GTB Artemis
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File:Artemis320X240.jpg |
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The GTB Artemis |
Contents
Description:
FS2 Tech Room Description
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other slow targets. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.
FS2 MTS Model Description
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other targets whose defenses are slow to react. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.
Developer Notes
None
Name origin
In Greek mythology, Artemis was the twin sister of Apollo, and the daughter of Zeus and Leto. Artemis was the goddess of hunting and the wilderness. She was also associated to the moon, in contrast to Apollo who was the sun. The Roman for Artemis is Diana.
Performance:
Statistics
Type | Medium Bomber |
Manufacturer | Han-Ronald Corp. |
Maneuverability | Poor |
Yaw, Pitch, Roll | 65.0 - 65.0 s |
Max Velocity | 110.0 ms-1 |
Max Afterburner Velocity | Medium ms-1 |
Armor | 275 |
Hitpoints | 700 |
Shields | 36 |
Length | {{{10}}} m |
Armaments
Freespace 2 | ||
Bank | Guns | Standard Loadout |
1st | 4 | Subach HL-7 |
Compatible Primaries | ||
Subach HL-7, Prometheus R, Prometheus S, Lamprey, Circe, Maxim |
Freespace 2 | ||
Bank | Capacity | Standard Loadout |
1st | 40 | Hornet |
2nd | 60 | Cyclops |
3rd | 60 | Cyclops |
Compatible Secondaries | ||
MX-64, Emp. Adv, Stiletto II, Piranha, Hornet, Tornado, Trebuchet, Infyrno, Cyclops |
Veteran Comments
The Artemis may be the physical successor to the GTB Medusa, but something of the FS1 GTB Athena's spirit must have snuck in there, as the Artemis maneuvers fairly well and is faster than the GTF Hercules Mark II, on a par with the Vasudan GVF Tauret.
While it may feel a bit like a heavy fighter, the Artemis isn't one, and that is most clearly demonstrated by its gun configuration. Hitting a fighter-size target with both shots from the Artemis' single primary bank almost requires divine intervention, with the consequence that dogfighting in an Artemis should be considered a stopgap solution until your escort can pick the offending enemy fighters off you.
Personally I find the poor primary placement on the Artemis more a irritation than a huge weakness, as I tend to use the HL-7 with it and that is well suited to the "hail of fire" approach, I find the Artemis is the best bomber to be using when you really have to dogfight on the way in.
While not the most potent dogfighter, its primary weapons placement mean you can hit a target that is veering out of your sight, or you can compensate by aiming slightly to the left or right of your intended target. I personally love the Artemis for its maneuverability and top speed. Firing your Cyclops at full burners with this means the bombs will almost definitely hit, as they're travelling too fast to be hit. A true strike bomber, in every sense of the word.
Watch the energy usage on your primaries with this, four guns firing at full rate of fire will tear through your energy very quickly.
The Artemis is a good bomber, but its one fault is the placement of its sensors, which are directly in front. The problem this poses is that if you charge in on a corvette or a destroyer and receive an AAA beam to the face, the sensors are as good as gone. Without sensors, you can't target anything or fire any bombs, which sort of defeats a bomber's purpose.