Difference between revisions of "Silent Threat Rank and Kills Guide"

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(Secret Recovery)
(Cloak and Dagger)
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! style="width:15%; text-align:left;" | Points
 
! style="width:15%; text-align:left;" | Points
 
|-
 
|-
| '''2 Primary''' || Destroy the Sentry Guns || 300
+
| '''2 Primary''' || Protect the cargo containers || 75
 
|-
 
|-
|  || Investigate Remaining Cargo || 1000
+
|  || Protect the transports || 75
 
|-
 
|-
| '''1 Secondary''' || Use your sensors to scan the Shivan cargo containers || 100
+
| '''1 Secondary''' || Stop the Pirate Iota 7 || 100
 +
|-
 +
| '''1 Bonus''' || Protect the escape pods || 50
 
|-
 
|-
 
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
 
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Mission Objectives
| 1400
+
| 300
 
|}
 
|}
  
Line 653: Line 655:
 
! style="width:25%; text-align:left;" | Notes
 
! style="width:25%; text-align:left;" | Notes
 
! style="width:15%; text-align:left;" | Points
 
! style="width:15%; text-align:left;" | Points
 +
| [[GTF Hercules]] × 6, [[PVF Seth]] × 6, [[SF Basilisk]] × 5, [[SF Manticore]] × 5|| 12 points each || 264
 
|-
 
|-
| [[VC 3]] × 11 || 0 points || 0
+
| [[SB Seraphim]] × 9, [[GTFr Chronos]] × 4 || 20 points each || 260
|-
 
| [[VAC 4]] × 5 || 3 points each || 15
 
|-
 
| [[PVSG Ankh]] × 3 || 4 points each || 12
 
|-
 
| [[SSG Trident]] × 6 || 5 points each || 30
 
 
|-
 
|-
| [[PVF Anubis]] × 7 || 6 points each || 42
+
| [[GTI Arcadia]] × 1 || 1000 points || 1000
|-
 
| [[PVF Seth]] × 6 || 8 points each || 48
 
|-
 
| [[SF Scorpion]] × 6 || 10 points each || 60
 
|-
 
| [[PVFr Ma'at]] × 3 || 10 points each || 30
 
|-
 
| [[SAC 2]] × 5, [[SF Basilisk]] × 24, [[SF Manticore]] || 12 points each || 288
 
|-
 
| [[SB Shaitan]] × 4 || 15 points each || 60
 
|-
 
| [[PVT Isis]] × 2 || 15 points each || 30
 
|-
 
| [[ST Azrael]] × 2 || 15 points each || 30
 
|-
 
| [[PVB Osiris]] × 2 || 17 points each || 34
 
|-
 
| [[SB Nephilim]] × 2 || 20 points each || 40
 
|-
 
| [[SF Dragon]] × 2 || 25 points each || 50
 
|-
 
| [[SFr Mephisto]] × 2, [[SFr Asmodeus]] × 2 || 30 points each || 120
 
|-
 
| [[SC Cain]] × 1 || 150 points || 150
 
|-
 
| [[PVC Aten]] × 1 || 150 points each || 150
 
|-
 
| [[SC Lilith]] × 1 || 450 points each || 450
 
|-
 
| [[SD Demon]] × 1 || 5000 points || 5000
 
 
|-
 
|-
 
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
 
! colspan="2" style="text-align:left; font-weight:bold;" | Subtotal – Reward (if killed by player)
| 171
+
| 1524
 
|}
 
|}
  
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! style="width:15%; text-align:left;" | Points
 
! style="width:15%; text-align:left;" | Points
 
|-
 
|-
| [[VAC 4]] × 3 || 3 points || -9
+
| TAC 1-10 || 5 points each || -50
|-
 
| Rho 1,2, Phi 1,2 || 6 points each || -24
 
|-
 
| Kappa 3,6, Pi 1-4, Omicron 1,2, Phi 4-6 || 10 points || -110
 
 
|-
 
|-
| Alpha 2-4, Epsilons 1-4, Delta 1,2, Phi 3,7, Zeta 1-4 || 12 points each || -180
+
| Alpha 1-3, Escape Pods 1-8 || 10 points each || -110
 
|-
 
|-
| Iota 1,2 || 14 points each || -28
+
| Beta 1-4 || 12 points each || -48
 
|-
 
|-
| Mu 1-3 || 15 points || -45
+
| Delta 1-4 || 15 points each || -60
 
|-
 
|-
| Kappa 1,2,4-6,9-11, Theta 1-3 || 20 points || -220
+
| <u>GTFr Dirge</u>, <u>GTFr Odysseus</u>, <u>GTFr Telemachus</u>, <u>GTFr Artemis</u> || 20 points each || -80
 
|-
 
|-
| [[FreeSpace_1_Vasudan_Ship_Database#PVC_Mecross|Mecross]] worth 150 points. || 150 points || -150
+
| <u>GTC</u> Leto 100 || 100 points || -100
 
|-
 
|-
 
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
 
! colspan="2" style="text-align:left; font-weight:bold;" | Total Penalty (if killed by player)
| -766
+
| -448
 
|}
 
|}
  
'''Strategy:''' The Shivan fighters in this level are all worth points but not worth kills and are next to impossible to kill even with cheats on. A cruiser will warp in but it’s invulnerable and untargetable so even with cheats you should just avoid it. Your secondary objective in this level is set up to fail (there is no way for you to pass it unless you fail the mission) so there are 100 points less than listed available. The only way to get the 29 cargo container kills is to approach them slowly, attack from afar, and when they start exploding on you destroy as many as you can, but do not destroy cargo containers 35, 34, 37, or 32.
+
'''Strategy:''' Just go after uncommon kills on this level, don't worry about the escape pods. Scrambled ships on your radar aren't worth kills, but they should unscramble eventually. When the first wing of freighters warp in, scan and destroy the <u>Pandarus</u>. When the second wave of freighters come, do the same for freighters <u>Aegis</u>, <u>Dionysis</u>, and <u>Persephone</u> (these are two of the same name). Find the ship with the space before its name to find the right one (i.e. "<u>GTFR  Aegis</u>" opposed to "<u>GTFR Aegis</u>"). To pass the mission you must pass both primary objectives; don't let a single friendly freighter or the cargo of said freighters die.
  
 
===The Hammer and the Anvil===
 
===The Hammer and the Anvil===

Revision as of 21:11, 28 September 2025

      DESCENT:
     ______  _____   _____  _____ ______  ______   _       _____  _____
     \  __/ |  _  | |  __/ |  __/ \  __/ |  _  /  / \     |  __/ |  __/
     | |_   | | / / | |_   | |_    \ \   | |/ /  / A \    | |    | |_
     |  _|  | |/ /  |  _|  |  _|    \ \  |  _/  /  _  \   | |    |  _|
     | |    | |\ \  | |__  | |__   __\ \ | |   /  / \  \  | |__  | |__
     |_|    |_| \_\ |____\ |____\ /_____\|_|  /__/   \__\ |____\ |____\
                              SILENT THREAT



             _____   _____   _   __    _   _______   ____
            |  _  | |  _  | | | |  \  | | |__   __| |  __|
            | |_| | | | | | | | | \ \ | |    | |    | |__ 
            |  ___| | | | | | | | |\ \| |    | |    |__  |
            | |     | |_| | | | | | \ \ |    | |     __| |
            |_|     |_____| |_| |_|  \__|    |_|    |____|

                                 * AND *
 _____   _   _      _____   _______     ____   _______   _____   _______   ____
|  _  | | | | |    |  _  | |__   __|   |  __| |__   __| |  _  | |__   __| |  __|
| |_| | | | | |    | | | |    | |      | |__     | |    | |_| |    | |    | |__
|  ___| | | | |    | | | |    | |      |__  |    | |    |  _  |    | |    |__  |
| |     | | | |__  | |_| |    | |       __| |    | |    | | | |    | |     __| |
|_|     |_| |____| |_____|    |_|      |____|    |_|    |_| |_|    |_|    |____|

                                   =     
                               ***  =  **
                              **    ==  **
                               ****===***
                                    ==
                                  ===
                         _      _      _      _
                       </O\>  </O\>  </O\>  </O\>
                         V      V      V      V

Legal Info.

This document is protected under Copyright law, (C) 2002 by David Wood. The only sites it can be found legally are listed below.

If it is found anywhere else including another FAQ/Guide, or if it is altered in any way, it is a violation of copyright law. Please report it if you find it anywhere besides the sites listed above. Any wiki author on https://wiki.hard-light.net may make edits to improve the guide and should use their signature for their work. Links to this page are allowed as is any fair-use extrapolation and distribution of data. You may print or copy down any information needed as long as you do not distribute any part of the document to, or as part of, an organization, free or otherwise, without permission from the copyright holder or in the case of the hard-light wiki without permission of an editor/author of that website. This document is for private use only.

Intro.

Hello and welcome to the first and only FreeSpace: Silent Threat Rank and Kills guide on the internet, by date of June 2007. If you have any information, suggestions, or updates for the info presented here feel free to make changes to the version listed on https://wiki.hard-light.net/. Note that other versions are out of date. Questions can go in the discussion section. Note that this guide applies to the retail version of Descent: FreeSpace - Silent Threat, so if you are using FreeSpace Open or a similar mod, I don't guarantee my information will be applicable in all cases. There are some slight differences in default score values for ships between Silent Threat retail and FSOpen and I have used both in the making of this guide, so expect some small deviations in score here and there (mostly in regard to fighters and bombers). Thank you for reading this section, enjoy the guide!

Before you start

There are no medals to collect in Silent Threat, only points for rank and kills for looks, stats, and Ace Badges. If you play the FSOpen version of Silent Threat there were 2 medals added to the campaign, but I will not include those here. This section covers many things, from the basics to the advanced. Even if you are an expert I strongly suggest you look through this section. You can skip through and see what information might be useful to you.

In Descent: FreeSpace the medals are essentially the game’s achievements. You get at most one medal per mission. Ace badges are also in the medals box to the right of rank. Ace badges are only earned when you reach a certain number of total fighter and bomber kills. The following ships contribute to this total.

Terran: GTF Valkyrie, GTF Apollo, GTF Ulysses, GTF Loki, GTF Hercules, GTB Athena, GTB Zeus, GTB Ursa, GTB Medusa
Vasudan: PVF Anubis, PVF Seth, PVF Horus, PVF Thoth, PVB Amun, PVB Osiris
Shivan: SF Scorpion, SF Manticore, SF Dragon, SF Basilisk, SB Shaitan, SB Nephilim, SB Seraphim

You will usually be informed when you get a medal, promotion, or ace badge on the debriefing screen of the mission if there is indeed a debriefing. Missions with a Red-Alert ending remove the debriefing, but you will still be awarded kills, medals, and rank which you can confirm if you look at your stats in the barracks. Normally there is only the debriefing dialog box along with the usual buttons. When you get a medal, ace badge, or promotion, there will be an additional dialog box connected on the side of the first. This box has what all medals, ace badges, or promotions you received in the mission. Optionally the person who debriefs you will say something, and though the medal screen appears for all Ace Badges and most ranks, it won't appear for ranks after Commodore. (The commentary is funny for these ranks though.) Note that you can get a medal, promotion, or badge without either the screen or the commentary, so the true way to confirm your progress is to check the barracks or your player file.

Q: How come I didn't get a medal on this level? Silent Threat has no medals in the retail version. If you were expecting an Ace Badge then you should recalculate your number of fighter/bomber kills. If you were expecting a rank up, note that this can be a complex calculation and the variables tend to be hidden.

The Medal Box

There are two ways to view the medal box. The first is to be awarded a medal on the debrief screen, and then click the medal icon that is located on the medal dialog. The second is more complicated, but always available. On the Flight Deck, find the Barracks and click on it. This will take you to a screen with the different players you've made, single and multi player, plus it will show you the all time stats for each player. To get to the medal box, click on the medal icon that is in the lower middle area of the screen.

The fully unlocked Descent: FreeSpace Medal Box
Fs1 medals full.png


Each time you get a new medal, it appears in the medal box. Shown below is how the game displays your medal depending on amount. Once you get two medals, a small bronze patch appears, then a silver and gold patch for 3 and 4+ medals respectively. Medals are earned by triggering specific events in missions.

The 4 levels of a medal, from 1 copy to 4+ copies
Fs1 galacticservice levels.png

The Ace Badges are the three circular badges in the medal box directly to the lower right of the nameplate. Ace Badges are set up a little differently than the medals, there are 3 badges total and each additional badge will show up to the right of the first. Once you unlock all three you can't earn more Ace Badges. Ace Badges have a minimum fighter/bomber kill limit that must be hit to earn the badge. Nothing but fighter and bomber kills go towards getting Ace Badges. Other kills are still tracked in your player stats. Thanks to GameFAQs user Dman4835 for initially getting me this info.

BADGE KILLS IMAGE
Ace 60 Fighter/Bomber kills Fs1 ace debrief.png
Double Ace 150 Fighter/Bomber kills Fs1 doubleace debrief.png
Triple Ace 350 Fighter/Bomber kills Fs1 tripleace debrief.png

Rank is set up much differently than both ace badges and medals. Rank is located directly to the lower left of the nameplate. Rank is your symbolic promotion level in the GTA. Oddly, the orders you can give are not limited by your rank (i.e. your call menu is the same when you're an Admiral as it is when you're an Ensign). To be determined, rank takes into account 2 variables: the “Rank” variable which can be directly added to and subtracted from, and the “Score” value which is contributed to by getting points in missions. Point values are defined by in the code and in FRED. Any objective, event, goal, directive, or various other things can be assigned a score value and add or subtract from your score. Calling in support subtracts points from your score. Every ship in the game is assigned a default point value, but this can be changed in FRED by tweaking the score value. The default values can be found here: https://wiki.hard-light.net/index.php/Ranks_in_FreeSpace. Note that this list refers to the default FreeSpace 2 values. Finally rank can be added and subtracted directly using the grant-promotion variable in FRED. This is used in the Black Omega campaign mission. This means that your Rank is determined by (extra promotions) + (current Rank score determination). See the Points and Score system section for in-depth details. The following is a list of all the different positions of rank determined by score in the order that you get them. Thanks to GameFAQs user Basilisk for the points for each rank.

RANK POINTS IMAGE
Ensign 0-3999 Fs1 ensign debrief.png
Lt. Junior Grade 4000-9999 Fs1 ltjrgrade debrief.png
Lieutenant 10000-21999 Fs1 lieutenant debrief.png
Lt. Commander 22000-49999 Fs1 ltcommander debrief.png
Commander 50000-149999 Fs1 commander debrief.png
Captain 150000-399999 Fs1 captain debrief.png
Commodore 400000-1999999 Fs1 commodore debrief.png
Rear Admiral 2000000-4999999 Fs1 rearadmiral debrief.png
Vice Admiral 5000000-8999999 Fs1 viceadmiral debrief.png
Admiral 9000000+ Fs1 admiral debrief.png

Other Useful Information

You can restart a campaign without losing any stats or medals. To do this, first go to the Flight Deck, then click Campaigns, then select the campaign you want to restart, then click restart campaign in the lower right corner of the screen.

Backing up your player info can save you loads of hassle in the long run. I can't get the "Clone" function to copy my player (I think it only copies the settings under "Options" to a new player) so I worked something else out. It's a little more advanced and you'll be messing with the game files, but don't worry, follow along and you'll do fine. Open your FreeSpace directory\players. By default on Windows that's C:\Games\FreeSpace\players, in FS Open it is at %APPDATA% HardLightProductions\FreeSpaceOpen\data\players. In retail FreeSpace \players folder if you are backing up a single player entry, open single, otherwise open multi. FSOpen combines single/multi so these folders don’t exist. Find your pilot's name, there will be some files associated with your player: a .plr or .json file for your player stats, and when you start a campaign a .css or .csg file to mark you have played a campaign which records directives and such that you've accomplished through the campaign, I assume the game sends you to alternate versions of levels this way. These look like this: Player.FreeSpace.csg, Player.FreeSpace.css, Player.plr. Select all of these which have your callsign in front and make a copy. You should make a backup folder to copy these to, such as FreeSpace/Backup. You can also rename pilots this way. Instead of using X.plr, change X to a different name (e.g. Backup.FreeSpace.csg, Backup.FreeSpace.css, Backup.plr). Back-Ups will help ensure you get everything, and help avoid any nasty glitch that wipes out all your player info. Note you can freely edit these files as well.

The mission log is something useful you can use while in mission to see what kills you've gotten and what objectives you've completed. To access it, press F4. The mission log has 3 parts: The objective screen displays what your objectives are and whether or not you've completed them. It will always display Primary and Secondary objectives, but Bonus objectives only appear on this screen when you've completed them. Hidden Objectives will never appear on this screen. Uncompleted objectives are represented by a white circle, complete by a greened in circle, and failed by a red x-ed out circle. The message log displays all messages received in-mission, and at what time. I don't ever use it, I don't find it helpful. The event log shows when objectives are satisfied, when enemy wings arrive and depart, when ships arrive and depart, when ships are destroyed and by whom, but unfortunately it only tells the name of the ships, not their class.

The Three Glitches

There are three useful glitches I have found in Silent Threat, and I will make reference to them throughout the guide so you may want to take note.

  • The Infinite Weapons Glitch: If, on any level, you enter cheat mode (type www.volition-inc.com in mission) then enable infinite weapons for yourself (hold ~ and press w), your ship will have infinite missiles and weapons energy on any level until you exit FreeSpace or until you disable the code.
  • The Warp-In Glitch: As a large ship is warping in, you can go through its hull until it reaches the point where it's out of the vortex completely (and it begins to slow its velocity). This feature was added so in the event that you were in the path of a ship warping in, you wouldn't have the misfortune of being smashed at warp speed (you know what that's like if you've been in the path of a ship warping out). However, if you are still within the ship's hull when the vortex closes, you will remain unharmed, and will be able to fly around freely throughout the ship's hull, as long as you can keep up with the ship as it is slowing down from warp speed. When you are inside the ship, you can do many things, such as enter the fighter bays, destroy turrets, destroy the ship, or destroy fighters (they can't fight back). The following are missions where this glitch can occur:

Silence All Voices
The Pursuit
Ghosts
Exodus
The Wait
Secrets Revealed

  • The NoClip Glitch: This glitch is rather tricky to pull off, and a bit hard to explain, so bear with me. This glitch allows you to get inside the hull of a ship just like the Warp-In Glitch does, but it does not require a ship to warp in. There are some requirements in regard to the target ship however. First, you will need to find a place where two parts of the ship meet at a 90 degree angle or less (the smaller the better). Turrets, dishes, and other auxiliary devices can also accomplish the goal, but you will probably be killed by the amount of collisions using those. When you find a suitable angle, align your ship so that the line where the two parts meet (the center of the angle) is vertical on your hud. Align your targeting reticle with that spot as well, and when you are ready, fly into the angle (you will be colliding into it, don't worry too much); afterburners aren't necessary, just use the increase speed button (bound to A on the keyboard by default). You can also shoot yourself backwards into the crack by detonating a missile near you, but this is risky and it doesn't seem to work better. Anyway, after a breif moment of ramming, turn your engine off. Unless your target ship is moving, keep your speed at zero. Now look around; you are looking for a point of entry into the ship. It isn't hard to see these; one minute the hull of the ship is visible, the next it isn't. If this phenomenon happens, maneuver your ship into the area where the hull disappeared; otherwise, try again. The following are ships susceptible to this glitch:
Terran: GTSC Faustus, GTD Orion, GTI Arcadia, GTD Hades
Vasudan: PVD Typhon
Shivan: SD Demon, SD Lucifer

Points and Score System

I used DMTOOLS to extract the missions to a file, and used Notepad++ to view the mission files and find score values.

The score system is a feature that determines your rank. It adds up a hidden value, points, to calculate your rank-up score. Rank-up score determination is applied to the rank range listed above to give a score rank, which is then added to your current rank which can be modified by the game and either added to or subtracted to. Specifically the grant-promotion variable encountered in Black Omega will give you (rank-up score)+1 Rank. You acquire points by doing certain things in the game, which I have labeled further down. Points awarded multiply or divide depending on your skill level. The skill-to-points ratio is as follows:

Very Easy :
Easy  :
Medium  :
Hard  :
Insane  :

0.2
0.4
0.7
1.0
1.2

This means when you play on Hard difficulty the points are face value, otherwise multiply by the number listed to see the points you earn. Points are awarded when completing objectives/events/goals/directives or when ships are destroyed. Points are subtracted when calling in a resupply ship (by 50 points). An objective gives points when the objective is completed. Ships give or penalize points based on 1) their alignment when they die and 2) whether they count as your kill. A ship killed by you will penalize you its point value if friendly or award you its point value if hostile. Whether you "killed" the ship is determined by a calculation that begins when the ship is assigned a new alignment, overwriting any prior data before the alignment changed. The calculation is just (Current remaining HP) * 30%. This means if 10 ships do 8% damage to a target and you do the entire remaining 20% damage you can't get the points for this kill because you didn't do 30% of the damage. If you and another ship both do 30% of the damage, the points go to whoever did more damage or are otherwise random. Some examples, if you do 30 damage to an enemy ship with 100 HP worth 100 points you'll be awarded 100 points at the end of the mission. If that same enemy has 100 HP and you damage it down to 3 HP before it changes alignment and then someone else finishes it off, they are awarded the points because they did 100% of the damage to it after it changed. If you teamkill and every ship turns against you and you kill every ship and still successfully complete the mission, every enemy ship you killed including your former allies will count as points gained and every friendly ship you killed before turning traitor will count as points penalized. Worth noting is that some missions are modded to give points based on the exact percentage of damage you deal instead of whether you're confirmed as the killer but this is not default behavior.

Single Player Rank and Kills

This section lists each level in chronological order, and lays out the points and kills for each. Also listed are details of possible kills on the level and all mission objectives, including hidden ones. Any enemies that aren't listed but are in the level are important ships that you can’t kill for one reason or another. Note that all details here refer only to the Silent Threat campaign, unless otherwise specified. When revising this list I used the FSOpen missions instead of the Retail FreeSpace missions and I’m not sure if these were changed, so there may be slight differences in some score values if you play retail.

For other strategies see the following links:

HLP Silent Threat Campaign Walkthrough

Silence All Voices

Total Potential Score Reward 321 points
Total Potential Score Penalty 1936 points
Total Kills 28 kills
Fighter/Bomber Kills 18 kills

Objectives

Category Description Points
1 Primary Clear area of all witnesses 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
PVFr Ma'at × 1 0 points 0
GTSG Watchdog × 4 3 points each 12
PVF Anubis × 4 6 points each 24
PVF Horus × 2 10 points each 20
PVF Seth × 2, GTF Ulysses × 3, GTF Hercules × 4 12 points each 108
PVF Thoth × 3 14 points each 42
PVT Isis × 3 15 points each 45
PVFr Satis × 1 20 points 20
GTSC Faustus × 1 50 points 50
Subtotal – Reward (if killed by player) 321

Friendly Ships

Description Notes Points
Fermi SG × 4 3 points each -12
Beta 1-4 10 points each -40
Alpha 2-4, Iota 1-4 12 points each -84
GTC Fermi worth 50. 50 points -50
GTD Intrepid 1750 points -1750
Total Penalty (if killed by player) -1936

Strategy: PVC Aten 16, PVFr Satis 17, PVFr Satis 18 all appear before mission and die at 0 seconds. The level design is supposed to prevent Aries 2 from getting killed; ignore Aries 2. This next part doesn’t work in FSOpen, only in retail so just kill Aries 3 in FSOpen. Either the GTSC Faustus is an enemy or a friend for the mission, you can't have both, but you can decide which you'd like. In order for the GTSC Faustus (the GTC Fermi) and the surrounding GTSG Watchdog sentries to remain friendly, ensure Aries 3 doesn't dock with the GTC Fermi. If you'd like the Fermi and sentries to be hostile, first disarm Aries 3, lower its health to about 3 percent, then allow it to dock with the GTC Fermi (damage dealt to Aries 3 when docked will also be dealt to the Fermi). If the Fermi or its sentries detect attacks towards them, they will open fire (and probably destroy Aries 3, but don't count on it). After the dock, wait a while and the Fermi and GTSG Watchdog sentries will turn hostile (easy to tell when you are close because they fire at you). Both of these ships have destructive explosions; Aries 3 will deal about 50% damage to the Fermi when it blows up, and if you destroy the Fermi before the GTSG Watchdogs, its explosion will wipe them all out. Since this mission is the first one in the campaign, you can pass it with any kills or stats you'd like, then reset the campaign and get the others (you don't lose the stats you achieved last time in the level). If you pass your primary objective before 5:30 elapsed time, but stay until after this, you pass regardless of when the GTD Intrepid appears and command says you fail (the debriefing isn't nice either, but you can hit the accept button without consequence). This is probably the only way to get points for these friendly ships. If you haven't passed your primary objective by time the GTD Intrepid appears, you'll fail the mission. If you allow other ships (mainly freighters) jump out, you will fail the mission. This is the only level with PVF Horus, GTF Ulysses, PVFr Ma'at, GTSG Watchdog, and PVFr Satis kills. This is the only level in both Silent Threat and the Main Freespace Campaign with GTSG Watchdog or GTF Ulysses kills.

The Pursuit

Total Potential Score Reward 1169 points
Total Potential Score Penalty 152 points
Total Kills 54 kills
Fighter/Bomber Kills 34 kills

Objectives

Category Description Points
1 Primary Eliminate all vessels in area 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
VAC 4 × 8 3 points each 24
PVSG Ankh × 4 4 points each 16
PVF Anubis × 4 6 points each 24
GTEP Hermes × 2 10 points each 20
PVF Seth × 12 12 points each 144
PVF Thoth × 14 14 points each 196
PVT Isis × 1 15 points 15
PVB Amun × 4 20 points each 80
GTSC Faustus × 1 50 points 50
PVC Aten × 4 150 points each 600
Subtotal – Reward (if killed by player) 1169

Friendly Ships

Description Notes Points
Alpha 2-4, Gamma 1-4 12 points each -84
Beta 1-4 17 points each -68
Total Penalty (if killed by player) -152

Strategy: Only level with VAC 4 cargo and PVC Aten cruiser kills. Destroying the Cargo has no consequences. To get the Einstein's kill, shoot it until it's below 50%. Don't bother with the escape pods; there are easier opportunities later. The Einstein's explosion will destroy you within 3500 meters.

Ghosts

Total Potential Score Reward 244 points
Total Potential Score Penalty 3670 points
Total Kills 19 kills
Fighter/Bomber Kills 19 kills

Objectives

Category Description Points
1 Primary Escort escape pods until retrieval 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
GTF Loki × 4 10 points each 40
SF Manticore × 12 12 points each 144
SB Seraphim × 3 20 points each 60
Subtotal – Reward (if killed by player) 244

Friendly Ships

Description Notes Points
Alpha 2-4, Beta 1-4, Tyr 1-4, Roskva 1-4, Einstein Pods × 2 10 points each -170
GTD, GTD Myrmidon 1750 points each -3500
Total Penalty (if killed by player) -3670

Strategy: You will encounter unknown Terran fighters in this mission; a wing of these, Scald, will turn hostile. These fighters don't go towards your kills, but they do go towards points, as do the friendly wings of the same fighters. If you let either escape pod die, you fail the mission.

On the Run

Total Potential Score Reward 412 points
Total Potential Score Penalty 305 points
Total Kills 28 kills
Fighter/Bomber Kills 28 kills

Objectives

Category Description Points
2 Primary Scientists Successfully Escaped 0
Ratna Successfully Escaped 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Basilisk × 2, SF Manticore × 14 12 points each 192
SB Shaitan × 5 15 points each 75
SB Seraphim × 3, PVB Amun × 3 20 points each 120
SF Dragon × 1 25 points 25
Subtotal – Reward (if killed by player) 412

Friendly Ships

Description Notes Points
Alpha 2-4, Beta 1-4, GTT Sagatarius, GTT Daedalus, GTT Cryos 10 points each -100
Iota 4, Zeta 2, Theta 1-2, Leo 1-3 12 points each -84
Libra 1-3 17 points each -51
PVFr Gemini 20 points -20
GTSC Andromeda 50 points -50
Total Penalty (if killed by player) -305

Strategy: Only level with SB Shaitan kills. Not much here worth points; either collect what you can, or don't bother at all. Don't fail either primary objective or you fail the mission. If either the PVFr Gemini or the Ratna get destroyed, you will fail the mission. Also if the Gemini gets disabled you fail.

Hellfire

Total Potential Score Reward 1008 points
Total Potential Score Penalty 165 points
Total Kills 13 kills
Fighter/Bomber Kills 9 kills

Objectives

Category Description Points
1 Primary Destroy Hellfire 0
1 Secondary Destroy all enemy fighters 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
SF Manticore × 9 12 points each 108
SC Cain × 3 150 points each 450
SC Lilith × 1 450 points 450
Subtotal – Reward (if killed by player) 1008

Friendly Ships

Description Notes Points
Alpha 2-4, Gamma 1-3 10 points each -60
Beta 1-4, Delta 1-3 15 points each -105
Total Penalty (if killed by player) -165

Strategy: Destroy all enemies, fairly simple. You fail if you die or jump out before the cruisers are destroyed.

Secret Recovery

Total Potential Score Reward 2810 points
Total Potential Score Penalty 130 points
Total Kills 62 kills
Fighter/Bomber Kills 60 kills

Objectives

Category Description Points
2 Primary Retrieve the science station 0
Destroy the science station 0
1 Bonus Destroy Vasudan Destroyer 0
Subtotal – Mission Objectives 0

Hostile Ships

Description Notes Points
PVSG Ankh × 8 4 points each 32
PVF Thoth × 52 14 points each 728
GTSC Faustus × 1 50 points 50
PVD Typhon × 1 2000 points 2000
Subtotal – Reward (if killed by player) 2810

Friendly Ships

Description Notes Points
Alpha 2-4, Delta 1-3, Epsilon 1,2 10 points each -80
Giordano 50 points each -50
Total Penalty (if killed by player) -130

Strategy: Only level with PVD Typhon kill. To get the GTSC Faustus kill, ensure both Epsilon 1 and 2 are destroyed. You can save or destroy the Giordano without penalty; destroying it may be easier. That second primary objective is only valid when you fail the first. I suggest focusing on destroying the Ptah. You can call all wingmen to cover you, and you may want to use the NoClip glitch. To get all the PVF Thoth kills, you should use the NoClip glitch so you can wait until new wings stop arriving.

Cloak and Dagger

Total Potential Score Reward 1824 points
Total Potential Score Penalty 448 points
Total Kills 36 kills
Fighter/Bomber Kills 31 kills

Objectives

Category Description Points
2 Primary Protect the cargo containers 75
Protect the transports 75
1 Secondary Stop the Pirate Iota 7 100
1 Bonus Protect the escape pods 50
Subtotal – Mission Objectives 300

Hostile Ships

Description Notes Points GTF Hercules × 6, PVF Seth × 6, SF Basilisk × 5, SF Manticore × 5 12 points each 264
SB Seraphim × 9, GTFr Chronos × 4 20 points each 260
GTI Arcadia × 1 1000 points 1000
Subtotal – Reward (if killed by player) 1524

Friendly Ships

Description Notes Points
TAC 1-10 5 points each -50
Alpha 1-3, Escape Pods 1-8 10 points each -110
Beta 1-4 12 points each -48
Delta 1-4 15 points each -60
GTFr Dirge, GTFr Odysseus, GTFr Telemachus, GTFr Artemis 20 points each -80
GTC Leto 100 100 points -100
Total Penalty (if killed by player) -448

Strategy: Just go after uncommon kills on this level, don't worry about the escape pods. Scrambled ships on your radar aren't worth kills, but they should unscramble eventually. When the first wing of freighters warp in, scan and destroy the Pandarus. When the second wave of freighters come, do the same for freighters Aegis, Dionysis, and Persephone (these are two of the same name). Find the ship with the space before its name to find the right one (i.e. "GTFR Aegis" opposed to "GTFR Aegis"). To pass the mission you must pass both primary objectives; don't let a single friendly freighter or the cargo of said freighters die.

The Hammer and the Anvil

Medal: Vasudan Alliance
Vasudan Alliance
Make sure all 3 shield prototypes survive. You can call Rho 1, a damaged Vasudan fighter who warps in with the Andromeda, to assist you. If some Vasudans warp in near the end of the mission and claim they will escort the cargo, watch the PVF Anubis class fighters, they turn enemy and attack Cargo 3.
Total Potential Score Reward 1638 points
Total Potential Score Penalty 1193 points
Total Kills 43 kills
Fighter/Bomber Kills 43 kills

Objectives

Category Description Points
1 Primary Escort Shield Prototypes 700
1 Bonus Escort all prototypes to Jump Node 500
Subtotal – Mission Objectives 1200

Hostile Ships

Description Notes Points
VC 3 × 11 0 points 0
VAC 4 × 5 3 points each 15
PVSG Ankh × 3 4 points each 12
SSG Trident × 6 5 points each 30
PVF Anubis × 7 6 points each 42
PVF Seth × 6 8 points each 48
SF Scorpion × 6 10 points each 60
PVFr Ma'at × 3 10 points each 30
SAC 2 × 5, SF Basilisk × 24, SF Manticore 12 points each 288
SB Shaitan × 4 15 points each 60
PVT Isis × 2 15 points each 30
ST Azrael × 2 15 points each 30
PVB Osiris × 2 17 points each 34
SB Nephilim × 2 20 points each 40
SF Dragon × 2 25 points each 50
SFr Mephisto × 2, SFr Asmodeus × 2 30 points each 120
SC Cain × 1 150 points 150
PVC Aten × 1 150 points each 150
SC Lilith × 1 450 points each 450
SD Demon × 1 5000 points 5000
Subtotal – Reward (if killed by player) 171

Friendly Ships

Description Notes Points
VAC 4 × 3 3 points -9
Rho 1,2, Phi 1,2 6 points each -24
Kappa 3,6, Pi 1-4, Omicron 1,2, Phi 4-6 10 points -110
Alpha 2-4, Epsilons 1-4, Delta 1,2, Phi 3,7, Zeta 1-4 12 points each -180
Iota 1,2 14 points each -28
Mu 1-3 15 points -45
Kappa 1,2,4-6,9-11, Theta 1-3 20 points -220
Mecross worth 150 points. 150 points -150
Total Penalty (if killed by player) -766

Strategy: It is unlikely that you will get the first 2 Vasudan wings (4 PVF Anubis, 4 PVF Seth) that jump in, as they will jump out as soon as the Andromeda is destroyed. Also, the last Vasudan wing will only turn hostile if you dispatch of the Shivan enemies quickly enough so that when the Vasudans jump in there is enough time for them to go traitor without the cargo jumping out.

The Darkness and the Light

Total Potential Score Reward 1845 points
Total Potential Score Penalty 30 points
Total Kills 38 kills
Fighter/Bomber Kills 19 kills

Objectives

Category Description Points
1 Primary Capture the Ramses 500
1 Secondary Destroy Cargo Depot 700
1 Bonus Destroy Any Freighters 300
Subtotal – Mission Objectives 1500

Hostile Ships

Description Notes Points
VC 3 × 11 0 points 0
VAC 4 × 5 3 points each 15
PVSG Ankh × 3 4 points each 12
SSG Trident × 6 5 points each 30
PVF Anubis × 7 6 points each 42
PVF Seth × 6 8 points each 48
SF Scorpion × 6 10 points each 60
PVFr Ma'at × 3 10 points each 30
SAC 2 × 5, SF Basilisk × 24, SF Manticore 12 points each 288
SB Shaitan × 4 15 points each 60
PVT Isis × 2 15 points each 30
ST Azrael × 2 15 points each 30
PVB Osiris × 2 17 points each 34
SB Nephilim × 2 20 points each 40
SF Dragon × 2 25 points each 50
SFr Mephisto × 2, SFr Asmodeus × 2 30 points each 120
SC Cain × 1 150 points 150
PVC Aten × 1 150 points each 150
SC Lilith × 1 450 points each 450
SD Demon × 1 5000 points 5000
Subtotal – Reward (if killed by player) 171

Friendly Ships

Description Notes Points
VAC 4 × 3 3 points -9
Rho 1,2, Phi 1,2 6 points each -24
Kappa 3,6, Pi 1-4, Omicron 1,2, Phi 4-6 10 points -110
Alpha 2-4, Epsilons 1-4, Delta 1,2, Phi 3,7, Zeta 1-4 12 points each -180
Iota 1,2 14 points each -28
Mu 1-3 15 points -45
Kappa 1,2,4-6,9-11, Theta 1-3 20 points -220
Mecross worth 150 points. 150 points -150
Total Penalty (if killed by player) -766

Strategy: Your primary objective is set up to fail because a few minutes into the mission a Shivan strike force will warp in and destroy the Ramses. If you knock its health below 70% you will get the Ramses's kill. The rest of the SF Scorpion fighters appear if you stay in the mission after everything has happened. There are two things on this mission that make you automatically fail: if you destroy the Shivan cruiser that warps in (called the Taranis), or if you destroy the Ramses before you destroy all other Vasudan ships, unless they have departed.

First Strike

Medal: Good Conduct
Good Conduct
Disarm, disable, and capture the Taranis.
Total Potential Score Reward 2061 points
Total Potential Score Penalty 195 points
Total Kills 59 kills
Fighter/Bomber Kills 59 kills

Objectives

Category Description Points
1 Primary Capture the Taranis 700
2 Secondary Disable The Taranis 350
Disarm The Taranis 350
Subtotal – Mission Objectives 1400

Hostile Ships

Description Notes Points
VC 3 × 11 0 points 0
VAC 4 × 5 3 points each 15
PVSG Ankh × 3 4 points each 12
SSG Trident × 6 5 points each 30
PVF Anubis × 7 6 points each 42
PVF Seth × 6 8 points each 48
SF Scorpion × 6 10 points each 60
PVFr Ma'at × 3 10 points each 30
SAC 2 × 5, SF Basilisk × 24, SF Manticore 12 points each 288
SB Shaitan × 4 15 points each 60
PVT Isis × 2 15 points each 30
ST Azrael × 2 15 points each 30
PVB Osiris × 2 17 points each 34
SB Nephilim × 2 20 points each 40
SF Dragon × 2 25 points each 50
SFr Mephisto × 2, SFr Asmodeus × 2 30 points each 120
SC Cain × 1 150 points 150
PVC Aten × 1 150 points each 150
SC Lilith × 1 450 points each 450
SD Demon × 1 5000 points 5000
Subtotal – Reward (if killed by player) 171

Friendly Ships

Description Notes Points
VAC 4 × 3 3 points -9
Rho 1,2, Phi 1,2 6 points each -24
Kappa 3,6, Pi 1-4, Omicron 1,2, Phi 4-6 10 points -110
Alpha 2-4, Epsilons 1-4, Delta 1,2, Phi 3,7, Zeta 1-4 12 points each -180
Iota 1,2 14 points each -28
Mu 1-3 15 points -45
Kappa 1,2,4-6,9-11, Theta 1-3 20 points -220
Mecross worth 150 points. 150 points -150
Total Penalty (if killed by player) -766

Strategy: Ensure Omega 1, Omega 2, the Halkins, and the Taranis survive.

The Aftermath

Total Potential Score Reward 1464 points
Total Potential Score Penalty 2269 points
Total Kills 41 kills
Fighter/Bomber Kills 41 kills

Objectives

Category Description Points
1 Primary Escort Iota to meet with the Pinnacle 800
1 Secondary Destroy All Remaining Fighters 200
Subtotal – Mission Objectives 1000

Hostile Ships

Description Notes Points
VC 3 × 11 0 points 0
VAC 4 × 5 3 points each 15
PVSG Ankh × 3 4 points each 12
SSG Trident × 6 5 points each 30
PVF Anubis × 7 6 points each 42
PVF Seth × 6 8 points each 48
SF Scorpion × 6 10 points each 60
PVFr Ma'at × 3 10 points each 30
SAC 2 × 5, SF Basilisk × 24, SF Manticore 12 points each 288
SB Shaitan × 4 15 points each 60
PVT Isis × 2 15 points each 30
ST Azrael × 2 15 points each 30
PVB Osiris × 2 17 points each 34
SB Nephilim × 2 20 points each 40
SF Dragon × 2 25 points each 50
SFr Mephisto × 2, SFr Asmodeus × 2 30 points each 120
SC Cain × 1 150 points 150
PVC Aten × 1 150 points each 150
SC Lilith × 1 450 points each 450
SD Demon × 1 5000 points 5000
Subtotal – Reward (if killed by player) 171

Friendly Ships

Description Notes Points
VAC 4 × 3 3 points -9
Rho 1,2, Phi 1,2 6 points each -24
Kappa 3,6, Pi 1-4, Omicron 1,2, Phi 4-6 10 points -110
Alpha 2-4, Epsilons 1-4, Delta 1,2, Phi 3,7, Zeta 1-4 12 points each -180
Iota 1,2 14 points each -28
Mu 1-3 15 points -45
Kappa 1,2,4-6,9-11, Theta 1-3 20 points -220
Mecross worth 150 points. 150 points -150
Total Penalty (if killed by player) -766

Strategy: If any transports/freighters die in this mission you'll hear about it in the debriefing but you aren’t otherwise penalized.

The Big Bang

Medal: Conspicuous Gallantry
Conspicuous Gallantry
Ensure the GTC Ravage survives.
Total Potential Score Reward 1680 points
Total Potential Score Penalty 230 points
Total Kills 15 kills
Fighter/Bomber Kills 15 kills

Objectives

Category Description Points
3 Primary Protect GTSC Asimov 800
Guard GTT Spomer 200
Guard GTT Stull 0
1 Secondary Protect GTC Ravage 500
Subtotal – Mission Objectives 1500

Hostile Ships

Description Notes Points
VC 3 × 11 0 points 0
VAC 4 × 5 3 points each 15
PVSG Ankh × 3 4 points each 12
SSG Trident × 6 5 points each 30
PVF Anubis × 7 6 points each 42
PVF Seth × 6 8 points each 48
SF Scorpion × 6 10 points each 60
PVFr Ma'at × 3 10 points each 30
SAC 2 × 5, SF Basilisk × 24, SF Manticore 12 points each 288
SB Shaitan × 4 15 points each 60
PVT Isis × 2 15 points each 30
ST Azrael × 2 15 points each 30
PVB Osiris × 2 17 points each 34
SB Nephilim × 2 20 points each 40
SF Dragon × 2 25 points each 50
SFr Mephisto × 2, SFr Asmodeus × 2 30 points each 120
SC Cain × 1 150 points 150
PVC Aten × 1 150 points each 150
SC Lilith × 1 450 points each 450
SD Demon × 1 5000 points 5000
Subtotal – Reward (if killed by player) 171

Friendly Ships

Description Notes Points
VAC 4 × 3 3 points -9
Rho 1,2, Phi 1,2 6 points each -24
Kappa 3,6, Pi 1-4, Omicron 1,2, Phi 4-6 10 points -110
Alpha 2-4, Epsilons 1-4, Delta 1,2, Phi 3,7, Zeta 1-4 12 points each -180
Iota 1,2 14 points each -28
Mu 1-3 15 points -45
Kappa 1,2,4-6,9-11, Theta 1-3 20 points -220
Mecross worth 150 points. 150 points -150
Total Penalty (if killed by player) -766

Strategy: Go after the bombers first. Keep the Asimov's HP above 8%, and don't let the GTT Spomer and Stull die or you fail the mission.

Special Thanks & Conclusion

redalert19243 on GameFAQs: For requesting a medal list on the message boards, for if he hadn't, this guide would not exist.

Tahna Los on GameFAQs: Pointed out a few errors.

Razoriel on GameFAQs: Made me have an innovation about making a basis for the point system.

Basilisk on GameFAQs: Giving me many fixes and tips on the guide, as well as the idea of a multiplayer guide and an e-mail. Also has given me the points for the ranks.

Dman4835 on GameFAQs: For pinpointing the Ace Badges kills and helping me identify an error in my Ace Badge ranking system.

Valkyerie on GameFAQs: Gave me missing info in the rank section.

Bobotheking on GameFAQs: Pointed me to a program that helps get the point values and makes the missions easier to dissect.

Goober5000: Provided more info within a few days about code, hidden values, how scoring works, and various exploits than I learned in the years I had previously worked on this.