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  • In the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]], the Phaistos recived minor mesh alterations and is r ...|right|650px|The ACv ''Arkalochori'', as seen in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]].]]
    5 KB (625 words) - 15:33, 6 June 2020
  • ...the GVC Somtus is one of the strangest Vasudan cruisers of all time. This design is very different from the GVC Mentu: the primary role of this ship is to i *Renegade Resurgence Campaign: [http://www.freespacemods.net/download.php?view.39 Link | FreeSpaceMods.ne
    4 KB (617 words) - 21:51, 28 October 2009
  • ...s technology have proved increasingly taxing on the Perseus' aging reactor design. In 2390, faced with the fighter's inability to maintain its superb all-aro ...druple Hastors (the default loadout available with this ship in the INF R1 campaign, and by far the best choice) will shred pretty much anything in the Perseus
    7 KB (910 words) - 03:53, 30 September 2020
  • * One 5-mission campaign ...) that combines the GTVA's [[GTVA Colossus|''Colossus''-class juggernaut]] design with that of the CDF's Prometheus-Class battlestar.
    4 KB (663 words) - 18:29, 15 January 2014
  • '''SPOILERS:''' As this is a campaign walkthrough, all spoilers for that mission and all previous ones will be un ...[Concept art|GVA Setekh concept art]]. A Vasudan science vessel using this design appears in Scroll of Atankharzim.''
    8 KB (1,430 words) - 17:10, 28 January 2016
  • ...t (ST:R)|next=The Return to Ross 128 (ST:R)|campaign=Silent Threat: Reborn Campaign Walkthrough}} ...[[Hellfire|original mission]] this was a textbook example of lazy mission design. The core gameplay of racing against the clock to take down four cruisers w
    3 KB (509 words) - 04:09, 24 March 2018
  • ...e itself shipped with FreeSpace Editor (FRED) that allowed every player to design and create their own missions. ...GTA. ''Silent Threat'' was considered as a decent expansion pack. The main campaign suffered from bugs, weird plot development and generic mission designs, but
    12 KB (1,989 words) - 20:59, 17 September 2023
  • A '''character-driven campaign''' is a campaign in which characters play an important part in the development of plot and i A good character-driven campaign often requires well-planned [[Making cutscenes (basic)|cutscenes]] and well
    2 KB (229 words) - 20:26, 13 December 2023
  • * One 14-mission campaign ...tained an expansive number of additional ships and weapons not used in the campaign, which were likely intended to be used during further development of the In
    6 KB (815 words) - 17:02, 22 December 2023
  • ...y won the contract to build the Sanctus, drawing upon its years of cruiser design experience to conceptualise a hybrid cruiser-freighter. Deploying a wing of ...where deficiencies in firepower and armour were finally addressed and the design would reach its full potential as a line combatant.
    6 KB (898 words) - 11:26, 27 July 2016
  • ...several differences between it and the first concept. The original Arashi design was flipped to provide a stronger, more grounded appearance, the turret lay ...ges of development that the decision was made to pull the Vexor out of the campaign on technical grounds and replace it with this new model.''
    9 KB (1,335 words) - 17:00, 11 September 2023
  • ...or its immersive storyline, gameplay innovation, stunning visuals, mission design and expert use of [[Source Code Project]] features. Its divided into five A ...t flow well, including dialogue skips and checkpoints, but ultimately this campaign is written as if it's voice acted and it's not.''" - General Battuta
    6 KB (1,027 words) - 02:10, 6 April 2013
  • '''Upgrading a campaign''' means editing someone else's work. This means that the changes a FREDder Unless the original campaign creator is available to assist, radical changes are to be kept to a bare mi
    19 KB (3,042 words) - 20:28, 13 December 2023
  • ...l missions to conclude the story, as well as upgraded visuals, models, and design elements. ...riginal R1 and more brand new missions, more than doubling the original R1 campaign length
    2 KB (323 words) - 07:54, 10 October 2023
  • ...has structured his command less like a traditional fleet, and more like a design bureau, hand-selecting 2 Fleet's ship captains for their ability to think a ...t and thoughtful with a sassy streak. At the time of the beginning of the campaign, she hasn't seen the horrors of the civil war the way that the other pilots
    26 KB (4,204 words) - 22:00, 21 January 2024
  • ...=Wounded Prey|next=Finding Sanctuary|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}} ...ly spot two subspace holes appearing. From them emerged two ships of alien design—neither Vasudan nor Shivan but somewhat Terran in nature. On your sec
    5 KB (655 words) - 21:44, 19 February 2020
  • ...rankenstein's Monsters|next=Ceremony|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}} ...become preoccupied with their conversation, you spot a lone ship, alien in design, suddenly appearing no more than fifty metres away from you and then disapp
    8 KB (1,221 words) - 21:49, 19 February 2020
  • ...A Time for Heroes|next=Journey's End|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}} ...other, parked to the left and facing the first, is more obviously a Shivan design, and shows up as the [[SSJ Dante|SJ ''Kalki'']] on your ship's sensors. ''O
    15 KB (2,322 words) - 17:09, 29 April 2022
  • ...is a small campaign created by a first time author. Placing solid mission design before story telling, ''Rise of the Corporate'' will hopefully be used to s
    2 KB (241 words) - 21:08, 29 May 2009
  • [[Category:Campaign Design]]
    7 KB (1,324 words) - 20:31, 13 December 2023

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