Engine limitations
The maximum numbers of certain types of entities that can exist in the FS2_Open engine. Please note that 'Inferno' refers to INF builds, developed to boost engine limits. Starting with FS2_Open 3.6.10 these builds can be used in Multiplayer, older builds are not capable of joining the servers due to several incompatibilities. In addition, Inferno and regular builds are incompatible to each other in Multiplayer; someone using an Inferno build will not be able to play with someone using a regular build and vice versa. Those builds are named after the Inferno mod, but are extensively used by many other projects, like TBP. Inferno builds will become the standard, starting at FS2_Open revision 3.7, with 3.6.12 being the last version to be distributed both in normal and Inferno variants.
Tables
The maximum types of an entity that can exist in the table
Name | Limit | |
Standard | Inferno | |
Ship Classes | 130 | 250 |
Weapon Classes | 200 | 300 |
Beam Shots | 5 | |
Object Types | 16 | |
IFFs | 10 | |
AI Profiles | 5 | |
Cutscenes | 10 | |
Hud Gauges | 64 | |
Intelligence Entries | 30 | |
Debriefing | 2,000 Characters per Stage |
- The number of Intelligence Entries in species.tbl has been increased to 75
Objects
The maximum number of objects that can exist in a mission at any given time (except for ships and waypoints, which apply to the whole mission).
Name | Limit |
Objects | 1000 |
Ships | 400 |
Weapons | 350 |
Beams | 500 |
Waypoints Per Path | 20 |
Waypoint Paths | 32 |
Wings
The maximum number wings or ships in a wing that can exist
Name | Limit |
Wings | 75 |
Ships per Wing | 6 |
Starting Wings | 3 |
Squadron Wings | 5 |
TvT Teams | 2 |
TvT Wings per Team | 1 |
TvT Wings | 2 |
Models
The maximum number of models that can exist at one time
Name | Limit | |
Standard | Inferno | |
Polygon Models | 128 | 300 |
The maximum number of a certain entity that can exist within a model
Name | Limit |
Textures | 64 |
Ship Primary Banks | 3 |
Ship Secondary Banks | 4 |