GVF Serapis
| ||||||||
|
File:Serapis320x240.jpg |
---|
The GVF Serapis |
The GVF Serapis was the mainstay interceptor fighter for the Vasudan navy after its development following the Great War.
Contents
Description:
FS2 Tech Room Description
Fast and highly maneuverable, the GVF Serapis is primarily used as a bomber interceptor. Its thin armor and weak shields give it a low survival rate in dogfights against more heavily armored fighters. Despite having only two primary and secondary weapon banks, the Serapis has been retrofitted to accommodate almost any loadout in the GTVA arsenal. Veteran Vasudan pilots love the Serapis for its agility and loadout options. Some Terran pilots who've been privileged enough to fly it claim to prefer it to any Terran fighter.
Developer Notes
None
Name origin
Serapis was a Hellenistic-Egyptian god. Unlike most Egyptian deities, Serapis was potrayed as all-human.
Performance:
Statistics
Type | Advanced Interceptor |
Manufacturer | Akheton Corporation |
Maneuverability | Excellent |
Yaw, Pitch, Roll | 75.0 - 78.0 s |
Max Velocity | 135.0 ms-1 |
Max Afterburner Velocity | Light ms-1 |
Armor | 220 |
Hitpoints | 200 |
Shields | 14 |
Length | {{{10}}} m |
Armaments
Freespace 2 | ||
Bank | Guns | Standard Loadout |
1st | 2 | Prometheus R |
2nd | 2 | Akheton SDG |
Compatible Primaries | ||
Mekhu HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, Lamprey, Circe, Maxim |
Freespace 2 | ||
Bank | Capacity | Standard Loadout |
1st | 60 | Harpoon |
2nd | 30 | Harpoon |
Compatible Secondaries | ||
MX-64, Emp. Adv, Tempest, Harpoon, Hornet, Tornado, TAG-B |
Veteran Comments
The Serapis is classed as (and perhaps worse, deployed as if it were) a space superiority fighter, but don't let that fool you. This is in fact a civilian ultralight for airshows. While that sounds harsh, it is unfortunately rather true. A joy to simply fly thanks to its speed and manuverablity, the Serapis is also disturbingly fragile, at least as much so as the FS1-era GTF Valkyrie if not more so. The Serapis has an extremely high attrition rate in combat: AI pilots drop like flies in it. Give them Taurets, Horuses, or Seths instead during the main campaign.
The Serapis is a light interceptor which was not designed to survive in prolonged battles. Those who liked flying the GVF Horus or the GVF Thoth will probably like this fighter as it is superior to its predecessors. The main strength of the Serapis is its weapon compatibility. A pilot who prefers intercepting fighters to doing heavy assault will most likely prefer this during the Vasudan missions.
It is to be noted that most Terran interceptors have better combat performance.
The only real reason you should choose this is for the fact that it is the only Vasudan fighter compatible with the Maxim. Its maneuverability and moderate speed makes it good for getting behind bombers and chalking them off, but its lack of armor and shielding make it a bad choice for all but the most skilled of players in engaging other fighters.
The hull is so weak that I had to edit it's table to avoid being killed within the first 5 minutes of combat. I only recommend it for it's speed, maneuverability, and the fact that it can carry the Maxim.
This fighter is useless. It has less shielding and actually goes slower than the Valkyrie of old. Its only saving grace is its ability to carry the Maxim and its extra missile bank (which is minuscule anyway). Always use the Tauret or Horus when you can, rather than this paper-thin pair of wings.
"Some Terran pilots who've been privileged enough to fly it claim to prefer it to any Terran fighter." This is because they're idiots. The Serapis is slower than the Horus, has weaker shields and armour, and is only marginally more manoueverable. It's only advantage is the extra missile capacity, but since you'll die before you can use them, this isn't much of an advantage. Whoever classed this as an "Advanced" interceptor is having a joke. And as for comparing it to Terran fighters...
The Horus is a far better interceptor than this thing. Intercept needs high speed, good manoeuvrability. While this is one of the most manoeuvrable fighters you will ever have access to in the game, it just doesn't have the speed to do intercept. One thing to note however, is that in the right hands, it is a surprisingly capable dog fighter. But it is extremely fragile, to the point that you may want to reroute some power to shields. You really can't take more than a few hits. But overall I find it much more like the Ulysses than anything else. Its a supreme dogfighter like it, but it cannot stand prolonged combat, even less so than the Ulysses. However, it does have a second secondary (Giving it more versatility and a total capacity more than twice the size), and it does have a Maxim, which is a bit odd, but allows it an option when dealing with warships, and makes it good for hunting down transports, freighters and miners.