Beam weapon
During the Great War and the GTI Rebellion, the Terrans and Vasudans encountered the Shivans, a previously-unknown alien race. Both species took note of the technological capability of the Shivans, particularly the main guns of the Shivan command ship, which they called "Flux Cannons". The two races opted to replicate this technology after the end of the GTI Rebellion in late 2335. The result of this pursuit was the invention of the deadliest and most advanced weapons of war ever created by either race, called beam weapons. The first class of ship which was fully designed with beam weapons in mind may have been the GVCv Sobek, which is said to have entered service shortly after the destruction of Vasuda Prime. Further advancements enabled engineers from both races to mount these weapons on older vessels never meant to accommodate them, as well as less powerful, more energy-efficient versions on smaller ships.
Despite these advances, neither species was ultimately capable of matching up to the Shivans during the Second Shivan Incursion of 2367, when the Shivans themselves were seen deploying beam-capable warships as small as the cruiser-class Cain and as old as Great War behemoths such as the Demon-class destroyer. The most worrying aspect of this development was the revelation that Shivan beams were far more destructive than any Terran or Vasudan beam weapon ever made in terms of raw power, and were somehow capable of much faster refire rates at no visible cost to ship integrity. These advantages that Shivan beam weapons have over their Terran and Vasudan counterparts was demonstrated when the most powerful ship ever constructed by both races, the GTVA Colossus, was obliterated almost completely by the beam fire from two Cain cruisers, one Lilith and Rakshasa cruiser, a Ravana destroyer and a Sathanas juggernaut.
Sufficient reactor power is required in order to fire beam weapons. Therefore, they are never mounted on fighters or bombers, which have reactors too small and too weak to support the power drain. For a time, the Vasudans' Typhon-class destroyer encountered similar issues, with most of them suffering from reactor overloads and system failures due to their power grid being unable to cope with the power needed to fire the beams equipped on them. The deployment of the Hatshepsut line of destroyers would ultimately phase out the Typhon destroyers and rectify this problem.
In general, beam weapons are designed to be fired against ships larger than bomber-class, which are large enough to be targeted with. These are generally called "anti-capship beams" by players. However, smaller, lighter beam weapons exist that deal a modicum of damage as compared to anti-capship beams, but are capable of targeting even fighters and bombers. These are recognised as "anti-fighter beams" in FreeSpace canon, and are also dubbed "AAA beams" on occasion by players due to their names in the FreeSpace 2 table files. The advancement of the beam weapon in the Terran and Vasudan fleets is sufficient enough to enable the most powerful anti-capship beam from either race to easily cleave through most cruisers and corvettes in minutes and deal significant damage to destroyers, if not destroying them outright.
Most Terran and Vasudan beam weapons are meant to be fired at a specified power output, dealing a consistent rate of damage assuming that the beam in question strikes its target for the entire duration of its lifetime. However, if the conditions require for it, it is also theoretically possible to reduce the power output of each beam cannon at the cost of damage output, or increase power output beyond the specified limits to boost damage done, at the cost of emitter and heat sink lifespan. Examples of ships that have taken either course of action are the GTC Rampart during a feint attack on two cruisers, and the GTVA Colossus, during its engagement with SJ Sathanas 01.
Beam types
There are four beam types included in retail FreeSpace 2, although only the first three were used throughout the course of the game.
- Direct-fire beams, which are essentially standard-issue point-and-shoot weapons. These beams can be directed to target specific sections of the target ship if necessary.
- Slashing beams, which strike their targets across a wide arc. Slashing beams have a marginally higher damage output and faster refire rates than direct-fire beams, but are much more inaccurate and may completely miss the target on occasion.
- Anti-fighter beams, which can target vessels smaller than cruiser-class. These beams are capable of firing more than once per pulse, but do very little damage as compared to direct-fire or slashing beams. Under the most dire circumstances, they may be used against larger vessels as well.
- Targeting beams, which are never used in the game and whose purpose remains unknown.
Both the Terrans and Vasudans manufacture and make use of the first three beam types. The Shivans, however, utilise only the first and third types.
Notes for mission designers
- See also: SEXP Reference
Newly-created missions in FRED2 do not enable beams by default. The easiest way to enable beam fire is to use the beam-free-all SEXP on every individual ship that needs to fire its beams. Greater control over each beam can be achieved through the use of the fire-beam SEXP, allowing beams to target specific ships, subsystems and turrets.
fred2_open adds an option to enable all beams by default in the Mission Statistics box.