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  • There is some speculation about the Shivan design that inspired the ''Sekhmet''. Some believe that the ''Sekhmet'' is based o The GVB Sekhmet is a Shivan design that was initially adapted to Vasudan needs by Hammer of Light engineers. T
    7 KB (1,176 words) - 16:19, 24 November 2013
  • *Not to be stubborn or mean, but I think Han-Ronald "copied" the design and manufactured it. But the original is by GTI.[[User:Nubbles|Nubbles]] 14 ...the corporations that are never so much as mentioned in a canon FreeSpace campaign. Noncanon corporations could probably be a worthy topic for another page,
    4 KB (573 words) - 00:27, 5 February 2013
  • ...n|next=Slaying Ravana|previous=Mystery of the Trinity|campaign=FreeSpace 2 Campaign Walkthrough}} ...vana|''Ravana''-class destroyer]], there are reasons to believe the Ravana design was known to select GTVA units prior to the encounter. In one of the CB Ani
    6 KB (912 words) - 16:48, 12 November 2022
  • ...were also included in the plans for the (also defunct) ''[[Lost Souls]]'' campaign. ...tmares were originally conceived to act as a new enemy for the Reciprocity campaign, which was later cancelled. Their main role - despite numerous storyline c
    5 KB (799 words) - 20:11, 22 August 2022
  • | [[Silent Threat Campaign Walkthrough]] ...ass regardless, but it’s nicer that way. The ST campaign has a couple of design shortcomings.
    2 KB (315 words) - 18:15, 1 September 2009
  • | [[Silent Threat Campaign Walkthrough]] ...e Zeus offers excellent speed and maneuverability. However, more efficient design enables the Zeus to carry Tsunami space bombs in its arsenal. These feature
    4 KB (542 words) - 19:50, 26 March 2009
  • | [[Silent Threat Campaign Walkthrough]] ...sults of our inquiry are puzzling-the vessels are Loki-class fighters, GTI design and manufacture.''
    5 KB (782 words) - 07:28, 21 April 2011
  • ...le="color: white; height: 30px; 70%;"|[[:Category:Campaign Design|Campaign Design]] ...material, and other information regarding the FreeSpace Editor and mission design. What you will ''not'' find here is information on modding FreeSpace. For
    7 KB (957 words) - 20:29, 13 December 2023
  • Ah yes, the ending movie for a campaign. A grand finale that leave the players with a sense of accomplishment and s ...movie change based on certain outcomes the way the ending for the FS2 main campaign does. Both these problems can be solved with a Credits Mission.
    1 KB (247 words) - 20:26, 13 December 2023
  • ...e Port]]. It is a complete re-imagining of the original [[Silent Threat]] campaign, featuring new missions as well as rewrites of the old missions, with an ex ...r: white; height: 30px; background: #512020; 60%;"|[[Silent Threat: Reborn Campaign Walkthrough]]
    9 KB (1,372 words) - 06:33, 5 September 2020
  • '''The Destiny of Peace''' is a voiced, seven-mission campaign for ''Descent: FreeSpace''. ...Space 1 game information | Descent: FreeSpace]]''. Interplay also made the campaign available as downloadable content on their FTP server. The downloadable ver
    2 KB (299 words) - 18:30, 26 June 2011
  • ...thumb|right|650px|The high-poly Kato, as seen in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]].]] ...ishnan fighter]]. The HTL version was created by the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] mod.
    7 KB (942 words) - 18:01, 30 May 2020
  • ...nd Great War Part II''' (usually shortened to '''SGWP2''') is a 30-mission campaign for ''FreeSpace 2'' by C "Sunil" Reddy. ...at War, in which we set up a blockade, and then go on the offensive. This campaign has many unique things, such as civil wars, a juggernaut on our side, a Col
    9 KB (1,481 words) - 02:07, 25 October 2014
  • ...appears in all three Volition single-player campaigns (The Main FreeSpace Campaign, Silent Threat, and FreeSpace 2). ...set up to red-alert. This can indicate that the last three missions of the campaign were all meant to be played in sequence. This probably proved too difficult
    30 KB (4,813 words) - 21:03, 17 September 2023
  • *'''TopAce:''' Mission Design *'''wookieejedi:''' Mission Design, Scripting, Beta Management
    16 KB (2,441 words) - 22:27, 7 May 2024
  • * [[Pirates and Campaign Design]]
    1 KB (218 words) - 18:03, 11 January 2011
  • ...e player for a few missions until a more interesting foe arrives. However, campaign designers seeking to create realistic and viable pirates need to leave the ...ey try to destroy it. No mention is made of ransom demands anywhere in the campaign.
    4 KB (750 words) - 20:31, 13 December 2023
  • ...perator you want. The hits-left-subsystem operator suffers from a serious design flaw that causes it to behave like hits-left-subsystem-generic. As such it ==Mission and Campaign==
    122 KB (17,596 words) - 15:38, 21 September 2022
  • #REDIRECT [[Pirates and Campaign Design]]
    41 bytes (5 words) - 19:02, 19 September 2007
  • ...a lot of scenarios set in subspace, there are few worse things in mission design than subspace. ...uisers as well) as elements in a Subspace mission that isn't part of a big campaign. And keep in mind that if you do wreck a node, that makes a pretty big impa
    6 KB (1,010 words) - 11:38, 24 January 2013

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