GTF Kulas

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The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.


For the original ship, see PTF Kulas.


Ptfkulas.jpg
GTF Kulas


Description:

Blue Planet Tech Description

The GTF Kulas was originally a civilian design popular with pirates and law enforcement agencies within GTVA systems. After the resolution of the Second Shivan Incursion, RNI Systems refurbished the design, replacing the old reactor with one of military grade. The result is a moderately powerful light fighter, able to perform a multitude of tasks, and it has provided a welcome boost to GTVA fighter strength.

Credits List

  • Model by Aldo

Name Origin

Named after the Volition president, Mike Kulas

Performance:

Blue Planet

Type Space Superiority
Manufacturer RNI Systems
Maneuverability High
Yaw, Pitch, Roll 3.3, 3.0, 3.7 s
Max Velocity 75.0 - 88.0 mps
Max Afterburner Velocity 130.0 mps
Armor Average
Hitpoints 195
Shields 310
Length 18 m

Armaments

Blue Planet
Bank Guns Standard Loadout
1st 4 Prometheus S
Compatible Primaries
Subach HL-7, Balor, Akheton SDG, Morning Star, Prometheus S, Prometheus R UD-8 Kayser, Lamprey, Circe, Maxim
Blue Planet
Bank Capacity Standard Loadout
1st 40 Harpoon
Compatible Secondaries
Rockeye, Tempest, Trebuchet, Infyrno, Harpoon, Hornet, Tornado, EMP Adv., TAG-A, TAG-B

Veteran Comments

Please read the Veteran Comments policy before editing this section.


The Kulas is actually more maneuverable than practically any other fighter. It's not particularly fast and it's not especially tough, but it's smaller and more maneuverable than the Myrmidon, Aurora, and even the Perseus. The 4-gun bank that it has, combined with a power output of 5 gives the Kulas more firepower than the Perseus as well - on par with the Myrmidon and Aurora. That said, it only has enough space for sixteen Harpoons and its fairly fragile armor limits the endurance of this fighter. Like the Thoth, it's an excellent dogfighter, but there are no missions in which to merely dogfight. It is capable of standing toe-to-toe with a single Kentauroi, but will be swarmed very easily.'


This is really, really good in dogfights. The turning rate allows you to quickly get people in your sights and rip them to shreds with that quad-linked bank. However, as previously stated, it's not too much use for anything other than dogfighting - but that doesn't stop you from taking it to multiplayer matches. On the other hand, there are a couple things to look out for: the secondary weapons placement isn't all that great for loading Tempests, being a tad far apart, but that doesn't mean you shouldn't still bring them along. Crucially, the Sensors subsytem placement is quite simply awful (right on the tip of the nose) and will, with outrageous frequency, get destroyed in frontal jousts and leave you flying blind.


Due to extremely long burner duration, this little fighter has incredible staying power in long missions where you don't get a break. Since engine power only matters when pumping the burners you can redirect ETS to shields and guns to recharge them while afterburning to the next bomber group. If you need to cover a huge distance simply put power into engines once your burners run out after 21 seconds. With 4 balors you'll be able to take down quite a few enemies even with 0 power on guns, only recharging them while moving between groups. Remember that the only secondary bank has poor placement for dumbfires, don't try to hit anything smaller than a Nephilim from mid-range."


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