Luyten Civil War

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Revision as of 07:20, 16 April 2012 by TopAce (talk | contribs) (Progress: update)
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Luyten Civil War will be a FreeSpace Open-dependent military campaign. The story takes place three years after the destruction of Capella.

Staff

  • TopAce: Lead Developer
  • swashmebuckle: Writing Consultant

Story background

An Ezechiel-class fighter escaping from an Arcadia station.

Capella happened. Not only did the GTVA lose an entire system, most of the 3rd Fleet, but there are innumerable Capellan refugees left homeless by the cataclysm. The GTVA General Assembly hurriedly passed an act to facilitate sheltering the refugees in far-away systems, including Luyten. At first, the Luytenian Government, presided by the controversial Chancellor McCleskey, saw great potential in the new arrivals. They hoped that the influx of able-bodied workforce would help fix the declining regional economy.

However, the demographic shift turned out to be unfavorable. Within months, Luyten suffered its deepest economic crisis in its history. The populace blamed the Capellans and the ever-unpopular McCleskey government for the recession. The GTVA General Assembly would be willing to interfere with the McCleskey government's internal affairs, but the Beta Aquilae Convention grants them with no such power. Before BETAC could have been accordingly amended, the ruling government suffered a devastating defeat in the elections. The new Chancellor is Edward Keyes, who is determined to "purify" Luyten of its unwelcome guests and to enact unorthodox economic policies to cure the recession. Emboldened by sweeping popular support, the Chancellor announced that Luyten no longer recognized the GTVA's jurisdiction.

When it appeared that the crisis could be solved through diplomacy, three high-ranking GTVA dignitaries were abducted and stoned to death in daylight by an angry mob of anti-Alliance protesters. Peter Lindres, Special Operations Command, submitted a report the next day, showing indisputable evidence that Chancellor Keyes knew about the abduction, but let it happen. To make matters worse, intelligence reports that news of the diplomats' deaths was welcomed by extremist underground movements in Laramis and Barnard's Star as well.

Fearing that prior events would trigger a domino effect, the GTVA Security Council assembled and voted in favor of a forceful military intervention to Luyten. Their goal: get rid of Keyes and his closest associates.

For a more detailed chronology of the story background, see the dedicated ModDB article.

Mod aims/features

  • An orthodox military campaign that puts emphasis on fun gameplay
  • 13 playable missions
  • Carefully FREDded, high-quality mission
  • The use of brand-new SCP features
  • Most (but not all) missions will be playable in all combat roles (intercept, space superiority, heavy attack, bombing)
  • Two major (introduction and conclusion) and various smaller cutscenes

Progress

Last Updated: April 13, 2012

  • Intro: Not yet started. Script written. Will be FREDded only if time/motivation allows it.
  • Mission 1: Mission 1 is in a really, really good shape. I don't expect to find anything wrong with it later. Mission could be a bit longer, though.
  • Mission 2: It's fine. Needs some balance refinement.
  • Mission 3: The fighter-type (default) version is fine and ready to go. The bomber version needs to be made.
  • Mission 4: The beginning of the mission may need some tweaks to make it more fun to play.
  • Mission 5: Feelin' good. Needs more or less the same amount of additional work than the rest
  • Mission 6: Needs to be tested on all difficulty levels to make sure it plays out like it's supposed to.
  • Mission 7: Needs briefings, some gameplay refinements. More messages wouldn't hurt as well.
  • Mission 8: Everything is okay, apart from balancing. Currently the mission is self-play.
  • Mission 9: The end cutscene requires some more work, but otherwise the mission is ready.
  • Mission 10: Pretty satisfied with it.
  • Mission 11: Per above: mostly done, needs some refinement and more messages.
  • Mission 12: Mission is fine. Could be longer and more difficult, though.
  • Mission 13: The action part is okay. Unfortunately, there is only basic messaging, no briefings, and not too many mission events.
  • Outro: Not yet started. Detailed script to be written.

Summary: 11 missions are ready, 1 nearing completion, 1 work-in-progress (intro/outro excluded).

External links