Difference between revisions of "First Contact"

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{{Mission|previous=Proving Grounds (BP)|next=First Contact II|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}
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{{Mission|previous=Curse of Prescience|next=First Contact II|campaign=Blue Planet: Age of Aquarius Campaign Walkthrough}}
  
 
'''MISSION 13 - PART 1'''
 
'''MISSION 13 - PART 1'''
  
'''Fighter squadron:''' [[222nd Nightwolves]] <br>
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'''Fighter squadron:''' 56 Squadron
  
'''Description:''' ''The forces that have guided Sam for his entire life - and brought the Temeraire to this system - begin to reveal themselves.'' <br>
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'''Description:''' Samuel Bei investigates the disappearance of one of the ''Temeraire's'' scouting wings.
  
 
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==Background==
 
==Background==
Mysterious sightings of unknown ships necessitate the deployment of Sam in his capacity as a first contact operative.  
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As you wake up from the nightmare, you realise that this nightmare about the [[GTD Orestes|''Orestes's'']] destruction is the same dream that you've had every night ever since you encountered the ''Sanctuary''. You feel as if something bad is about to happen.
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Rear-Admiral Carey summons you to quarterdeck where, due to the urgent nature of the task at hand, she addresses you directly. Over the past few hours, the [[GTD Temeraire|''Temeraire'']] deployed several scouting wings to explore the area around the battlegroup and report any findings. One of these wings was sent to investigate a signal coming from another part of the system, and the destroyer lost contact with them not too long after they entered that area. Rear-Admiral Carey has ordered a [[GTF Pegasus|''Pegasus''-class stealth fighter]] to be prepared for your immediate use. Your mission is to jump to the last known position of this scouting wing and determine their status. The admiral leaves a window of possibility that this may be a first contact mission; if so, she expects you to behave appropriately.
  
 
==Walkthrough==
 
==Walkthrough==
Do not approach the unknown vessels, but be sure to target both of them.
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You can only use the [[GTF Pegasus|GTF ''Pegasus'']] for this mission.
  
==Notes==
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When you jump in, you see two unknown ships, targetable on your radar. Target them, but do not get too close. Stay ''beyond'' 1400 metres of them, or you will risk both of them turning hostile and opening fire on you. If this happens, you must evade them long enough for your jump drive to recharge.
The Vishnans react to Sam very differently than they do to other human scouts. While the Vishnan call seems to be audible to humans of all sorts (as evidenced by the ''Duke'' incident), particular individuals seem to be considered ideal. This is not dissimilar to the idea of the Sensitives presented in MindGames, another user-made campaign.
 
  
==Total number of forces==
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As you verbally describe these ships as being made of an alien crystalline substance than an organic compound and report a lack of life signs emanating from them, you realise that you have seen these ships before.
  
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Shortly after your realisation, the two ships jump out. You receive authorisation to follow them deeper into the system. Jump out.
  
{| border=0 align=center
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==Notes==
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* If the unknowns turn hostile and attack you and you jump back to base as commanded, the mission will be a success, but you will not be able to proceed to the second part of this mission.
  
{|border=1 cellpadding=4 style="border-collapse: collapse"
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==Total number of forces==
|- align="center"
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{{total_numbers_2
| colspan=2 style="background:#3C1E1E; font-size: 150%" |
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|belligerent_1 =[[Galactic Terran-Vasudan Alliance|GTVA]]
'''Forces involved'''
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|belligerent_2 =Unknown
 
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|ship_1 =
|- align="center"
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|ship_2 =
| colspan=2 style="background:#202020"| '''Belligerents'''
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|strikecraft_1 =
|- align="left"
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* 1 [[GTF Pegasus|GTF ''Pegasus'']]
| style="width:160px" |
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** ''Alpha 1''
| style="width:160px" |
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*** Bei
|- align="center"
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|strikecraft_2 =
 
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* 2 [[Vishnan Missionary]]
|- align="center"
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** ''Unknown'' (2)
| colspan=2 style="background:#202020"| '''Ships'''
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|casualties_1 =
|- align="left"
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|casualties_2 =
| style="width:160px" |
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* 0-2 [[Vishnan Missionary]]
| style="width:160px" |
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** ''Unknown'' (2)
|- align="center"
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}}
|- align="center"
 
| colspan=2 style="background:#202020"| '''Spacecraft'''
 
|- align="left"
 
| style="width:160px" |
 
| style="width:160px" |
 
|- align="center"
 
| colspan=2 style="background:#202020"| '''Casualties'''
 
|- align="left"
 
| style="width:160px" |
 
| style="width:160px" |
 
|- align="center"
 
 
 
|}
 
  
==New equipment==
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==Videos==
''To be added later''
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===QuantumDelta===
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<br><videoflash>3YmSDn6b4Xk</videoflash><br>
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Note: mission starts at 3 mins 51 secs
  
 
[[Category: Blue Planet]]
 
[[Category: Blue Planet]]

Latest revision as of 10:35, 6 December 2012

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MISSION 13 - PART 1

Fighter squadron: 56 Squadron

Description: Samuel Bei investigates the disappearance of one of the Temeraire's scouting wings.


Background

As you wake up from the nightmare, you realise that this nightmare about the Orestes's destruction is the same dream that you've had every night ever since you encountered the Sanctuary. You feel as if something bad is about to happen.

Rear-Admiral Carey summons you to quarterdeck where, due to the urgent nature of the task at hand, she addresses you directly. Over the past few hours, the Temeraire deployed several scouting wings to explore the area around the battlegroup and report any findings. One of these wings was sent to investigate a signal coming from another part of the system, and the destroyer lost contact with them not too long after they entered that area. Rear-Admiral Carey has ordered a Pegasus-class stealth fighter to be prepared for your immediate use. Your mission is to jump to the last known position of this scouting wing and determine their status. The admiral leaves a window of possibility that this may be a first contact mission; if so, she expects you to behave appropriately.

Walkthrough

You can only use the GTF Pegasus for this mission.

When you jump in, you see two unknown ships, targetable on your radar. Target them, but do not get too close. Stay beyond 1400 metres of them, or you will risk both of them turning hostile and opening fire on you. If this happens, you must evade them long enough for your jump drive to recharge.

As you verbally describe these ships as being made of an alien crystalline substance than an organic compound and report a lack of life signs emanating from them, you realise that you have seen these ships before.

Shortly after your realisation, the two ships jump out. You receive authorisation to follow them deeper into the system. Jump out.

Notes

  • If the unknowns turn hostile and attack you and you jump back to base as commanded, the mission will be a success, but you will not be able to proceed to the second part of this mission.

Total number of forces

Forces involved
Belligerents
  • Unknown
Strikecraft
Casualties

Videos

QuantumDelta



Note: mission starts at 3 mins 51 secs