Difference between revisions of "Silent Threat Rank and Kills Guide"
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| [[SF Dragon]] × 2 || 25 points each || 50 | | [[SF Dragon]] × 2 || 25 points each || 50 | ||
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| − | | [[ | + | | [[GTC Leviathan]] × 2 || 300 points || 600 |
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| [[SC Lilith]] × 1 || 450 points || 450 | | [[SC Lilith]] × 1 || 450 points || 450 | ||
Revision as of 22:10, 28 September 2025
DESCENT:
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| |_ | | / / | |_ | |_ \ \ | |/ / / A \ | | | |_
| _| | |/ / | _| | _| \ \ | _/ / _ \ | | | _|
| | | |\ \ | |__ | |__ __\ \ | | / / \ \ | |__ | |__
|_| |_| \_\ |____\ |____\ /_____\|_| /__/ \__\ |____\ |____\
SILENT THREAT
_____ _____ _ __ _ _______ ____
| _ | | _ | | | | \ | | |__ __| | __|
| |_| | | | | | | | | \ \ | | | | | |__
| ___| | | | | | | | |\ \| | | | |__ |
| | | |_| | | | | | \ \ | | | __| |
|_| |_____| |_| |_| \__| |_| |____|
* AND *
_____ _ _ _____ _______ ____ _______ _____ _______ ____
| _ | | | | | | _ | |__ __| | __| |__ __| | _ | |__ __| | __|
| |_| | | | | | | | | | | | | |__ | | | |_| | | | | |__
| ___| | | | | | | | | | | |__ | | | | _ | | | |__ |
| | | | | |__ | |_| | | | __| | | | | | | | | | __| |
|_| |_| |____| |_____| |_| |____| |_| |_| |_| |_| |____|
=
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** == **
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_ _ _ _
</O\> </O\> </O\> </O\>
V V V V
Contents
Legal Info.
This document is protected under Copyright law, (C) 2002 by David Wood. The only sites it can be found legally are listed below.
If it is found anywhere else including another FAQ/Guide, or if it is altered in any way, it is a violation of copyright law. Please report it if you find it anywhere besides the sites listed above. Any wiki author on https://wiki.hard-light.net may make edits to improve the guide and should use their signature for their work. Links to this page are allowed as is any fair-use extrapolation and distribution of data. You may print or copy down any information needed as long as you do not distribute any part of the document to, or as part of, an organization, free or otherwise, without permission from the copyright holder or in the case of the hard-light wiki without permission of an editor/author of that website. This document is for private use only.
Intro.
Hello and welcome to the first and only FreeSpace: Silent Threat Rank and Kills guide on the internet, by date of June 2007. If you have any information, suggestions, or updates for the info presented here feel free to make changes to the version listed on https://wiki.hard-light.net/. Note that other versions are out of date. Questions can go in the discussion section. Note that this guide applies to the retail version of Descent: FreeSpace - Silent Threat, so if you are using FreeSpace Open or a similar mod, I don't guarantee my information will be applicable in all cases. There are some slight differences in default score values for ships between Silent Threat retail and FSOpen and I have used both in the making of this guide, so expect some small deviations in score here and there (mostly in regard to fighters and bombers). Thank you for reading this section, enjoy the guide!
Before you start
There are no medals to collect in Silent Threat, only points for rank and kills for looks, stats, and Ace Badges. If you play the FSOpen version of Silent Threat there were 2 medals added to the campaign, but I will not include those here. This section covers many things, from the basics to the advanced. Even if you are an expert I strongly suggest you look through this section. You can skip through and see what information might be useful to you.
In Descent: FreeSpace the medals are essentially the game’s achievements. You get at most one medal per mission. Ace badges are also in the medals box to the right of rank. Ace badges are only earned when you reach a certain number of total fighter and bomber kills. The following ships contribute to this total.
- Terran: GTF Valkyrie, GTF Apollo, GTF Ulysses, GTF Loki, GTF Hercules, GTB Athena, GTB Zeus, GTB Ursa, GTB Medusa
- Vasudan: PVF Anubis, PVF Seth, PVF Horus, PVF Thoth, PVB Amun, PVB Osiris
- Shivan: SF Scorpion, SF Manticore, SF Dragon, SF Basilisk, SB Shaitan, SB Nephilim, SB Seraphim
You will usually be informed when you get a medal, promotion, or ace badge on the debriefing screen of the mission if there is indeed a debriefing. Missions with a Red-Alert ending remove the debriefing, but you will still be awarded kills, medals, and rank which you can confirm if you look at your stats in the barracks. Normally there is only the debriefing dialog box along with the usual buttons. When you get a medal, ace badge, or promotion, there will be an additional dialog box connected on the side of the first. This box has what all medals, ace badges, or promotions you received in the mission. Optionally the person who debriefs you will say something, and though the medal screen appears for all Ace Badges and most ranks, it won't appear for ranks after Commodore. (The commentary is funny for these ranks though.) Note that you can get a medal, promotion, or badge without either the screen or the commentary, so the true way to confirm your progress is to check the barracks or your player file.
Q: How come I didn't get a medal on this level? Silent Threat has no medals in the retail version. If you were expecting an Ace Badge then you should recalculate your number of fighter/bomber kills. If you were expecting a rank up, note that this can be a complex calculation and the variables tend to be hidden.
The Medal Box
There are two ways to view the medal box. The first is to be awarded a medal on the debrief screen, and then click the medal icon that is located on the medal dialog. The second is more complicated, but always available. On the Flight Deck, find the Barracks and click on it. This will take you to a screen with the different players you've made, single and multi player, plus it will show you the all time stats for each player. To get to the medal box, click on the medal icon that is in the lower middle area of the screen.
| The fully unlocked Descent: FreeSpace Medal Box |
|
Each time you get a new medal, it appears in the medal box. Shown below is how the game displays your medal depending on amount. Once you get two medals, a small bronze patch appears, then a silver and gold patch for 3 and 4+ medals respectively. Medals are earned by triggering specific events in missions.
| The 4 levels of a medal, from 1 copy to 4+ copies |
|
The Ace Badges are the three circular badges in the medal box directly to the lower right of the nameplate. Ace Badges are set up a little differently than the medals, there are 3 badges total and each additional badge will show up to the right of the first. Once you unlock all three you can't earn more Ace Badges. Ace Badges have a minimum fighter/bomber kill limit that must be hit to earn the badge. Nothing but fighter and bomber kills go towards getting Ace Badges. Other kills are still tracked in your player stats. Thanks to GameFAQs user Dman4835 for initially getting me this info.
| BADGE | KILLS | IMAGE |
|---|---|---|
| Ace | 60 Fighter/Bomber kills | |
| Double Ace | 150 Fighter/Bomber kills | |
| Triple Ace | 350 Fighter/Bomber kills |
Rank is set up much differently than both ace badges and medals. Rank is located directly to the lower left of the nameplate. Rank is your symbolic promotion level in the GTA. Oddly, the orders you can give are not limited by your rank (i.e. your call menu is the same when you're an Admiral as it is when you're an Ensign). To be determined, rank takes into account 2 variables: the “Rank” variable which can be directly added to and subtracted from, and the “Score” value which is contributed to by getting points in missions. Point values are defined by in the code and in FRED. Any objective, event, goal, directive, or various other things can be assigned a score value and add or subtract from your score. Calling in support subtracts points from your score. Every ship in the game is assigned a default point value, but this can be changed in FRED by tweaking the score value. The default values can be found here: https://wiki.hard-light.net/index.php/Ranks_in_FreeSpace. Note that this list refers to the default FreeSpace 2 values. Finally rank can be added and subtracted directly using the grant-promotion variable in FRED. This is used in the Black Omega campaign mission. This means that your Rank is determined by (extra promotions) + (current Rank score determination). See the Points and Score system section for in-depth details. The following is a list of all the different positions of rank determined by score in the order that you get them. Thanks to GameFAQs user Basilisk for the points for each rank.
Other Useful Information
You can restart a campaign without losing any stats or medals. To do this, first go to the Flight Deck, then click Campaigns, then select the campaign you want to restart, then click restart campaign in the lower right corner of the screen.
Backing up your player info can save you loads of hassle in the long run. I can't get the "Clone" function to copy my player (I think it only copies the settings under "Options" to a new player) so I worked something else out. It's a little more advanced and you'll be messing with the game files, but don't worry, follow along and you'll do fine. Open your FreeSpace directory\players. By default on Windows that's C:\Games\FreeSpace\players, in FS Open it is at %APPDATA% HardLightProductions\FreeSpaceOpen\data\players. In retail FreeSpace \players folder if you are backing up a single player entry, open single, otherwise open multi. FSOpen combines single/multi so these folders don’t exist. Find your pilot's name, there will be some files associated with your player: a .plr or .json file for your player stats, and when you start a campaign a .css or .csg file to mark you have played a campaign which records directives and such that you've accomplished through the campaign, I assume the game sends you to alternate versions of levels this way. These look like this: Player.FreeSpace.csg, Player.FreeSpace.css, Player.plr. Select all of these which have your callsign in front and make a copy. You should make a backup folder to copy these to, such as FreeSpace/Backup. You can also rename pilots this way. Instead of using X.plr, change X to a different name (e.g. Backup.FreeSpace.csg, Backup.FreeSpace.css, Backup.plr). Back-Ups will help ensure you get everything, and help avoid any nasty glitch that wipes out all your player info. Note you can freely edit these files as well.
The mission log is something useful you can use while in mission to see what kills you've gotten and what objectives you've completed. To access it, press F4. The mission log has 3 parts: The objective screen displays what your objectives are and whether or not you've completed them. It will always display Primary and Secondary objectives, but Bonus objectives only appear on this screen when you've completed them. Hidden Objectives will never appear on this screen. Uncompleted objectives are represented by a white circle, complete by a greened in circle, and failed by a red x-ed out circle. The message log displays all messages received in-mission, and at what time. I don't ever use it, I don't find it helpful. The event log shows when objectives are satisfied, when enemy wings arrive and depart, when ships arrive and depart, when ships are destroyed and by whom, but unfortunately it only tells the name of the ships, not their class.
The Three Glitches
There are three useful glitches I have found in Silent Threat, and I will make reference to them throughout the guide so you may want to take note.
- The Infinite Weapons Glitch: If, on any level, you enter cheat mode (type www.volition-inc.com in mission) then enable infinite weapons for yourself (hold ~ and press w), your ship will have infinite missiles and weapons energy on any level until you exit FreeSpace or until you disable the code.
- The Warp-In Glitch: As a large ship is warping in, you can go through its hull until it reaches the point where it's out of the vortex completely (and it begins to slow its velocity). This feature was added so in the event that you were in the path of a ship warping in, you wouldn't have the misfortune of being smashed at warp speed (you know what that's like if you've been in the path of a ship warping out). However, if you are still within the ship's hull when the vortex closes, you will remain unharmed, and will be able to fly around freely throughout the ship's hull, as long as you can keep up with the ship as it is slowing down from warp speed. When you are inside the ship, you can do many things, such as enter the fighter bays, destroy turrets, destroy the ship, or destroy fighters (they can't fight back). The following are missions where this glitch can occur:
Silence All Voices
The Pursuit
Ghosts
Exodus
The Wait
Secrets Revealed
- The NoClip Glitch: This glitch is rather tricky to pull off, and a bit hard to explain, so bear with me. This glitch allows you to get inside the hull of a ship just like the Warp-In Glitch does, but it does not require a ship to warp in. There are some requirements in regard to the target ship however. First, you will need to find a place where two parts of the ship meet at a 90 degree angle or less (the smaller the better). Turrets, dishes, and other auxiliary devices can also accomplish the goal, but you will probably be killed by the amount of collisions using those. When you find a suitable angle, align your ship so that the line where the two parts meet (the center of the angle) is vertical on your hud. Align your targeting reticle with that spot as well, and when you are ready, fly into the angle (you will be colliding into it, don't worry too much); afterburners aren't necessary, just use the increase speed button (bound to A on the keyboard by default). You can also shoot yourself backwards into the crack by detonating a missile near you, but this is risky and it doesn't seem to work better. Anyway, after a breif moment of ramming, turn your engine off. Unless your target ship is moving, keep your speed at zero. Now look around; you are looking for a point of entry into the ship. It isn't hard to see these; one minute the hull of the ship is visible, the next it isn't. If this phenomenon happens, maneuver your ship into the area where the hull disappeared; otherwise, try again. The following are ships susceptible to this glitch:
- Terran: GTSC Faustus, GTD Orion, GTI Arcadia, GTD Hades
- Vasudan: PVD Typhon
- Shivan: SD Demon, SD Lucifer
Points and Score System
I used DMTOOLS to extract the missions to a file, and used Notepad++ to view the mission files and find score values.
The score system is a feature that determines your rank. It adds up a hidden value, points, to calculate your rank-up score. Rank-up score determination is applied to the rank range listed above to give a score rank, which is then added to your current rank which can be modified by the game and either added to or subtracted to. Specifically the grant-promotion variable encountered in Black Omega will give you (rank-up score)+1 Rank. You acquire points by doing certain things in the game, which I have labeled further down. Points awarded multiply or divide depending on your skill level. The skill-to-points ratio is as follows:
|
Very Easy : |
0.2 |
This means when you play on Hard difficulty the points are face value, otherwise multiply by the number listed to see the points you earn. Points are awarded when completing objectives/events/goals/directives or when ships are destroyed. Points are subtracted when calling in a resupply ship (by 50 points). An objective gives points when the objective is completed. Ships give or penalize points based on 1) their alignment when they die and 2) whether they count as your kill. A ship killed by you will penalize you its point value if friendly or award you its point value if hostile. Whether you "killed" the ship is determined by a calculation that begins when the ship is assigned a new alignment, overwriting any prior data before the alignment changed. The calculation is just (Current remaining HP) * 30%. This means if 10 ships do 8% damage to a target and you do the entire remaining 20% damage you can't get the points for this kill because you didn't do 30% of the damage. If you and another ship both do 30% of the damage, the points go to whoever did more damage or are otherwise random. Some examples, if you do 30 damage to an enemy ship with 100 HP worth 100 points you'll be awarded 100 points at the end of the mission. If that same enemy has 100 HP and you damage it down to 3 HP before it changes alignment and then someone else finishes it off, they are awarded the points because they did 100% of the damage to it after it changed. If you teamkill and every ship turns against you and you kill every ship and still successfully complete the mission, every enemy ship you killed including your former allies will count as points gained and every friendly ship you killed before turning traitor will count as points penalized. Worth noting is that some missions are modded to give points based on the exact percentage of damage you deal instead of whether you're confirmed as the killer but this is not default behavior.
Single Player Rank and Kills
This section lists each level in chronological order, and lays out the points and kills for each. Also listed are details of possible kills on the level and all mission objectives, including hidden ones. Any enemies that aren't listed but are in the level are important ships that you can’t kill for one reason or another. Note that all details here refer only to the Silent Threat campaign, unless otherwise specified. When revising this list I used the FSOpen missions instead of the Retail FreeSpace missions and I’m not sure if these were changed, so there may be slight differences in some score values if you play retail.
For other strategies see the following links:
HLP Silent Threat Campaign Walkthrough
Silence All Voices
| Total Potential Score Reward | 321 points |
|---|---|
| Total Potential Score Penalty | 1936 points |
| Total Kills | 28 kills |
| Fighter/Bomber Kills | 18 kills |
Objectives
| Category | Description | Points |
|---|---|---|
| 1 Primary | Clear area of all witnesses | 0 |
| Subtotal – Mission Objectives | 0 | |
Hostile Ships
| Description | Notes | Points |
|---|---|---|
| PVFr Ma'at × 1 | 0 points | 0 |
| GTSG Watchdog × 4 | 3 points each | 12 |
| PVF Anubis × 4 | 6 points each | 24 |
| PVF Horus × 2 | 10 points each | 20 |
| PVF Seth × 2, GTF Ulysses × 3, GTF Hercules × 4 | 12 points each | 108 |
| PVF Thoth × 3 | 14 points each | 42 |
| PVT Isis × 3 | 15 points each | 45 |
| PVFr Satis × 1 | 20 points | 20 |
| GTSC Faustus × 1 | 50 points | 50 |
| Subtotal – Reward (if killed by player) | 321 | |
Friendly Ships
| Description | Notes | Points |
|---|---|---|
| Fermi SG × 4 | 3 points each | -12 |
| Beta 1-4 | 10 points each | -40 |
| Alpha 2-4, Iota 1-4 | 12 points each | -84 |
| GTC Fermi worth 50. | 50 points | -50 |
| GTD Intrepid | 1750 points | -1750 |
| Total Penalty (if killed by player) | -1936 | |
Strategy: PVC Aten 16, PVFr Satis 17, PVFr Satis 18 all appear before mission and die at 0 seconds. The level design is supposed to prevent Aries 2 from getting killed; ignore Aries 2. This next part doesn’t work in FSOpen, only in retail so just kill Aries 3 in FSOpen. Either the GTSC Faustus is an enemy or a friend for the mission, you can't have both, but you can decide which you'd like. In order for the GTSC Faustus (the GTC Fermi) and the surrounding GTSG Watchdog sentries to remain friendly, ensure Aries 3 doesn't dock with the GTC Fermi. If you'd like the Fermi and sentries to be hostile, first disarm Aries 3, lower its health to about 3 percent, then allow it to dock with the GTC Fermi (damage dealt to Aries 3 when docked will also be dealt to the Fermi). If the Fermi or its sentries detect attacks towards them, they will open fire (and probably destroy Aries 3, but don't count on it). After the dock, wait a while and the Fermi and GTSG Watchdog sentries will turn hostile (easy to tell when you are close because they fire at you). Both of these ships have destructive explosions; Aries 3 will deal about 50% damage to the Fermi when it blows up, and if you destroy the Fermi before the GTSG Watchdogs, its explosion will wipe them all out. Since this mission is the first one in the campaign, you can pass it with any kills or stats you'd like, then reset the campaign and get the others (you don't lose the stats you achieved last time in the level). If you pass your primary objective before 5:30 elapsed time, but stay until after this, you pass regardless of when the GTD Intrepid appears and command says you fail (the debriefing isn't nice either, but you can hit the accept button without consequence). This is probably the only way to get points for these friendly ships. If you haven't passed your primary objective by time the GTD Intrepid appears, you'll fail the mission. If you allow other ships (mainly freighters) jump out, you will fail the mission. This is the only level with PVF Horus, GTF Ulysses, PVFr Ma'at, GTSG Watchdog, and PVFr Satis kills. This is the only level in both Silent Threat and the Main Freespace Campaign with GTSG Watchdog or GTF Ulysses kills.
The Pursuit
| Total Potential Score Reward | 1169 points |
|---|---|
| Total Potential Score Penalty | 152 points |
| Total Kills | 54 kills |
| Fighter/Bomber Kills | 34 kills |
Objectives
| Category | Description | Points |
|---|---|---|
| 1 Primary | Eliminate all vessels in area | 0 |
| Subtotal – Mission Objectives | 0 | |
Hostile Ships
| Description | Notes | Points |
|---|---|---|
| VAC 4 × 8 | 3 points each | 24 |
| PVSG Ankh × 4 | 4 points each | 16 |
| PVF Anubis × 4 | 6 points each | 24 |
| GTEP Hermes × 2 | 10 points each | 20 |
| PVF Seth × 12 | 12 points each | 144 |
| PVF Thoth × 14 | 14 points each | 196 |
| PVT Isis × 1 | 15 points | 15 |
| PVB Amun × 4 | 20 points each | 80 |
| GTSC Faustus × 1 | 50 points | 50 |
| PVC Aten × 4 | 150 points each | 600 |
| Subtotal – Reward (if killed by player) | 1169 | |
Friendly Ships
| Description | Notes | Points |
|---|---|---|
| Alpha 2-4, Gamma 1-4 | 12 points each | -84 |
| Beta 1-4 | 17 points each | -68 |
| Total Penalty (if killed by player) | -152 | |
Strategy: Only level with VAC 4 cargo and PVC Aten cruiser kills. Destroying the Cargo has no consequences. To get the Einstein's kill, shoot it until it's below 50%. Don't bother with the escape pods; there are easier opportunities later. The Einstein's explosion will destroy you within 3500 meters.
Ghosts
| Total Potential Score Reward | 244 points |
|---|---|
| Total Potential Score Penalty | 3670 points |
| Total Kills | 19 kills |
| Fighter/Bomber Kills | 19 kills |
Objectives
| Category | Description | Points |
|---|---|---|
| 1 Primary | Escort escape pods until retrieval | 0 |
| Subtotal – Mission Objectives | 0 | |
Hostile Ships
| Description | Notes | Points |
|---|---|---|
| GTF Loki × 4 | 10 points each | 40 |
| SF Manticore × 12 | 12 points each | 144 |
| SB Seraphim × 3 | 20 points each | 60 |
| Subtotal – Reward (if killed by player) | 244 | |
Friendly Ships
| Description | Notes | Points |
|---|---|---|
| Alpha 2-4, Beta 1-4, Tyr 1-4, Roskva 1-4, Einstein Pods × 2 | 10 points each | -170 |
| GTD, GTD Myrmidon | 1750 points each | -3500 |
| Total Penalty (if killed by player) | -3670 | |
Strategy: You will encounter unknown Terran fighters in this mission; a wing of these, Scald, will turn hostile. These fighters don't go towards your kills, but they do go towards points, as do the friendly wings of the same fighters. If you let either escape pod die, you fail the mission.
On the Run
| Total Potential Score Reward | 412 points |
|---|---|
| Total Potential Score Penalty | 305 points |
| Total Kills | 28 kills |
| Fighter/Bomber Kills | 28 kills |
Objectives
| Category | Description | Points |
|---|---|---|
| 2 Primary | Scientists Successfully Escaped | 0 |
| Ratna Successfully Escaped | 0 | |
| Subtotal – Mission Objectives | 0 | |
Hostile Ships
| Description | Notes | Points |
|---|---|---|
| SF Basilisk × 2, SF Manticore × 14 | 12 points each | 192 |
| SB Shaitan × 5 | 15 points each | 75 |
| SB Seraphim × 3, PVB Amun × 3 | 20 points each | 120 |
| SF Dragon × 1 | 25 points | 25 |
| Subtotal – Reward (if killed by player) | 412 | |
Friendly Ships
| Description | Notes | Points |
|---|---|---|
| Alpha 2-4, Beta 1-4, GTT Sagatarius, GTT Daedalus, GTT Cryos | 10 points each | -100 |
| Iota 4, Zeta 2, Theta 1-2, Leo 1-3 | 12 points each | -84 |
| Libra 1-3 | 17 points each | -51 |
| PVFr Gemini | 20 points | -20 |
| GTSC Andromeda | 50 points | -50 |
| Total Penalty (if killed by player) | -305 | |
Strategy: Only level with SB Shaitan kills. Not much here worth points; either collect what you can, or don't bother at all. Don't fail either primary objective or you fail the mission. If either the PVFr Gemini or the Ratna get destroyed, you will fail the mission. Also if the Gemini gets disabled you fail.
Hellfire
| Total Potential Score Reward | 1008 points |
|---|---|
| Total Potential Score Penalty | 165 points |
| Total Kills | 13 kills |
| Fighter/Bomber Kills | 9 kills |
Objectives
| Category | Description | Points |
|---|---|---|
| 1 Primary | Destroy Hellfire | 0 |
| 1 Secondary | Destroy all enemy fighters | 0 |
| Subtotal – Mission Objectives | 0 | |
Hostile Ships
| Description | Notes | Points |
|---|---|---|
| SF Manticore × 9 | 12 points each | 108 |
| SC Cain × 3 | 150 points each | 450 |
| SC Lilith × 1 | 450 points | 450 |
| Subtotal – Reward (if killed by player) | 1008 | |
Friendly Ships
| Description | Notes | Points |
|---|---|---|
| Alpha 2-4, Gamma 1-3 | 10 points each | -60 |
| Beta 1-4, Delta 1-3 | 15 points each | -105 |
| Total Penalty (if killed by player) | -165 | |
Strategy: Destroy all enemies, fairly simple. You fail if you die or jump out before the cruisers are destroyed.
Secret Recovery
| Total Potential Score Reward | 2810 points |
|---|---|
| Total Potential Score Penalty | 130 points |
| Total Kills | 62 kills |
| Fighter/Bomber Kills | 52 kills |
Objectives
| Category | Description | Points |
|---|---|---|
| 2 Primary | Retrieve the science station | 0 |
| Destroy the science station | 0 | |
| 1 Bonus | Destroy Vasudan Destroyer | 0 |
| Subtotal – Mission Objectives | 0 | |
Hostile Ships
| Description | Notes | Points |
|---|---|---|
| PVSG Ankh × 8 | 4 points each | 32 |
| PVF Thoth × 52 | 14 points each | 728 |
| GTSC Faustus × 1 | 50 points | 50 |
| PVD Typhon × 1 | 2000 points | 2000 |
| Subtotal – Reward (if killed by player) | 2810 | |
Friendly Ships
| Description | Notes | Points |
|---|---|---|
| Alpha 2-4, Delta 1-3, Epsilon 1,2 | 10 points each | -80 |
| Giordano | 50 points each | -50 |
| Total Penalty (if killed by player) | -130 | |
Strategy: Only level with PVD Typhon kill. To get the GTSC Faustus kill, ensure both Epsilon 1 and 2 are destroyed. You can save or destroy the Giordano without penalty; destroying it may be easier. That second primary objective is only valid when you fail the first. I suggest focusing on destroying the Ptah. You can call all wingmen to cover you, and you may want to use the NoClip glitch. To get all the PVF Thoth kills, you should use the NoClip glitch so you can wait until new wings stop arriving.
Cloak and Dagger
| Total Potential Score Reward | 1824 points |
|---|---|
| Total Potential Score Penalty | 448 points |
| Total Kills | 36 kills |
| Fighter/Bomber Kills | 31 kills |
Objectives
| Category | Description | Points |
|---|---|---|
| 2 Primary | Protect the cargo containers | 75 |
| Protect the transports | 75 | |
| 1 Secondary | Stop the Pirate Iota 7 | 100 |
| 1 Bonus | Protect the escape pods | 50 |
| Subtotal – Mission Objectives | 300 | |
Hostile Ships
| Description | Notes | Points |
|---|---|---|
| GTF Hercules × 6, PVF Seth × 6, SF Basilisk × 5, SF Manticore × 5 | 12 points each | 264 |
| SB Seraphim × 9, GTFr Chronos × 4 | 20 points each | 260 |
| GTI Arcadia × 1 | 1000 points | 1000 |
| Subtotal – Reward (if killed by player) | 1524 | |
Friendly Ships
| Description | Notes | Points |
|---|---|---|
| TAC 1-10 | 5 points each | -50 |
| Alpha 1-3, Escape Pods 1-8 | 10 points each | -110 |
| Beta 1-4 | 12 points each | -48 |
| Delta 1-4 | 15 points each | -60 |
| GTFr Dirge, GTFr Odysseus, GTFr Telemachus, GTFr Artemis | 20 points each | -80 |
| GTC Leto 100 | 100 points | -100 |
| Total Penalty (if killed by player) | -448 | |
Strategy: Just go after uncommon kills on this level, don't worry about the escape pods. Scrambled ships on your radar aren't worth kills, but they should unscramble eventually. When the first wing of freighters warp in, scan and destroy the Pandarus. When the second wave of freighters come, do the same for freighters Aegis, Dionysis, and Persephone (these are two of the same name). Find the ship with the space before its name to find the right one (i.e. "GTFR Aegis" opposed to "GTFR Aegis"). To pass the mission you must pass both primary objectives; don't let a single friendly freighter or the cargo of said freighters die.
Field of Destruction
| Total Potential Score Reward | 114 points |
|---|---|
| Total Potential Score Penalty | 201 points |
| Total Kills | 24 kills |
| Fighter/Bomber Kills | 24 kills |
Objectives
| Category | Description | Points |
|---|---|---|
| 1 Primary | Escort Iota through the asteroid field | 0 |
| Subtotal – Mission Objectives | 0 | |
Hostile Ships
| Description | Notes | Points |
|---|---|---|
| SF Basilisk × 3, SF Manticore × 18 | 12 points each | 252 |
| SB Seraphim × 3 | 20 points each | 60 |
| Subtotal – Reward (if killed by player) | 312 | |
Friendly Ships
| Description | Notes | Points |
|---|---|---|
| GTSG Watchdog 1-7 | 3 points | -21 |
| TAC1 5 and TAC1 6 | 5 points each | -10 |
| Alpha 2-4 | 10 points each | -30 |
| Iota 2,3 | 20 points each | -40 |
| Iota 1 | 100 points | -100 |
| Total Penalty (if killed by player) | -201 | |
Strategy: Focus solely on destroying enemies as soon as they start arriving. Most enemies will go after Iota 1 or Alpha 1. Krishna 3 (in the second wing of SF Manticores) is kamikaze and will go after a freighter. Save at least 1 Iota ship to pass the mission; it can be any of them. Once your primary objective is finished you've won and can amuse yourself by speeding up time and watching the asteroids destroy Iota wing as the GTSG Watchdogs do nothing. If you warp out afterwards you get a funny debrief where you both saved and lost Iota wing.
Exodus
| Total Potential Score Reward | 475 points |
|---|---|
| Total Potential Score Penalty | 1880 points |
| Total Kills | 17 kills |
| Fighter/Bomber Kills | 16 kills |
Objectives
| Category | Description | Points |
|---|---|---|
| 2 Primary | Protect the Destroyer | 0 |
| Protect the escape pods | 0 | |
| Subtotal – Mission Objectives | 0 | |
Hostile Ships
| Description | Notes | Points |
|---|---|---|
| GTF Loki × 13 | 10 points each | 130 |
| GTB Zeus × 3 | 15 points each | 45 |
| GTC Leviathan × 1 | 300 points each | 300 |
| Subtotal – Reward (if killed by player) | 475 | |
Friendly Ships
| Description | Notes | Points |
|---|---|---|
| Alpha 2,3, Beta 1-3, GTEP Hermes 1-8 | 10 points each | -130 |
| Krios worth 1750 | 1750 points | -1750 |
| Total Penalty (if killed by player) | -1880 | |
Strategy: Don't worry about the Krios, it dies no matter what, but go after the GTB Zeus bombers because there are very few available to destroy in the campaign. Your primary objective is set up to fail, but you can protect the escape pods easily. You can let all escape pods but one die without consequence.
The Return to Ross 128
| Total Potential Score Reward | 1390 points |
|---|---|
| Total Potential Score Penalty | 84 points |
| Total Kills | 31 kills |
| Fighter/Bomber Kills | 28 kills |
Objectives
| Category | Description | Points |
|---|---|---|
| 2 Primary | Inspect Remaining Wreckage | 0 |
| Destroy the GTI craft | 0 | |
| 1 Secondary | Destroy all remaining Shivans | 0 |
| Subtotal – Mission Objectives | 0 | |
Hostile Ships
| Description | Notes | Points |
|---|---|---|
| GTF Loki × 11 | 10 points each | 110 |
| GTF Hercules × 3, SF Basilisk × 3, SF Manticore × 9 | 12 points each | 180 |
| SF Dragon × 2 | 25 points each | 50 |
| GTC Leviathan × 2 | 300 points | 600 |
| SC Lilith × 1 | 450 points | 450 |
| Subtotal – Reward (if killed by player) | 1390 | |
Friendly Ships
| Description | Notes | Points |
|---|---|---|
| Alpha 2-4, Beta 1-4 | 12 points each | -84 |
| Total Penalty (if killed by player) | -84 | |
Strategy: The first primary objective is bogus and goes away seconds into the game. After this, your objectives are to destroy all enemy ships. You need to destroy all GTI ships to pass, but you don't need to destroy all Shivans. You can either let the GTI and Shivans fight for a while and finish off the survivors by powering down and having your friends protect you, or you can pick off enemies of your choice such as the Leviathans and Hercs.
The Aftermath
| Total Potential Score Reward | 1464 points |
|---|---|
| Total Potential Score Penalty | 2269 points |
| Total Kills | 41 kills |
| Fighter/Bomber Kills | 41 kills |
Objectives
| Category | Description | Points |
|---|---|---|
| 1 Primary | Escort Iota to meet with the Pinnacle | 800 |
| 1 Secondary | Destroy All Remaining Fighters | 200 |
| Subtotal – Mission Objectives | 1000 | |
Hostile Ships
| Description | Notes | Points |
|---|---|---|
| VC 3 × 11 | 0 points | 0 |
| VAC 4 × 5 | 3 points each | 15 |
| PVSG Ankh × 3 | 4 points each | 12 |
| SSG Trident × 6 | 5 points each | 30 |
| PVF Anubis × 7 | 6 points each | 42 |
| PVF Seth × 6 | 8 points each | 48 |
| SF Scorpion × 6 | 10 points each | 60 |
| PVFr Ma'at × 3 | 10 points each | 30 |
| SAC 2 × 5, SF Basilisk × 24, SF Manticore | 12 points each | 288 |
| SB Shaitan × 4 | 15 points each | 60 |
| PVT Isis × 2 | 15 points each | 30 |
| ST Azrael × 2 | 15 points each | 30 |
| PVB Osiris × 2 | 17 points each | 34 |
| SB Nephilim × 2 | 20 points each | 40 |
| SF Dragon × 2 | 25 points each | 50 |
| SFr Mephisto × 2, SFr Asmodeus × 2 | 30 points each | 120 |
| SC Cain × 1 | 150 points | 150 |
| PVC Aten × 1 | 150 points each | 150 |
| SC Lilith × 1 | 450 points each | 450 |
| SD Demon × 1 | 5000 points | 5000 |
| Subtotal – Reward (if killed by player) | 171 | |
Friendly Ships
| Description | Notes | Points |
|---|---|---|
| VAC 4 × 3 | 3 points | -9 |
| Rho 1,2, Phi 1,2 | 6 points each | -24 |
| Kappa 3,6, Pi 1-4, Omicron 1,2, Phi 4-6 | 10 points | -110 |
| Alpha 2-4, Epsilons 1-4, Delta 1,2, Phi 3,7, Zeta 1-4 | 12 points each | -180 |
| Iota 1,2 | 14 points each | -28 |
| Mu 1-3 | 15 points | -45 |
| Kappa 1,2,4-6,9-11, Theta 1-3 | 20 points | -220 |
| Mecross worth 150 points. | 150 points | -150 |
| Total Penalty (if killed by player) | -766 | |
Strategy: If any transports/freighters die in this mission you'll hear about it in the debriefing but you aren’t otherwise penalized.
The Big Bang
| Medal: Conspicuous Gallantry | |
|---|---|
| |
| Ensure the GTC Ravage survives. | |
| Total Potential Score Reward | 1680 points |
| Total Potential Score Penalty | 230 points |
| Total Kills | 15 kills |
| Fighter/Bomber Kills | 15 kills |
Objectives
| Category | Description | Points |
|---|---|---|
| 3 Primary | Protect GTSC Asimov | 800 |
| Guard GTT Spomer | 200 | |
| Guard GTT Stull | 0 | |
| 1 Secondary | Protect GTC Ravage | 500 |
| Subtotal – Mission Objectives | 1500 | |
Hostile Ships
| Description | Notes | Points |
|---|---|---|
| VC 3 × 11 | 0 points | 0 |
| VAC 4 × 5 | 3 points each | 15 |
| PVSG Ankh × 3 | 4 points each | 12 |
| SSG Trident × 6 | 5 points each | 30 |
| PVF Anubis × 7 | 6 points each | 42 |
| PVF Seth × 6 | 8 points each | 48 |
| SF Scorpion × 6 | 10 points each | 60 |
| PVFr Ma'at × 3 | 10 points each | 30 |
| SAC 2 × 5, SF Basilisk × 24, SF Manticore | 12 points each | 288 |
| SB Shaitan × 4 | 15 points each | 60 |
| PVT Isis × 2 | 15 points each | 30 |
| ST Azrael × 2 | 15 points each | 30 |
| PVB Osiris × 2 | 17 points each | 34 |
| SB Nephilim × 2 | 20 points each | 40 |
| SF Dragon × 2 | 25 points each | 50 |
| SFr Mephisto × 2, SFr Asmodeus × 2 | 30 points each | 120 |
| SC Cain × 1 | 150 points | 150 |
| PVC Aten × 1 | 150 points each | 150 |
| SC Lilith × 1 | 450 points each | 450 |
| SD Demon × 1 | 5000 points | 5000 |
| Subtotal – Reward (if killed by player) | 171 | |
Friendly Ships
| Description | Notes | Points |
|---|---|---|
| VAC 4 × 3 | 3 points | -9 |
| Rho 1,2, Phi 1,2 | 6 points each | -24 |
| Kappa 3,6, Pi 1-4, Omicron 1,2, Phi 4-6 | 10 points | -110 |
| Alpha 2-4, Epsilons 1-4, Delta 1,2, Phi 3,7, Zeta 1-4 | 12 points each | -180 |
| Iota 1,2 | 14 points each | -28 |
| Mu 1-3 | 15 points | -45 |
| Kappa 1,2,4-6,9-11, Theta 1-3 | 20 points | -220 |
| Mecross worth 150 points. | 150 points | -150 |
| Total Penalty (if killed by player) | -766 | |
Strategy: Go after the bombers first. Keep the Asimov's HP above 8%, and don't let the GTT Spomer and Stull die or you fail the mission.
Special Thanks & Conclusion
redalert19243 on GameFAQs: For requesting a medal list on the message boards, for if he hadn't, this guide would not exist.
Tahna Los on GameFAQs: Pointed out a few errors.
Razoriel on GameFAQs: Made me have an innovation about making a basis for the point system.
Basilisk on GameFAQs: Giving me many fixes and tips on the guide, as well as the idea of a multiplayer guide and an e-mail. Also has given me the points for the ranks.
Dman4835 on GameFAQs: For pinpointing the Ace Badges kills and helping me identify an error in my Ace Badge ranking system.
Valkyerie on GameFAQs: Gave me missing info in the rank section.
Bobotheking on GameFAQs: Pointed me to a program that helps get the point values and makes the missions easier to dissect.
Goober5000: Provided more info within a few days about code, hidden values, how scoring works, and various exploits than I learned in the years I had previously worked on this.


