Difference between revisions of "LSF Ray MkIII-W"

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==Veteran Comments==
 
==Veteran Comments==
{{comment| A good fighter in most respects. It takes a lot of punishment and can dish out a fair amount of it too all the while maintaining a fairly decent turning speed. Makes for an excellent stopgap fighter to the rather weak [[LSF Caliburn|Caliburn]]. Ironically enough, though, this ship is actually slightly ''slower'' than the [[LSF Caliburn| Caliburn]] in terms of afterburner speed, but it lasts a little longer. Though, if you don't like how much slower it is, you probably should have choosen the [[LSF Ray MkIII-E| Ray III-E]].
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{{comment| A good fighter in most respects. It takes a lot of punishment and can dish out a fair amount of it too all the while maintaining a fairly decent turning speed. Makes for an excellent stopgap fighter to the rather weak [[LSF Caliburn|Caliburn]]. Ironically enough, though, this ship is actually slightly ''slower'' than the [[LSF Caliburn| Caliburn]] in terms of afterburner speed, but it lasts a little longer. Though, if you don't like how much slower it is, you probably should have chosen the [[LSF Ray MkIII-E| Ray III-E]].
  
  
The Ray-W's loss of maneuverability badly hampers it when engaging the light, agile Cordi ships. You simply can't bring them into your sights fast enough to cut down incoming fire to the point your heavier protection will make a difference. Overall, the -E is served better by its improvements than -W is.}}
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The Ray-W's loss of maneuverability badly hampers it when engaging the light, agile Cordi ships. You simply can't bring them into your sights fast enough to cut down incoming fire to the point your heavier protection will make a difference. Overall, the -E is served better by its improvements than -W is.
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I found that while the W's maneuverability, while certainly below average, is certainly manageable. The same cannot be said of the other heavy fighter you have access to, the Caliburn (which is a rather unwieldy piece of equipment). The more nimble ships don't show up as much towards the latter portions of the campaign, and the added firepower is extremely welcome when facing the more durable opponents such as the Zy or Hertak, without having to use the Caliburn. While the Ray III-E is arguably a superior fighter, I would still take the W every time due to the significant role overlap between the E and the [[LSF Kaze]], which pretty much trumps the E at most roles you want it to perform, whereas there's really nothing challenging the W in its role — even the [[LSF Caliburn-C|Caliburn-C]] is a bit too clunky for my liking.}}
  
 
[[Category: Wings of Dawn Ships]]
 
[[Category: Wings of Dawn Ships]]

Latest revision as of 05:11, 7 September 2011

Logowod.png


LSFRayMKIIIW.png
LSF Ray MkIII-W in Wings of Dawn



Description:

Wings of Dawn Tech Room Description

A customized variant of the Ray Mark III, the type-W features a more sophisticated weapon system configuration. The type-W carries an additional gunbank capable of mounting heavy weapons such as the VX-08 Plasma Cannon. Additionally, the craft carries an enhanced shield generator and additional armor, as well as a slightly more powerful reactor. The added weight of these systems hinders the craftfs maneuverability and top speed, however.

The reflective armor fitted on the Ray III type-W is effective at absorbing hits from energy-based weapons, but is considerably less durable against solid projectiles.

'Manta J1890-2' Fusion Powerplant, output rated at 8945 kW
Maximum forward velocity: 72
180-degree turn time Yaw: 1.75 seconds
180-degree turn time Pitch: 1.75 seconds
Hull armor strength rated at 650
7th Generation 'Ery-D' fighter shield generator, strength rated at 1800

Credits List

  • Model by Spoon

Name Origin

Ray Mk III is one of the robots that the player can control in the game Custom Robo.

Performance:

Statistics

Name LSF Ray MkIII-W
Type Medium Multi Purpose
Manufacturer Silva research yards
Maneuverability Excellent
Max Velocity 72 - 84 ms-1
Max Afterburner Velocity 95 ms-1
Max Afterburner Duration 6.153 s
Armor Medium-Heavy Reflective
Hitpoints 650 pts
Shields 1800 pts
Length 21 m
Weaponry
Primary weapons
1st bank 6 guns
2nd bank 2 guns
Secondary weapons
1st bank capacity 70
Countermeasures
Countermeasure capacity 25 countermeasures


Armaments

Default Statistics
Bank Guns Capacity Standard Loadout
1st 6 775 VX-02a
2nd 2 250 VX-02b
Compatible Primaries
1st Eon-17W, VX-02a, VX-02b, VK-11a, VX-27s, VX-153, VX-89e, VK-11a, VK-01N, VXK-111
2nd VX-153, Eon-17W, VX-02a, VX-02b, VK-11a, VX-08, VX-27s, VX-89e, VK-11a, VK-01N, VXK-111


Default Statistics
Bank Capacity Standard Loadout
1st 70 DASM-1
Compatible Secondaries
SMHS-15, HEDR-3, AEM-6, DASM-1, ASAM, DRG-1LI, CAS-9, HSMHS-15b, MSM-99-D


Veteran Comments

Please read the Veteran Comments policy before editing this section.


A good fighter in most respects. It takes a lot of punishment and can dish out a fair amount of it too all the while maintaining a fairly decent turning speed. Makes for an excellent stopgap fighter to the rather weak Caliburn. Ironically enough, though, this ship is actually slightly slower than the Caliburn in terms of afterburner speed, but it lasts a little longer. Though, if you don't like how much slower it is, you probably should have chosen the Ray III-E.


The Ray-W's loss of maneuverability badly hampers it when engaging the light, agile Cordi ships. You simply can't bring them into your sights fast enough to cut down incoming fire to the point your heavier protection will make a difference. Overall, the -E is served better by its improvements than -W is.


I found that while the W's maneuverability, while certainly below average, is certainly manageable. The same cannot be said of the other heavy fighter you have access to, the Caliburn (which is a rather unwieldy piece of equipment). The more nimble ships don't show up as much towards the latter portions of the campaign, and the added firepower is extremely welcome when facing the more durable opponents such as the Zy or Hertak, without having to use the Caliburn. While the Ray III-E is arguably a superior fighter, I would still take the W every time due to the significant role overlap between the E and the LSF Kaze, which pretty much trumps the E at most roles you want it to perform, whereas there's really nothing challenging the W in its role — even the Caliburn-C is a bit too clunky for my liking.