Difference between revisions of "GTF Draco"
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''In [[Blue Planet]], the Draco is a bit of an oddity. Despite being an interceptor, it can't carry [[Trebuchet|Trebuchets]], which does somewhat limit its reach. Its speed is its main argument : it can cross more than 60% more distance than an [[Atalanta]] in a full burner burst, and barely needs a couple more seconds to fully recharge it. This comes at a cost, as it has less firepower and is more fragile than other TEI and UEF crafts. Much like the [[GTF Kulas|Kulas]], you can feel this craft was designed to defeat numerous and mostly undefended shivan bombers, and protect large convoys from threats coming from every direction. In essence, it shares most the qualities of the [[Horus]] and [[Serapis]] without doing much to fix their biggest flaws. Do not try to fly it like you would a [[UEF Kentauroi|Kent]] or a [[Perseus]], as you need to resort to hit-and-run tactics to exploit its fullest. The target profile is large, from top and bottom, but when this thing is burning away from you, good luck hitting the paper-thin target maneuvering at 200 meters per second. The AI is extremely good as flying this craft the right way, and Carl helps you if you're flying anything heavier than a [[UEF Kentauroi|Kent]] when a wing of gunship-hunting Dracos jumps in the battlefield.'' | ''In [[Blue Planet]], the Draco is a bit of an oddity. Despite being an interceptor, it can't carry [[Trebuchet|Trebuchets]], which does somewhat limit its reach. Its speed is its main argument : it can cross more than 60% more distance than an [[Atalanta]] in a full burner burst, and barely needs a couple more seconds to fully recharge it. This comes at a cost, as it has less firepower and is more fragile than other TEI and UEF crafts. Much like the [[GTF Kulas|Kulas]], you can feel this craft was designed to defeat numerous and mostly undefended shivan bombers, and protect large convoys from threats coming from every direction. In essence, it shares most the qualities of the [[Horus]] and [[Serapis]] without doing much to fix their biggest flaws. Do not try to fly it like you would a [[UEF Kentauroi|Kent]] or a [[Perseus]], as you need to resort to hit-and-run tactics to exploit its fullest. The target profile is large, from top and bottom, but when this thing is burning away from you, good luck hitting the paper-thin target maneuvering at 200 meters per second. The AI is extremely good as flying this craft the right way, and Carl helps you if you're flying anything heavier than a [[UEF Kentauroi|Kent]] when a wing of gunship-hunting Dracos jumps in the battlefield.'' | ||
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''Note that the Tenebra update improved the Draco's weapon compatibility significantly, giving it access to the Trebuchet, Stiletto II, and Maxim. | ''Note that the Tenebra update improved the Draco's weapon compatibility significantly, giving it access to the Trebuchet, Stiletto II, and Maxim. |
Revision as of 18:11, 28 January 2013
All information related to the GTF Draco is non-canon. |
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Contents
Description:
Tech Room Description
The GTF Draco is the first dedicated military fighter designed by the Starr Corporation, and represents absolute dedication to one thing, and one thing alone - speed. In a straight line, the Draco is the fastest thing in the fleet, both with and without afterburners. This makes it ideal for either bomber escort or interception, as it is capable of controlling a vast region of space with relatively little effort, though this comes at the cost of extremely high maintenance costs on the somewhat delicate engines. However, in a dogfight situation against more agile enemies, the Draco's restrictive handling will become a major handicap. The Draco is still new to Alliance deployment, and time will tell if this model of fighter design has long term practical application. For now, only a few daredevil squadrons dare fly such an unpredictable fighter.
Blue Planet Tech Room Description
The GTF Draco is a recently commissioned interceptor design, a collaboration between Snapka/Flegel Weapons and Boone Thrusters. It is part of the Threat Exigency Initiative's Wave 2 response to potential future Shivan threats. The Draco is an extraordinarily agile and nimble interceptor with excellent linear speed. Evasive tactics for Draco pilots often consist of simply outrunning pursuers for minutes at a time. Though fragile and arguably undergunned, the Draco has the tactical flexibility required to cover multiple warships with effectiveness.
Credits List
- Model and POF by Stratcomm
- Texture and Table by Black Wolf
Performance:
Statistics
Original
Name | GTF Draco | |
Type | Interceptor | |
Manufacturer | Starr Corp. | |
Maneuverability | Poor | |
Max Velocity | 105 - 135 ms-1 | |
Max Afterburner Velocity | 210 ms-1 | |
Armor | Light | |
Hitpoints | 160 pts | |
Shields | 475 pts | |
Length | 18 m | |
Weaponry | ||
Primary weapons | ||
1st bank | 2 guns | |
2nd bank | 2 guns | |
Secondary weapons | ||
1st bank capacity | 35 | |
2nd bank capacity | 20 |
Blue Planet
Name | GTF Draco | |
Type | Interceptor | |
Manufacturer | Starr Corporation | |
Maneuverability | High | |
Yaw, Pitch, Roll | 3.2, 3.2, 3.2 s | |
Max Velocity | 100 - 130 ms-1 | |
Max Afterburner Velocity | 200 ms-1 | |
Max Afterburner Duration | 10 s | |
Armor | Average | |
Hitpoints | 270 pts | |
Shields | 375 pts | |
Length | 15 m | |
Weaponry | ||
Primary weapons | ||
1st bank | 2 guns | |
2nd bank | 2 guns | |
Secondary weapons | ||
1st bank capacity | 40 | |
2nd bank capacity | 40 | |
Countermeasures | ||
Countermeasure capacity | 40 countermeasures |
Armaments
Default Statistics | Blue Planet | ||||
Bank | Guns | Standard Loadout | Bank | Guns | Standard Loadout |
1st | 2 | Subach HL-7 | 1st | 2 | Balor |
2nd | 2 | UD-8 Kayser | 2nd | 2 | Balor |
Compatible Primaries | Compatible Primaries | ||||
Subach HL-7, MorningStar, Lamprey, Circe, UD-8 Kayser | Subach HL-7, Akheton SDG, Morning Star, Prometheus S, UD-8 Kayser, Circe, Lamprey, Balor, Maxim |
Default Statistics | Blue Planet | ||||
Bank | Capacity | Standard Loadout | Bank | Capacity | Standard Loadout |
1st | 35 | Harpoon | 1st | 40 | Harpoon |
2nd | 20 | Harpoon | 2nd | 40 | Harpoon |
Compatible Secondaries | Compatible Secondaries | ||||
MX-64 Rockeye, Tempest, Harpoon, Hornet, EMP Adv. | Rockeye, Tempest, Harpoon, Hornet, Tornado, EMP Adv., Stiletto II, Trebuchet |
Veteran Comments
In Blue Planet, the Draco is a bit of an oddity. Despite being an interceptor, it can't carry Trebuchets, which does somewhat limit its reach. Its speed is its main argument : it can cross more than 60% more distance than an Atalanta in a full burner burst, and barely needs a couple more seconds to fully recharge it. This comes at a cost, as it has less firepower and is more fragile than other TEI and UEF crafts. Much like the Kulas, you can feel this craft was designed to defeat numerous and mostly undefended shivan bombers, and protect large convoys from threats coming from every direction. In essence, it shares most the qualities of the Horus and Serapis without doing much to fix their biggest flaws. Do not try to fly it like you would a Kent or a Perseus, as you need to resort to hit-and-run tactics to exploit its fullest. The target profile is large, from top and bottom, but when this thing is burning away from you, good luck hitting the paper-thin target maneuvering at 200 meters per second. The AI is extremely good as flying this craft the right way, and Carl helps you if you're flying anything heavier than a Kent when a wing of gunship-hunting Dracos jumps in the battlefield.
Note that the Tenebra update improved the Draco's weapon compatibility significantly, giving it access to the Trebuchet, Stiletto II, and Maxim.