Search results

From FreeSpace Wiki
Jump to: navigation, search
  • ...o take down all four of the [[SJ Sathanas|''Sathanas'''s]] [[BFRed|forward beam cannons]], so it's not an "imaginable" outcome. The ''Colossus'' can only b ...an extra bit of lore explaining how the warship was subject to rapid field repair.
    18 KB (3,172 words) - 11:58, 21 November 2022
  • ...seen in the capture of a Shivan cruiser. However, it may also be used for repair purposes and evacuation. Transports are designed with minimal defenses and ...mary weapons. The largest of these is the [[GTSG Mjolnir]], which mounts a beam cannon. Oddly, Shivan sentry guns are rarely encountered in the FreeSpace 2
    24 KB (3,768 words) - 10:39, 30 September 2021
  • ...estroy some bombers which come from the front and attempt to take down the beam cannons. The second part is about the battle between the Leviathan and the ...depart and stop arriving. (The Deimos still stands a chance with its rear beam cannons, so the mission is still not lost).
    9 KB (1,485 words) - 01:21, 29 August 2009
  • ...the NTC Outrage, the Cato continues to bombard the installation with heavy beam fire. You destroyed the Maelstrom but failed to neutralize its forward beam turret first. Had you followed orders, you would have reduced the damage in
    162 KB (26,422 words) - 17:06, 6 September 2013
  • '''"Enable Rearm/Repair Completion Timer"''' Displays time remaining until rearm and repair from a support ship is complete.
    43 KB (6,749 words) - 17:02, 16 May 2023
  • *Ordered to escort a transport carrying repair materials for [[FreeSpace_2_Terran_Ship_Database#GTD Aquitaine|GTD ''Aquita ...] (sm3-01) so that the [[203rd Scorpions]] squadron can take out the front beam cannons
    28 KB (3,977 words) - 14:12, 23 August 2012
  • ...r main beam cannons of the ''Sathanas''. It was hoped that disabling these beam cannons would turn [[High Noon|the inevitable battle]] of the ''Colossus'' ...rately damaged from taking some beam fire, as well as overcharging its own beam cannons beyond their limits.
    6 KB (915 words) - 05:11, 1 August 2011
  • ...cked proper self-defense capabilities, especially after the development of beam cannons. ...nter of trade and communications. Home to scores of small ship, including repair vessels, fighters, and transports, an Arcadia class Installation is always
    5 KB (705 words) - 01:13, 10 October 2012
  • ===$Max Beam Friendly Fire Damage:=== *Defines the maximum damage inflicted by friendly beam fire
    47 KB (6,653 words) - 17:24, 13 May 2024
  • *Virtually all of the subspace damage/repair physics is assumed guesswork, and is not supported by anything in FS1 or 2. *Assumption of the reasons why the GTVA does not wish to use main beam cannon upon the [[Knossos]] leaves other opportunities; for example that it
    21 KB (3,388 words) - 09:57, 23 July 2011
  • ...rd is scrambled to defend the destroyer from further Shivan attack while a repair team from [[Vega]], carrying the necessary components, makes its transit. ...r support for the Aquitaine and allow the destroyer to bombard it with its beam cannons.
    4 KB (603 words) - 15:36, 21 July 2021
  • ...n to arrive just over twenty seconds into the mission, moments after the [[beam-free-all]] event is triggered. The warships are then limited to firing [[Te ...ver, modding the mission itself or using cheats to send a support ship to "repair" the ''Colossus'' will cause it to go on its programmed waypoints, but won'
    6 KB (943 words) - 20:44, 17 February 2021
  • :::''"repair disabled subsystems"''}} :::''"anti-subsystem beam"''
    39 KB (4,805 words) - 04:10, 19 November 2023
  • $Name: 23 vaporize2.wav, 0, 0.90, 0 ; Destroyed by a beam (vaporized) $Name: 33 m_load.wav, 0, 0.60, 1, 10, 50 ; missle start load (during rearm/repair) (3d sound)
    50 KB (6,999 words) - 14:15, 7 January 2024
  • ===[[beam-protect-ship]]=== beam-protect-ship
    51 KB (6,922 words) - 02:55, 20 June 2014
  • ...rebus'']], a three-kilometre destroyer mounting [[HBlue|a powerful forward beam cannon]], warship-mounted heavy torpedo launchers, fast-firing pulse weapon ...Anemoi|GTL ''Anemoi'']], a massive logistics vessel that can resupply and repair any ship ranging from fighter to destroyer and carry enough supplies and eq
    29 KB (4,423 words) - 04:37, 14 January 2024
  • ...s of a destroyer-class warship, and its extensive array of huge and medium beam cannons gives it the teeth to take on multiple warships simultaneously. ...reduced. Nevertheless, the Arcas serves as a front line military base and repair yard for GTVA vessels where static fortifcations are desirable, and is also
    3 KB (426 words) - 19:03, 9 May 2020
  • ...introductory briefing does not lie about its low survivability rate around beam and flak envelopes (the safest way to avoid this is to use your Paveways or ...your reserves are depleted, then pull out to a friendly warship to rearm, repair and recharge. Repeat until the area is clear. Also, don't forget that your
    13 KB (1,917 words) - 23:50, 5 August 2021
  • ...the GTVA to abandon its wider use. The Alcyone has a single forward medium beam cannon to engage warships, and is well armed against fighter attacks with m
    2 KB (258 words) - 15:28, 27 December 2009
  • ...ir beams, just as the ''Orestes'' strikes the ''Lucifer'' with its frontal beam cannon. These three hits incapacitate three of the ''Lucifer'''s five react ...ver her battlegroup begins to win a battle, the ''Lucifer'' would flee and repair herself. The ''Orestes'' recommends either destroying the ''Lucifer'''s eng
    8 KB (1,131 words) - 13:25, 28 September 2015
  • ...in order to sustain the fighting capabilities of the 14th Battlegroup and repair ships damaged in Shivan attacks. The entire fleet now risks running out of ...egroup. At the same time, the ''Preserver'' and ''Kalki'' begin exchanging beam salvos.
    15 KB (2,322 words) - 17:09, 29 April 2022
  • ...is extremely fragile and easily destroyed, although it is just as easy to repair. ...rwhelming direct-fire solution to targets in the frontal arc. The system's beam emitters are easily damaged, but they can be replaced in days.
    3 KB (402 words) - 09:27, 3 July 2020
  • ...wo logistics vessels the GTVA has in the system. These ships act as mobile repair stations, allowing warships to be repaired, refueled, and rearmed without j ...ghter defences, so don't get too close; approach from the front, Paveway a beam from maximum range, break, repeat.
    8 KB (1,255 words) - 08:39, 4 November 2016
  • ...ght drive. The Wargods use the time off from defending from GTVA attack to repair, resupply, and rest. The Wargods pilots, in what seems like a miracle, get ...ur missiles and nearly all of your wingmen. The Serkr corvettes get within beam range, and spectacularly miss when the ''Anjaneya'' (an [[UEA Oculus|''Ocul
    13 KB (1,973 words) - 17:39, 28 November 2019
  • ...sed of bombers, is tasked with dealing with the ''Caliburn'' once her main beam cannon is silenced. The ACa ''Akrotiri'' is already on her way with a team of artisans to repair the ''Apesokari'' and to provide relief. Until they get here, the ''Apesoka
    4 KB (756 words) - 20:30, 18 March 2011
  • | Repair Beam
    2 KB (302 words) - 23:08, 18 September 2012
  • | Repair Beam
    2 KB (223 words) - 05:23, 27 November 2011
  • ...eleration and manoeuvring, ECM systems to jam beam weaponry, enhanced hull repair capabilities, and active armour able to prematurely detonate bombs and torp * The '''ECM Burst''' will jam GTVA direct beam targeting for ''15 seconds'', after which it will take ''15 seconds'' to re
    12 KB (1,873 words) - 21:12, 5 October 2014
  • ...ffered a hull breach that killed several technicians and engineers for the repair process. Two cruisers with fighter and bomber wings are coming in for the k ...fice, however take down the weapons subsystems first to reduce the risk of beam fire. If you want to destroy them, Maxim Cannons and Tornado missiles can d
    5 KB (755 words) - 14:54, 24 February 2024
  • ...n dual-fire mode, and each paired warhead shot scores a direct hit on each beam. Maxim compatibility means that it can still hang around and lay down barra ...le interceptor. Its large target profile renders it vulnerable to flak and beam fire. Tactical doctrine calls for Ursa deployment against destroyers after
    129 KB (19,769 words) - 03:36, 31 July 2020
  • ** Good for anti-capital strikes, but vulnerable to beam fire. *** Repair Components
    18 KB (2,631 words) - 04:22, 18 November 2015
  • ...-range subspace hops. Find those warships before the Tevs do, and call for repair teams if need be. Bring them in intact. ...adron</span> can disable the <span style="color:#ff0000">Meridian's</span> beam cannons. The <span style="color:#ff0000">Meridian</span> is launching and r
    193 KB (32,942 words) - 02:38, 30 January 2014
  • ...p as the assassin it is: making quick, lightning attacks and retreating to repair and rearm. The Repair System includes a reserve of coagulating polymer similar to that used by su
    122 KB (19,571 words) - 09:07, 27 April 2014
  • Stage 4: GTVA transport arrives to repair the damage on the hauler so it can leave. ...m so the hauler can connect to the nav network. Also destroying those main beam cannons would help.
    14 KB (2,431 words) - 22:06, 16 October 2021
  • ...idani nebula cloud. Alpha wing is sent in to assist in the evacuation and repair of the destroyer. ...er Cthon will arrive in the area. Use your Trebuchets to take out the main beam cannons.
    1 KB (214 words) - 14:45, 12 August 2018
  • ...ce since the Great War, and most of its systems have been stripped down to repair other cruisers in circulation. Flying the Pegasus prototypes, Delta wing wi ...aconis jump node. The Moloch and its fighters inflicted severe damage, and repair crews are now working to get the destroyer back on line. Nevertheless, your
    62 KB (10,005 words) - 18:15, 23 April 2019
  • ...de. Your bomber wing will be scrambled to destroy the Juggernaut's forward beam turrets before it reaches Capella. You must destroy at least two turrets to Your wing destroyed the Juggernaut's forward beam cannons. The tactical significance of this achievement cannot be over-empha
    47 KB (7,524 words) - 15:13, 8 January 2023