AB Zakros

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All information related to the AB Zakros is non-canon.
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The AB Zakros is a user-made Ancient bomber. Originally created for the Inferno Release 1 mod, it has since been used in several other unrelated mods to represent a bomber of Ancient origin, or of another non-GTVA faction. In Blue Planet, it served as a Vishnan bomber. The HTL version was created by the Ancient-Shivan War mod.

The original Zakros, as seen in INFR1.
The high-poly Zakros, as appearing in the Ancient-Shivan War.

Description:

Inferno Release 1 Tech Room Description

A very heavy assault bomber, the Zakros can be equipped with a variety of massive torpedoes for use against Allied and Shivan targets. Although fearsome-looking and well-armored, this bomber's lack of shielding and sluggish speed makes it very vulnerable to ACM and anti-hull cannons.

The Procyon Insurgency Tech Room Description

N/A

Ancient-Shivan War Tech Room Description

The Zakros, a heavy bombardier, is a vessel best suited for, and tasked with, eliminating any inferior craft larger than a corvette. Though heavily envisioned on the Attis design, the Zakros carries a more plentiful armament than its predecessor. At the sacrifice of primary firepower, the Zakros possesses a larger capacity for secondary weapons, which greatly enhances its strategic value in prolonged battles. While it is capable of withstanding a large amount of punishment due to heavier armor plating, evading fire can become difficult due to a relatively low maximum speed. Though theoretically capable of carrying super-heavy warheads, the need has yet to arise for such a frightfully devastating weapon to be deployed. In the event that such a threat does make itself known, the Zakros will always be ready to respond.

Credits List

  • Original model by Bobboau
  • High-poly model by FSF
  • High-poly texture by freespaceking

Performance:

Statistics

Inferno Release 1

Type Assault Bomber
Manufacturer Ancients
Maneuverability Very Poor
Max Velocity 75.0 - 90.0 mps
Max Afterburner Velocity 120.0 mps
Armor Very Heavy
Hitpoints 4000
Shields N/A
Length 72 m

The Procyon Insurgency

Type Bomber
Manufacturer Ancients
Maneuverability ???
Max Velocity 75.0 - 90.0 mps
Max Afterburner Velocity 130.0 mps
Armor ???
Hitpoints 3200
Shields N/A
Length 72 m

Ancient-Shivan War

Type Heavy Bomber
Manufacturer Ancients
Maneuverability Very Poor
Max Velocity 70.0 - 90.0 mps
Max Afterburner Velocity 120.0 mps
Armor Very Heavy
Hitpoints 1200
Shields N/A
Length 60 m

Armaments

Inferno Release 1 The Procyon Insurgency Ancient-Shivan War
Bank Guns Standard Loadout Guns Standard Loadout Guns Standard Loadout
1st 4 Pharnec 4 Reaper 4 Pharnec
2nd 2 Pharnec 2 Reaper 2 Quasar
Compatible Primaries Compatible Primaries Compatible Primaries
Pharnec, APC, Razor, Scalpel, Acolyte, Maul, Quasar, Scyth, Hammer, Vampyre Reaper Pharnec, Quasar, Crete, Kratos, Talos, Nova


Inferno Release 1 The Procyon Insurgency Ancient-Shivan War
Bank Capacity Standard Loadout Capacity Standard Loadout Capacity Standard Loadout
1st 90 Unknown Missile 90 Damnation
2nd 90 Unknown Megabomb 90 Damnation
3rd 80 Unknown Megabomb 80 Nightmare
Compatible Secondaries Compatible Secondaries Compatible Secondaries
Unknown Missile, Unknown Megabomb Wrath, Nightmare, Intruder, Punisher, Damnation


Inferno Release 1 The Procyon Insurgency Ancient-Shivan War
Turret Type Amount Turret Type Amount Turret Type Amount
Quasar 1 Ancient Mini Cannon 1 Pharnec 1

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Strangely, it doesn't carry any secondaries at all in PI, despite being a "bomber". Then again, no secondaries exist at all for the Ancient ships in PI.


Not really that well armored in ASW, given the fact that any damage you take accumulates due to not having shields. Luckily, the Damnation's shockwave is miniscule so being vaporized by your own bomb's shockwave isn't likely unless it gets intercepted. Even so, it's a good choice to bomb out the weapon subsystems of Shivan warships first, especially those with good anti-fighter defenses and can take a beating, like the Moloch or Lilith. Not only does it let your bombs connect better, you won't be taking as much damage from stray blobs, and the risk of being vaporized by your own bomb being intercepted while right under you is greatly reduced.


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