#NTC Majestic|NTC ''Majestic'']] and the [[FreeSpace 2 Rebel Ship Database#NTC Refute|NTC ''Refute'']]. They may only be ''Fenris''-class, but the cruisers' AAA beams are a danger to you and your squadron. 
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Taking down the second wing of Hercules is much more difficult. You'll have to get within the cruisers AAA range. It might help to take down some of the anti-fighter beams, but on higher difficulties this can be nearly definite suicide. You are much more likely to survive if you try to lure the Hercules fighters away. Approach the fighters carefully, and pull back when they attempt to intercept you, keep them at a safe range, but not too far ahead. I find that 1400 meters is a pretty good distance.
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Once they give chase you can either have parked your wingmen nearby (perhaps guarding a support ship) and lure the Hercs to them (highly recommended if you outfitted your wing with Herc IIs) or, you can fly back to the Rampart. Once the fighters are down, do not continue (or start) attacking the cruisers. Pull back and rearm while Iota and Zeta wings break formation and bombard the two NTF cruisers. At this point, the cruisers should be within beam range, so they will be firing at each other. The Leviathan class ''Rampart'' will be in little danger from the Fenris class cruisers.
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When both the Majestic and Refute have their hull integrities reduced to critical, the NTD ''Repulse'' will jump in. Defend the ''Rampart'' from the Lokis that will begin launching from the destroyer. Shortly after the ''Repulse's'' arrival Command orders the GTVA ''Colossus'' in. Avoid the beam salvos between the two vessels. The ''Colossus'' orders Rear-Admiral Koth to surrender, but Koth instead sets the ''Repulse'' on a collision course with the ''Colossus''. The ''Repulse'' will be destroyed on contact, and you will be ordered to return to base.
  
When both the Majestic and Refute have their hull integrities reduced to critical, the NTD ''Repulse'' will jump in. Command then orders the GTVA ''Colossus'' to jump in, which it will once you start engaging the Repulse's fighter escort. The ''Colossus'' starts to bombard the ''Repulse'' with its beams, and its captain orders Rear-Admiral Koth to surrender, announcing that the [[Polaris]] jump node, the ''Repulse'''s only means of escape, was blockaded. The rear-admiral then announces that he has no intention of escaping or surrendering, and sets the ''Repulse'' on a collision course with the ''Colossus''. His effort will come to naught, however, as his kamikaze gamble only inflicts "minimal damage".
 
  
 
==Notes==
 
==Notes==
* The ''Repulse'' gets halfway inside the ''Colossus'' before it is destroyed.
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* In some versions of FS2 the ''Repulse'' gets halfway inside the ''Colossus'' before it is destroyed.
 
* You can attempt to disable the ''Repulse'''s engine subsystem so that it cannot ram the ''Colossus'', but it will explode before you can do so, and the damage done to the Allied warship will still be the same.
 
* You can attempt to disable the ''Repulse'''s engine subsystem so that it cannot ram the ''Colossus'', but it will explode before you can do so, and the damage done to the Allied warship will still be the same.
* If you wait for the NTC ''Majestic'' and NTC ''Refute'' to finish most of their waypoints ''before'' destroying their fighter escort and engaging the ''Repulse'''s escort so the ''Colossus'' will jump in, the cruisers will end up in the juggernaut's upper-rear blindspot and will slowly pound it to death. The ''Colossus'' will remain immobile and unable to return fire, as all of its beams are mounted on the side and front.
+
* If you wait for the NTC ''Majestic'' and NTC ''Refute'' to finish most of their waypoints ''before'' destroying their fighter escort and engaging the ''Repulse'''s escort so the ''Colossus'' will jump in, the cruisers will end up in the juggernaut's upper-rear blindspot and will slowly beam it to death. The ''Colossus'' will remain immobile and unable to return fire, as all of its beams are mounted on the side and front.
  
 
==Total number of forces==
 
==Total number of forces==

Revision as of 09:30, 20 March 2011

Previous Mission FreeSpace 2 Campaign Walkthrough Next Mission or SOC Loop 1

ACT 1, MISSION 10

Fighter squadron: 242nd Suicide Kings

Description: The 242nd attacks two rebel cruisers and their escorts in an attempt to lure the NTD Repulse into position.


Background

The 242nd Suicide Kings and the GTC Rampart are to act as bait for the Neo-Terran Front. Their orders are to launch a feint attack on two NTF cruisers, which will hopefully lure Rear-Admiral Koth's warship, the NTD Repulse, into the open.

Walkthrough

At the onset of the mission, the GTC Rampart, a Leviathan-class cruiser, will be behind you, it will be escorted by Iota and Zeta wing. About four kilometers in front of you, will be a NTF wing of six Hercules-class fighters. Further on are six more fighters and two cruisers. Avoid face-to-face combat with the Hercules on higher difficulties as they have a lot of firepower. You can try sending your wingmen out ahead, or stay abreast of them; this makes it easier for them to cover you. After the initial approach, if you took a GTF Perseus, you can dogfight the Hercules fighters in one without much trouble. The Herc II isn't a bad choice in this mission either, and good shield and energy management in one can be just as effective in the mission opening.


You will be facing a total of twelve Hercules fighters and two Fenris cruisers, the NTC Majestic and the NTC Refute. They may only be Fenris-class, but the cruisers' AAA beams are a danger to you and your squadron.


Taking down the second wing of Hercules is much more difficult. You'll have to get within the cruisers AAA range. It might help to take down some of the anti-fighter beams, but on higher difficulties this can be nearly definite suicide. You are much more likely to survive if you try to lure the Hercules fighters away. Approach the fighters carefully, and pull back when they attempt to intercept you, keep them at a safe range, but not too far ahead. I find that 1400 meters is a pretty good distance.


Once they give chase you can either have parked your wingmen nearby (perhaps guarding a support ship) and lure the Hercs to them (highly recommended if you outfitted your wing with Herc IIs) or, you can fly back to the Rampart. Once the fighters are down, do not continue (or start) attacking the cruisers. Pull back and rearm while Iota and Zeta wings break formation and bombard the two NTF cruisers. At this point, the cruisers should be within beam range, so they will be firing at each other. The Leviathan class Rampart will be in little danger from the Fenris class cruisers.


When both the Majestic and Refute have their hull integrities reduced to critical, the NTD Repulse will jump in. Defend the Rampart from the Lokis that will begin launching from the destroyer. Shortly after the Repulse's arrival Command orders the GTVA Colossus in. Avoid the beam salvos between the two vessels. The Colossus orders Rear-Admiral Koth to surrender, but Koth instead sets the Repulse on a collision course with the Colossus. The Repulse will be destroyed on contact, and you will be ordered to return to base.


Notes

  • In some versions of FS2 the Repulse gets halfway inside the Colossus before it is destroyed.
  • You can attempt to disable the Repulse's engine subsystem so that it cannot ram the Colossus, but it will explode before you can do so, and the damage done to the Allied warship will still be the same.
  • If you wait for the NTC Majestic and NTC Refute to finish most of their waypoints before destroying their fighter escort and engaging the Repulse's escort so the Colossus will jump in, the cruisers will end up in the juggernaut's upper-rear blindspot and will slowly beam it to death. The Colossus will remain immobile and unable to return fire, as all of its beams are mounted on the side and front.

Total number of forces

Forces involved
Belligerents
Ships
Strikecraft
  • 12 GTF Loki
    • Aries (4) *2 waves
    • Libra (4)
Casualties



  • 8-12 GTF Loki
    • Aries (4) *2 waves
    • Libra (4)

(*) May be replaced with the GTF Hercules Mark II

Technical information

Feint! Parry! Riposte!
File name: SM1-10.fs2
File size: 66.0 KB
Author: James Agay
Total number of objects: 36 (+6 waypoints)
Total number of wings: 9
Number of mission events: 69
Number of messages: 26
Event music: 3: Leviticus
Briefing music: Brief3