Search results

From FreeSpace Wiki
Jump to: navigation, search
  • The Columbus class colony ship is a new design. It's massive size enables it to carry large amounts of raw matirial and st *Into the Depths of Hell Campaign: http://www.freespacemods.net/download.php?view.64
    2 KB (257 words) - 13:17, 9 August 2009
  • ...ototype was destroyed in the nebula beyond Gamma Draconis by a Ravana, the design was revised to a heavier ship, to cope with the greater threats presented b ...wish to use the correct name from Ancient Greek mythology in your fan-made campaign. <br> <br>
    3 KB (426 words) - 11:30, 10 December 2020
  • ...e Zeus offers excellent speed and maneuverability. However, more efficient design enables the Zeus to carry Tsunami space bombs in its arsenal. These feature ...sults of our inquiry are puzzling-the vessels are Loki-class fighters, GTI design and manufacture.
    28 KB (4,152 words) - 15:13, 8 January 2023
  • ...mb|right|480px|The high-poly Phylaki, as seen in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]].]] ...rgets sometimes larger than itself. However, the complexity and age of the design prevents compatibility with our more advanced weapon systems such as the Qu
    5 KB (650 words) - 19:09, 30 May 2020
  • ...s are selected as a mod only when the player wants to play the regular FS2 campaign with better graphics. The mod.ini does, however, provide a Launcher image a Due to some design issues, Silent Threat: Reborn doesn't work correctly with the MediaVPs, if
    5 KB (733 words) - 07:13, 4 January 2016
  • '''FreeSpace: Assault Force''' was a campaign being developed for the Half Life 2 Engine from mid 2009 to late 2010, but '''Lucika (Inactive)''' - Storyline writer, modeling consultant level design consultant.
    2 KB (356 words) - 08:08, 28 December 2022
  • ...o's modeldumps, and readied for in-game usage by the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] team. This original version has also been reskinned a ...troyers, and continues the Vasudan tradition of excellence in capital ship design. The Hathor has 25 weapon emplacements and mounts no fewer than nine heavy
    6 KB (814 words) - 04:30, 12 August 2020
  • ...o's modeldumps, and readied for in-game usage by the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] team. For the 3.6.12 release of the Ancient-Shivan Wa ...cern amongst some in the Core. While its offensive capabilities excel, the design bears less anti-fighter firepower and a relatively weaker hull than the Ach
    4 KB (528 words) - 04:49, 12 August 2020
  • ...e [[Terran-Vasudan War]] era, created by Black Wolf for the [[Frontlines]] campaign. ...or almost three decades. The key to their longevity is their simplicity of design - the Canberra is barely more than a box with a subspace drive. They are we
    3 KB (358 words) - 05:14, 10 May 2013
  • ...will remain in the previously set squadron. The player must be playing in campaign mode for squadron reassignment to take place. *DaBombInsig.pcx (43rd Da Bomb) (does not appear in the canon campaign)
    2 KB (265 words) - 13:57, 8 July 2011
  • ...2, 2010. The first original project for HLP, it features an anime-inspired design that takes place in an entirely originally-designed setting outside of the ...ferent race. They are also far more diverse than what the main Freespace 2 campaign has to offer. '' - '''Lorric'''''
    3 KB (534 words) - 15:41, 31 August 2017
  • ...st Meridian|next=For the Wrong Reasons|campaign=Blue Planet: War in Heaven Campaign Walkthrough}} ...'s encounter with Ken is a reference to parts of the unrelated FreeSpace 2 campaign [[Transcend]], where the player meets the main antagonist, the Transcendent
    6 KB (869 words) - 13:59, 28 September 2012
  • ...en further, for instance atmosphere and characters or controls and mission design comes to my mind instantly, but that is not the point of this comment. ...t campaign but the basics are set and solid – let’s hope that the next campaign will feature better missions, because, frankly, that is all we need. -- ''L
    3 KB (596 words) - 05:21, 3 March 2011
  • ...some intriguing information in regards to Volition's original intentions, campaign designers can feel free to ignore or use it as a guideline as they wish. ''Bosch dropped hints about his [[Neo-Terra|grand design]], about an alliance with the Shivans being the key to mankind's survival.
    9 KB (1,620 words) - 18:12, 4 July 2011
  • ...This is Freespace--we see cruisers, corvettes, destroyers blow up in every campaign, in at least every other mission. The fireball, the shockwave, the sound-- ...ar in Heaven, it would be this: it was one of the only times in Freespace campaign history that I felt like I was emotionally-connected with the home ship.
    16 KB (2,830 words) - 20:19, 13 December 2023
  • Alright, so you're starting to FRED your campaign. You've written out your ideas for a plot, you've got some dynamic charact ...a few missions and you're starting to pick up the pace so you can get your campaign out to the community as quickly as you can without sacrificing quality.
    11 KB (1,863 words) - 20:21, 13 December 2023
  • .....you wonder, what do people like about Freespace campaigns? Good mission design? Got that. Epic story? Check. Shiny mods? Plenty of. What else... You want a cast in your campaign. You want to have more than just nameless wingmen and squadron leaders. Y
    14 KB (2,322 words) - 20:20, 13 December 2023
  • Alright, so your campaign is nearly done. You've got everything you need for a great mod--shiny new ...with a job well done. After dreams about people falling in love with your campaign, you wake up in the morning, eagerly refresh Missions and Campaigns (becaus
    8 KB (1,334 words) - 10:30, 12 May 2011
  • There are lots of different media campaign designers use to generate interest in their mods. Some are more common tha ...people will start thinking about what role the Ancients will play in your campaign. Show two Shivan ships fighting each other, and people will wonder why.
    13 KB (2,292 words) - 16:04, 15 May 2011
  • Alright, so if you've read any of my other posts on campaign design, you'll notice some of the main things I like to point out is how campaigns ...aracters around them in the story, you might as well just stop making your campaign.
    19 KB (3,347 words) - 20:21, 13 December 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)