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  • ...several differences between it and the first concept. The original Arashi design was flipped to provide a stronger, more grounded appearance, the turret lay ...ges of development that the decision was made to pull the Vexor out of the campaign on technical grounds and replace it with this new model.''
    9 KB (1,335 words) - 17:00, 11 September 2023
  • ...or its immersive storyline, gameplay innovation, stunning visuals, mission design and expert use of [[Source Code Project]] features. Its divided into five A ...t flow well, including dialogue skips and checkpoints, but ultimately this campaign is written as if it's voice acted and it's not.''" - General Battuta
    6 KB (1,027 words) - 02:10, 6 April 2013
  • '''Upgrading a campaign''' means editing someone else's work. This means that the changes a FREDder Unless the original campaign creator is available to assist, radical changes are to be kept to a bare mi
    19 KB (3,042 words) - 20:28, 13 December 2023
  • ...l missions to conclude the story, as well as upgraded visuals, models, and design elements. ...riginal R1 and more brand new missions, more than doubling the original R1 campaign length
    2 KB (323 words) - 07:54, 10 October 2023
  • ...has structured his command less like a traditional fleet, and more like a design bureau, hand-selecting 2 Fleet's ship captains for their ability to think a ...t and thoughtful with a sassy streak. At the time of the beginning of the campaign, she hasn't seen the horrors of the civil war the way that the other pilots
    26 KB (4,204 words) - 22:00, 21 January 2024
  • ...=Wounded Prey|next=Finding Sanctuary|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}} ...ly spot two subspace holes appearing. From them emerged two ships of alien design—neither Vasudan nor Shivan but somewhat Terran in nature. On your sec
    5 KB (655 words) - 21:44, 19 February 2020
  • ...rankenstein's Monsters|next=Ceremony|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}} ...become preoccupied with their conversation, you spot a lone ship, alien in design, suddenly appearing no more than fifty metres away from you and then disapp
    8 KB (1,221 words) - 21:49, 19 February 2020
  • ...A Time for Heroes|next=Journey's End|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}} ...other, parked to the left and facing the first, is more obviously a Shivan design, and shows up as the [[SSJ Dante|SJ ''Kalki'']] on your ship's sensors. ''O
    15 KB (2,322 words) - 17:09, 29 April 2022
  • ...is a small campaign created by a first time author. Placing solid mission design before story telling, ''Rise of the Corporate'' will hopefully be used to s
    2 KB (241 words) - 21:08, 29 May 2009
  • [[Category:Campaign Design]]
    7 KB (1,324 words) - 20:31, 13 December 2023
  • The Columbus class colony ship is a new design. It's massive size enables it to carry large amounts of raw matirial and st *Into the Depths of Hell Campaign: http://www.freespacemods.net/download.php?view.64
    2 KB (257 words) - 13:17, 9 August 2009
  • ...ototype was destroyed in the nebula beyond Gamma Draconis by a Ravana, the design was revised to a heavier ship, to cope with the greater threats presented b ...wish to use the correct name from Ancient Greek mythology in your fan-made campaign. <br> <br>
    3 KB (426 words) - 11:30, 10 December 2020
  • ...e Zeus offers excellent speed and maneuverability. However, more efficient design enables the Zeus to carry Tsunami space bombs in its arsenal. These feature ...sults of our inquiry are puzzling-the vessels are Loki-class fighters, GTI design and manufacture.
    28 KB (4,152 words) - 15:13, 8 January 2023
  • ...mb|right|480px|The high-poly Phylaki, as seen in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]].]] ...rgets sometimes larger than itself. However, the complexity and age of the design prevents compatibility with our more advanced weapon systems such as the Qu
    5 KB (650 words) - 19:09, 30 May 2020
  • ...s are selected as a mod only when the player wants to play the regular FS2 campaign with better graphics. The mod.ini does, however, provide a Launcher image a Due to some design issues, Silent Threat: Reborn doesn't work correctly with the MediaVPs, if
    5 KB (733 words) - 07:13, 4 January 2016
  • '''FreeSpace: Assault Force''' was a campaign being developed for the Half Life 2 Engine from mid 2009 to late 2010, but '''Lucika (Inactive)''' - Storyline writer, modeling consultant level design consultant.
    2 KB (356 words) - 08:08, 28 December 2022
  • ...o's modeldumps, and readied for in-game usage by the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] team. This original version has also been reskinned a ...troyers, and continues the Vasudan tradition of excellence in capital ship design. The Hathor has 25 weapon emplacements and mounts no fewer than nine heavy
    6 KB (814 words) - 04:30, 12 August 2020
  • ...o's modeldumps, and readied for in-game usage by the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] team. For the 3.6.12 release of the Ancient-Shivan Wa ...cern amongst some in the Core. While its offensive capabilities excel, the design bears less anti-fighter firepower and a relatively weaker hull than the Ach
    4 KB (528 words) - 04:49, 12 August 2020
  • ...e [[Terran-Vasudan War]] era, created by Black Wolf for the [[Frontlines]] campaign. ...or almost three decades. The key to their longevity is their simplicity of design - the Canberra is barely more than a box with a subspace drive. They are we
    3 KB (358 words) - 05:14, 10 May 2013
  • ...will remain in the previously set squadron. The player must be playing in campaign mode for squadron reassignment to take place. *DaBombInsig.pcx (43rd Da Bomb) (does not appear in the canon campaign)
    2 KB (265 words) - 13:57, 8 July 2011

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