TF Kvasir
All information related to the TF Kvasir is non-canon. |
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TF-13 Kvasir |
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Contents
Description:
TF KvasirTech Room Description
The Kvasir is a StarCorp fighter based on the idea that heavy firepower, strong shielding and extreme maneuverability compensates for lack of armor. It is capable of flying a Space Superiority/Intercept role, but is a quick victim to shield leech weapons.
Blue Planet Tech Room Description
The Atalanta is the first of the Threat Exigency Initiative's Wave 2 fighters, true next-generation strike craft with extraordinarily capabilities. Produced in record time by the Alliance's first wholly classified procurement and design process - plagued by rumors of intrigue and mysterious 'red assets' - the Atalanta is an elegant, minimalist design wholly devoted to murdering other strike craft with very nearly Shivan flight characteristics. The original specifications of the Atalanta called for a multirole interceptor and space superiority fighter. Due to the United Earth Federation's fighter corps' successes, this variant has been field-modified to enhance its capabilities in the space-superiority role. These fighters remain rare in the Terran theatre, but they are likely to become a mainstay of Alliance forces in the near future.
Credits List
- Model by esarai
Name Origin
In Greek mythology, Atalanta (Αταλάντη) was an accomplished hunter. She was notable in slaying the Calydonian Boar, sent by Artemis as punishment for being forgotten in a king's rites to the gods. Atalanta was also notable for challenging potential suitors to a footrace for the honor of marrying her, which Melanion won with the help of Aphrodite.
Performance:
Statistics
- TF Kvasir
Type | Space Superiority |
Manufacturer | StarCorp Astronautics |
Maneuverability | Good |
Max Velocity | 113.0 - 170.0 mps |
Max Afterburner Velocity | 225.0 mps |
Armor | Poor |
Hitpoints | 200 |
Shields | 750 |
Length | 18 m |
- GTF Atalanta
Name | GTF Atalanta | |
Type | Space Superiority | |
Manufacturer | Nankam Aeronautical | |
Maneuverability | Good | |
Yaw, Pitch, Roll | 3.3, 3.3, 3.3 s | |
Max Velocity | 80 - 100 ms-1 | |
Max Afterburner Velocity | 160 ms-1 | |
Max Afterburner Duration | 7.64 s | |
Armor | Poor | |
Hitpoints | 300 pts | |
Shields | 425 pts | |
Length | 17 m | |
Weaponry | ||
Primary weapons | ||
1st bank | 4 guns | |
2nd bank | 2 guns | |
Secondary weapons | ||
1st bank capacity | 80 | |
Countermeasures | ||
Countermeasure capacity | 25 countermeasures |
Armaments
- TF Kvasir
Default Statistics | ||
Bank | Guns | Standard Loadout |
1st | 2 | Prometheus XF |
2nd | 2 | Subach HL-7 |
3rd | 2 | Akheton SDG |
Compatible Primaries | ||
Subach HL-7, Akheton SDG, Morning Star, Prometheus S, Prometheus R, Lamprey, Circe, Maxim, UD-8 Kayser, Prometheus X, Prometheus XF |
Default Statistics | ||
Bank | Capacity | Standard Loadout |
1st | 50 | Harpoon |
Compatible Secondaries | ||
Tempest, MX-64 Rockeye, Harpoon, Hornet, Tornado, Trebuchet, TAG-A, TAG-B, EMP Adv. |
- GTF Atalanta
Default Statistics | ||
Bank | Guns | Standard Loadout |
1st | 4 | Balor |
2nd | 2 | Balor |
Compatible Primaries | ||
Subach HL-7, Akheton SDG, Morning Star, Prometheus S, Prometheus R, UD-8 Kayser, Lamprey, Circe, Maxim, Balor |
Default Statistics | ||
Bank | Capacity | Standard Loadout |
1st | 80 | Tornado |
Compatible Secondaries | ||
Rockeye, Tempest, Harpoon, TAG-A, TAG-B, TAG-C, Hornet, Tornado, EMP Adv. |
Gallery
Veteran Comments
An amazing fighter that's a joy to fly and to look at. Its small, excellent target profile is ideal for dogfighting and interception. Its gun configuration is excellent and flexible, and when a swarm of Atalantas come at you, Balors blazing and Tornadoes volleying, don't even try to do anything other than extreme evasive maneuvers. My one criticism of it is that its secondary capacity (which is the same as the GVF Thoth), while good, is all in one bank, severely limiting the Atalanta's flexibility and versatility--even in pure dogfighting roles. It's easy to see, though, why it would become a mainstay of GTVA forces in the near-future: unless it's expensive, this fighter excels in the interceptor, space superiority, and warhead/bomber intercept roles.
Taking these fighters on in early acts of War in Heaven, treat it like you would a hyper-intelligent Dragon pilot. Grimlers or well-timed Slammers at long range, and the Rapier or Sidhe are surefire ways to bring these ships down.
"The weapons subsystem is right on the nose, break early in head2head engagements and be very careful not to collide with anyone or you'll lose your weapons. This can be fixed by firing a lot of rockeyes which will make the AI break away and with the huge capacity on your only secondary bank you can pack enough of them to last for a few fights. The placement on the 4-bank is sub-optimal so switch to your 2-bank for bomb intercept or adjust your aim as needed. If you're against these ships in something heavier always go for jousts instead of close-range dogfights, they will fly circles around you with side-thrusters and reverse burners."